League of Legends Wiki

Don't like ads?
Sign up for an account, and turn off ads in Special:Preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
League of Legends Wiki
Oops Emote.png
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.

Latin America Beta Tester profileicon.png League of Legends: Turret Defence (or LoL:TD; interchangably referred to as League of Legends: Turret Defense) was a free tower defense game for mobiles published by Riot Games Inc. and developed by Orange Labs. It was very similar to the mobile game Fieldrunners.

The game was removed from the App Store some time in 2010, and although an upcoming flash version was mentioned, it was never released.

Description

The official League of Legends game for the iPhone and iPod Touch, League of Legends: Turret Defense, is now available in the iTunes App Store. Created in close collaboration with the team at GOA/Orange Labs, this game is completely free, and a great way for players to continue enjoying League of Legends icon.png League of Legends while on the go. In League of Legends: Turret Defense, players strategically select and place upgradeable Turret icon.png turrets on the field and defend against waves of minions minions, dragons dragons and even a couple of the Champion icon.png Champions from League of Legends!

Click here or search for League of Legends in the App Store and download the free app today! We hope you guys have fun with this, and be on the lookout for a flash version coming soon.[2]

Gameplay

General

League of Legends Turret Defense Gameplay - Wave 19.jpg

On a custom version of the old Summoner's Rift icon.png Summoner's Rift, enemy units marched through the map from an entry point to an exit point in waves. Players had a limited amount of lives which were lost whenever an enemy breached the exit point.

Using gold Gold gold, the player could select, place and upgrade turrets on the map to attack and eventually kill these enemies with targetting priority given to the frontmost opponent. The turrets also blocked grounded units' path, adding an element of strategy for path and maze construction to hinder the enemies' progress as much as possible.

The game could be fast-forwarded by tapping the corresponding button.

No information was given regarding the stats of neither the turrets nor the enemy units, making it difficult to gauge the exact damage output of turrets. There was also no indicator for what enemies the upcoming waves would send out.

Game Modes and Difficulty

There were two game modes: 50 Waves and Endless. The 50 Waves game mode has the player go through 50 waves of enemies. The Endless mode instead has an infinite number of waves for the player to defend against.

Two difficulty options were also available: Normal and Hard.

Turrets

Turret Notes

Type 1
  • Cost: 10 Gold 10
  • Shop icon depicts arcane energy
  • Overall appearance most resembled the Purple Team's lane turret (without the horns on the helmet)
  • Scepter's gem was colored white
  • Speculated to be a standard tower

Type 2
  • Cost: 20 Gold 20
  • Shop icon depicts poison droplets
  • Overall appearance most resembled the Blue Team's inhibitor turret
  • Scepter's gem was colored green
  • Speculated to be a damage-over-time tower

Type 3
  • Cost: 50 Gold 50
  • Shop icon depicts ripples on a liquid
  • Appearance unknown due to lack of screenshots; scepter's gem was likely colored red
  • Speculated to be a area-of-effect or splash damage tower

Type 4
  • Cost: 100 Gold 100
  • Shop icon depicts lightning
  • Overall appearance most resembled the Blue Team's nexus turret
  • Scepter's gem was colored blue
  • Speculated to be a chain lightning tower

Enemies

Render Pathing Behavior Notes

Chaos Minion Melee Render old2.png

Grounded; Obeys turret collision Purple Melee Minion Purple Melee Minion
  • Seen in trailer

Chaos Minion Super 2 Render old.png

Grounded; Obeys turret collision Purple Super Minion Purple Super Minion
  • Seen in trailer

Render Pathing Behavior Notes

Dragon Render old.png

Flying; Ignores turret collision Dragon Dragon
  • Seen in trailer

Render Pathing Behavior Notes

Alistar Render old.png

Grounded; Obeys turret collision Alistar Alistar
  • Seen in trailer

Amumu Render old.png

Likely Grounded; Obeys turret collision Amumu Amumu
  • Seen on title screen
    • Unknown if actually in game

Annie Render old.png

Likely Grounded; Obeys turret collision Annie Annie
  • Seen on title screen
    • Unknown if actually in game

Kayle Render old.png

Likely Flying; Ignores turret collision Kayle Kayle
  • Seen on title screen
    • Unknown if actually in game

Master Yi Render old.png

Likely Grounded; Obeys turret collision Master Yi Master Yi
  • Seen on title screen
    • Unknown if actually in game

Ryze Render old.png

Likely Grounded; Obeys turret collision Ryze Ryze
  • Seen on title screen
    • Unknown if actually in game

Trivia

Media

Related Videos

References

Advertisement