Image
Lee Sin
Lee Sin is a champion in League of Legends.[1]
Abilities[]
- Notes
- This ability will cast from wherever the caster is at the start of the cast time.
- Notes
- Lee Sin will track the target if they change locations.
- He will dash to the target's previous location without consuming the mark if the target is too far away or moves beyond 2000 units.
- Lee Sin will attempt to place himself on top of the target upon arrival.
- The damage dealt by Resonating Strike can be negated if the target blinks. Sometimes, Lee Sin will end the dash at their last location but appear on top of the target after a short delay.
- Originally, Lee Sin would land 50 units in front of his target. Since there are no patch notes where this is noted to have changed, landing on top of his target may be a bug.
- Resonating Strike cannot be cast without the marked target nearby or if the target is untargetable.
- If Resonating Strike interrupts another dash, and can be cast during it (both otherwise cannot be cast).
Attacking | Disabled | |
---|---|---|
Abilities | Safeguard, Iron Will, and Cripple can be cast. Tempest and Dragon's Rage are disabled. | |
Movement | Disabled | |
Items | Usable | All the other item-actives are usable |
Disabled | N/A | |
Interrupted by | ||
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | ||
Interrupted by |
- Notes
- Lee Sin cannot self-cast Safeguard even while grounded or rooted.
- Safeguard can be used on any targetable allied unit excluding structures.
- This includes champions, minions, wards, and champion summoned units (e.g. , , ).
- If no unit is directly targeted, Safeguard will search for wards in a 100 radius to target.
- This aids Lee Sin in performing the dash to a ward he just placed.
- Safeguard will not grant its shield if the dash is interrupted.
- If the dash overrides or is overridden by , he will grant the shield immediately rather than on arrival.
- If Safeguard's dash interrupts another dash, and can be cast during it (both otherwise cannot be cast).
- Notes
- No additional details.
- Notes
- Tempest's sight reveal only reveals the affected targets, but visually also lights up the Fog of War in a 400 radius.
- Tempest's sight reveal is not removed when Lee Sin casts Cripple (unlike ).
- This ability will cast from wherever the caster is at the end of the cast time.
- Notes
- Tempest's reveal is not removed when Lee Sin casts Cripple.
- Cripple cannot be cast without a marked target within 550 range.
- Applies spell damage to the primary target and area damage to secondary targets.
- The spell indicator for this ability also displays the direction for the knock back relative to Lee Sin's position.
- If the target of Dragon Rage dies initially on the first hit there will be no displacement of any kind.
- The displacement's direction is decided at the moment of impact and not by Lee Sin and his target's relative locations at the start of the cast (the only way for Lee Sin to control where his target is displaced is by using before the cast time of Dragon's Rage ends).
- If the airborne debuff is removed from the target, its ability to collide with enemies is removed aswell, even if the target has not come to a stop yet.(note)
- The airborne debuff and with it collision of the target remains for the normal duration even if its trajectory is displaced by another source (i.e - ).
- The target may still collide with other enemies for the remaining airborne duration after they reach their destination, as the airborne debuff lasts longer than the displacement.
- The knockback distance is intended to be 800, but due to a bug, this is reduced by up-to the sum of Lee Sin's and his target's gameplay radius, depending on how far they are away from one another at the end of the cast time.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Lee Sin (Collection).
A master of Ionia’s ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.
Feodor Chin
Unknown artist
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Bug Fix: No longer incorrectly reveals nearby wards and traps.
- Stats
- Health growth increased to 108 from 105.
- New Effect: Now grants vision in a small radius around the target.
- Base shield increased to 70 / 115 / 160 / 205 / 250 from 50 / 100 / 150 / 200 / 250.
- Bug Fix: No longer repeats its damage on every frame that the missile collides with another enemy unit which has crowd control immunity.
- V14.9 - May 2nd Hotfix
- Bonus AD ratio reduced to 115% bonus AD from 200%.[2]
- V14.9 - Art & Sustainability Update
- General
- Updated model and animations for all skins.
- New splash artwork for , , , , and .
- Adjusted splash artwork for , , , , , , , , , and .
- New lore.
- New voice-over.
- Updated sound effects.
- cost increased to from .
- cost increased to from .
- Bonus AD ratio increased to 200% bonus AD from 115%.[3]
- New Effect: Now applies the debuff to targets directly.
- Removed: No longer apples the debuff through an (unblockable) targeted missile.
- Bug Fix: An inconsistency with the debuff's application that caused it to overcompensate its value has been resolved, which would previously grant targets a positive bonus at the last stat update tick.
- New Effect: Now applies the debuff to targets directly.
- Stats
- Base armor increased to 36 from 34.
- Life steal and spell vamp changed to 10 / 14 / 18 / 22 / 26% from 5 / 10.5 / 16 / 21.5 / 27%.
- Base damage reduced to 35 / 60 / 85 / 110 / 135 from 35 / 65 / 95 / 125 / 155.
- General
- Updated ability icons.
- Bonus AD ratio increased to 115% bonus AD from 110%.
- Bonus AD ratio increased to 115% bonus AD from 110%.
- Bug Fix: Now properly self-casts if quick cast is enabled.
- Stats
- Base attack damage reduced 66 from 68.
- Base armor reduced to 34 from 36.
- Bug Fix: Knocked back target now properly knocks up allies they collide with at all times.
- Bug Fix: Now properly grants the allied target champion a shield even after dashing into hit box with .
- Bonus AD ratio increased to 110% bonus AD from 100%.
- Bonus AD ratio increased to 110% bonus AD from 100%.
- Base damage reduced to 35 / 65 / 95 / 125 / 155 from 100 / 130 / 160 / 190 / 220.
- AD ratio increased to 100% total AD from 100% bonus AD.
- Slow increased to 20 / 35 / 50 / 65 / 80% from 20 / 30 / 40 / 50 / 60%.
- General
- Bug Fix: No longer displays debug text in his tooltips on the ability bar and death recap.
- Stats
- Health growth increased to 105 from 99.
- Life steal and spell vamp increased to 5 / 10.5 / 16 / 21.5 / 27% from 5 / 9.5 / 14 / 18.5 / 23%.
- Energy cost reduced to 25 from 30.
- Energy cost reduced to 25 from 30.
- Energy cost reduced to 25 from 30.
- Stats
- Base attack damage increased to 68 from 66.
- Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
- Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
- Stats
- Base health increased to 645 from 575.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.9 from 3.7.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 50 / 100 / 150 / 200 / 250 from 55 / 110 / 165 / 220 / 275.
- Life steal and spell vamp reduced to 5 / 9.5 / 14 / 18.5 / 23% from 5 / 10 / 15 / 20 / 25%.
- Stats
- Base attack damage reduced to 66 from 68.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.
- Bug Fix: Tooltip now displays the accurate damage values.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.
- Bug Fix: Now properly takes effect even after using or while winding up a basic attack.
- Stats
- Base attack damage reduced to 68 from 70.
- Life steal and spell vamp reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.
- Base damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 140 / 180 / 220 / 260.
- Cooldown increased to 9 seconds from 8.
- Cooldown reduced to 8 seconds from 10.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Base armor increased to 36 from 33.
- Cooldown reduced to 12 seconds from 14.
- Base damage increased to 100 / 140 / 180 / 220 / 260 from 80 / 120 / 160 / 200 / 240.
- Stats
- Attack damage growth increased to 3.7 from 3.2.
- Cooldown increased to 14 seconds from 12.
- Bug Fix: Now properly treats allied clones as champions and shields them properly when he dashes to one.
- Bug Fix: Enemy-attached indicator is no longer visible through Fog of War.
- General
- Recommended items updated.
- Bug Fix: Now properly triggers rune stacks.
- Bug Fix: Now properly triggers rune stacks.
-
- Bug Fix: Minimized model's neck stretching during several animations (Idle1, Idle2, and Run).
- Stats
- Base health increased to 575 from 570.8.
- Base attack damage increased to 70 from 69.18.
- Base damage increased to 175 / 400 / 625 from 150 / 375 / 600.
- Bug Fix: Dash speed is now at its proper speed.
- Bug Fix: Hitbox will no longer warp across the map when casting it.
- Undocumented: Lee Sin now dashes to the center of the target instead of slightly before it.
- Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
- Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
- General
- New voice over.
- General
- Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.
- Non-VO audio has been updated for base skin and all skins using base SFX.
-
- Bug Fix: Marker has been updated.
-
- Bug Fix: Shield VFX have been updated.
-
- Bug Fix: VFX more clearly indicate the hitbox.
- General
- Updated store assets for chroma set.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.
- Bonus AD ratio increased to 100% bonus AD from 90%.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.
- Bonus AD ratio increased to 100% bonus AD from 90%.
- Removed: Damage no longer scales with 8% of target's missing health.
- New Effect: Damage is now increased by 0% − 100% (based on target's missing health), up to a maximum of 100 / 150 / 200 / 250 / 300 (+ 200% bonus AD).
- General
- Updated mixing and mastering for current SFX.
-
- Bug Fix: Shields and bindings on his model are now appropriately sized.
- Cooldown reduced to 12 seconds from 14.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 105 / 140 / 175 / 210.
- Energy restored on first hit increased to 20 / 30 / 40 (based on level) from 20 / 25 / 30 (based on level).
- Energy restored on second hit increased to 10 / 15 / 20 (based on level) from 10 / 12.5 / 15 (based on level).
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
- Energy restored on first hit increased to 20 / 25 / 30 (based on level) from 20 at all levels.
- Energy restored on second hit increased to 10 / 12.5 / 15 (based on level) from 10 at all levels.
- Range increased to 1200 from 1100.
- Base damage increased to 150 / 375 / 600 from 150 / 300 / 450.
- Stats
- Base health regeneration increased to 7.5 from 7.426.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: Fixed a bug where it being cast on a champion with would cause Aery would jump to the caster of that ability.
- Stats
- Base attack damage increased to 69 from 61.176.
- Base armor increased to 33 from 24.216.
- Base damage increased to 55 / 85 / 115 / 145 / 175 from 50 / 80 / 110 / 140 / 170.
/
- Base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 95 / 130 / 165 / 200.
-
- Bug Fix: No longer loses active overlay VFX when Dragon's Rage is in use.
-
- Bug Fix: Death shadow no longer persists.
- Base shield strength changed to 55 / 105 / 165 / 220 / 275 from 40 / 100 / 160 / 220 / 280.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- General
- Adjusted splash artwork for .
- New Effect: Cast can now be buffered when placing wards, allowing Lee Sin to quickly place and hop to wards on high-latency environments.
- Removed: No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.
-
- Back design of his shirt changed to yellow from red.
- New Effect: Shirt changes to yellow when casting Dragon's Rage.
- Stats
- Base movement speed reduced to 345 from 350.
- Cooldown increased to 110 / 85 / 60 seconds from 90 / 75 / 60.
- No longer reveals invisible targets.
- Now only reveals targets damaged by Tempest (no longer reveals nearby allies of damaged targets).
- Base damage reduced to 150 / 300 / 450 from 200 / 400 / 600.
- Bug Fix: Resonating Strike and once again drop Lee Sin directly on top of his target.
- Bug Fix: Resonating Strike and no longer cause him to dash directly on top of his target.
- Bug Fix: When Sonic Wave target dies before Lee Sin can cast , it now cancels 3-second cast window instantly rather than waiting out the remainder of the duration.
- Sustain values increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.
- Bug Fix: Fixed a bug where Resonating Strike dealt no damage if cast while dashing via .
-
- Removed: Seam lines on model at 'Very Low' settings.
- Base shield strength increased to 40 / 100 / 160 / 220 / 280 from 40 / 80 / 120 / 160 / 200.
- General
- Splash artwork for updated to the Chinese art.
- General
- Splash artwork for and updated to the Chinese art.
- Per-hit energy gain changed to 20 on first and 10 on second from 15 on both.
- New Effect: Enemies hit by the target take (+ 12 / 15 / 18% of kicked target's bonus health) bonus physical damage.
- Stats
- Base armor reduced to 24.216 from 26.216.
- Base health regen reduced to 7.45 from 9.45.
- General
- New splash artwork for .
- Bug Fix: True sight revealing Stealth Wards under certain circumstances.
- Bug Fix: True sight revealing Stealth Wards under certain circumstances.
- Stats
- Base health regen increased to 8.95 from 6.95.
- Shield duration reduced to 2 seconds from 4.
- Removed: 20 / 30 / 40 / 50 / 60% attack speed slow.
- Stats
- Base armor increased to 20 from 16.
- Cooldown increased to 14 seconds from 9.
- New Effect: Cooldown is reduced by 50% if target is self or an allied champion.
- Shield duration reduced to 4 seconds from 5.
- Self shielding changed to allied champions only from all allied units (targeting unchanged).
- Bonus sustain duration reduced to 4 seconds from 5.
- Allied shielding changed to champions only from all allied units.
- Bug Fix: Tooltip incorrectly stating Lee Sin gains energy when shield is broken (removed in V1.0.0.118).
- Removed: Granting armor while active.
- Bonus sustain increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%.
- Range reduced to 600 from 800.
- Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 37.5 / 45 / 52.5 / 60%.
- Stats
- Movement speed increased to 350 from 325.
- Cooldown increased to 9 seconds from 8.
- Bonus sustain reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25%.
- Base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165.
- Bonus attack speed reduced to 40% from 50%.
- Bonus damage reduced to (+ 8% of target's missing health from 10%.
- Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6.
- Bonus AD ratio reduced to 90% Bonus AD from 100%.
- Range reduced to 700 from 750.
- Post-dash targeting changed to champions only from all enemy units.
- New Effect: Lee Sin will attempt to attack the target he dashed to.
- New Effect: Can target wards but they will be revealed for 2 seconds if so.
- Removed: Targeting wards.
- Bug Fix: Being able to be activated twice.
- Energy cost reduced to 50 from 60
- Energy cost reduced to 30 from 40.
- Removed: Shield restoring energy when broken.
- Energy cost reduced to 50 from 60.
- Energy cost reduced to 30 from 40.
- Range increased to 450 from 400.
- Energy cost reduced to 50 from 60.
- Energy cost reduced to 30 from 40.
- Bug Fix: Lee Sin following targets over indefinite distances.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180
- Projectile updated to match effect better.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
- Range increased to 750 from 700.
- Bonus sustain reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.
- Per-hit energy gain increased to 15 from 10.
- Bonus AD ratio increased to 100% Bonus AD from 80%.
- Bonus AD ratio increased to 100% Bonus AD from 80%.
- Bonus AD ratio increased to 100% Bonus AD from 60%.
- Bonus AD ratio increased to 200% Bonus AD from 150%.
- V1.0.0.114 added
- After Lee Sin uses an ability, his next 2 basic attacks gain 50% attack speed and return 10 energy each.
(Innate)
- Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
- Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
(second cast)
(Q)
- Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
- Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains life steal, spell vamp, and armor.
(second cast)
(W)
- Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
- Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
(second cast)
(E)
- Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
(Ultimate)
Trivia[]
- Lee Sin was one of the first six champions designed (the others being [4][5]
- Lee Sin is the only allegedly canceled champion reintroduced with his original name.
- Lee Sin is the first champion to be redesigned and to be technically given a relaunch skin (), although it was done prior to his actual release.
- Lee Sin is the first champion to feature two 'Champion Spotlights' (an April Fools' Day one and a real one).
, , , , and ) - Lee Sin is the second of eight champions to have more than four abilities (the others being , , , , , , and ).
- Lee Sin is the first monk type champion announced but the second to be released (after ).
- Lee Sin is the first non-ninja Ionian champion to use energy.
- Lee Sin's dance references Shaolin Soccer.
- A side-by-side comparison can be seen here.
- An inside joke is that Lee Sin was taught Jesse Perring (yet the Blind Monk does not kick players off the map). by
See also[]
References[]
- ↑ Lee Sin's profile page at LeagueOfLegends.com
- ↑ X — Riot Phroxzon On 14.9 Lee Sin and Rengar bugs
- ↑ Reddit — FrankTheBoxMonster On 14.9 datamine for Lee Sin's Resonating Strike datamine under "Okay.... what happened with Lee Sin?"
- ↑ @Riot, the first champion EVER made
- ↑ Guinsoo expanding first roster to six champions