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Lee Sin OriginalCentered.jpg
Lee Sin
Lee Sin (Universe)Lee Sin (Universe)
Lee Sin (League of Legends)Lee Sin (League of Legends)
Lee Sin (Teamfight Tactics)Lee Sin (Teamfight Tactics)
Lee Sin (Legends of Runeterra)Lee Sin (Legends of Runeterra)
Lee Sin (Wild Rift)Lee Sin (Wild Rift)
Lee Sin (Development)Lee Sin (Development)

Lee Sin is a champion in League of Legends.[1]

Abilities

Edit

Flurry

Lee Sin Flurry.png

Innate: After casting an ability, Lee Sin's next 2 basic attacks within 3 seconds gain Attack speed icon.png 40% bonus attack speed and restore Energy icon.png energy.

The first attack restores 20 / 30 / 40 (based on level) energy and the second attack restores「 half of that amount. 」「 10 / 15 / 20 (based on level) energy. 」

Info
  • Flurry will still restore energy even if the attacks are Shen Spirit's Refuge.png blocked or missed while Lee Sin is Blind icon.png blinded, but not Jax Counter Strike.png dodged.

Edit

Sonic Wave

Lee Sin Sonic Wave.png

Active: Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and marking them for 3 seconds, during which they are True Sight icon.png revealed.

Physical Damage:
55 / 80 / 105 / 130 / 155 (+ 100% bonus AD)

While the target is marked, Lee Sin can cast Resonating Strike Resonating Strike.

Edit

Resonating Strike

Lee Sin Resonating Strike.png

Active: Lee Sin Dash.png dashes to the nearby enemy marked by Sonic Wave Sonic Wave, consuming the mark upon arrival to deal them physical damage, increased by 0% − 100% (based on target's missing health).

Physical Damage:
55 / 80 / 105 / 130 / 155 (+ 100% bonus AD)
Maximum Damage:
110 / 160 / 210 / 260 / 310 (+ 200% bonus AD)

Notes
  • Sonic Wave will cast from wherever Lee Sin is at the start of the cast time.

Notes
  • Lee Sin will track the target if they change locations.
    • He will dash to the target's previous location without consuming the mark if the target is too far away or moves beyond the maximum tracking distance (2000 units).
  • Lee Sin will attempt to place himself on top of the target upon arrival.
    • The damage dealt by Resonating Strike can be negated if the target Flash.png blinks. Sometimes, Lee Sin will end the dash at their last location but appear on top of the target after a short delay.
    • Originally, Lee Sin would land 50 units in front of his target. Since there are no patch notes where this is noted to have changed, landing on top of his target may be a bug.
  • Resonating Strike cannot be cast without the marked target nearby or if the target is Fizz Playful.png untargetable.
  • If Resonating Strike interrupts another dash, Tempest Tempest and Dragon's Rage Dragon's Rage can be cast during it (both otherwise cannot be cast).
Attacking Disabled
Abilities Lee Sin Safeguard.png Safeguard, Lee Sin Iron Will.png Iron Will, and Lee Sin Cripple.png Cripple can be cast. Lee Sin Tempest.png Tempest and Lee Sin Dragon's Rage.png Dragon's Rage are disabled.
Movement Disabled
Items Usable All the other item-actives are usable
Disabled Everfrost Everfrost Prowler's Claw Prowler's Claw Stridebreaker Stridebreaker Ironspike Whip Ironspike Whip Goredrinker Goredrinker
Interrupted by Hextech Rocketbelt Hextech Rocketbelt Galeforce Galeforce
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Teleport Teleport
Disabled Recall Recall
Interrupted by Flash Flash
Interrupted by
  • Death
  • Edit

    Safeguard

    Lee Sin Safeguard.png

    Active: Lee Sin Dash.png dashes to the target allied unit's location. If the ally is a Champion icon.png champion, both they and Lee Sin are granted a Hybrid resistances icon.png shield for 2 seconds upon his arrival and Safeguard's Cooldown reduction icon.png cooldown is halved. Lee Sin can self-cast Safeguard to shield himself.

    Shield:
    55 / 110 / 165 / 220 / 275 (+ 80% AP)

    If Safeguard is used, Lee Sin can cast Iron Will Iron Will within the next 3 seconds at no delay.

    Edit

    Iron Will

    Lee Sin Iron Will.png

    Active: Lee Sin gains Life steal icon.png life steal and Spell vamp icon.png spell vamp for 4 seconds.

    Bonus Drain:
    5 / 10 / 15 / 20 / 25%

    Notes

    Notes
    • No additional details.

    Edit

    Tempest

    Lee Sin Tempest.png

    Active: Lee Sin smashes the ground beneath him, dealing magic damage to nearby enemies, marking them for 4 seconds and, if they are not Akali Twilight Shroud old2.png invisible when struck, True Sight icon.png revealing them for the same duration.

    Magic Damage:
    100 / 130 / 160 / 190 / 220 (+ 100% bonus AD)

    If Tempest hits an enemy, Lee Sin can cast Cripple Cripple within the next 3 seconds after a 0.1-second delay.

    Edit

    Cripple

    Lee Sin Cripple.png

    Active: Lee Sin sends a wave at each nearby enemy marked by Tempest Tempest, which Slow icon.png slows them for 4 seconds, decaying over the duration.

    Slow:
    20 / 30 / 40 / 50 / 60%

    Notes
    • Tempest's sight reveal only reveals the affected targets, but visually also lights up the Fog of War in a 400 radius.
    • Tempest's sight reveal is not removed when Lee Sin casts Cripple (unlike Sonic Wave's Sonic Wave's).
    • Tempest will cast from wherever Lee Sin is at the end of the cast time.

    Notes
    • Tempest's reveal is not removed when Lee Sin casts Cripple.
    • Cripple cannot be cast without a marked target within 550 range.
    • The missiles Lee Sin sends out are nowadays missing their visual effects.(bug)

    Edit

    Dragon's Rage

    Lee Sin Dragon's Rage.png

    Active: Lee Sin Root icon.png roots the target enemy champion during the cast time after which he roundhouse kicks them, dealing them physical damage and Airborne icon.png knocking them back up-to 800 units over 0.8 seconds, rendering them Airborne icon.png airborne for 1 second.

    Physical Damage:
    175 / 400 / 625 (+ 200% bonus AD)

    Enemies that collide with the displaced enemy while it is Airborne icon.png airborne take bonus physical damage and are Airborne icon.png knocked up for 1 second.

    Collision Damage:
    175 / 400 / 625 (+ 200% bonus AD) (+ 12 / 15 / 18% of primary target's bonus health)

    Info
    • Applies Annie Disintegrate.png spell damage to the primary target and Katarina Death Lotus.png area damage to secondary targets.
    • The spell indicator for this ability also displays the direction for the knock back relative to Lee Sin's position.
    • If the target of Dragon Rage Death.png dies initially on the first hit there will be no displacement of any kind.
    • The Airborne icon.png displacement's direction is decided at the moment of impact and not by Lee Sin and his target's relative locations at the start of the cast (the only way for Lee Sin to control where his target is displaced is by using Flash Flash before the cast time of Dragon's Rage ends).
    • If the Airborne icon.png airborne debuff is removed from the target, its ability to collide with enemies is removed aswell, even if the target has not come to a stop yet.(bug)
      • The airborne debuff and with it collision of the target remains for the normal duration even if its trajectory is Airborne icon.png displaced by another source (i.e - Headbutt Headbutt).
      • The target may still collide with other enemies for the remaining airborne duration after they reach their destination, as the airborne debuff lasts longer than the displacement.
    • The knockback distance is intended to be 800, but due to a bug, this is reduced by up-to the sum of Lee Sin's and his target's Gameplay radius.png gameplay radius, depending on how far they are away from one another at the end of the cast time.
    • The ability will only go on Cooldown reduction icon.png cooldown after performing the kick.
      • Because of this, if Electrocute Electrocute triggers from the Root icon.png root and kills the enemy, the ability will not go on cooldown.
      • If the target becomes Fizz Playful.png untargetable, leaves Sight icon.png sight, or dies before the cast time completes, Dragon's Rage cancels but does not go on cooldown.


    Patch history

    For the expanded patch notes, see here.
    V11.18
    • Stats
      • Base attack damage reduced to 68 from 70.
    V11.16
    • Iron Will Iron Will
      • Life steal and spell vamp reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.
    V11.13
    • Tempest Tempest
      • Base damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 140 / 180 / 220 / 260.
    V11.11
    • Tempest Tempest
      • Cooldown increased to 9 seconds from 8.
    V11.8
    • Tempest Tempest
      • Cooldown reduced to 8 seconds from 10.
    V11.4
    • Sonic Wave Sonic Wave
      • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
    V10.25
    • Stats
      • Base armor increased to 36 from 33.
    • Safeguard Safeguard
      • Cooldown reduced to 12 seconds from 14.
    • Tempest Tempest
      • Base damage increased to 100 / 140 / 180 / 220 / 260 from 80 / 120 / 160 / 200 / 240.
    V10.21
    • Stats
      • Attack damage growth increased to 3.7 from 3.2.
    V10.15
    • Safeguard Safeguard
      • Cooldown increased to 14 seconds from 12.
    V10.9
    • Safeguard Safeguard
      • Bug Fix: Now properly treats allied clones as champions and shields them properly when he dashes to one.
    • Dragon's Rage Dragon's Rage
      • Bug Fix: Enemy-attached indicator is no longer visible through Fog of War.
    V10.6
    • General
      • Recommended items updated.
    V10.4
    V10.3
    V9.18
    • Stats
      • Base health increased to 575 from 570.8.
      • Base attack damage increased to 70 from 69.18.
    • Dragon's Rage Dragon's Rage
      • Base damage increased to 175 / 400 / 625 from 150 / 375 / 600.
    V9.17
    V9.16
    • Resonating Strike Resonating Strike
      • Bug Fix: Hitbox will no longer warp across the map when casting it.
      • Undocumented: Lee Sin now dashes to the center of the target instead of slightly before it.
    V9.15
    • Sonic Wave Sonic Wave
      • Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
    • Resonating Strike Resonating Strike
      • Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
    V9.14
    • General
      • New voice over.
    V8.19
    V8.17
    V8.15
    • Sonic Wave Sonic Wave
      • Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.
      • Bonus AD ratio increased to 100% bonus AD from 90%.
    • Resonating Strike Resonating Strike
      • Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.
      • Bonus AD ratio increased to 100% bonus AD from 90%.
      • Removed: Damage no longer scales with 8% of target's missing health.
      • New Effect: Damage is now increased by 0% − 100% (based on target's missing health), up to a maximum of 100 / 150 / 200 / 250 / 300 (+ 200% bonus AD).
    V8.14
    • General
      • Updated mixing and mastering for current SFX.
    V8.13
    • Playmaker Lee Sin Playmaker Lee Sin
      • Bug Fix: Shields and bindings on his model are now appropriately sized.
    V8.12
    • Safeguard Safeguard
      • Cooldown reduced to 12 seconds from 14.
    • Tempest Tempest
      • Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 105 / 140 / 175 / 210.
    V8.11
    • Flurry Flurry
      • Energy restored on first hit increased to 20 / 30 / 40 (based on level) from 20 / 25 / 30 (based on level).
      • Energy restored on second hit increased to 10 / 15 / 20 (based on level) from 10 / 12.5 / 15 (based on level).
    • Sonic Wave Sonic Wave
      • New Effect: Timer displays on icon, showing second cast availability.
      • New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
    • Safeguard Safeguard
      • New Effect: Timer displays on icon, showing second cast availability.
      • New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
    • Tempest Tempest
      • New Effect: Timer displays on icon, showing second cast availability.
      • New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
    V8.6
    • Flurry Flurry
      • Energy restored on first hit increased to 20 / 25 / 30 (based on level) from 20 at all levels.
      • Energy restored on second hit increased to 10 / 12.5 / 15 (based on level) from 10 at all levels.
    • Resonating Strike Resonating Strike
      • Range increased to 1200 from 1100.
    • Dragon's Rage Dragon's Rage
      • Base damage increased to 150 / 375 / 600 from 150 / 300 / 450.
    V8.3
    • Stats
      • Base health regeneration increased to 7.5 from 7.426.
    V8.2
    • Dragon's Rage Dragon's Rage
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    V7.24
    • Safeguard Safeguard
      • Bug Fix: Fixed a bug where it being cast on a champion with Summon Aery Summon Aery would cause Aery would jump to the caster of that ability.
    V7.22
    • Stats
      • Base attack damage increased to 69 from 61.176.
      • Base armor increased to 33 from 24.216.
    • Sonic Wave Sonic Wave / Resonating Strike Resonating Strike
      • Base damage increased to 55 / 85 / 115 / 145 / 175 from 50 / 80 / 110 / 140 / 170.
    • Tempest Tempest
      • Base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 95 / 130 / 165 / 200.
    V7.19
    V7.18
    • Safeguard Safeguard
      • Base shield strength changed to 55 / 105 / 165 / 220 / 275 from 40 / 100 / 160 / 220 / 280.
    V7.14
    • Resonating Strike Resonating Strike
      • Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
    V7.11
    • General
    • Safeguard Safeguard
      • New Effect: Cast can now be buffered when placing wards, allowing Lee Sin to quickly place and hop to wards on high-latency environments.
      • Removed: No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.
    • Dragon Fist Lee Sin Dragon Fist Lee Sin
      • Back design of his shirt changed to yellow from red.
      • Dragon's Rage Dragon's Rage
        • New Effect: Shirt changes to yellow when casting Dragon's Rage.
    V7.10
    • Stats
      • Base movement speed reduced to 345 from 350.
    • Dragon's Rage Dragon's Rage
      • Cooldown increased to 110 / 85 / 60 seconds from 90 / 75 / 60.
    V7.1
    • Tempest Tempest
      • No longer reveals invisible targets.
      • Now only reveals targets damaged by Tempest (no longer reveals nearby allies of damaged targets).
    • Dragon's Rage Dragon's Rage
      • Base damage reduced to 150 / 300 / 450 from 200 / 400 / 600.
    V6.21
    V6.19
    V6.18
    • Sonic Wave Sonic Wave
      • Bug Fix: When Sonic Wave target dies before Lee Sin can cast Resonating Strike Resonating Strike, it now cancels Resonating Strike's Resonating Strike's 3-second cast window instantly rather than waiting out the remainder of the duration.
    • Iron Will Iron Will
      • Sustain values increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.
    V6.17
    V6.14
    • Muay Thai Lee Sin Muay Thai Lee Sin
      • Removed: Seam lines on model at 'Very Low' settings.
    • Safeguard Safeguard
      • Base shield strength increased to 40 / 100 / 160 / 220 / 280 from 40 / 80 / 120 / 160 / 200.
    V6.8
    V6.7
    V5.16
    • Flurry Flurry
      • Per-hit energy gain changed to 20 on first and 10 on second from 15 on both.
    • Dragon's Rage Dragon's Rage
      • New Effect: Enemies hit by the target take (+ 12 / 15 / 18% of kicked target's bonus health) bonus physical damage.
    V4.20
    • Stats
      • Base armor reduced to 24.216 from 26.216.
      • Base health regen reduced to 7.45 from 9.45.
    V4.18
    V4.15
    V4.13
    • Stats
      • Base health regen increased to 8.95 from 6.95.
    • Safeguard Safeguard
      • Shield duration reduced to 2 seconds from 4.
    • Cripple Cripple
      • Removed: 20 / 30 / 40 / 50 / 60% attack speed slow.
    V4.5
    • Stats
      • Base armor increased to 20 from 16.
    • Safeguard Safeguard
      • Cooldown increased to 14 seconds from 9.
      • New Effect: Cooldown is reduced by 50% if target is self or an allied champion.
      • Shield duration reduced to 4 seconds from 5.
      • Self shielding changed to allied champions only from all allied units (targeting unchanged).
    • Iron Will Iron Will
      • Bonus sustain duration reduced to 4 seconds from 5.
    V3.15
    • Safeguard Safeguard
      • Allied shielding changed to champions only from all allied units.
    V1.0.0.154
    • Safeguard Safeguard
      • Bug Fix: Tooltip incorrectly stating Lee Sin gains energy when shield is broken (removed in V1.0.0.118).
    • Iron Will Iron Will
      • Removed: Granting armor while active.
      • Bonus sustain increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%.
    • Cripple Cripple
      • Range reduced to 600 from 800.
      • Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 37.5 / 45 / 52.5 / 60%.
    V1.0.0.152
    • Stats
      • Movement speed increased to 350 from 325.
    V1.0.0.139
    • Safeguard Safeguard
      • Cooldown increased to 9 seconds from 8.
    • Iron Will Iron Will
      • Bonus sustain reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25%.
    February 21st Hotfix
    • Sonic Wave Sonic Wave
      • Base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165.
    V1.0.0.133
    • Flurry Flurry
      • Bonus attack speed reduced to 40% from 50%.
    • Resonating Strike Resonating Strike
      • Bonus damage reduced to (+ 8% of target's missing health from 10%.
    V1.0.0.126
    • Sonic Wave Sonic Wave
      • Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6.
      • Bonus AD ratio reduced to 90% Bonus AD from 100%.
    • Safeguard Safeguard
      • Range reduced to 700 from 750.
    V1.0.0.124
    • Resonating Strike Resonating Strike
      • Post-dash targeting changed to champions only from all enemy units.
    V1.0.0.123
    • Resonating Strike Resonating Strike
      • New Effect: Lee Sin will attempt to attack the target he dashed to.
    V1.0.0.121
    • Safeguard Safeguard
      • New Effect: Can target wards but they will be revealed for 2 seconds if so.
    V1.0.0.120
    V1.0.0.119
    • Tempest Tempest
      • Bug Fix: Being able to be activated twice.
    V1.0.0.118
    • Sonic Wave Sonic Wave
      • Energy cost reduced to 50 from 60
    • Resonating Strike Resonating Strike
      • Energy cost reduced to 30 from 40.
    • Safeguard Safeguard
      • Removed: Shield restoring energy when broken.
      • Energy cost reduced to 50 from 60.
    • Iron Will Iron Will
      • Energy cost reduced to 30 from 40.
    • Tempest Tempest
      • Range increased to 450 from 400.
      • Energy cost reduced to 50 from 60.
    • Cripple Cripple
      • Energy cost reduced to 30 from 40.
    V1.0.0.116
    V1.0.0.115
    • Sonic Wave Sonic Wave
      • Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180
      • Projectile updated to match effect better.
    • Resonating Strike Resonating Strike
      • Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
    • Safeguard Safeguard
      • Range increased to 750 from 700.
    • Iron Will Iron Will
      • Bonus sustain reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.
    April 6th Hotfix
    • Flurry Flurry
      • Per-hit energy gain increased to 15 from 10.
    • Sonic Wave Sonic Wave
      • Bonus AD ratio increased to 100% Bonus AD from 80%.
    • Resonating Strike Resonating Strike
      • Bonus AD ratio increased to 100% Bonus AD from 80%.
    • Tempest Tempest
      • Bonus AD ratio increased to 100% Bonus AD from 60%.
    • Dragon's Rage Dragon's Rage
      • Bonus AD ratio increased to 200% Bonus AD from 150%.
    V1.0.0.114 added
    • Flurry Flurry (Innate)
      • After Lee Sin uses an ability, his next 2 basic attacks gain 50% attack speed and return 10 energy each.
    • Sonic Wave Sonic Wave (Q)
      • Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
      • Resonating Strike Resonating Strike (second cast)
        • Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
    • Safeguard Safeguard (W)
      • Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
      • Iron Will Iron Will (second cast)
        • Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains life steal, spell vamp, and armor.
    • Tempest Tempest (E)
      • Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
      • Cripple Cripple (second cast)
        • Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
    • Dragon's Rage Dragon's Rage (Ultimate)
      • Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

    See also

    References

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