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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Leona
Leona (Universe)Leona (Universe)
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Leona (Esports)Leona (Esports)
Leona (Teamfight Tactics)Leona (Teamfight Tactics)
Leona (Legends of Runeterra)Leona (Legends of Runeterra)
Leona (Wild Rift)Leona (Wild Rift)
Leona (Development)Leona (Development)

Synergy[]

Mecha PRIME Mecha PRIME
Aegis Aegis
Renegade Renegade

Trivia[]

Synergy[]

Mecha PRIME Mecha PRIME
Aegis Aegis
Renegade Renegade

Trivia[]

Synergy[]

Mirage Mirage
Guardian Guardian

Trivia[]

Synergy[]

Mirage Mirage
Guardian Guardian

Trivia[]

Synergy[]

Debonair Debonair
Bodyguard Bodyguard

Trivia[]

Synergy[]

Academy Academy
Bodyguard Bodyguard

Trivia[]

Synergy[]

Redeemed Redeemed
Knight Knight

Trivia[]

Synergy[]

Redeemed Redeemed
Knight Knight

Trivia[]

Synergy[]

Cybernetic Cybernetic
Vanguard Vanguard

Trivia[]

Synergy[]

Cybernetic Cybernetic
Vanguard Vanguard

Trivia[]

Synergy[]

Lunar Lunar
Warden Warden

Trivia[]

Quotes[]

On Purchase
On Rank Up
End of Round

Synergy[]

Noble Noble
Guardian Guardian

Quotes[]

On Purchase
On Rank Up
End of Round

Trivia[]

Patch History[]

V12.9
  • VIP healing increased to Champions killed with Comeuppance (R)1.25% maximum health from inherit0.8%.
V12.4 - Returning
V11.22 - Returning
  • Battle Academia Leona Battle Academia Leona
    • Tier 3 Academy Academy Bodyguard Bodyguard.
    • Active - Solar Eclipse: Calls down a beacon of light upon herself, granting herself a 400 / 650 / 1000 (× AP) shield for 5 / 5 / 8 seconds. All allies within 2 hexes gain 30 / 50 / 80 Healing from Spirit of Dread (W)bonus armor and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance for the same duration.
V11.19
  • Ability damage reduction reduced to 30 / 40 / 120 from 30 / 50 / 200.
V11.16
  • Starting mana increased to 40 from 0.
V11.15 - Returning
  • Maximum mana increased to 80 from 60.
  • Ability damage reduction reduced to 30 / 50 / 200 from 30 / 60 / 250.
V11.10
  • Base attack damage increased to 80 from 50.
  • Ability damage reduction reduced to 30 / 60 / 250 from 40 / 80 / 400.
V11.9 - Returning
V10.19 - Disabled
  • Disabled due to Set 4.
V10.16
  • Ability damage reduction increased to 40 / 80 / 400 from 40 / 80 / 200.
V10.12 - Returning
  • Base armor increased to 45 from 40.
  • Base magic resistance increased to 30 from 20.
V10.9
  • Ability damage reduction increased to 40 / 80 / 200 from 40 / 80 / 120.
V10.6 - Returning
V10.5
  • Ability duration reduced to 4 seconds from 5.
V10.2
  • Ability damage reduction reduced to 40 / 80 / 120 from 40 / 90 / 140.
V10.1 - Re-added
V9.22 - Disabled
  • Disabled due to Set 2.
V9.20
  • Base health increased to 800 from 750.
V9.17
  • Ability stun duration reduced to 5 / 7 / 9 seconds from 5 / 8 / 11.
V9.15
  • Base armor increased to 100 from 55.
  • Starting mana increased to 50 from 0.
V9.14
  • Maximum mana reduced to 100 from 150.
V9.13 - Added
  • Tier 4 Noble Noble Guardian Guardian.
  • Active - Solar Flare: After a 0.625-second delay, calls down a solar ray in a 3x3 area, dealing 175 / 250 / 325 Damage mitigated with Shifting Sands (E)magic damage to all enemies within and stunning the enemy in the center for 5 / 8 / 11 seconds.


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