Active:LeBlancdashes to the target location, dealing magic damage to all nearby enemies upon arrival and leaving a return pad at the cast location for 4 seconds. Distortion can be recast after 0.2 seconds of the dash ending for its duration.
75 / 115 / 155 / 195 / 235 (+ 60% AP)
Recast:LeBlancblinks to Distortion's return pad, regardless of range.
Distortion will be buffered and cast as soon as the cooldown ends if the player attempts to cast it within 0.5 seconds of the cooldown ending.
The recast will be buffered and cast as soon as it becomes available if the player attempts to cast it within 0.3 seconds of it becoming available to cast.
The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse.
Active:LeBlanc flings an illusory chain in the target direction that latches onto the first enemy it hits, dealing them magic damage and forming a tether between LeBlanc and the target for 1.5 seconds, during which the target is revealed.
50 / 70 / 90 / 110 / 130 (+ 30% AP)
If the tether is not broken by the end of its duration, the target is dealt magic damage and is revealed and rooted for 1.5 seconds.
When summoned, Mirror Image will automatically run away from the damage source that brought LeBlancbelow 40% maximum health. If triggered without damage, Mirror Image will run in the direction LeBlanc is facing.
Mirror Image is visually different to LeBlanc and her allies but visually identical to her enemies (Mirror Image displays her real stats if clicked on)
Innate: When LeBlanc falls below 40% maximum health, she periodically becomes invisible for 1 second and creates a controllable clone of herself with 70 − 359 (based on level) less health, which lasts for 8 seconds or until killed.
Static Cooldown: 60 seconds.
Bug Fix: Fixed a bug where an attack launched by the clone from Mirror Image could deal damage if the clone died before that basic attack landed. We had this bugfix ready to go when we initially reworked LeBlanc, but there was no need to ship it because that ability no longer existed. So now we're finally shipping it!
New Innate:LeBlanc's abilities apply Sigil of Malice for 4 seconds that primes after a 1.5 second delay. Once primed, LeBlanc can use another ability to trigger the sigil and deal 40 − 300 (based on level)(+ 80% AP) bonus damage. This has an 5 seconds cooldown per target.
Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 60 / 70 / 80 / 90.
Removed: Applying a mark on the target.
New Effect: If Shatter Orb triggers Sigil of Malice, it chains to the nearest ready Sigil of Malice, damaging them aswell. Bounces deal 「 66 / 96 / 126 / 156 / 186 (+ 60% AP) magic 」「 120% 」 damage to minions.
Cooldown increased to 54 / 42 / 30 seconds from 40 / 32 / 24.
First Cast:LeBlanc primes herself to summon a Mimic. While primed, LeBlanc's gains access to an alternate kit that consists of empowered version of her basic abilities as well as a new ultimate ability, Shadow of the Rose. LeBlanc's empowered basic abilities do not interact with the cooldowns of her standard abilities. Shadow of the Rose has a separate 160 / 140 / 120 second cooldown and using Shadow of the Rose will refund Mimic's cooldown.
Empowered Basic Ability:LeBlanc vanishes for 0.1 seconds and then casts an empowered version of the chosen spell, also summoning an indistinguishable Mimic that casts a damageless copy of the spell. This Mimic lasts 2.5 seconds and is dismissed if it takes single target damage from an enemy champion or turret.
Shadow of the Rose:LeBlanc summons a Mimic at the target location (global range) that walks toward the nearest visible enemy champion and casts a non-damaging version of LeBlanc's most recently used ability. This Mimic lasts 2.5 seconds but cannot be controlled.
When LeBlanc is brought below 40% health, she instantly becomes stealthed for half a second. When the stealth fades, she creates a Mirror Image that deals no damage and lasts for up to 8 seconds. This can only occur once per minute.
LeBlanc projects an orb towards her target, dealing magic damage and marking the target for 3.5 seconds. If the target takes damage from one of Leblanc's abilities, the mark will trigger, dealing damage and silencing the target.
LeBlanc flings illusionary chains towards a target location. If it hits an enemy unit, it will deal initial magic damage and slow their movement speed by 25%. If the target remains shackled for 2 seconds, the target takes additional magic damage and is unable to move.