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Lee Sin OriginalCentered.jpg
Lee Sin
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Innate: After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain Attack speed icon.png 40% bonus attack speed, returning Energy icon.png 20 / 30 / 40 (based on level) energy on the first attack and 「 half of that 」「 Energy icon.png 10 / 15 / 20 (based on level) energy 」 on the second.


Sonic Wave
SPEED: 1750
COST: 50 Energy
COOLDOWN: 11 / 10 / 9 / 8 / 7
Sonic Wave.png

Active: Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and True Sight icon.png revealing them for 3 seconds.

Physical Damage:
55 / 80 / 105 / 130 / 155 (+ 100% bonus AD)

If Sonic Wave hits, Lee Sin can cast Resonating Strike Resonating Strike within the next 3 seconds at no delay.

Resonating Strike
COST: 30 Energy
Resonating Strike.png

Active: Lee Sin Dash.png dashes to the enemy marked by Sonic Wave Sonic Wave, placing himself on top of the target and dealing physical damage, increased by 0% − 100% (based on target's missing health).

Physical Damage:
55 / 80 / 105 / 130 / 155 (+ 100% bonus AD)
Maximum Damage:
110 / 160 / 210 / 260 / 310 (+ 200% bonus AD)

If Resonating Strike interrupts Safeguard's Safeguard's Dash.png dash, Tempest Tempest and Dragon's Rage Dragon's Rage may also be cast while dashing.

  • Sonic Wave's True Sight icon.png true sight is consumed when Lee Sin casts Resonating Strike.
  • Sonic Wave always fires from Lee Sin's initial casting position. The projectile's direction and casting position will not change if Lee Sin moves during the cast time.

  • Lee Sin will follow targets that change locations such as Dash.png dashing or Flash.png blinking but not those that move to great distances, in which case he will end the dash at their previous position.
    • The damage dealt by Resonating Strike can be negated if the target blinks. Sometimes, Lee Sin will end the dash at their last location but appear on top of the target after a short delay.
  • Lee Sin will continue dashing even if the target dies or becomes Playful.png untargetable, but he will not deal damage.
Attacking Disabled
Abilities Safeguard.png Safeguard, Iron Will.png Iron Will, and Cripple.png Cripple can be cast. Tempest.png Tempest and Dragon's Rage.png Dragon's Rage are disabled.
Movement Disabled
Items Usable All the other item-actives are usable
Disabled Hextech GLP-800 Hextech GLP-800 Tiamat Tiamat Ravenous Hydra Ravenous Hydra
Interrupted by Hextech Protobelt-01 Hextech Protobelt-01
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Teleport Teleport
Disabled Recall Recall
Interrupted by Flash Flash
Interrupted by
  • Death
    • Resonating Strike cannot be cast without a marked target nearby.

    CAST TIME: none
    COST: 50 Energy
    COOLDOWN: 14

    Active: Lee Sin Dash.png dashes to the target allied unit's location. If the ally is a Champion icon.png champion, both they and Lee Sin are granted a Hybrid resistances icon.png shield for 2 seconds upon his arrival and Safeguard's Cooldown reduction icon.png cooldown is halved. Lee Sin can self-cast Safeguard to shield himself.

    55 / 110 / 165 / 220 / 275 (+ 80% AP)

    If Safeguard is used, Lee Sin can cast Iron Will Iron Will within the next 3 seconds at no delay.

    If Safeguard's Dash.png dash interrupts Resonating Strike Resonating Strike, Tempest Tempest and Dragon's Rage Dragon's Rage may also be cast while dashing.

    Iron Will
    CAST TIME: none
    COST: 30 Energy
    Iron Will.png

    Active: For 4 seconds, Lee Sin gains Life steal icon.png bonus life steal and Spell vamp icon.png bonus spell vamp.

    Bonus Drain:
    10 / 15 / 20 / 25 / 30%


    • No additional details.

    CAST TIME: 0.25
    COST: 50 Energy
    COOLDOWN: 10

    Active: Lee Sin smashes the ground, dealing magic damage to nearby enemies, marking them for 4 seconds and, if they are not Twilight Shroud old2.png invisible when struck, True Sight icon.png revealing them for the same duration.

    Magic Damage:
    80 / 120 / 160 / 200 / 240 (+ 100% bonus AD)

    If Tempest hits an enemy, Lee Sin can cast Cripple Cripple within the next 3 seconds after a 0.1-second delay.

    CAST TIME: none
    COST: 30 energy

    Active: Lee Sin Slow icon.png slows all nearby enemies marked by Tempest Tempest for 4 seconds, decaying over the duration.

    20 / 30 / 40 / 50 / 60%

    • Tempest's sight reveal is not removed when Lee Sin casts Cripple (unlike Sonic Wave's Sonic Wave's).
    • Tempest will cast from wherever Lee Sin is at the end of the cast time.

    • Tempest's reveal is not removed when Lee Sin casts Cripple.
    • Cripple cannot be cast without a marked target nearby.

    Dragon's Rage
    CAST TIME: 0.25
    COOLDOWN: 110 / 85 / 60
    Dragon's Rage.png

    Active: Lee Sin Root icon.png roots the target enemy champion during the cast time after which he roundhouse kicks them, dealing physical damage and Airborne icon.png knocking them back 1200 units over 1 second.

    Physical Damage:
    175 / 400 / 625 (+ 200% bonus AD)

    Enemies that collide with the displaced enemy receive bonus physical damage and are Airborne icon.png knocked up for 1 second.

    Collision Damage:
    175 / 400 / 625 (+ 200% bonus AD) (+ 12 / 15 / 18% of kicked target's bonus health)

    • Applies Disintegrate.png spell damage to the primary target and Death Lotus.png area damage to secondary targets.
    • The spell indicator for this ability also displays the direction for the knock back relative to Lee Sin's position.
    • If the target of Dragon Rage Death.png dies initially on the first hit there will be no displacement of any kind.
    • The Airborne icon.png displacement's direction is decided at the moment of impact and not by Lee Sin and his target's relative locations on-cast (the only way for Lee Sin to control where his target is displaced is by using Flash Flash before the cast time of Dragon's Rage ends).
      • The collision damage buff of the target remains for the normal duration even if its trajectory is Airborne icon.png displaced by another source (i.e - Headbutt Headbutt).
    • The ability will only go on Cooldown reduction icon.png cooldown after performing the kick.
      • Because of this, if Electrocute Electrocute triggers from the Root icon.png root and kills the enemy, the ability will not go on cooldown.
      • If the target becomes Playful.png untargetable, leaves Sight icon.png sight, or dies before the cast time completes, Dragon's Rage cancels but does not go on cooldown.
    • If the Airborne icon.png knock back ends normally and is not interrupted early, the target may still knock other enemies for a brief period after they reach their destination.


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