Active:Leona radiates a solar eclipse around herself for 3 seconds, gaining bonus armor and bonus magic resistance and taking reducedpre-mitigation damage from every instance of damage, up to a maximum of 50% reduction.
The eclipse then detonates after the duration, dealing magic damage to all nearby enemies and granting LeonaEclipse's damage reduction and bonus resistances for an additional 3 seconds if she hits an enemy.
60 / 95 / 130 / 165 / 200 (+ 40% AP)
Neither the cast nor detonation of Eclipse interrupts any of Leona's previous orders or ongoing attack windups.
The resistance scaling will factor from all other sources, excluding Eclipse's flat bonus. This will recalculate over the duration.
Spell shield will block the damage but Eclipse's extended duration will not be prevented.
Active:Leona calls down a beam of solar energy which strikes upon the target location after 0.625 seconds, granting sight of the area before impact and for another 3 seconds afterwards. Enemies within the area are dealt magic damage upon impact.
100 / 175 / 250 (+ 80% AP)
Enemies struck are slowed by 80% for 1.5 seconds, and are also stunned for the same duration if they are hit by the epicenter.
Solar Flare's visual effects are only visible to enemies if they have sight of the area it was cast upon.
The cast indicator shows 300 radius for the area of effect and 120 radius for the epicenter, however the actual hitbox radii are larger than those values.
Base damage reduced to 100 / 175 / 250 from 150 / 250 / 350.
New Effect: After casting, and for the next 5 seconds, Leona's sword glows with Incandescence, causing her next 3 / 4 / 5 basic attacks to gain 100 bonus range, deal 30 / 40 / 50 (+ 15% AP) on-hit bonus magic damage, and apply Sunlight. Incandescence stacks fall of all at once.
Leona raises her shield granting her additional Armor and Magic Resistance for 3 seconds. When the effect ends she deals area of effect damage and increases the duration of the defensive bonuses by 3 seconds if she damages an enemy.