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Lee Sin
Lee Sin is a champion in Wild Rift.[1]
Abilities[]
- Notes
- This ability will cast from wherever the caster is at the start of the cast time.
- Notes
- Lee Sin will instead dash to the target's previous location without consuming the mark if the target is too far away or moves beyond 2000 units.
- Notes
- Tempest's sight reveal only reveals the affected targets, but visually also lights up the Fog of War in a 400 radius.
- Tempest's sight reveal is not removed when Lee Sin casts Cripple (unlike Template:WRas).
- This ability will cast from wherever the caster is at the end of the cast time.
- Notes
- Tempest's reveal is not removed upon cast.
- Applies spell damage to the primary target and area damage to secondary targets.
- The primary target will not be displaced if they die from Dragon's Rage.
- The displacement's direction is decided at the moment of impact and not by Lee Sin and his target's relative locations at the start of the cast (the only way for Lee Sin to control where his target is displaced is by using before the cast time of Dragon's Rage ends).
- PENDING FOR TEST: If the airborne debuff is removed from the target, its ability to collide with enemies is removed aswell, even if the target has not come to a stop yet.(note)
- The airborne debuff (and collision) of the target remains for the normal duration even if its trajectory is displaced by another source (i.e - ).
- The target may still collide with other enemies for the remaining airborne duration after they reach their destination, as the airborne debuff lasts longer than the displacement.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Base health reduced from 650 to 630.
- Base damage reduced from 100 / 300 / 500 to 100 / 250 / 400.
- Base damage reduced from 200 / 425 / 650 to 100 / 300 / 500.
- Damage against monsters capped at 800.
- Collision target health ratio reduced from 12 / 15 / 18% target's maximum health to 10 / 13 / 16%.
- New effect: Kick damage also has the same health ratio as the collision damage.
- Cooldown reduced from 10 / 9 / 8 / 7 seconds to 9 / 8 / 7 / 6.
- Cooldown reduced from 17 seconds at all ranks to 17 / 16 / 15 / 14.
- Cooldown reduced from 10 seconds to 8.
- AD ratio increased from 100% bonus AD to 125%.
- Base damage increased from 175 / 400 / 625 to 200 / 425 / 650.
- Bonus AD ratio increased from 100% bonus AD to 105%.
- Bonus AD ratio increased from 100% bonus AD to 105%.
- Stats
- Base movement speed increased from 345 to 355.
- Stats
- Base attack damage increased from 64 to 66.
- New effect: Grants 16 / 24 / 32 / 40% omnivamp.
- Removed: No longer grants 16 / 24 / 32 / 40% physical and magic vamp.
- Cooldown reduced from 80 / 65 / 50 seconds to 70 / 60 / 50.
- Cooldown increased from 15 seconds to 17.
- Stats
- Base health regeneration increased from 9 to 10.5.
- Base damage increased from 150 / 375 / 600 to 175 / 400 / 625.
- Number of empowered attacks increased from 1 to 2.
- Base damage reduced from 50 / 75 / 100 / 125 to 26 / 39 / 52 / 65.
- Damage AP ratio reduced from 80% AP to 40%.
- Physical and magic vamp reduced from 35 / 50 / 65 / 80% to 16 / 24 / 32 / 40%.
- Bonus attack speed reduced from 50% to 40%.
- Knockback range reduced from 750 to 675.
- Missile range reduced from 1100 to 1000.
- Base damage reduced from 60 / 100 / 140 / 180 to 55 / 90 / 125 / 160.
- Cooldown increased from 15 / 14 / 13 / 12 seconds to 15 at all ranks.
- Shield reduced from 80 / 160 / 240 / 320 to 60 / 120 / 180 / 240.
- Magic on-hit-damage reduced from 55 / 100 / 145 / 190 to 50 / 75 / 100 / 125.
- Physical vamp reduced from 40 / 60 / 80 / 100% to 35 / 50 / 65 / 80%.
- Magic vamp reduced from 40 / 60 / 80 / 100% to 35 / 50 / 65 / 80%.
- V1.0 - Added
- Released October 27, 2020 (00:01 UTC).