watch 02:39
The Loop (Games)
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Lee Sin
Abilities
- Notes
- Sonic Wave will cast from wherever Lee Sin is at the start of the cast time.
- Notes
- Lee Sin will follow targets that change locations such as
dashing or
blinking but not those that move to great distances, in which case he will end the dash at their previous position.
- Lee Sin will attempt to place himself on top of the target upon arrival.
- The damage dealt by Resonating Strike can be negated if the target blinks. Sometimes, Lee Sin will end the dash at their last location but appear on top of the target after a short delay.
- Lee Sin will continue dashing even if the target dies or becomes
untargetable, but he will not deal damage.
- Resonating Strike cannot be cast without the marked target nearby.
Attacking | Disabled | |
---|---|---|
Abilities | ![]() ![]() ![]() ![]() ![]() | |
Movement | Disabled | |
Items | Usable | All the other item-actives are usable |
Disabled | ||
Interrupted by | ||
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | ||
Interrupted by |
- Notes
- Lee Sin cannot self-cast Safeguard even while
grounded or
rooted.
- Safeguard can be used on any targetable allied unit excluding structures.
- This includes
champions,
minions,
wards, and champion summoned units (e.g. , , ).
- This includes
- Notes
- No additional details.
- Notes
- Tempest's sight reveal is not removed when Lee Sin casts Cripple (unlike ).
- Tempest will cast from wherever Lee Sin is at the end of the cast time.
- Notes
- Tempest's reveal is not removed when Lee Sin casts Cripple.
- Cripple cannot be cast without a marked target nearby.
- Notes
- Applies
spell damage to the primary target and
area damage to secondary targets.
- The spell indicator for this ability also displays the direction for the knock back relative to Lee Sin's position.
- If the target of Dragon Rage
dies initially on the first hit there will be no displacement of any kind.
- The
displacement's direction is decided at the moment of impact and not by Lee Sin and his target's relative locations on-cast (the only way for Lee Sin to control where his target is displaced is by using before the cast time of Dragon's Rage ends).
- The collision damage buff of the target remains for the normal duration even if its trajectory is
displaced by another source (i.e - ).
- The collision damage buff of the target remains for the normal duration even if its trajectory is
- The ability will only go on
cooldown after performing the kick.
- Because of this, if
root and kills the enemy, the ability will not go on cooldown.
triggers from the - If the target becomes
untargetable, leaves
sight, or dies before the cast time completes, Dragon's Rage cancels but does not go on cooldown.
- Because of this, if
- If the
knock back ends normally and is not interrupted early, the target may still knock other enemies for a brief period after they reach their destination.
Patch history
- See here for the complete patch history.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base armor increased to 36 from 33.
- Cooldown reduced to 12 seconds from 14.
- Base damage increased to 100 / 140 / 180 / 220 / 260 from 80 / 120 / 160 / 200 / 240.
- Stats
- Attack damage growth increased to 3.7 from 3.2.
- Cooldown increased to 14 seconds from 12.
- Bug Fix: Now properly treats allied clones as champions and shields them properly when he dashes to one.
- Bug Fix: Enemy-attached indicator is no longer visible through Fog of War.
- General
- Recommended items updated.
- Bug Fix: Now properly triggers rune stacks.
- Bug Fix: Now properly triggers rune stacks.
-
- Bug Fix: Minimized model's neck stretching during several animations (Idle1, Idle2, and Run).
- Stats
- Base health increased to 575 from 570.8.
- Base attack damage increased to 70 from 69.18.
- Base damage increased to 175 / 400 / 625 from 150 / 375 / 600.
- Bug Fix: Dash speed is now at its proper speed.
- Bug Fix: Hitbox will no longer warp across the map when casting it.
- Undocumented: Lee Sin now dashes to the center of the target instead of slightly before it.
- Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
- Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
- General
- New voice over.
- General
- Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.
- Non-VO audio has been updated for base skin and all skins using base SFX.
-
- Bug Fix: Marker has been updated.
-
- Bug Fix: Shield VFX have been updated.
-
- Bug Fix: VFX more clearly indicate the hitbox.
- General
- Updated store assets for chroma set.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.
- Bonus AD ratio increased to 100% bonus AD from 90%.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.
- Bonus AD ratio increased to 100% bonus AD from 90%.
- Removed: Damage no longer scales with 8% of target's missing health.
- New Effect: Damage is now increased by 0% − 100% (based on target's missing health), up to a maximum of 100 / 150 / 200 / 250 / 300 (+ 200% bonus AD).
- General
- Updated mixing and mastering for current SFX.
-
- Bug Fix: Shields and bindings on his model are now appropriately sized.
- Cooldown reduced to 12 seconds from 14.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 105 / 140 / 175 / 210.
- Energy restored on first hit increased to 20 / 30 / 40 (based on level) from 20 / 25 / 30 (based on level).
- Energy restored on second hit increased to 10 / 15 / 20 (based on level) from 10 / 12.5 / 15 (based on level).
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
- Energy restored on first hit increased to 20 / 25 / 30 (based on level) from 20 at all levels.
- Energy restored on second hit increased to 10 / 12.5 / 15 (based on level) from 10 at all levels.
- Range increased to 1200 from 1100.
- Base damage increased to 150 / 375 / 600 from 150 / 300 / 450.
- Stats
- Base health regeneration increased to 7.5 from 7.426.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: Fixed a bug where it being cast on a champion with would cause Aery would jump to the caster of that ability.
- Stats
- Base attack damage increased to 69 from 61.176.
- Base armor increased to 33 from 24.216.
- Base damage increased to 55 / 85 / 115 / 145 / 175 from 50 / 80 / 110 / 140 / 170.
/
- Base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 95 / 130 / 165 / 200.
-
- Bug Fix: No longer loses active overlay VFX when Dragon's Rage is in use.
-
- Bug Fix: Death shadow no longer persists.
- Base shield strength changed to 55 / 105 / 165 / 220 / 275 from 40 / 100 / 160 / 220 / 280.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- General
- Adjusted splash artwork for .
- New Effect: Cast can now be buffered when placing wards, allowing Lee Sin to quickly place and hop to wards on high-latency environments.
- Removed: No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.
-
- Back design of his shirt changed to yellow from red.
- New Effect: Shirt changes to yellow when casting Dragon's Rage.
- Stats
- Base movement speed reduced to 345 from 350.
- Cooldown increased to 110 / 85 / 60 seconds from 90 / 75 / 60.
- No longer reveals invisible targets.
- Now only reveals targets damaged by Tempest (no longer reveals nearby allies of damaged targets).
- Base damage reduced to 150 / 300 / 450 from 200 / 400 / 600.
- Bug Fix: Resonating Strike and once again drop Lee Sin directly on top of his target.
- Bug Fix: Resonating Strike and no longer cause him to dash directly on top of his target.
- Bug Fix: When Sonic Wave target dies before Lee Sin can cast , it now cancels 3-second cast window instantly rather than waiting out the remainder of the duration.
- Sustain values increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.
- Bug Fix: Fixed a bug where Resonating Strike dealt no damage if cast while dashing via .
-
- Removed: Seam lines on model at 'Very Low' settings.
- Base shield strength increased to 40 / 100 / 160 / 220 / 280 from 40 / 80 / 120 / 160 / 200.
- General
- Splash artwork for updated to the Chinese art.
- General
- Splash artwork for and updated to the Chinese art.
- Per-hit energy gain changed to 20 on first and 10 on second from 15 on both.
- New Effect: Enemies hit by the target take (+ 12 / 15 / 18% of kicked target's bonus health) bonus physical damage.
- Stats
- Base armor reduced to 24.216 from 26.216.
- Base health regen reduced to 7.45 from 9.45.
- General
- New splash artwork for .
- Bug Fix: True sight revealing
Stealth Wards under certain circumstances.
- Bug Fix: True sight revealing
- Bug Fix: True sight revealing
Stealth Wards under certain circumstances.
- Bug Fix: True sight revealing
- Stats
- Base health regen increased to 8.95 from 6.95.
- Shield duration reduced to 2 seconds from 4.
- Removed: 20 / 30 / 40 / 50 / 60% attack speed slow.
- Stats
- Base armor increased to 20 from 16.
- Cooldown increased to 14 seconds from 9.
- New Effect: Cooldown is reduced by 50% if target is self or an allied champion.
- Shield duration reduced to 4 seconds from 5.
- Self shielding changed to allied champions only from all allied units (targeting unchanged).
- Bonus sustain duration reduced to 4 seconds from 5.
- Allied shielding changed to champions only from all allied units.
- Bug Fix: Tooltip incorrectly stating Lee Sin gains energy when shield is broken (removed in V1.0.0.118).
- Removed: Granting armor while active.
- Bonus sustain increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%.
- Range reduced to 600 from 800.
- Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 37.5 / 45 / 52.5 / 60%.
- Stats
- Movement speed increased to 350 from 325.
- Cooldown increased to 9 seconds from 8.
- Bonus sustain reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25%.
- Base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165.
- Bonus attack speed reduced to 40% from 50%.
- Bonus damage reduced to (+ 8% of target's missing health from 10%.
- Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6.
- Bonus AD ratio reduced to 90% Bonus AD from 100%.
- Range reduced to 700 from 750.
- Post-dash targeting changed to champions only from all enemy units.
- New Effect: Lee Sin will attempt to attack the target he dashed to.
- New Effect: Can target wards but they will be revealed for 2 seconds if so.
- Removed: Targeting wards.
- Bug Fix: Being able to be activated twice.
- Energy cost reduced to 50 from 60
- Energy cost reduced to 30 from 40.
- Removed: Shield restoring energy when broken.
- Energy cost reduced to 50 from 60.
- Energy cost reduced to 30 from 40.
- Range increased to 450 from 400.
- Energy cost reduced to 50 from 60.
- Energy cost reduced to 30 from 40.
- Bug Fix: Lee Sin following targets over indefinite distances.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180
- Projectile updated to match effect better.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
- Range increased to 750 from 700.
- Bonus sustain reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.
- Per-hit energy gain increased to 15 from 10.
- Bonus AD ratio increased to 100% Bonus AD from 80%.
- Bonus AD ratio increased to 100% Bonus AD from 80%.
- Bonus AD ratio increased to 100% Bonus AD from 60%.
- Bonus AD ratio increased to 200% Bonus AD from 150%.
- V1.0.0.114 added
- After Lee Sin uses an ability, his next 2 basic attacks gain 50% attack speed and return 10 energy each.
(Innate)
- Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
- Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
(second cast)
(Q)
- Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
- Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains life steal, spell vamp, and armor.
(second cast)
(W)
- Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
- Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
(second cast)
(E)
- Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
(Ultimate)
See also
Cancelled Champions |
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References
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