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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Leona OriginalSkin WR HD
Leona
Leona (Universe)Leona (Universe)
Leona (League of Legends)Leona (League of Legends)
Leona (Esports)Leona (Esports)
Leona (Teamfight Tactics)Leona (Teamfight Tactics)
Leona (Legends of Runeterra)Leona (Legends of Runeterra)
Leona (Wild Rift)Leona (Wild Rift)
Leona (Development)Leona (Development)
Leona (Trivia)Leona (Trivia)

Abilities[]

Sunlight

Leona Sunlight WR

Innate: Leona's abilites apply Sunlight for 1.5 seconds. Other allied champions consume Sunlight when damaging enemies, dealing 34 − 160 (based on level) Damage mitigated with Shifting Sands (E)bonus magic damage.

Info
  • No additional details.

Shield of Daybreak

Leona Shield of Daybreak WR

Active: Leona empowers the next basic attack to Stun icon WR stun for 1 second and deal Damage mitigated with Shifting Sands (E)bonus magic damage.

Magic Damage:
15 / 50 / 85 / 120 Multiple champions hit with Between Worlds (R)(+ 30% AP)

Info
  • No additional details.

Eclipse

Leona Eclipse WR

Active: For 3 seconds, Leona gains bonus Healing from Spirit of Dread (W)armor and Champions that have been made a Vessel by Test of Spirit (E)magic resistance.

Armor:
35 / 50 / 65 / 80 Healing from Spirit of Dread (W)(+ 20% bonus armor)
Magic Resist:
35 / 50 / 65 / 80 Champions that have been made a Vessel by Test of Spirit (E)(+ 20% bonus magic resist)

After the effect ends nearby enemies take Damage mitigated with Shifting Sands (E)magic damage. If an enemy is hit, Leona retains her defensive bonuses for 3 seconds.

Magic Damage:
60 / 95 / 130 / 165 Multiple champions hit with Between Worlds (R)(+ 40% AP)

Info
  • No additional details.

Zenith Blade

Leona Zenith Blade WR

Active: Leona deals Damage mitigated with Shifting Sands (E)magic damage to enemies in a line.

Magic Damage:
60 / 115 / 170 / 225 Multiple champions hit with Between Worlds (R)(+ 40% AP)

Leona Root icon WR roots the last champion hit for 0.5 seconds and dashes to them.

Info
  • No additional details.

Solar Flare

Leona Solar Flare WR

Active: Leona calls down a beam of light, dealing Damage mitigated with Shifting Sands (E)magic damage and Slow icon slowing by 80% for 1.65 seconds. Enemies hit in the center are Stun icon WR stunned instead of slowed.

Magic Damage:
100 / 175 / 250 Multiple champions hit with Between Worlds (R)(+ 80% AP)

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V4.3a
  • Stats
    • Base attack damage increased from 58 to 62.
    • Attack damage growth increased from 1.7 to 3.
  • Solar Flare Solar Flare
    • Base damage increased from 100 / 175 / 250 to 150 / 225 / 300.
V4.2
  • Stats
    • Base movement speed increased from 335 to 345.
V3.4
  • Solar Flare Solar Flare
    • Disable duration increased from 1.5 seconds to 1.75.
V3.3
  • Zenith Blade Zenith Blade
    • Missile range increased from 800 to 850.
  • Solar Flare Solar Flare
    • Target range increased from 950 to 1050.
    • Cooldown reduced from 60 / 50 / 40 seconds to 55 / 45 / 35.
V2.3c
  • Sunlight Sunlight
    • Base damage increased from 33 − 145 (based on level) to 34 − 160 (based on level).
  • Eclipse Eclipse
    • Base resistances increased from 25 / 35 / 45 / 55 to 35 / 50 / 65 / 80.
V2.3a
V2.2b
  • Stats
    • Base health regeneration increased from 7.5 to 9.
  • Sunlight Sunlight
    • Base damage increased from 25 − 137 (based on level) to 33 − 145 (based on level).
  • Zenith Blade Zenith Blade
    • Missile range increased from 700 to 750.
V2.2a
V2.1b - Added
  • Released March 15, 2021 (00:01 UTC).

See also[]

References[]

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