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Leona OriginalCentered.jpg
Leona
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Abilities

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Sunlight
Sunlight.png

Innate: Leona's abilities mark enemies hit with Sunlight for 1.5 seconds. Subsequent applications of Sunlight will refresh its duration.

Damage dealt to marked enemies by allied Champion icon.png champions (excluding Leona) consumes Sunlight, dealing an additional 25 − 144 (based on level) magic damage.

Info
Notes
  • Sunlight's mark damage is credited to the allied champion and not to Leona.
    • The damage will benefit from allies' Magic penetration icon.png magic penetration and will apply any spell effects they have (including Spell vamp icon.png spell vamp).
  • Zyra Zyra has a hidden passive that grants her 10% increased size for 33 seconds after having Sunlight applied to her.

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Shield of Daybreak
CAST TIME: none
COST: 45 / 50 / 55 / 60 / 65 Mana
COOLDOWN: 5
Shield of Daybreak.png

Active: Leona illuminates her shield, causing her next basic attack within 6 seconds to have a 0.25-second cast time, gain Range icon.png 50 bonus range, deal bonus magic damage and Stun icon.png stun the target for 1 second.

Bonus Magic Damage:
10 / 35 / 60 / 85 / 110 (+ 30% AP)

Shield of Daybreak Bladework.png resets Leona's basic attack timer.

Info
Notes
  • Shield of Daybreak will cause Muramana's Muramana's Shock damage to trigger twice with a single basic attack.
  • The enhanced attack will apply other on-hit effects and can Critical strike icon.png critically strike as normal.
  • PENDING FOR TEST: Shield of Daybreak's interactions with Counter Strike.png dodging, Spirit's Refuge.png blocking, and Blind icon.png blinding effects.
  • Leona's next attack after using the empowered attack will come out faster. This will not occur via Acquisition range.png auto-attacking.

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Eclipse
EFFECT RADIUS: 275
CAST TIME: none
COST: 60 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Eclipse.png

Active: Leona radiates a solar eclipse around herself for 3 seconds, taking reduced pre-mitigation damage from each tick of damage, up to a maximum of 50% reduction. Leona also gains Armor icon.png bonus armor and Magic resistance icon.png bonus magic resistance.

Flat Damage Reduction:
8 / 12 / 16 / 20 / 24
Bonus Armor:
20 / 25 / 30 / 35 / 40 (+ 20% bonus armor)
Bonus Magic Resistance:
20 / 25 / 30 / 35 / 40 (+ 20% bonus magic resistance)

The eclipse detonates after the duration, dealing magic damage to all nearby enemies and granting Leona Eclipse's damage reduction and bonus resistances for an additional 3 seconds if she hits an enemy.

Magic Damage:
60 / 95 / 130 / 165 / 200 (+ 40% AP)

Info
Notes
  • Activating Eclipse interrupts any ongoing attack wind ups.
  • The resistance scaling will factor from all other sources, excluding Eclipse's flat bonus. This will recalculate over the duration.
  • Spell Shield.png Spell shield will block the damage but Eclipse's extended duration will not be prevented.

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Zenith Blade
TARGET RANGE: Range center.png 900
WIDTH: Range model.png 140
SPEED: 2000
CAST TIME: 0.25
COST: 60 Mana
COOLDOWN: 12 / 10.5 / 9 / 7.5 / 6
Zenith Blade.png

Active: Leona projects a solar image of her sword in the target direction, dealing magic damage to all enemies hit.

Magic Damage:
50 / 90 / 130 / 170 / 210 (+ 40% AP)

If she hits at least one enemy champion, she will Dash.png dash 225 units behind the last one struck within 3000 range and Root icon.png root them for 0.5 seconds.

Leona is unable to move or attack while Zenith Blade is in flight.

Info
Notes
  • Leona will be ordered to basic attack the target.
  • Spell Shield.png Spell shield will block the ability but not the Dash.png dash if being the last target hit.
  • Leona will fail to Root icon.png root or Dash.png dash to the target if it becomes Playful.png untargetable after being struck or is not within 3000 range.
  • Zenith Blade will cast from wherever Leona is at the end of the cast time.

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Solar Flare
TARGET RANGE: 1200
EFFECT RADIUS: 250
INNER RADIUS: 100
CAST TIME: 0.25
COST: 100 Mana
COOLDOWN: 90 / 75 / 60
Solar Flare.png

Active: Leona calls down a beam of solar energy to the target location which strikes after a 0.625-second delay, dealing magic damage to all enemies struck and granting Sight icon.png sight of the area in a 350 radius for 3.8 seconds.

Magic Damage:
100 / 175 / 250 (+ 80% AP)

Enemies hit are Slow icon.png slowed by 80% for 1.5 seconds, and also Stun icon.png stunned for the same duration if hit by the epicenter.

Info
Notes
  • Solar Flare's visual effects are only visible to enemies if they have Sight icon.png sight of the area it was cast upon.


References

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