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+ | ==Previous Lore== |
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[[File:Lee Sin Render.png|right|200px]] |
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Once a promising {{csl|Lee Sin|Acolyte|mage}} from [[Ionia]], Lee Sin is a blind monk who sought redemption at the Shojin Monastery for a terrible mistake that cost innocent lives. In the midst of the [[Noxus|Noxian]] invasion, his power became one with his flesh in a way none could have foreseen. With burning {{ai|Flurry|Lee Sin|fists}} and inhumanly powerful {{ai|Dragon's Rage|Lee Sin|roundhouse kicks}}, he fights those who dare despoil his homeland. |
Once a promising {{csl|Lee Sin|Acolyte|mage}} from [[Ionia]], Lee Sin is a blind monk who sought redemption at the Shojin Monastery for a terrible mistake that cost innocent lives. In the midst of the [[Noxus|Noxian]] invasion, his power became one with his flesh in a way none could have foreseen. With burning {{ai|Flurry|Lee Sin|fists}} and inhumanly powerful {{ai|Dragon's Rage|Lee Sin|roundhouse kicks}}, he fights those who dare despoil his homeland. |
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[[File:Lee Sin Render.png|right|200px]] |
[[File:Lee Sin Render.png|right|200px]] |
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<center>''"The actions of one may sunder the [[Runeterra|world]], but the efforts of many may rebuild it."'' - {{ci|Lee Sin}}</center> |
<center>''"The actions of one may sunder the [[Runeterra|world]], but the efforts of many may rebuild it."'' - {{ci|Lee Sin}}</center> |
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His actions paved the way for a [[Ionia versus Noxus: Rematch|League match]] wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions. |
His actions paved the way for a [[Ionia versus Noxus: Rematch|League match]] wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions. |
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+ | {{Lore banner|Judgment}} |
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− | |-|League Judgement= |
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− | ;Candidate |
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− | * {{ci|Lee Sin}} |
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− | ;Date |
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− | * 31 March, 21 CLE |
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− | ;Observation |
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− | Lee Sin crosses the Great Hall with an aura of confidence unusual for a blind man. He seems to gather sensory information so efficiently it makes one wonder whether, for him, blindness is a weakness or a strength. |
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− | His physique is exceedingly understated, tuned only for practical use by years of martial study. What he lacks in size, he makes up for with presence. His conviction is absolute. He pads straight to the doors, then stomps the ground. His head moves up the door, tracking the resulting {{ai|Sonic Wave|Lee Sin|sound}}. |
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− | He chuckles at the inscription. |
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− | ;Reflection |
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− | A damp echo trickled outward as the doors thud shut behind Lee Sin, painting the room's cramped dimensions in his mind. The sound was low and the air was stuffy, distorting the noise and accenting his mental image with a subtle blur. In the crannies of the musty stone, fading but distinct human scents lingered, the trace pheromones of violent emotion. |
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− | But Lee Sin was transfixed on the overwhelming stench of ready magic. |
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− | Arcane potential loomed in the air around him, more than he had ever sensed before. The Reflecting Chamber swelled with it. To most, it would be imperceptible, likely misinterpreted as jitters or dread. It had the quality of the calm before the storm: a pregnant stillness, a swindling serenity. Lee Sin knew that this room, in its current state, was an amplifier, an accelerant for sorcery. He could taste the magical anticipation, like a static charge waiting to be released. |
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− | The aroma of fresh pine was suddenly everywhere. He stepped back. |
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− | And fire engulfed him. |
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− | The sensation was familiar more than anything else. Before the frantic damage reports arrived from nerves all over his body, he shut down part of his mind. He refused the pain access. Now there was only intensity and focus. Here he was again, amidst the flames. |
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− | In a disturbing way, it felt like home. |
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− | Five months had passed since he began the protest of the [[Noxus|Noxian]] occupation in [[Ionia]]. He lit, without any pretense of survival, the pyre that consumed his flesh for two months. In that time, with agony tugging at his sanity, Lee Sin discovered things which hid deep within the soul, inner truths that revealed themselves only in the face of certain annihilation. Just before the lapping flames were to claim his final breath, his fellow monks arrived with the news that Ionia was free. |
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− | ''"It was a cleansing fire, wasn't it?"'' He recognized the bold timbre of his former mentor, Reginald Ashram, as acutely as the blaze surging around him. Ashram was one of the few people in Valoran privy to the secrets of Lee Sin's past. |
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− | ''"Pain does not heal the heart, it only focuses the mind."'' |
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− | ''"In this case, it focused many minds, and led to Noxus' withdrawal from Ionian territory."'' |
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− | ''"A happy turn of events."'' Lee Sin smiled, although the flickering heat on his face made him wonder if Ashram could see it. |
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− | ''"But you still haven't forgiven yourself."'' |
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− | Lee Sin sank to a meditative pose and the fire billowed in return. This, ironically, was his sanctuary. |
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− | ''"The past remains, no act will undo it."'' His tongue knew these words like the grooves of his teeth. |
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− | ''"Why do you want to join the [[The League of Legends|League]], Lee Sin?"'' |
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− | ''"I have much yet to do."'' |
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− | ''"Explain."'' |
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− | Remaining seated, Lee Sin raised one hand to his chest, fire dancing upon it. He swept it forward so sharply that the pyre flickered, and the flames on his arm were completely extinguished. |
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− | ''"A decisive strike may finish a battle"'', He paused as flames crept back up his outstretched arm, ''"but the evils of this [[Runeterra|world]] persist. To combat them, we must remain diligent."'' The fire reached his hand again, and he closed it with such force that a shockwave rippled out, expunging the blaze that consumed him. The wave whipped across Ashram, and he took a half-step back. |
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− | ''"How did you survive that fire?"'' |
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− | ''"I found the purpose I had lost so long ago."'' |
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− | ''"And what is that purpose? What is your ultimate goal?"'' There was an urgency in Ashram's voice, a hint of concern that puzzled Lee Sin. Ashram felt threatened. |
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− | ''"One does not need a destination to have direction. Is a drop of water finished when it flows from the brook to the ocean? Is it complete when it rises to join the clouds? Has it failed when it falls upon the land?"'' An obliging drop of sweat rolled down his forehead. |
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− | ''"What is your direction?"'' |
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− | ''"To do what is right. To protect the overlooked things which matter most."'' The drop of sweat hovered on the edge of his brow. ''"You can find them in the bubbling of the brook, the shade of the passing cloud, or the coolness of the rain."'' On cue, the drop fell to his waiting palm. |
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− | Ashram phrased his response carefully. ''"Your protest moved all of [[Valoran]] to action. Nearly to military action. This is a tremendous amount of power for one man to wield. What happens if that one man's intentions become corrupt?"'' |
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− | ''"Then I hope other men find the good in themselves to do what is right."'' |
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− | The inquisitor reeked of frustration. He was unused to vulnerability, uncomfortable with all that Lee Sin could perceive. |
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− | ''"How does it feel to expose your mind?"'' The question was bitter and hollow, deprived of its usual gravitas. |
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− | ''"I would ask you the same question."'' |
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− | Silence ensued. |
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− | Lee Sin knew he was alone. The magical potency was gone, spent, and in its place sat an atmosphere of somber fatigue. This was the emotional residue of those who had completed the trial before him. Its flavor was bittersweet. |
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− | In one graceful, fluid motion, Lee Sin was on his feet. His clothes and skin were intact, as though untouched by the flames. A fresh breeze swept through the room. Lee Sin could sense the shape of its current as it moved, like a serpent returning to coil in its nest. |
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− | Lee Sin lingered a moment, head bowed in appreciation of the champions who had passed this threshold before him. |
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− | One life past, one life ahead. |
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− | So the Blind Monk joined the League of Legends. |
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[[File:Lee Sin Render.png|right|200px]] |
[[File:Lee Sin Render.png|right|200px]] |
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− | :Released in [[Alpha Week 6]] (March 25th, 2009) |
+ | : Released in [[Alpha Week 6]] (March 25th, 2009) |
Lee Sin was born into an ancient clan of martial artists, the Melian Monks, whose fighting style harnesses the agility and power of the tiger. At birth, every child in the clan is given a tiger cub companion which will accompany the Monk throughout his training. Raghar, the cub of a proud and dominant tigeress, was given to Lee Sin, and the two became inseparable. However, halfway through Lee Sin's life, his sight failed him. With Lee Sin's strength waning, the Melian Monks were unsure if Lee Sin would be able to continue his duties as defender of his people. One night, as Lee Sin slept restlessly next to his tiger companion, Raghar appeared to him in a dream. Having great sympathy for his lifelong friend, Raghar offered to sacrifice himself for Lee Sin's future." |
Lee Sin was born into an ancient clan of martial artists, the Melian Monks, whose fighting style harnesses the agility and power of the tiger. At birth, every child in the clan is given a tiger cub companion which will accompany the Monk throughout his training. Raghar, the cub of a proud and dominant tigeress, was given to Lee Sin, and the two became inseparable. However, halfway through Lee Sin's life, his sight failed him. With Lee Sin's strength waning, the Melian Monks were unsure if Lee Sin would be able to continue his duties as defender of his people. One night, as Lee Sin slept restlessly next to his tiger companion, Raghar appeared to him in a dream. Having great sympathy for his lifelong friend, Raghar offered to sacrifice himself for Lee Sin's future." |
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==Previous Abilities== |
==Previous Abilities== |
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** Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. |
** Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. |
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{{Section bot}} |
{{Section bot}} |
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[[Category:Champion history]] |
[[Category:Champion history]] |
Revision as of 00:11, 7 July 2019
Previous Lore
Once a promising from Ionia, Lee Sin is a blind monk who sought redemption at the Shojin Monastery for a terrible mistake that cost innocent lives. In the midst of the Noxian invasion, his power became one with his flesh in a way none could have foreseen. With burning and inhumanly powerful , he fights those who dare despoil his homeland.
As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time.
While at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake.
Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.
Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks.
His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.
- Released in Alpha Week 6 (March 25th, 2009)
Lee Sin was born into an ancient clan of martial artists, the Melian Monks, whose fighting style harnesses the agility and power of the tiger. At birth, every child in the clan is given a tiger cub companion which will accompany the Monk throughout his training. Raghar, the cub of a proud and dominant tigeress, was given to Lee Sin, and the two became inseparable. However, halfway through Lee Sin's life, his sight failed him. With Lee Sin's strength waning, the Melian Monks were unsure if Lee Sin would be able to continue his duties as defender of his people. One night, as Lee Sin slept restlessly next to his tiger companion, Raghar appeared to him in a dream. Having great sympathy for his lifelong friend, Raghar offered to sacrifice himself for Lee Sin's future."
Previous Abilities
Previous Splash Art
Patch History
- General
- Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.
- Non-VO audio has been updated for base skin and all skins using base SFX.
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- Bug Fix: Marker has been updated.
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- Bug Fix: Shield VFX have been updated.
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- Bug Fix: VFX more clearly indicate the hitbox.
- General
- Updated store assets for chroma set.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.
- Bonus AD ratio increased to 100% bonus AD from 90%.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.
- Bonus AD ratio increased to 100% bonus AD from 90%.
- Removed: Damage no longer scales with 8% of target's missing health.
- New Effect: Damage is now increased by Error: Parameter '3' is not accepted., up to a maximum of 100 / 150 / 200 / 250 / 300 (+ 200% bonus AD).
- General
- Updated mixing and mastering for current SFX.
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- Bug Fix: Shields and bindings on his model are now appropriately sized.
- Cooldown reduced to 12 seconds from 14.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 105 / 140 / 175 / 210.
- Energy restored on first hit increased to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Energy restored on second hit increased to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
- Energy restored on first hit increased to Error: Parameter '3' is not accepted. from 20 at all levels.
- Energy restored on second hit increased to Error: Parameter '3' is not accepted. from 10 at all levels.
- Range increased to 1200 from 1100.
- Base damage increased to 150 / 375 / 600 from 150 / 300 / 450.
- Stats
- Base health regeneration increased to 7.5 from 7.426.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: Fixed a bug where it being cast on a champion with would cause Aery would jump to the caster of that ability.
- Stats
- Base attack damage increased to 69 from 61.176.
- Base armor increased to 33 from 24.216.
- Base damage increased to 55 / 85 / 115 / 145 / 175 from 50 / 80 / 110 / 140 / 170.
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- Base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 95 / 130 / 165 / 200.
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- Bug Fix: No longer loses active overlay VFX when Dragon's Rage is in use.
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- Bug Fix: Death shadow no longer persists.
- Base shield strength changed to 55 / 105 / 165 / 220 / 275 from 40 / 100 / 160 / 220 / 280.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- General
- Adjusted splash artwork for .
- New Effect: Cast can now be buffered when placing wards, allowing Lee Sin to quickly place and hop to wards on high-latency environments.
- Removed: No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.
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- Back design of his shirt changed to yellow from red.
- New Effect: Shirt changes to yellow when casting Dragon's Rage.
- Stats
- Base movement speed reduced to 345 from 350.
- Cooldown increased to 110 / 85 / 60 seconds from 90 / 75 / 60.
- No longer reveals invisible targets.
- Now only reveals targets damaged by Tempest (no longer reveals nearby allies of damaged targets).
- Base damage reduced to 150 / 300 / 450 from 200 / 400 / 600.
- Bug Fix: Resonating Strike and once again drop Lee Sin directly on top of his target.
- Bug Fix: Resonating Strike and no longer cause him to dash directly on top of his target.
- Bug Fix: When Sonic Wave target dies before Lee Sin can cast , it now cancels 3-second cast window instantly rather than waiting out the remainder of the duration.
- Sustain values increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.
- Bug Fix: Fixed a bug where Resonating Strike dealt no damage if cast while dashing via .
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- Removed: Seam lines on model at 'Very Low' settings.
- Base shield strength increased to 40 / 100 / 160 / 220 / 280 from 40 / 80 / 120 / 160 / 200.
- General
- Splash artwork for updated to the Chinese art.
- General
- Splash artwork for and updated to the Chinese art.
- Per-hit energy gain changed to 20 on first and 10 on second from 15 on both.
- New Effect: Enemies hit by the target take (+ 12 / 15 / 18% of kicked target's bonus health) bonus physical damage.
- Stats
- Base armor reduced to 24.216 from 26.216.
- Base health regen reduced to 7.45 from 9.45.
- General
- New splash artwork for .
- Bug Fix: True sight revealing Stealth Wards under certain circumstances.
- Bug Fix: True sight revealing Stealth Wards under certain circumstances.
- Stats
- Base health regen increased to 8.95 from 6.95.
- Shield duration reduced to 2 seconds from 4.
- Removed: 20 / 30 / 40 / 50 / 60% attack speed slow.
- Stats
- Base armor increased to 20 from 16.
- Cooldown increased to 14 seconds from 9.
- New Effect: Cooldown is reduced by 50% if target is self or an allied champion.
- Shield duration reduced to 4 seconds from 5.
- Self shielding changed to allied champions only from all allied units (targeting unchanged).
- Bonus sustain duration reduced to 4 seconds from 5.
- Allied shielding changed to champions only from all allied units.
- Bug Fix: Tooltip incorrectly stating Lee Sin gains energy when shield is broken (removed in V1.0.0.118).
- Removed: Granting armor while active.
- Bonus sustain increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%.
- Range reduced to 600 from 800.
- Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 37.5 / 45 / 52.5 / 60%.
- Stats
- Movement speed increased to 350 from 325.
- Cooldown increased to 9 seconds from 8.
- Bonus sustain reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25%.
- Base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165.
- Bonus attack speed reduced to 40% from 50%.
- Bonus damage reduced to (+ 8% of target's missing health from 10%.
- Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6.
- Bonus AD ratio reduced to 90% Bonus AD from 100%.
- Range reduced to 700 from 750.
- Post-dash targeting changed to champions only from all enemy units.
- New Effect: Lee Sin will attempt to attack the target he dashed to.
- New Effect: Can target wards but they will be revealed for 2 seconds if so.
- Removed: Targeting wards.
- Bug Fix: Being able to be activated twice.
- Energy cost reduced to 50 from 60
- Energy cost reduced to 30 from 40.
- Removed: Shield restoring energy when broken.
- Energy cost reduced to 50 from 60.
- Energy cost reduced to 30 from 40.
- Range increased to 450 from 400.
- Energy cost reduced to 50 from 60.
- Energy cost reduced to 30 from 40.
- Bug Fix: Lee Sin following targets over indefinite distances.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180
- Projectile updated to match effect better.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
- Range increased to 750 from 700.
- Bonus sustain reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.
- Per-hit energy gain increased to 15 from 10.
- Bonus AD ratio increased to 100% Bonus AD from 80%.
- Bonus AD ratio increased to 100% Bonus AD from 80%.
- Bonus AD ratio increased to 100% Bonus AD from 60%.
- Bonus AD ratio increased to 200% Bonus AD from 150%.
- V1.0.0.114 added
- After Lee Sin uses an ability, his next 2 basic attacks gain 50% attack speed and return 10 energy each.
(Innate)
- Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
- Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
(second cast)
(Q)
- Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
- Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains life steal, spell vamp, and armor.
(second cast)
(W)
- Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
- Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
(second cast)
(E)
- Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
(Ultimate)