Innate: Upon taking fatal damage, Kog'Maw enters a zombie state for 4 seconds, gaining up to 40% bonus movement speed over the duration. At the end of the duration, he explodes to deal 125 − 550 (based on level) true damage to nearby enemies.
After Icathian Surprise ends, the corpse of Kog'Maw will retain unit collision for the duration of his death animation.
Icathian Surprise will still trigger if Kog'Maw is killed by the Nexus Obelisk.
If Kog'Maw has the missile from a basic attack in-flight at the same time that he's moving while he dies, as long as the missile hits the target after Icathian Surprise has started, Kog'Maw will be able to use a basic attack once during Icathian Surprise.
Kog'Maw's usable summoner spells will be placed on a 5 second cooldown upon becoming a zombie.
During Icathian Surprise, Kog'Maw'sattack range is reduced「 to 0 」「 by 500 」, making him automatically path near enemies he is trying to target.
Active:Kog'Maw spits a globule of acid into the air that drops to the target location after 0.6 seconds, granting sight of the area before dealing magic damage to enemies hit, increased by 0% − 50% (based on target's missing health), and revealing them for 2 seconds. Living Artillery's damage is doubled against enemies below 40% maximum health.
100 / 140 / 180 (+ 65% bonus AD)(+ 35% AP)
Increased Magic Damage:
150 / 210 / 270 (+ 97.5% bonus AD)(+ 52.5% AP)
Maximum Magic Damage:
200 / 280 / 360 (+ 130% bonus AD)(+ 70% AP)
Kog'Maw then gains a stack of Living Artillery that lasts 8 seconds, which refreshes on subsequent casts and stacks up to 9 times.
Living Artillery: For each stack, Living Artillery'smana cost is increased by 40.
Belched forth from a rotting Void incursion deep in the wastelands of Icathia, Kog’Maw is an inquisitive yet putrid creature with a caustic, gaping mouth. This particular Void-spawn needs to gnaw and drool on anything within reach to truly understand it. Though not inherently evil, Kog’Maw’s beguiling naiveté is dangerous, as it often precedes a feeding frenzy—not for sustenance, but to satisfy its unending curiosity.
Kog'Maw, ever lost in thought, sat upon his toadstool until he was famished. “Wonderland is full of such delights,” he mused, gulping down the toadstool entirely. “It would be a shame not to devour them all.”
“Perhaps my old mind was deceived by the fury of the storm. Yet as we sank, I glimpsed a field of lights beneath the waves, a thousand eyes of wicked alabaster… they were dark things tearing into the flesh of our crew as if all they ever knew was hunger.”
Mass-produced artillery units based on the now-extinct Kog'Maw organism, Viktor has invented an ingenious shell delivery system best appreciated from about a hundred miles away—the latest design's maximum range.
Pug'Maw is a nine month old purebred pug with a sweet disposition and possibly some sort of salivary problem. Great with children and pets. Highly food motivated. Has eaten three action figures and one doll, approach with extreme caution.
A newer Hextech innovation, Kog'Maw constructs are available as pets for wealthy families, delighting Piltover's upper crust with their friendly demeanor and intricately complex design. Though living things, they are viewed among the well-to-do as little more than status symbols.
The diminutive familiar of a famed sorcerer, Kog'Maw was mistreated and neglected for years as his master pursued the arcane arts. Thanks to a chance meeting with Zoe, he was released from servitude to travel the land with her… ultimately enrolling in the same school Zoe technically attends.
Revised Active: For the next 6 seconds, Kog'Maw gains increased attack range, his total attack speed and attack speed cap are doubled and the cast times on his abilities are halved. For the duration, Kog'Maw's attacks versus non-minions deal only 55% of his attack damage but deal bonus magic damage equal to 「 1.25% per 100 AD 」「 1% per 80 AD 」(+ 「 0.75% per 100 AP) 」「 1% per 133.3 AP 」of the target's maximum health.
Duration reduced to 6 seconds from 8.
Bonus range reduced to 90 / 120 / 150 / 180 / 210 from 130 / 150 / 170 / 190 / 210.
Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 17 at all ranks.
New Effect: Cooldown timer begins when the buff ends instead of on-cast.
Base damage reduced to 70 / 110 / 150 from 80 / 120 / 160.
Bonus AD ratio increased to 65% bonus AD from 50% Bonus AD
AP ratio reduced to 25% AP from 30% AP.
Removed: Bonus damage against champions.
New Effect: Deals 「 twice the damage 」「 140 / 220 / 300 + 130% Bonus AD + 50% AP 」 to targets below 50% health and 「 thrice the damage 」「 210 / 330 / 450 + 195% bonus AD + 75% AP 」 to targets below 25% health.
Base and per-stack mana cost increased to 50 from 40.
Maximum cost increased to 500 from 400.
Added cost duration increased to 10 seconds from 6.