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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
02IO006T1-full
Lee Sin
Lee Sin (Universe)Lee Sin (Universe)
Lee Sin (League of Legends)Lee Sin (League of Legends)
Lee Sin (Esports)Lee Sin (Esports)
Lee Sin (Teamfight Tactics)Lee Sin (Teamfight Tactics)
Lee Sin (Legends of Runeterra)Lee Sin (Legends of Runeterra)
Lee Sin (Wild Rift)Lee Sin (Wild Rift)
Lee Sin (Development)Lee Sin (Development)
Lee Sin (Trivia)Lee Sin (Trivia)

02IO006


02IO006T1


02IO011


02IO006T3


The Path of Champions[]


Lee Sin is a playable champion in The Path of Champions. See more at Lee Sin (The Path of Champions).

Champion Stars

Stars Power
1 Star
P0020
Dragon's Spirit
When you play your second spell in a round, give your Keyword Strongest strongest ally +4|+4 this round.
2 Star
P0023
Extend your Senses
+1 Starting Mana.
Round Start: Create a Keyword Fleeting Fleeting LoR Spell Non-Slow Indicator2 Twin Disciplines in hand.
3 Star
P0022
Dragon's Spirit II
When you play your second spell in a round, give your Keyword Strongest strongest ally +8|+8 this round.


Skins[]

Original Lee Sin: Base Skin
1 Wildcards 1 / 28-Apr-2020
02IO006-full
Level 1

"The Dragon aids the worthy. To the weary, it gives vigor. To the sick, comfort. To the lost, light. To the shaken, balance..."

02IO006T1-full
Level 2

"...But for the tyrant, the Dragon breathes fire."

02IO011-full
Lee Sin's Sonic Wave

"Master yourself..." - LoR Champion Indicator5Lee Sin

02IO006T3-full
Dragon's Rage

"The Dragon must be unleashed, or it will consume me from within." - LoR Champion Indicator5Lee Sin


Edit

Monk Lee Sin: Common Skin

Taking initiative, one kick at a time.

Features:
  • 3 new artworks
This skin is available for purchase.
700 Coins 700 / 29-Jun-2022
02IO006 Monk-full
Level 1

“So, Lee Sin, the bartender approaches you, and--”
“I kick him.”
“But he’s smiling. As if he wants to be your fri--”
“No. I kick him.”
“...Fine. Roll an r20 for damage.”

02IO006T1 Monk-full
Level 2

“Darius Noxhand advances towards your party, his head still bubbled up by Nami’s spell. Lee Sin, it's your turn."
“I think you know what I must do.”
"Please don't say--"
"l KICK HIM!"

02IO006T3 Monk-full
Dragon's Rage

“Ummm, Lee Sin. Put your foot away. This is supposed to be a friendly conversation.” - Nami Tidecaller


Edit

Heavenscale Lee Sin: Rare Skin

A heavenly retinue descends into mortal celebrations.

Features:
  • 4 new artworks
This skin is available for purchase.
750 Coins 750 / 28-Feb-2024
02IO006 Heavenscale-full
Level 1

Noble and courageous, the Dragon Prince Lee Sin is constantly seeking ways to become a better ruler--even if that means taking on a human disguise and descending from his court to join in mortal revels.

02IO006T1 Heavenscale-full
Level 2

"A good ruler should know his subjects' struggles and celebrations like his own."

02IO011 Heavenscale-full
Lee Sin's Sonic Wave

"This mortal world has much to offer." - Heavenscale Lee Sin

02IO006T3 Heavenscale-full
Dragon's Rage

"Go, join in the revelry!" - Heavenscale Lee Sin


Edit

Trivia[]

Quotes[]

Keyword Summon Summoned[]

Allied LoR Champion Indicator10Aurelion Sol present

Enemy LoR Champion Indicator10Aurelion Sol present

Allied LoR Champion Indicator1Fizz present

Enemy LoR Champion Indicator1Fizz present

Allied LoR Champion Indicator4Jack present

Allied LoR Champion Indicator5Swain present

Enemy LoR Champion Indicator5Swain present

Allied LoR Non-Champion Non-Spell Indicator2 Claws of the Dragon present

Allied LoR Non-Champion Non-Spell Indicator2 Eye of the Dragon present

Allied LoR Non-Champion Non-Spell Indicator6 Horns of the Dragon present

Allied LoR Non-Champion Non-Spell Indicator3 Scales of the Dragon present

Allied LoR Non-Champion Non-Spell Indicator3 Tail of the Dragon present

Keyword See Sees a Unit card Unit Keyword Summon Summoned[]

Allied LoR Champion Indicator1Fizz

Enemy LoR Champion Indicator1Fizz

Enemy LoR Champion Indicator3Miss Fortune

Allied LoR Champion Indicator5Swain

Enemy LoR Champion Indicator5Swain

Allied LoR Non-Champion Non-Spell Indicator2 Claws of the Dragon

Allied LoR Non-Champion Non-Spell Indicator2 Eye of the Dragon

  • ▶️   Eye of the Dragon: "I fight with my spirit, not my fists."
    • ▶️   Lee Sin: "Our enemies would be foolish to underestimate you."

Allied LoR Non-Champion Non-Spell Indicator6 Horns of the Dragon

Allied LoR Non-Champion Non-Spell Indicator3 Scales of the Dragon

Allied LoR Non-Champion Non-Spell Indicator3 Tail of the Dragon

Enemy LoR Non-Champion Non-Spell Indicator2 Imperial Demolitionist

  • ▶️   Imperial Demolitionist: "Warmason, reporting for duty."
  • ▶️   Imperial Demolitionist: "If they don't break, they'll burn."
    • ▶️   Lee Sin: "Noxus destroys that which they cannot conquer."

Enemy LoR Non-Champion Non-Spell Indicator7 The Leviathan

Enemy LoR Non-Champion Non-Spell Indicator6 Aurok Glinthorn

Keyword Level Up Level Up[]

Keyword See Sees a Spell card Spell or Keyword Skill Skill Resolve[]

Allied LoR Spell Non-Slow Indicator2 Dragon's Protection

Allied Keyword Skill Dragon's Rage

Allied LoR Spell Non-Slow Indicator5 Deep Meditation

Allied LoR Spell Non-Slow Indicator1 Resonating Strike

Allied LoR Spell Non-Slow Indicator2 Retreat

Allied LoR Spell Non-Slow Indicator1 Return

Allied LoR Spell Non-Slow Indicator2 Sonic Wave

Attack Declared[]

Keyword Challenger Challenger Declared[]

Block Declared[]

Keyword Death Death[]

Turn timer appears[]

Allied turn timer

Enemy turn timer

Removed from Combat or Play[]

Brought back to Combat or Play[]

Victory[]

Defeat[]

Media[]

Change Log[]

Lee Sin
V4.8
  • Level Up becomes: "You've played 8+ spells."
  • Old Level Up: "You've played 10+ spells."
V3.19
  • Level Up becomes: "You've played 10+ spells."
    • Old Level Up: "You've played 8+ spells."
V3.6
  • Text becomes: "When you play a spell, give me Keyword Challenger Challenger this round. If you play another, give me Keyword Barrier Barrier this round."
    • Old Text: "When you cast a spell, give me Keyword Challenger Challenger this round. If you cast another, give me Keyword Barrier Barrier this round."
  • Level Up becomes: "You've played 8+ spells."
    • Old Level Up: "You've cast 8+ spells."
V1.13
  • Mana cost increased to 5 from 4.
  • Health increased to 5 from 4.
V1.10
V1.4
  • Text becomes: "When you cast a spell, give me Keyword Challenger Challenger this round. If you cast another, give me Keyword Barrier Barrier this round.
    • Old Text: "When you cast a spell, give me Keyword Challenger Challenger this round. If you cast another, give me Keyword Barrier Barrier.
V1.1
  • Undocumented:
    • Level Up becomes: "You've cast 7+ spells."
      • Old Level Up: "When you've cast 7+ spells this game."
V1.0
  • Added.
Lee Sin (Level 2)
V3.6
V1.13
  • Mana cost increased to 5 from 4.
  • Health increased to 6 from 5.
V1.10
V1.4
V1.0
  • Added.
Lee Sin's Sonic Wave
V1.10
Dragon's Rage (Skill)
V2.15
  • Fixed a bug where Dragon’s Rage would deal an incorrect amount of damage when cast on an allied Ephemeral unit.
    • Even though it is described as a bugfix, this changes the functionality of the card: Both strikes happen at the same time now.
V2.3 (unconfirmed)
  • Undocumented:
    • A bug was fixed where Keyword Ephemeral Ephemeral units would strike the Nexus even though they were already dead.
    • It is unclear when this change happened, but it must have been between V2.2 and V2.7.
V1.2
  • Text becomes: An ally kicks an enemy into the enemy Nexus, striking both. If the enemy survives, Recall it."
    • Old Text: An ally kicks an enemy into their Nexus, striking both. If the enemy survives, Recall it."
V1.0
  • Added.
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