Active:Lee Sindashes to the target allied unit's location. If the ally is a champion, both they and Lee Sin gain a shield for 2 seconds upon his arrival and Safeguard's cooldown is halved. Lee Sin can self-castSafeguard to shield himself.
55 / 110 / 165 / 220 / 275 (+ 80% AP)
If Safeguard is used, Lee Sin can cast Iron Will within the next 3 seconds.
Active:Lee Sinroots the target enemy champion during the cast time and roundhouse kicks them, dealing physical damage and knocking them backup-to 800 unitsover 0.8 seconds, rendering them airborne for 1 second.
175 / 400 / 625 (+ 200% bonus AD)
Enemies that collide with the displaced enemy while it is airborne take bonus physical damage and are knocked up for 1 second.
The spell indicator for this ability also displays the direction for the knock back relative to Lee Sin's position.
If the target of Dragon Ragedies initially on the first hit there will be no displacement of any kind.
The displacement's direction is decided at the moment of impact and not by Lee Sin and his target's relative locations at the start of the cast (the only way for Lee Sin to control where his target is displaced is by using Flash before the cast time of Dragon's Rage ends).
If the airborne debuff is removed from the target, its ability to collide with enemies is removed aswell, even if the target has not come to a stop yet.(bug)
The airborne debuff and with it collision of the target remains for the normal duration even if its trajectory is displaced by another source (i.e - Headbutt).
The target may still collide with other enemies for the remaining airborne duration after they reach their destination, as the airborne debuff lasts longer than the displacement.
The knockback distance is intended to be 800, but due to a bug, this is reduced by up-to the sum of Lee Sin's and his target's gameplay radius, depending on how far they are away from one another at the end of the cast time.
If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
This article section only contains champion skins. For all associated collection items, see Lee Sin (Collection).
A master of Ionia’s ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.
A famed martial artist beloved the world over, Lee Sin prefers to train far away from the public eye, honing his craft in solitude. Rumors claim that he can punch with the fury of a dragon—but if anyone knows for sure, they're not talking.
Known as “the art of eight limbs”, Muay Thai is a multidisciplinary fighting style practiced by boxers for centuries. Lee Sin, who has mastered many forms of hand-to-hand combat, is among its greatest champions.
'Knockout' Lee Sin is a brutal pit fighter, who made his name in the underground circuit, before leaving the bloody sport for greener, more criminal pastures. He currently sells his services as a “problem-solver” to a select group of monied kingpins.
The arrogant wielder of the God Fist was once a mortal boy, tasked by his predecessor to defeat the master of each martial arts school while blindfolded, before facing him at the peak of a treacherous mountain. Emerging victorious, the boy assumed his title—as well as his immortal sight.
With a sixth sense for openings in any and all situations, Lee Sin can turn the opposing team's sloppy free kick into a once-in-a-lifetime play talked about for generations to come. Though it's his first year in the majors, some are saying there may never be another player like him.
Lee Sin thrives in the heat of combat. An embodiment of passion and fury, he rules over the raw, chaotic emotions of the heart. While his siblings fight for various ideals, Lee Sin fights for the thrill of battle itself, striking with power and unpredictability.
A warrior ascetic consumed with an electric passion for justice, Lee Sin climbed the mountain of the storm dragon Ao Shin, hoping to receive his blessing. Having returned from the summit as a legendary Dragonmancer, Lee Sin now doles out thunderous punishment to villains everywhere—ever under the watchful eye of his draconic patron.
Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.