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'''Lanes''' are the main paths that [[minion]]s follow in the course of a game. The Lanes are defended by [[turret]]s, and in order to push the enemy into their base and destroy their inhibitors and their [[Nexus]], each successive turret in a lane must be destroyed before damage can be done to the next. Along each lane is an abundance of brush for tactical maneuvering such as juking and ganking, and controlling a lane is a key tactical component of gameplay; early lane control in a game can put your opponents at a disadvantage by keeping them away from your turrets and denying last hits on minions for much-needed gold.
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'''Lanes''' are the main paths that [[minion]]s follow toward the [[Nexus]]. Due to this, they are defended by [[turret]]s planted along the path that must be destroyed in order to push into the enemy base. Each successive turret in a lane must be destroyed before [[damage]] can be dealt to the next structure. Along each lane are located areas of [[brush]] for tactical maneuvering, such as juking and ganking. Controlling a lane is a key tactical component of gameplay; early lane control in a game can put your opponents at a disadvantage by keeping them away from your [[turret]]s and denying last hits on minions for much-needed {{g|gold}}.
   
 
== Summoner's Rift ==
 
== Summoner's Rift ==
{{main|Summoner's Rift}}[[File:Summoners_Rift_Lanes.png|thumb|250px|Lanes in Summoner's Rift]] Summoner's Rift has 3 lanes (Top, Bottom and Middle) which are defended by 3 [[turrets]] (Outer, Inner, Inhibitor). Each adjacent lane is connected from different points through the Jungle or by the river that runs diagonally through the map.
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{{main|Summoner's Rift}}[[File:Summoners_Rift_Lanes.png|thumb|250px|Lanes in Summoner's Rift]] Summoner's Rift has 3 lanes ({{tip|Top}}, {{tip|Bottom}} and {{tip|Middle}}) which are defended by 3 turrets (Outer, Inner, Inhibitor; or Tier 1, 2, and 3). Each adjacent lane is connected from different passages through the [[Jungle]] or by the river that runs diagonally through the map.
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=== Positions ===
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The recommended formation among the lanes is a 1:1:2 distribution from top to bottom, leaving the last player to farm and ambush around the jungle (Overall a 1:1:1:2). Two members at bottom can contest {{ui|Dragon}}, while one member at middle can escape ambush and roam quickly to assist other areas.
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The official positions are Top, Jungle, Middle, Bottom, and Support. Suitable positions for the [[champion classes]] depend on needs of each member.
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* {{tip|Middle}}: A {{tip|Mage}} or {{tip|Assassin}} is focused on gathering experience to gain access to their abilities, which the middle lane can accommodate with its short distance for minions to arrive. The lane's smaller space is also attractive for champions with bad defense (e.g. mages) to easily retreat to safety under turret. A high kill potential can push the shortest lane even faster.
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* {{tip|Support}}: A Support would not have a dedicated source of gold, but will accompany the bottom half for control of {{ui|Dragon}}. The middle lane is unsuitable for engagement pressure due to the smaller space providing an easy retreat, and the jungle is designed to finance only one champion; so bottom is the most suitable option.
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* {{tip|Bottom}}: A {{tip|Marksman}} is focused on obtaining items rather than gaining their abilities, so they won't mind a companion sharing experience.
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* {{tip|Top}}: A side lane is hard to escape from- and with only one champion to man the advance, durable fighters and tanks are the most suited to survive on their own.
   
=== What lane do I pick? ===
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== The Twisted Treeline ==
In lower-level games, the general rule is that one champion goes top, one goes to the jungle, two go bottom, and one goes in the middle. If you are having trouble with the champion(s) you are facing, you should ask someone to switch with you.
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{{main|Twisted Treeline}}[[File:Twisted treeline lanes.png|thumb|left|250px|Lanes in Twisted Treeline (old)]]
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The Twisted Treeline has two lanes, top and bottom, that are defended by 2 turrets (Outer, Inhibitor). Typically, the top lane is the solo lane, with the other two team members trying to gain a foothold in the bottom lane. The narrower distance between lanes demands more care against sudden [[Terminology (League of Legends)#G|ganks]]. Top Lane takes a longer time to get from the first turret to the second turret while the bottom lane is shorter from the first turret to the second turret.
   
Over level 30 it starts to get more complicated. There are many combinations, but the most popular ''metagame'' at the moment tends to follow a set pattern of one [[jungling|jungler]] with a [[tank]]y-DPS at top, an ability power reliant caster will go middle and the carry going bottom along with a support champion.
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{{Clr}}
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== Lane Widths ==
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* Lanes on [[Summoner's Rift]] are approximately 1000 units wide.
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* Lanes on [[Twisted Treeline]] are approximately 800-850 units wide (varies). 
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* The ring on the [[Crystal Scar]] is approximately 800 units wide.
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* The lane on [[Howling Abyss]] is approximately 1700 units wide. 
   
== Twisted Treeline ==
 
{{main|Twisted Treeline}}
 
[[File:Twisted_treeline_lanes.png|thumb|left|250px|Lanes in Twisted Treeline]]
 
The Twisted Treeline has two lanes, top and bottom, that are defended by 2 [[Turrets]] (Outer, Inhibitor). Typically, the top lane is the solo lane, with the other two team members trying to gain a foothold in the bottom lane. The narrower distance between lanes demands more care against sudden [[League of Legends terminology#G|ganks]]. Top Lane takes a longer time to get from the first turret to the second turret while the bottom lane is shorter from the first turret to the second turret.
 
   
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[[de:Lanes]]
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[[es:Carril]]
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[[pl:Aleje]]
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[[zh:Lanes]]
 
[[Category:Gameplay elements]]
 
[[Category:Gameplay elements]]

Latest revision as of 11:39, May 17, 2020

Lanes are the main paths that minions follow toward the Nexus. Due to this, they are defended by turrets planted along the path that must be destroyed in order to push into the enemy base. Each successive turret in a lane must be destroyed before damage can be dealt to the next structure. Along each lane are located areas of brush for tactical maneuvering, such as juking and ganking. Controlling a lane is a key tactical component of gameplay; early lane control in a game can put your opponents at a disadvantage by keeping them away from your turrets and denying last hits on minions for much-needed Gold gold.

Summoner's Rift Edit

Summoners Rift Lanes

Lanes in Summoner's Rift

Summoner's Rift has 3 lanes (Top icon Top, Bottom icon Bottom and Middle icon Middle) which are defended by 3 turrets (Outer, Inner, Inhibitor; or Tier 1, 2, and 3). Each adjacent lane is connected from different passages through the Jungle or by the river that runs diagonally through the map.

Positions Edit

The recommended formation among the lanes is a 1:1:2 distribution from top to bottom, leaving the last player to farm and ambush around the jungle (Overall a 1:1:1:2). Two members at bottom can contest DragonSquare Dragon, while one member at middle can escape ambush and roam quickly to assist other areas.

The official positions are Top, Jungle, Middle, Bottom, and Support. Suitable positions for the champion classes depend on needs of each member.

  • Middle icon Middle: A Mage icon Mage or Slayer icon Assassin is focused on gathering experience to gain access to their abilities, which the middle lane can accommodate with its short distance for minions to arrive. The lane's smaller space is also attractive for champions with bad defense (e.g. mages) to easily retreat to safety under turret. A high kill potential can push the shortest lane even faster.
  • Support icon Support: A Support would not have a dedicated source of gold, but will accompany the bottom half for control of DragonSquare Dragon. The middle lane is unsuitable for engagement pressure due to the smaller space providing an easy retreat, and the jungle is designed to finance only one champion; so bottom is the most suitable option.
  • Bottom icon Bottom: A Marksman icon Marksman is focused on obtaining items rather than gaining their abilities, so they won't mind a companion sharing experience.
  • Top icon Top: A side lane is hard to escape from- and with only one champion to man the advance, durable fighters and tanks are the most suited to survive on their own.

The Twisted Treeline Edit

Twisted treeline lanes

Lanes in Twisted Treeline (old)

The Twisted Treeline has two lanes, top and bottom, that are defended by 2 turrets (Outer, Inhibitor). Typically, the top lane is the solo lane, with the other two team members trying to gain a foothold in the bottom lane. The narrower distance between lanes demands more care against sudden ganks. Top Lane takes a longer time to get from the first turret to the second turret while the bottom lane is shorter from the first turret to the second turret.

Lane Widths Edit

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