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League of Legends Wiki

Release version

V11.18
  • Stats
    • Base attack damage reduced to 68 from 70.
V11.16
  • Iron Will Iron Will
    • Life steal and spell vamp reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.
V11.13
  • Tempest Tempest
    • Base damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 140 / 180 / 220 / 260.
V11.11
  • Tempest Tempest
    • Cooldown increased to 9 seconds from 8.
V11.8
  • Tempest Tempest
    • Cooldown reduced to 8 seconds from 10.
V11.4
  • Sonic Wave Sonic Wave
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.25
  • Stats
    • Base armor increased to 36 from 33.
  • Safeguard Safeguard
    • Cooldown reduced to 12 seconds from 14.
  • Tempest Tempest
    • Base damage increased to 100 / 140 / 180 / 220 / 260 from 80 / 120 / 160 / 200 / 240.
V10.21
  • Stats
    • Attack damage growth increased to 3.7 from 3.2.
V10.15
  • Safeguard Safeguard
    • Cooldown increased to 14 seconds from 12.
V10.9
  • Safeguard Safeguard
    • Bug Fix: Now properly treats allied clones as champions and shields them properly when he dashes to one.
  • Dragon's Rage Dragon's Rage
    • Bug Fix: Enemy-attached indicator is no longer visible through Fog of War.
V10.6
  • General
    • Recommended items updated.
V10.4
V10.3
V9.18
  • Stats
    • Base health increased to 575 from 570.8.
    • Base attack damage increased to 70 from 69.18.
  • Dragon's Rage Dragon's Rage
    • Base damage increased to 175 / 400 / 625 from 150 / 375 / 600.
V9.17
V9.16
  • Resonating Strike Resonating Strike
    • Bug Fix: Hitbox will no longer warp across the map when casting it.
    • Undocumented: Lee Sin now dashes to the center of the target instead of slightly before it.
V9.15
  • Sonic Wave Sonic Wave
    • Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
  • Resonating Strike Resonating Strike
    • Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
V9.14
  • General
    • New voice over.
V8.19
V8.17
V8.15
  • Sonic Wave Sonic Wave
    • Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.
    • Bonus AD ratio increased to 100% bonus AD from 90%.
  • Resonating Strike Resonating Strike
    • Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.
    • Bonus AD ratio increased to 100% bonus AD from 90%.
    • Removed: Damage no longer scales with 8% of target's missing health.
    • New Effect: Damage is now increased by 0% − 100% (based on target's missing health), up to a maximum of 100 / 150 / 200 / 250 / 300 (+ 200% bonus AD).
V8.14
  • General
    • Updated mixing and mastering for current SFX.
V8.13
  • Playmaker Lee Sin Playmaker Lee Sin
    • Bug Fix: Shields and bindings on his model are now appropriately sized.
V8.12
  • Safeguard Safeguard
    • Cooldown reduced to 12 seconds from 14.
  • Tempest Tempest
    • Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 105 / 140 / 175 / 210.
V8.11
  • Flurry Flurry
    • Energy restored on first hit increased to 20 / 30 / 40 (based on level) from 20 / 25 / 30 (based on level).
    • Energy restored on second hit increased to 10 / 15 / 20 (based on level) from 10 / 12.5 / 15 (based on level).
  • Sonic Wave Sonic Wave
    • New Effect: Timer displays on icon, showing second cast availability.
    • New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
  • Safeguard Safeguard
    • New Effect: Timer displays on icon, showing second cast availability.
    • New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
  • Tempest Tempest
    • New Effect: Timer displays on icon, showing second cast availability.
    • New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
V8.6
  • Flurry Flurry
    • Energy restored on first hit increased to 20 / 25 / 30 (based on level) from 20 at all levels.
    • Energy restored on second hit increased to 10 / 12.5 / 15 (based on level) from 10 at all levels.
  • Resonating Strike Resonating Strike
    • Range increased to 1200 from 1100.
  • Dragon's Rage Dragon's Rage
    • Base damage increased to 150 / 375 / 600 from 150 / 300 / 450.
V8.3
  • Stats
    • Base health regeneration increased to 7.5 from 7.426.
V8.2
  • Dragon's Rage Dragon's Rage
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.24
  • Safeguard Safeguard
    • Bug Fix: Fixed a bug where it being cast on a champion with Summon Aery Summon Aery would cause Aery would jump to the caster of that ability.
V7.22
  • Stats
    • Base attack damage increased to 69 from 61.176.
    • Base armor increased to 33 from 24.216.
  • Sonic Wave Sonic Wave / Resonating Strike Resonating Strike
    • Base damage increased to 55 / 85 / 115 / 145 / 175 from 50 / 80 / 110 / 140 / 170.
  • Tempest Tempest
    • Base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 95 / 130 / 165 / 200.
V7.19
V7.18
  • Safeguard Safeguard
    • Base shield strength changed to 55 / 105 / 165 / 220 / 275 from 40 / 100 / 160 / 220 / 280.
V7.14
  • Resonating Strike Resonating Strike
    • Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
V7.11
  • General
  • Safeguard Safeguard
    • New Effect: Cast can now be buffered when placing wards, allowing Lee Sin to quickly place and hop to wards on high-latency environments.
    • Removed: No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.
  • Dragon Fist Lee Sin Dragon Fist Lee Sin
    • Back design of his shirt changed to yellow from red.
    • Dragon's Rage Dragon's Rage
      • New Effect: Shirt changes to yellow when casting Dragon's Rage.
V7.10
  • Stats
    • Base movement speed reduced to 345 from 350.
  • Dragon's Rage Dragon's Rage
    • Cooldown increased to 110 / 85 / 60 seconds from 90 / 75 / 60.
V7.1
  • Tempest Tempest
    • No longer reveals invisible targets.
    • Now only reveals targets damaged by Tempest (no longer reveals nearby allies of damaged targets).
  • Dragon's Rage Dragon's Rage
    • Base damage reduced to 150 / 300 / 450 from 200 / 400 / 600.
V6.21
V6.19
V6.18
  • Sonic Wave Sonic Wave
    • Bug Fix: When Sonic Wave target dies before Lee Sin can cast Resonating Strike Resonating Strike, it now cancels Resonating Strike's Resonating Strike's 3-second cast window instantly rather than waiting out the remainder of the duration.
  • Iron Will Iron Will
    • Sustain values increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.
V6.17
V6.14
  • Muay Thai Lee Sin Muay Thai Lee Sin
    • Removed: Seam lines on model at 'Very Low' settings.
  • Safeguard Safeguard
    • Base shield strength increased to 40 / 100 / 160 / 220 / 280 from 40 / 80 / 120 / 160 / 200.
V6.8
V6.7
V5.16
  • Flurry Flurry
    • Per-hit energy gain changed to 20 on first and 10 on second from 15 on both.
  • Dragon's Rage Dragon's Rage
    • New Effect: Enemies hit by the target take (+ 12 / 15 / 18% of kicked target's bonus health) bonus physical damage.
V4.20
  • Stats
    • Base armor reduced to 24.216 from 26.216.
    • Base health regen reduced to 7.45 from 9.45.
V4.18
V4.15
V4.13
  • Stats
    • Base health regen increased to 8.95 from 6.95.
  • Safeguard Safeguard
    • Shield duration reduced to 2 seconds from 4.
  • Cripple Cripple
    • Removed: 20 / 30 / 40 / 50 / 60% attack speed slow.
V4.5
  • Stats
    • Base armor increased to 20 from 16.
  • Safeguard Safeguard
    • Cooldown increased to 14 seconds from 9.
    • New Effect: Cooldown is reduced by 50% if target is self or an allied champion.
    • Shield duration reduced to 4 seconds from 5.
    • Self shielding changed to allied champions only from all allied units (targeting unchanged).
  • Iron Will Iron Will
    • Bonus sustain duration reduced to 4 seconds from 5.
V3.15
  • Safeguard Safeguard
    • Allied shielding changed to champions only from all allied units.
V1.0.0.154
  • Safeguard Safeguard
    • Bug Fix: Tooltip incorrectly stating Lee Sin gains energy when shield is broken (removed in V1.0.0.118).
  • Iron Will Iron Will
    • Removed: Granting armor while active.
    • Bonus sustain increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%.
  • Cripple Cripple
    • Range reduced to 600 from 800.
    • Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 37.5 / 45 / 52.5 / 60%.
V1.0.0.152
  • Stats
    • Movement speed increased to 350 from 325.
V1.0.0.139
  • Safeguard Safeguard
    • Cooldown increased to 9 seconds from 8.
  • Iron Will Iron Will
    • Bonus sustain reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25%.
February 21st Hotfix
  • Sonic Wave Sonic Wave
    • Base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165.
V1.0.0.133
  • Flurry Flurry
    • Bonus attack speed reduced to 40% from 50%.
  • Resonating Strike Resonating Strike
    • Bonus damage reduced to (+ 8% of target's missing health from 10%.
V1.0.0.126
  • Sonic Wave Sonic Wave
    • Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6.
    • Bonus AD ratio reduced to 90% Bonus AD from 100%.
  • Safeguard Safeguard
    • Range reduced to 700 from 750.
V1.0.0.124
  • Resonating Strike Resonating Strike
    • Post-dash targeting changed to champions only from all enemy units.
V1.0.0.123
  • Resonating Strike Resonating Strike
    • New Effect: Lee Sin will attempt to attack the target he dashed to.
V1.0.0.121
  • Safeguard Safeguard
    • New Effect: Can target wards but they will be revealed for 2 seconds if so.
V1.0.0.120
V1.0.0.119
  • Tempest Tempest
    • Bug Fix: Being able to be activated twice.
V1.0.0.118
  • Sonic Wave Sonic Wave
    • Energy cost reduced to 50 from 60
  • Resonating Strike Resonating Strike
    • Energy cost reduced to 30 from 40.
  • Safeguard Safeguard
    • Removed: Shield restoring energy when broken.
    • Energy cost reduced to 50 from 60.
  • Iron Will Iron Will
    • Energy cost reduced to 30 from 40.
  • Tempest Tempest
    • Range increased to 450 from 400.
    • Energy cost reduced to 50 from 60.
  • Cripple Cripple
    • Energy cost reduced to 30 from 40.
V1.0.0.116
V1.0.0.115
  • Sonic Wave Sonic Wave
    • Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180
    • Projectile updated to match effect better.
  • Resonating Strike Resonating Strike
    • Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
  • Safeguard Safeguard
    • Range increased to 750 from 700.
  • Iron Will Iron Will
    • Bonus sustain reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.
April 6th Hotfix
  • Flurry Flurry
    • Per-hit energy gain increased to 15 from 10.
  • Sonic Wave Sonic Wave
    • Bonus AD ratio increased to 100% Bonus AD from 80%.
  • Resonating Strike Resonating Strike
    • Bonus AD ratio increased to 100% Bonus AD from 80%.
  • Tempest Tempest
    • Bonus AD ratio increased to 100% Bonus AD from 60%.
  • Dragon's Rage Dragon's Rage
    • Bonus AD ratio increased to 200% Bonus AD from 150%.
V1.0.0.114 added
  • Flurry Flurry (Innate)
    • After Lee Sin uses an ability, his next 2 basic attacks gain 50% attack speed and return 10 energy each.
  • Sonic Wave Sonic Wave (Q)
    • Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
    • Resonating Strike Resonating Strike (second cast)
      • Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
  • Safeguard Safeguard (W)
    • Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
    • Iron Will Iron Will (second cast)
      • Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains life steal, spell vamp, and armor.
  • Tempest Tempest (E)
    • Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
    • Cripple Cripple (second cast)
      • Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
  • Dragon's Rage Dragon's Rage (Ultimate)
    • Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

See also

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