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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Lee Sin OriginalCentered
Lee Sin
Lee Sin (Universe)Lee Sin (Universe)
Lee Sin (League of Legends)Lee Sin (League of Legends)
Lee Sin (Esports)Lee Sin (Esports)
Lee Sin (Teamfight Tactics)Lee Sin (Teamfight Tactics)
Lee Sin (Legends of Runeterra)Lee Sin (Legends of Runeterra)
Lee Sin (Wild Rift)Lee Sin (Wild Rift)
Lee Sin (Development)Lee Sin (Development)
Lee Sin (Trivia)Lee Sin (Trivia)

Lee Sin is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Flurry

Lee Sin Flurry WR

Innate: After casting an ability, Lee Sin's next 2 basic attacks within 3 seconds gain Attack speed icon Champions hit with Martial Cadence (P)40% bonus attack speed. The first attack also restores Champions hit with Hookshot (E)20 / 30 / 40 (based on level) energy and the second attack restores「 half of that amount. 」「 Champions hit with Hookshot (E)10 / 15 / 20 (based on level) energy. 」

Info
  • PENDING FOR TEST: Flurry will still restore energy against Spirit's Refuge block or Blind icon blind, but not Jax Counter Strike old dodge.

Sonic Wave

Lee Sin Sonic Wave WR

Active: Lee Sin fires a sonic wave in the target direction that deals Champions killed from outside standard Attack rangephysical damage to the first enemy hit and inflicts a True Sight icon revealing mark lasting 3 seconds.

Physical Damage:
55 / 90 / 125 / 160 Champions stunned with Pyromania (P)(+ 105% bonus AD)

While the target is marked, Lee Sin can cast Resonating Strike Resonating Strike.

Resonating Strike

Lee Sin Resonating Strike WR

Active: Lee Sin Dash dashes to the nearby enemy marked by Sonic Wave Sonic Wave, consuming the mark upon arrival to deal Champions killed from outside standard Attack rangephysical damage, increased by 0% − 100% (based on target's missing health).

Minimum Physical Damage:
55 / 90 / 125 / 160 Champions stunned with Pyromania (P)(+ 105% bonus AD)
Maximum Physical Damage:
110 / 180 / 250 / 320 Champions stunned with Pyromania (P)(+ 210% bonus AD)

Iron Will Iron Will and Cripple Cripple can be cast during the dash.

Notes
  • This ability will cast from wherever the caster is at the start of the cast time.

Notes
  • Lee Sin will instead dash to the target's previous location without consuming the mark if the target is too far away or moves beyond 2000 units.

Safeguard

Passive: Safeguard's Cooldown icon remaining cooldown is Cooldown reduction icon reduced by 0.5 seconds On-hit icon on-hit.

Lee Sin Safeguard WR

Active: Lee Sin Dash dashes to the target location. If an enemy champion is nearby upon arrival, he gains a Hybrid resistances icon shield lasting 2 seconds.

Shield Strength:
60 / 120 / 180 / 240 Multiple champions hit with Between Worlds (R)(+ 100% AP)

Afterwards, Lee Sin can cast Iron Will Iron Will within 3 seconds.

Iron Will Iron Will and Cripple Cripple can be cast during the dash.

Iron Will

Lee Sin Iron Will WR

Active: Lee Sin's next 2 basic attacks are inheritempowered to deal Damage mitigated with Shifting Sands (E)bonus magic damage and gain Unstable Blazes (P) detonated on championsOmnivamp icon omnivamp.

Bonus magic damage:
26 / 39 / 52 / 65 Multiple champions hit with Between Worlds (R)(+ 40% AP)
Omnivamp:
16 / 24 / 32 / 40%

Notes
  • No additional details.

Notes
  • No additional details.

Tempest

Lee Sin Tempest WR

Active: Lee Sin smashes the ground to deal Damage mitigated with Shifting Sands (E)magic damage to nearby enemies and mark them for 3 seconds. If they are not Twilight Shroud old2 invisible when struck, they are True Sight icon revealed for the same duration.

Magic Damage:
35 / 65 / 95 / 125 / 155 Champions stunned with Pyromania (P)(+ 100% AD)

If this hits an enemy, Lee Sin can cast Cripple Cripple within the next 3 seconds after a 0.1-second delay.

Cripple

Lee Sin Cripple WR

Active: Lee Sin sends a wave to nearby enemies marked by Tempest Tempest, inflicting a decaying Slow icon slow lasting 4 seconds.

Slow:
30 / 40 / 50 / 60%

An enemy champion within Range center 550 units is required to cast this ability. The target does not have to be Sight icon visible to be hit by this ability.

Notes
  • Tempest's sight reveal only reveals the affected targets, but visually also lights up the Fog of War in a 400 radius.
  • Tempest's sight reveal is not removed when Lee Sin casts Cripple (unlike Template:WRas).
  • This ability will cast from wherever the caster is at the end of the cast time.

Notes
  • Tempest's reveal is not removed upon cast.

Dragon's Rage

Lee Sin Dragon's Rage WR

Active: Lee Sin Root icon WR roots the target enemy champion over the cast time, then kicks them to deal Champions killed from outside standard Attack rangephysical damage and Airborne icon WR 2 knock them back over 0.8 seconds, rendering them Airborne icon WR airborne for 1 second.

Physical Damage:
100 / 250 / 400 Champions stunned with Pyromania (P)(+ 200% bonus AD) Champions killed with Comeuppance (R)(+ 10 / 13 / 16% target's maximum health)

Enemies that collide with the target are Airborne icon WR knocked up for 1 second, taking the same damage.

Dragon's Rage damage is capped at 800 against Monster icon monsters.

Info
  • Applies Disintegrate spell damage to the primary target and Death Lotus area damage to secondary targets.
  • The primary target will not be displaced if they die from Dragon's Rage.
  • The Airborne icon WR displacement's direction is decided at the moment of impact and not by Lee Sin and his target's relative locations at the start of the cast (the only way for Lee Sin to control where his target is displaced is by using Flash Flash before the cast time of Dragon's Rage ends).
  • PENDING FOR TEST: If the Airborne icon WR airborne debuff is removed from the target, its ability to collide with enemies is removed aswell, even if the target has not come to a stop yet.(note)
    • The airborne debuff (and collision) of the target remains for the normal duration even if its trajectory is Airborne icon WR displaced by another source (i.e - Headbutt Headbutt).
    • The target may still collide with other enemies for the remaining airborne duration after they reach their destination, as the airborne debuff lasts longer than the displacement.
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).

Patch history[]

For the expanded patch notes, see here.
V5.0c
  • Stats
    • Base health reduced from 650 to 630.
  • Dragon's Rage Dragon's Rage
    • Base damage reduced from 100 / 300 / 500 to 100 / 250 / 400.
V5.0
  • Dragon's Rage Dragon's Rage
    • Base damage reduced from 200 / 425 / 650 to 100 / 300 / 500.
    • Damage against monsters capped at 800.
    • Collision target health ratio reduced from Champions killed with Comeuppance (R)12 / 15 / 18% target's maximum health to inherit10 / 13 / 16%.
    • New effect: Kick damage also has the same health ratio as the collision damage.
V4.3c
  • Sonic Wave Sonic Wave
    • Cooldown reduced from 10 / 9 / 8 / 7 seconds to 9 / 8 / 7 / 6.
  • Safeguard Safeguard
    • Cooldown reduced from 17 seconds at all ranks to 17 / 16 / 15 / 14.
  • Tempest Tempest
    • Cooldown reduced from 10 seconds to 8.
    • AD ratio increased from Champions stunned with Pyromania (P)100% bonus AD to inherit125%.
  • Dragon's Rage Dragon's Rage
    • Base damage increased from 175 / 400 / 625 to 200 / 425 / 650.
V4.3a
  • Sonic Wave Sonic Wave
    • Bonus AD ratio increased from Champions stunned with Pyromania (P)100% bonus AD to inherit105%.
  • Resonating Strike Resonating Strike
    • Bonus AD ratio increased from Champions stunned with Pyromania (P)100% bonus AD to inherit105%.
V4.2
  • Stats
    • Base movement speed increased from 345 to 355.
V4.1b
  • Stats
    • Base attack damage increased from 64 to 66.
V3.4a
  • Safeguard Safeguard
    • New effect: Grants 16 / 24 / 32 / 40% omnivamp.
    • Removed: No longer grants 16 / 24 / 32 / 40% physical and magic vamp.
V3.3
  • Dragon's Rage Dragon's Rage
    • Cooldown reduced from 80 / 65 / 50 seconds to 70 / 60 / 50.
V3.0a
  • Safeguard Safeguard
    • Cooldown increased from 15 seconds to 17.
V2.6a
  • Stats
    • Base health regeneration increased from 9 to 10.5.
  • Dragon's Rage Dragon's Rage
    • Base damage increased from 150 / 375 / 600 to 175 / 400 / 625.
V2.5
  • Iron Will Iron Will
    • Number of empowered attacks increased from 1 to 2.
    • Base damage reduced from 50 / 75 / 100 / 125 to 26 / 39 / 52 / 65.
    • Damage AP ratio reduced from Multiple champions hit with Between Worlds (R)80% AP to inherit40%.
    • Physical and magic vamp reduced from 35 / 50 / 65 / 80% to 16 / 24 / 32 / 40%.
V2.2c
  • Flurry Flurry
    • Bonus attack speed reduced from 50% to 40%.
V2.1
V2.0a
  • Sonic Wave Sonic Wave
    • Missile range reduced from 1100 to 1000.
    • Base damage reduced from 60 / 100 / 140 / 180 to 55 / 90 / 125 / 160.
V1.1
  • Safeguard Safeguard
    • Cooldown increased from 15 / 14 / 13 / 12 seconds to 15 at all ranks.
    • Shield reduced from 80 / 160 / 240 / 320 to 60 / 120 / 180 / 240.
  • Iron Will Iron Will
    • Magic on-hit-damage reduced from 55 / 100 / 145 / 190 to 50 / 75 / 100 / 125.
    • Physical vamp reduced from 40 / 60 / 80 / 100% to 35 / 50 / 65 / 80%.
    • Magic vamp reduced from 40 / 60 / 80 / 100% to 35 / 50 / 65 / 80%.
V1.0 - Added
  • Released October 27, 2020 (00:01 UTC).

See also[]

References[]

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