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(This version of the page shows the champion's stats and abilities at the time of release.)
(This version of the page shows the champion's stats and abilities at the time of release.)
Line 12: Line 12:
 
|energy = 200 ([[Manaless]])
 
|energy = 200 ([[Manaless]])
 
|damage = 55 (+3.2)
 
|damage = 55 (+3.2)
|attackspeed = 0.625 (+3%)
+
|attackspeed = 0.651 (+3%)
 
|range = 125
 
|range = 125
 
|armor = 16 (+3.5)
 
|armor = 16 (+3.5)
Line 31: Line 31:
   
 
|firstname = Sonic Wave
 
|firstname = Sonic Wave
 
|firstinfo = '''(Active):''' Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
|firstname2 = Resonating Strike
 
|firstinfo = '''Sonic Wave:''' Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
 
 
*'''Cost''': 60 energy
 
*'''Cost''': 60 energy
  +
|firstrows = 2
'''Resonating Strike:''' Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
 
 
|firstname2 = Resonating Strike
 
|firstinfo2 = '''(Active):''' Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
 
*'''Cost''': 40 energy
 
*'''Cost''': 40 energy
 
|firstlevel = {{level up|Cooldown|seconds|10|9|8|7|6}}
 
|firstlevel = {{level up|Cooldown|seconds|10|9|8|7|6}}
 
{{level up|Physical Damage|(+0.8 per bonus attack damage)|60|90|120|150|180}}
 
{{level up|Physical Damage|(+0.8 per bonus attack damage)|60|90|120|150|180}}
  +
|firstlevel2 = {{level up|Physical Damage|(+0.8 per bonus attack damage)|60|90|120|150|180}}
   
 
|secondname = Safeguard
 
|secondname = Safeguard
 
|secondinfo = '''(Active):''' Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
|secondname2 = Iron Will
 
|secondinfo = '''Safeguard:''' Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
 
 
*'''Cooldown''': 8 seconds
 
*'''Cooldown''': 8 seconds
 
*'''Cost''': 60 energy
 
*'''Cost''': 60 energy
  +
|secondrows = 2
'''Iron Will:''' Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
 
 
|secondname2 = Iron Will
 
|secondinfo2 = '''(Active):''' Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
 
*'''Cost''': 40 energy
 
*'''Cost''': 40 energy
 
|secondlevel = {{level up|Shield Strength|(+0.8 per ability power)|40|80|120|160|200}}
 
|secondlevel = {{level up|Shield Strength|(+0.8 per ability power)|40|80|120|160|200}}
{{level up|Spell Vamp & Lifesteal Bonus|%|10|15|20|25|30}}
+
|secondlevel2= {{level up|Spell Vamp & Lifesteal Bonus|%|10|15|20|25|30}}
 
{{level up|Armor Bonus||10|15|20|25|30}}
 
{{level up|Armor Bonus||10|15|20|25|30}}
   
 
|thirdname = Tempest
 
|thirdname = Tempest
 
|thirdinfo = '''(Active):''' Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
|thirdname2 = Cripple
 
|thirdinfo = '''Tempest:''' Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
 
 
*'''Cooldown''': 10 seconds
 
*'''Cooldown''': 10 seconds
 
*'''Cost''': 60 energy
 
*'''Cost''': 60 energy
  +
|thirdlevel = {{level up|Magic Damage|(+1.0 per bonus attack damage)|60|95|130|165|200}}
'''Cripple:''' Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
 
  +
|thirdrows = 2
 
|thirdname2 = Cripple
 
|thirdinfo2 = '''(Active):''' Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
 
*'''Cost''': 40 energy
 
*'''Cost''': 40 energy
 
|thirdlevel = {{level up|Magic Damage|(+0.6 per bonus attack damage)|60|95|130|165|200}}
 
|thirdlevel = {{level up|Magic Damage|(+0.6 per bonus attack damage)|60|95|130|165|200}}
{{level up|Slow|%|30|37.5|45|52.5|60}}
+
|thirdlevel2= {{level up|Slow|%|30|37.5|45|52.5|60}}
   
 
|ultiname = Dragon's Rage
 
|ultiname = Dragon's Rage

Revision as of 09:27, 17 July 2011

Template:C-top

{{{1}}} is a champion in League of Legends.[1]Template:ChampCostLee Sin, The Blind Monk is a Champion in League of Legends.

Abilities

Patch v1.0.0.114
ChampionSquare
Flurry
(Innate): After Lee Sin uses an ability, his next 2 autoattacks within 3 seconds gain 50% attack speed and return 10 energy each.


Ability Description Leveling up
ChampionSquare
Sonic Wave
(Active): Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
  • Cost: 60 energy

Cooldown: 10 / 9 / 8 / 7 / 6 seconds

Physical Damage: 60 / 90 / 120 / 150 / 180 (+0.8 per bonus attack damage)

ChampionSquare
Resonating Strike
(Active): Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
  • Cost: 40 energy

Physical Damage: 60 / 90 / 120 / 150 / 180 (+0.8 per bonus attack damage)

ChampionSquare
Safeguard
(Active): Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
  • Cooldown: 8 seconds
  • Cost: 60 energy

Shield Strength: 40 / 80 / 120 / 160 / 200 (+0.8 per ability power)

ChampionSquare
Iron Will
(Active): Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
  • Cost: 40 energy

Spell Vamp & Lifesteal Bonus: 10 / 15 / 20 / 25 / 30 %

Armor Bonus: 10 / 15 / 20 / 25 / 30

ChampionSquare
Tempest
(Active): Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
  • Cooldown: 10 seconds
  • Cost: 60 energy

Magic Damage: 60 / 95 / 130 / 165 / 200 (+0.6 per bonus attack damage)

ChampionSquare
Cripple
(Active): Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
  • Cost: 40 energy

Slow: 30 / 37.5 / 45 / 52.5 / 60 %

ChampionSquare
Dragon's Rage
(Active): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
  • No cost

Cooldown: 90 / 75 / 60 seconds

Physical Damage: 200 / 400 / 600 (+1.5 per bonus attack damage)

Notes

References

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