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The main paths that minions follow toward the Nexus are referred as Lanes. Structures such as Turrets are planted along the path that repel enemy minion advances, successive structures in a lane must be destroyed before damage can be dealt to the next structure, and eventually the Nexus.

Controlling a lane is a key component of gameplay; especially in the early game when champions depend on attacking minions and turrets for gold Gold gold.

Summoner's Rift icon.png Summoner's Rift is the premier map for Red Nexus icon.png Classic, to which the design of other maps in this game mode can be extrapolated from.


Summoner's Rift

Lanes in Summoner's Rift

Summoner's Rift has three lanes each defended by three turrets (Outer, Inner, Inhibitor; or Tier 1, 2, and 3) and an inhibitor. Each adjacent lane is connected from different passages through the Jungle or by the river that runs diagonally through the map.

League of Legends icon.png League of Legends has a fixed camera orientation, so the lanes are referred by perceived height (Top, Middle, Bot). Wild Rift icon.png Wild Rift has switched camera orientation, so the lanes are referred by the closest jungle objective (Baron, Middle, Dragon; respectively). "Top" can still be referred as "Baron", and "Bottom" can still be "Dragon".

Wild Rift's map is derived from an earlier version of the LoL map that does not include the side alcoves.

Positions

Each lane provides an income of gold and experience via minions, the jungle similarly provides such income via monster camps. At the start of the game, each source would be prioritized (Farmed) by one player on the team. In a team of five, one player would instead look to passive means of income.

The recommended formation among the lanes is a 1:1:2 distribution from top to bottom, with the remaining player taking on the jungle (Overall a 1:1:1:2).

The official positions are Top icon.png Top, Jungle icon.png Jungle, Middle icon.png Middle, Bottom icon.png Bottom, and Support icon.png Support. Each role has unique characteristics that may synergize with certain champion classes.

Jungle Jungle
This position provides a safe avenue to obtain gold and experience through jungle camps, without much interference from opponents. Due to camps being spread out across the map, the player can freely path around the map to influence lanes and secure objectives.

Middle Middle
The middle lane provides the fastest income of gold and experience due to its short distance. The lane's smaller space is also attractive for champions with bad defense (e.g. Mage icon.png mages) to easily retreat to safety under turret. Being in the center of the map, this position has easy access to other sectors similar to the Jungler.

Support Support
The support position tends to take a passive approach to gold generation in favor of funneling the active income to other positions. The player would instead succeed primarily through providing security or kill potential for their team. This objective is best executed in a side lane due to the close proximity to the opponents and wide area being hard for them to escape from.

Dragon is the earliest epic jungle objective to contest, thereby making control of Bottom lane a higher priority over Top.

Bottom Bottom
Due to the priority of Dragon, the Support tends to prioritize control of this lane over others. Ideal champions for Bottom position can optimize the presence of the Support throughout the laning phase.

Top Top
Due to the priority of Dragon, this position tends to remain isolated from the rest of the team. Ideal champions for this position are largely self-sufficient with tools to dominate in duels, scale by farming, or impact the map in other ways.


Trivia

  • Bottom lane Outer Turrets are the only ones that lack Fortification Fortification buff, which enforces the duo-bottom positions with a path of least resistance.[1] Wild Rift does not have such measure.

Lane Widths

Lanes in Twisted Treeline (old)

  • Bottom Turret Fortification
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