Lab of Legends: Saltwater Scourge was a single-player campaign-style lab where the player progress through a linear series of matches. Just like in Lab of Legends, it bears some similarities to roguelike games. The player chooses from several starting decks and acquires more abilities, cards and buffs to add to their deck as they defeat levels. The game mode was later removed in V2.19.
The game mode is set in Bilgewater, with the three starting champions, to compete with one mini boss, the final boss 5Gangplank, the Saltwater Scourge and many enemies being from their regions. In V2.15, two new starting champions. Winning with al five starting champions grant the player a reward cardback.
Before a "run" (or campaign) the player selects one of several starting decks, each of which is themed after a champion. Each run consists of a series of encounters on a randomly generated map. They must complete an encounter to move past it to other places on the map. Sometimes there are several routes to take, though the map will lead them along certain key points, like a boss battle.
Encounters on the map include shops, healers, chests and other surprises. The player needs to make decisions to spend coins to buy better cards or powers, or even cut cards from their deck. It is possible to see which encounter lies directly behind already discovered encounters, all others will be hidden. If an encounter results in a fight, the player will have to win the match in order to move on.
The player's nexus starts each run with 20 health. At the beginning of each fight, the nexus has the same health it had at the end of the previous encounter. If the player's nexus reaches 0, they lose and will have to try the level again.
When the player defeats the final boss they win the run and collect any rewards available. They will also earn badges depending on how well they completed their run.
Starting Decks[]
Code: CEAAEAIEAYFAQAQGAUGRKFQZFU5D4AA
- Champions
- 3Miss Fortune (x2)
- Followers
- 2 Hired Gun (x2)
- 4 Island Navigator (x2)
- 1 Jagged Butcher (x2)
- 1 Prowling Cutthroat (x2)
- 5 Razorscale Hunter (x2)
- Spells
- 4 Chum the Waters (x2)
- 2 Make it Rain (x2)
- 6 Monster Harpoon (x2)
Code: CQAAIAIEAYFACBIKBIBQEBQODEYAIBIGAEBAKDIA
- Champions
- 3Nami (x2)
- Followers
- 2 Coral Creatures (x2)
- 3 Journeying Sandhopper (x2)
- 2 Marai Songstress (x2)
- 2 Marai Warden (x2)
- 7 Shark Trainer (x2)
- Spells
- 4 Chum the Waters (x2)
- 1 Jailbreak (x2)
- 6 Monster Harpoon (x2)
Code: CIAAEBACAYEB6PB6AUCAMAIDAQCQ6AA
- Champions
- 5Pyke (x2)
- Followers
- 1 Crackshot Corsair (x2)
- 4 Island Navigator (x2)
- 3 Petty Officer (x2)
- 2 Redfin Hammersnout (x2)
- 1 Sharkling (x2)
- 2 Snapjaw Swarm (x2)
- Spells
Code: CEAAGAIBAICAGAQGCERDSBIDAYBAIBYKB4AA
- Champions
- 4Tahm Kench (x2)
- Followers
- 2 Boxtopus (x2)
- 6 Citrus Courier (x2)
- 1 Crusty Codger (x2)
- 3 Lounging Lizard (x2)
- 3 Monkey Idol (x2)
- 5 Slippery Waverider (x2)
- Spells
- 3 Bayou Brunch (x2)
- 1 Health Potion (x2)
Code: CEAACCICAYGRAEQ2EETCOMJZAA
- Champions
- 4Twisted Fate (x2)
- Followers
- 2 Black Market Merchant (x2)
- 3 Jaull Hunters (x2)
- 1 Prowling Cutthroat (x2)
- 5 Slippery Waverider (x2)
- 3 Slotbot (x2)
- 4 Zap Sprayfin (x2)
- Spells
- 1 Parrrley (x2)
- 3 Pilfered Goods (x2)
Player Progression[]
By completing encounters, the player can earn experience points, and earn or spend gold or Nexus HP. After collecting a certain amount of experience points, they will level up and gain more maximum Nexus HP as well as other bonuses.
Level | Maximum HP | XP needed | Cumultative XP | Reward |
---|---|---|---|---|
1 | 20 | 0 | 0 | |
2 | 22 | 60 | 60 | Champion Support Pack |
3 | 24 | 110 | 170 | Power |
4 | 26 | 320 | 490 | Champion Item (Starting Champion) |
5 | 28 | 420 | 910 | Power |
6 | 30 | 780 | 1690 | Champion Item (Other Champions) |
7 | 32 | 930 | 2620 | Power |
8 | 34 | 540 | 3160 | Power |
Items[]
Cards can be equipped with items to make them much stronger than they usually are. These can be found attached to cards within the shop, level ups, chests, and victories.
Item Name | Rarity | Card Type | Description |
---|---|---|---|
Ancient Coin | Common | Units | -1 cost. |
Athene's Unholy Grail | Common | Landmarks | When I'm summoned or destroyed, grant your Strongest ally +1/+1. |
Ardent Censer | Rare | Spells | When cast, grant the top ally in your deck Power and Health equal to my cost. |
Black Cleaver | Epic | Units | When I'm summoned, double my Power and Health. |
Chalice of Harmony | Epic | Any card | -3 cost. |
Crystalline Bracer | Common | Landmarks | When I'm summoned or destroyed, heal your Nexus equal to my cost. |
Doran's Blade | Common | Units | +1/+1. |
Elixir of Skill | Common | Spells | When cast, draw 1. |
Elixir of Sorcery | Epic | Spells | When cast, cast me again onto the same targets. |
Farsight Alteration | Rare | Any card | Start of Game: Draw me if I'm not in your hand. |
Forbidden Idol | Common | Spells | Plunder: I cost 3 less. |
Frozen Heart | Rare | Landmarks | Enemies have -1/-0. |
Frozen Mallet | Rare | Units | +4/+4, but cost 2 more. |
Giant's Belt | Common | Units | +0/+2. |
Health Potion | Common | Spells | When cast, heal your Nexus 3. |
Jaurim's Fist | Rare | Units | +1/+3. |
Liandry's Torment | Epic | Spells | I cost 0. When cast, deal damage to your Nexus equal to my original cost. |
Locket of the Iron Solari | Common | Units | Barrier. |
Lost Chapter | Rare | Landmarks | Round Start: Get an extra mana gem this round. |
Luden's Echo | Rare | Spells | When cast, there's a 50% chance to create a copy of me in hand that costs 0 this round. |
Mana Potion | Common | Spells, Landmarks | -1 cost. |
Mejai's Soulstealer | Rare | Landmarks | I have Countdown 3: Deal damage to enemy Nexus equal to twice my cost. |
Phantom Dancer | Common | Units | Quick Attack. |
Pickaxe | Common | Units | +2/+0 |
Poro Snax | Common | Spells | When cast, summon a random 1 cost Poro. |
Serrated Dirk | Common | Units | Fearsome. |
Shurelya's Reverie | Rare | Spells | When cast, summon a follower with my cost from your regions. |
Sterak's Gage | Rare | Units | +1/+1, Fury, and I'm a Dragon. |
Tear of the Goddess | Rare | Any card | -2 cost |
Wooglet's Witchcap | Rare | Spells | When cast, shuffle 2 copies of me into your deck. They cost 1. |
Zeke's Convergence | Rare | Spells | When cast, draw a champion. |
Powers[]
Players can earn powerful effects that influence their game, either by fighting enemies and leveling up, or by completing special encounters.
Name | Rarity | Description | Notes | |
---|---|---|---|---|
Advanced Preparations |
Epic | Start of Game: Create an 1 Ancient Preparations in hand. Ally landmark completion effects activate twice. |
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Battlefield Training |
Common | Round Start: Grant the Weakest ally +1|+1. |
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Black Market Discount |
Epic | Round End: Reduce the cost of your most expensive card in hand by 1. | ||
Bouncing Blades |
Common | Round Start: Create a Fleeting 1 Blade's Edge in hand. | ||
Can't Stop; Won't Stop |
Epic | Allies' buffs (except Barrier) are permanent. |
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Clock Setter |
Common | Start of Game: Create 4 2 Time Bombs in your deck. |
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Counterfeit Production |
Common | Round Start: Create a Fleeting 0 cost Counterfeit Copies in hand. | ||
Crush |
Common | Allies have Overwhelm. |
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Domination |
Rare | Round Start: Rally | ||
Dragon's Rage |
Common | When you summon a unit, grant it Fury. It is a Dragon. |
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Duelist |
Common | When you summon an ally, give it Challenger this round. | ||
Empty Mind |
Common | When your hand is empty, draw 1. | ||
Endurance |
Common | When an ally survives damage, grant it +1|+1. | ||
Enfeebling Strike |
Common | When you damage an enemy, reduce its Power by the damage dealt. |
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Evolution |
Epic | Allies have +1|+1 for each keyword they have. | ||
Fast Deal |
Common | Round Start: Draw 1 and give it Fleeting. When you discard a card, shuffle a copy of it into your deck. | ||
Feral Senses |
Epic | Round Start: Create a Fleeting Feral Prescience in hand. | ||
Flexible Gameplan |
Common | Start of Game: Draw 2. | ||
Grit |
Rare | Allies have " Attack: Raise my Power to match my Health." | ||
Higher Education |
Common | When you draw a card, give allies +1|+0 this round. | ||
Hold Them Off |
Rare | Round Start: Frostbite the Strongest enemy this round. |
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Lie in Wait |
Rare | Allies Everywhere that cost 3 or less are Lurkers and have Lurk. | ||
Lil' Buddies |
Epic | Round Start: Summon 1 random 1-cost Poro. |
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Manaflow |
Epic | Start of Game: Get an empty mana gem. | ||
Nature's Revenge |
Epic | When you gain the attack token, summon a 1 Sapling. |
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New Student |
Common | Start of Game: Summon 1 Sparring Student | ||
Out the Gates |
Epic | Start of Game: Summon a 2-cost unit from your deck. | ||
Raiding Party |
Common | When you damage the enemy nexus, grant the top ally in your deck +1|+1 | ||
Rockbear Den |
Epic | Start of Game: Summon a 2 Hibernating Rockbear When an ally landmark counts down to 0, create a 2 Hibernating Rockbear in hand. |
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Rush Them Down |
Common | When you summon an ally, give it +1|+1 this round. | ||
Seat of Power |
Common | Start of Game: Summon 2 Emperor's Dais | ||
Share the Bounty |
Epic | When you target an ally with a single-target spell, copy it on your weakest ally. | ||
Sharing is Caring |
Epic | When you summon an ally, grant its keywords to all allies. |
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Slow But Steady |
Rare | When you cast a Slow spell, cast it again onto the same targets. |
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Sorcery |
Rare | Round Start: Refill your spell mana. | ||
Spellslinger |
Rare | Your spells cost 1 less. | ||
Terraforming |
Rare | Start of Game: Summon a random landmark from your deck | ||
The Best Defense... |
Rare | Allies have " Attack: Raise my Health to match my Power." | ||
Thieves' Tools |
Common | When allies attack, Nab 1. | ||
Trifarian Might |
Rare | When you summon a 5+ power unit, it strikes the Weakest enemy. | ||
Vanguard Lookout |
Rare | Start of Game: Summon 2 2 Vanguard Lookout | ||
Welcome Gifts |
Rare | When you summon an ally, grant it a random keyword. | ||
Wild Inspiration |
Common | Your created cards cost 1 less. | ||
Yipp's Genius |
Epic | When you summon a 1 cost unit, grant it +2|+2. |
|
Supporting Champions[]
After reaching Level 2, usually after the first fight, players can add one of three randomly chosen packs of cards to their deck. Each pack has a champion and two of their associated cards, and contains two copies of each card.
- 5Garen, 2 Brightsteel Protector, 5 Concerted Strike
- 6Jarvan IV, 4 Gallant Rider, 3 Cataclysm
- 5Lux, 1 Mageseeker Conservator, 6 Remembrance
- 5Quinn, 3 Greenfang Warden, 4 Grizzled Ranger
Encounters[]
As they move around the map, players will meet different types of encounters. Most of them will be enemies to fight, with shops, healers, and other random events in between. There is a randomly selected first boss in the middle of the path, and the final boss (Gangplank) at the end.
Bosses[]
The first boss is randomly chosen and will effect the enemy stages around the board. They will start with 2 champions in their hand, and have strong passive powers. Karma's and Swain's powers are indicated as Rare, while Azir's is Epic, but they don't change powers based on their level. They are always encountered at level 4.
- 3Azir: Allied 1 Soldiers everywhere has +2/+0.
- 5Karma: Both players start with 10 mana.
- 5Swain: When you summon an ally, deal 1 to the enemy nexus.
The final boss will be Gangplank, at level 7. Defeating him will complete the run.
- 5Gangplank: Round Start: Deal 1 to the enemy nexus and summon a 0 Powder Keg. If your nexus is 20 or less health at the start of the round, summon 8 Dreadway.
Battles[]
Enemies have 7 levels and each of them has a passive power. The rarity (and thus potency) of their power scales based on their level. They also gain 5 maximum Nexus HP per level, up to 40 on level 7. Players will encounter low-level enemies at first and progress to harder enemies.
Enemy Level | Health | Rarity of Power | Additional effect |
---|---|---|---|
Level 1 | 10 | None | They also start with 0 Mana Gems. |
Level 2 | 15 | Common | They also start with 0 Mana Gems. |
Level 3 | 20 | Common | |
Level 4 | 25 | Rare | |
Level 5 | 30 | Rare | |
Level 6 | 35 | Epic | |
Level 7 | 40 | Epic | They also start with 1 Spell Mana. |
The pool of enemies changes based on the first bossfight.
Reinforcement[]
As player progress an adventure in this mode, they earn experience and level up.
- At level 2, player receive the 6 Reinforcement cards.
- At level 6, player pick one of the champions (beside the starting champion) in your deck and give it a reward. Usually this mean the Reinforcement champion. However, it is possible to add more champions to your deck.
Healers[]
Healers are among the most common encounters besides enemies and always appear at least after mid-boss stages.
“ | Rest up, you'll need it. |
They offer the player to choose one of the 3 options:
- Heal 50% of their maximum nexus HP
- Offer 3 cards in your deck. Choose one to cut all copies of the selected from their deck.
- Leave.
The choices of cards to cut are determined when the healer is first encountered, therefore it is possible that they offer to remove a card from your deck that was previously removed by other means.
Shops[]
Shops are common encounters where the player can buy more cards, and especially cards with items, for their deck.
“ | Come in, come in! There's something for everyone here. |
Each Shop features two shelves of three cards each. You can buy up to three copies of a card. Some cards may have items attached to them, which influence the price of the card.
An item is only bought once, subsequent purchases of the same same card are treated as if no item is present. The same applies to cards that are already equipped with an item in the player's deck.
Every shop offers a 50% discount on the first card. This is indicated by a "featured" tag on that card. Each shop has a reroll token that cost 30 coins.
Card Rarity | No item | Common item | Rare item | Epic item |
---|---|---|---|---|
Common | 30 | 60 | 120 | 180 |
Rare | 40 | 80 | 160 | 240 |
Epic | 50 | 100 | 200 | 300 |
Special Events[]
Exclamation points in the map are event tokens. You might run into events that can make deals to build your deck, give you passive powers, sell cards, or even earn extra gold. Players can bypass these if they don't want to take risks.
Event | What they offer | Quotes |
---|---|---|
Citrus Courier | They can heal half of your max Nexus health, or give you a card equipped with a healing item. | "Oranges is good for you. Has lots of vita- vida- viya- bah! Lots of healthy stuff." |
Coral Creatures | It's a shop with 3 landmarks. Some of them have strong items. | "The creatures seems fascinated by your possessions. They offer to trade a mysterious glowing bubble for something of yours." |
Dreg Dredgers | A shop with 3 items. Incredibly cheap, but the cards offered have poor or negative items. | |
Golden Narwhal | You can get the Golden Narwhal and earn 100 gold, or set it free to add an item to one of your cards and gain 100 EXP. | "Bad luck to be a fish in Ripper's Bay." |
Island Navigator | Choose a unit in your deck to give Scout. | "You paylangi chart by sea and star, but you do not know the waters as I do. I can teach you." |
Jack the Winner | Offers a power in exchange for half of your current Nexus health. | |
Mind Meld | Cut all copies of a card in your deck at cost of one health. | "Out in the water you spot shimmering lights that pulse in rhythm - some kind of dance. If you swim out, you maybe able to participate." |
Salvage | Select a card and add two copies to your deck. | "Flotsam doesn't stay afloat for long. Any seafarer worth their salt has to be able to quickly discern valuable cargo from common junk before all are lost to the deep." |
The Slaughter Docks | A shop selling Sea Monsters, Lurkers and their related cards. Some have items equipped. | "You can get an idea of which kills are freshest by how they smell. Avoid the ones gathering flies." |
Smooth Soloist | Offers a power in exchange for a large amount of gold. | "Come with us on a musical journey! Enjoy tunes from across Runeterra! Just remember--coin's required for entry, and tips are deeply appreciated..." - Show promoter |
The Syren | Offers you a copy of The Syren, equipped with an item of your choice. Only available when you run with Miss Fortune. |
Rewards[]
After the player's first win with each champion, they will be awarded with one icon based on their champion.
Winning at least once for every champion, reward with one cardback.
Badges[]
After each run, players can earn badges depending on how well they did. They can win badges for Skill, Speed and Wealth.
Skill[]
- C: 2 Deaths
- B: 1 Death
- A: 0 Deaths
- S: 0 Deaths, 0 Heals
Note: This only applies to heals from encounters such as Healers and Citrous Courier, not healing during a match.
Speed[]
- C: Finish the run in ?? minutes.
- B: Finish the run in 60 minutes.
- A: Finish the run in 40 minutes.
- S: Finish the run in 35 minutes.
Wealth[]
- C: Finish the run with ??? gold.
- B: Finish the run with 1000 gold.
- A: Finish the run with 1200 gold.
- S: Finish the run with 1400 gold and zero deaths.
Note: This applies to the total sum of gold earned, not the amount the player has with them at the end.