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Kog'Maw
Kog'Maw is a champion in League of Legends.[1]
Abilities[]
- Icathian Surprise grants 3.125% bonus movement speed every 0.264 seconds over the duration, up to the maximum of 50%. However, as a result of the ticks being rounded up from 0.25 seconds, the movement speed only reaches up to 40.625%.
- Icathian Surprise's untargetability does not destroy in-flight projectiles.
- Icathian Surprise will still trigger if Kog'Maw is killed by the Nexus Obelisk.
- If Kog'Maw has the missile from a basic attack in-flight at the same time that he's moving while he dies, as long as the missile hits the target after Icathian Surprise has started, Kog'Maw will be able to use a basic attack once during Icathian Surprise.
- Kog'Maw's usable summoner spells will be placed on a 5 second cooldown upon becoming a zombie.
- During Icathian Surprise, Kog'Maw's attack range is reduced「 to 0 」「 by 500 」, making him automatically path near enemies he is trying to target.
- Zombie states trigger upon taking lethal damage.
- Raw damage effects will not prevent zombie states from triggering.
- All resurrection effects will take precedence over effects that reanimate as a zombie.
- A champion that enters a zombie state will start their death timer upon triggering the effect.
- Most buffs and debuffs will be lost upon transitioning into a zombie state.
- Those that persist through death, such as , will remain.
- Undisplayed marker buffs, such as those imposed by (bug) and to prevent being affected multiple times by the same effect, will be lost.
- This does not apply when transitioning from one zombie state to another zombie state.(bug)
- Units within a zombie state cannot:
- Use or .
- Activate resurrection effects.
- Take Catapult, or gates. ,
- Pick up the .
- Be targeted by the following:
- .
- Be affected by the following:
- chain missile
- initial missile
- Fountain health restore
- This ability will cast from wherever the caster is at the start of the cast time.
- The attacks do not deal the bonus damage against structures.
- This ability will cast from wherever the caster is at the start of the cast time.
- PENDING FOR TEST:: The missile leaves a blob of ooze on the ground every 125 units traveled.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Kog'Maw (Collection).
Belched forth from a rotting Void incursion deep in the wastelands of Icathia, Kog’Maw is an inquisitive yet putrid creature with a caustic, gaping mouth. This particular Void-spawn needs to gnaw and drool on anything within reach to truly understand it. Though not inherently evil, Kog’Maw’s beguiling naiveté is dangerous, as it often precedes a feeding frenzy—not for sustenance, but to satisfy its unending curiosity.
Patrick Seitz
Alex 'alexplank' Flores
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Bug Fix: Is no longer sometimes unable to issue movement commands after the zombie state has expired.
- Bug Fix: Corpse is no longer sometimes a valid movement collision target.
- Bug Fix: Tooltip now notes the correct slow amount due to 14.5 changes.
- New Effect: Now gains 10% bonus movement speed upon activation.
- Maximum bonus movement speed increased to 50% from 40%.
- Cast time changed to basic attack windup time from 0.25 seconds.
- Slow increased to 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50%
- AD ratio increased to 75% bonus AD from 65%.
- New Effect: Now displays an attack range indicator while active.
- Bug Fix: No longer always cancels an ongoing basic attack windup when the buff ends.
- Bug Fix: Character swap to the exploded Kog'Maw model is no longer partially overriding his champion statistics.
- No longer shows as having the maximum amount of attack speed while a corpse.
- Bug Fix: Character swap to the exploded Kog'Maw model is no longer partially overriding his champion statistics.
- Base damage reduced to 3 / 3.75 / 4.5 / 5.25 / 6% of target's maximum health from 3.5 / 4.25 / 5 / 5.75 / 6.5%.
-
- Bug Fix: Restored vertical cast indicator.
- Base damage increased to 140 − 650 (based on level) from 125 − 550 (based on level).
- New Effect: Now grants ghosting while active.
- Cooldown reduced to 7 seconds from 8.
- Mana cost reduced to 40 / 55 / 70 / 85 / 100 from 60 / 70 / 80 / 90 / 100.
- Slow changed to 30 / 35 / 40 / 45 / 50% from 20 / 28 / 36 / 44 / 52%.
- Undocumented/Bug Fix: The exploded corpse that Kog'Maw turns into after the effect ends no longer displays -5 base movement speed.
- Stats
- Attack damage growth reduced to 3.1 from 3.11.
- Bug Fix: Corpse is no longer an obstacle to other units' pathing.
- V12.11 - June 9th Hotfix
- Base damage increased to 3.5 / 4.25 / 5 / 5.75 / 6.5% of target's maximum health from 3 / 3.8 / 4.6 / 5.2 / 6%.
- Resistance reduction reduced to 23 / 25 / 27 / 29 / 31% from 25 / 27 / 29 / 31 / 33%.
- Bonus attack speed reduced to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35%.
- Base damage reduced to 3 / 3.8 / 4.6 / 5.2 / 6% of target's maximum health from 3 / 4 / 5 / 6 / 7%.
- Stats
- Base health increased to 635 from 565.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.45 from 3.25.
- Magic resistance growth increased to 1.3 from 0.5.
- Bug Fix: No longer triggers his own passive.
- Bug Fix: Turrets no longer prioritize and target enemies damaged by it.
- Bug Fix: Enemy champions that deal lethal damage to trigger the zombie state are no longer considered to deal damage to the source when the effect ends.
- Bug Fix: Fixed a bug where towers would incorrectly target enemy champions who took damage from it.
- AP ratio increased to 70% AP from 50% AP.
- General
- Updated base textures.
- Updated visual effects.
- New basic attack missiles and hit effects.
- Reduced noise and improved clarity with regards to the size of the explosion.
- New hit effects and a new missile to better represent its actual hitbox.
- New effects to make him more representative of the Void.
- New hit effects and a new missile to better represent its actual hitbox.
- New effects that better represent the hitbox.
- , , and
- Added new recolors to all VFX.
-
- New unique VFX.
- Updated VFX.
- Updated VFX.
-
- All VFX updated.
- Bug Fix: VO has been restored and is playing once again on all skins.
- Resistance reduction increased to 25 / 27 / 29 / 31 / 33% from 20 / 22 / 24 / 26 / 28%.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
- Bonus magic damage health ratio increased to 3 / 4 / 5 / 6 / 7% of target's maximum health from 3 / 3.75 / 4.5 / 5.25 / 6%.
- V11.2 - January 21st Hotfix
- Bug Fix: No longer permanently loses bonus attack speed after dying.
- Stats
- Health growth reduced to 85 from 90.
- Armor growth reduced to 3.25 from 3.5.
-
- Bug Fix: VFX now aligns with when it actually deals damage to the enemy units.
- AP ratio increased to 70% AP from 50% AP.
- AP ratio increased to 35% AP from 25% AP.
- Bug Fix: Tooltip no longer mentions rooting for 0.5 seconds.
- Stats
- Base health increased to 565 from 534.
- Health growth increased to 90 from 88.
- New Effect: Mana debuff duration now displays on the icon's border.
- Stats
- Base mana increased to 325 from 322.2.
- Base mana regeneration increased to 8.75 from 8.676.
- Base damage increased to 90 / 140 / 190 / 240 / 290 from 80 / 130 / 180 / 230 / 280.
- Base damage increased to 75 / 120 / 165 / 210 / 255 from 60 / 105 / 150 / 195 / 240.
-
- Bug Fix: Fixed a bug where did not correctly display on this skin.
- New Effect: Can now ping the time until stacks expire if Kog'Maw is unable to cast Living Artillery due to having too many stacks.
-
- Bug Fix: Restored self and ally view bubble VFX and enemy view bubbles are now more red.
- Stats
- Base movement speed increased to 330 from 325.
- Target range increased to 1300 / 1550 / 1800 from 1200 / 1500 / 1800.
- General
- Updated mixing and mastering for current SFX.
- Stats
- Base health increased to 534 from 517.76.
- Health growth increased to 88 from 82.
- Base armor reduced to 24 from 29.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 61 from 65.
- Attack damage growth increased to 3.11 from 2.41.
- Bonus magic damage maximum health ratio increased to 3 / 3.75 / 4.5 / 5.25 / 6% of target's maximum health from 3 / 3.5 / 4 / 4.5 / 5%.
- Stats
- Base health regeneration increased to 6 from 5.924.
- Maximum health bonus magic damage reduced to 3 / 3.5 / 4 / 4.5 / 5% of target's maximum health from 3 / 4 / 5 / 6 / 7%.
-
- Bug Fix: VFX around the spit blob projectile no longer disappear beneath elevated terrain.
- Bug Fix: Warning indicator VFX can once again be seen from self/ally view in Medium, Low, and Very Low graphics settings.
- Stats
- Base attack damage increased to 65 from 57.46.
- Base armor increased to 29 from 19.88.
-
- Bug Fix: Vintage loading screen border now properly displays for original owners of the skin.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Maximum health bonus damage increased to 3 / 4 / 5 / 6 / 7% from 2 / 3 / 4 / 5 / 6%.
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
- AP ratio reduced to 50% AP from 70% AP.
- Initial and stacking mana cost reduced to 40 from 50.
- Maximum mana cost reduced to 400 from 500.
- Increased cost debuff duration reduced to 8 seconds from 10.
- Base damage increased to 100 / 140 / 180 from 70 / 110 / 150.
- New Effect: Deals 0.83% increased damage for every 1% of target's missing health, up to 50% bonus damage (versus targets above 40% of their maximum health).
- Maximum damage implemented at 150 / 210 / 270 + 97.5% bonus AD + 37.5% AP.
- Threshold to deal double damage reduced to below 40% health from below 50% health. Target's below the above threshold take double damage instead of the previous modifier.
- Base double damage increased to 200 / 280 / 360 from 140 / 220 / 300.
- Removed: Triple damage below 25% health, previously 240 / 330 / 540 (+ 195% bonus AD) (+ 75% AP).
- Initial and stacking mana cost reduced to 40 from 50.
- Made Bio-Arcane Barrage's attack animation cool again.
- Updated Lion Dance Kog'Maw's hit particles for even more fireworks.
- Updated Bio-Arcane Barrage's visual effects across skins to match the new duration.
- Stats
- Base attack speed increased to 0.665 from 0.625.
- Attack speed growth reduced to 2.65% from 3.5%.
- New Passive: 15 / 20 / 25 / 30 / 35% bonus attack speed.
- Removed: Bonus attack speed, maximum attack speed and reduced cast time.
- Removed: Basic attacks dealing 55% AD to non-minions.
- Removed: Base bonus magic damage reduced to 0 from 4 / 8 / 12 / 16 / 20.
- Target's maximum health ratio increased to 2 / 3 / 4 / 5 / 6% of target's maximum health from 2% of target's maximum health at all ranks.
- Target's maximum health AP ratio increased to 1% per 100 AP from 0.75% per 100 AP.
- Bonus range increased to 130 / 150 / 170 / 190 / 210 from 90 / 120 / 150 / 180 / 210.
- Cooldown increased to 17 seconds at all ranks from 13 / 11.5 / 10 / 8.5 / 7.
- Duration increased to 8 seconds from 6.
- New effect: Cooldown now starts on-cast instead of at the end of buff duration.
- Resistance reduction increased to 20 / 22 / 24 / 26 / 28% from 12 / 16 / 20 / 24 / 28%.
- Base damage reduced to 4 / 8 / 12 / 16 / 20 from 10 / 15 / 20 / 25 / 30.
- General
- Splash artwork for updated to the Chinese art.
- Bug Fix: On-hit effects were dealing significantly reduced damage while Bio-Arcane Barrage was active.
- Stats
- Attack speed growth increased to 3.5% from 1.5%.
- Mana cost reduced to 40 from 60.
- Removed: Passive bonus attack speed.
- Removed: Minimum damage threshold.
- New Effect: Bonus damage has a base value of 5 / 10 / 15 / 20 / 25. Percentage health component unchanged.
- Stats
- Base attack speed reduced to 0.625 from 0.665.
- Bonus damage cap against non-champions reduced to 60 from 100.
- Moved: Passive 15 / 20 / 25 / 30 / 35% bonus attack speed.
- New Effect: Passively grants 15 / 20 / 25 / 30 / 35% attack speed.
- New Effect: The base magic damage has a minimum damage threshold of 15.
- Base damage changed to 2% of target's maximum health from 1.25% per 100 AD (AP ratio unchanged).
- Stats
- Attack damage increased to 57.46 from 54.46.
- Attack speed increased to 0.655 from 0.625.
- General
- New ability icons.
- Recommended items updated.
- Stats
- Base attack damage increased to 54.46 from 52.04.
- Attack damage growth reduced to 2.41 from 3.
- Base health reduced to 517.76 from 546.16.
- Health growth reduced to 82 from 87.
- Passive's attack speed increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
- Range increased to 1175 from 975.
- Revised Active: For the next 6 seconds, Kog'Maw gains increased attack range, his total attack speed and attack speed cap are doubled and the cast times on his abilities are halved. For the duration, Kog'Maw's attacks versus non-minions deal only 55% of his attack damage but deal bonus magic damage equal to 「 1.25% per 100 AD 」「 1% per 80 AD 」 (+ 「 0.75% per 100 AP) 」「 1% per 133.3 AP 」 of the target's maximum health.
- Duration reduced to 6 seconds from 8.
- Bonus range reduced to 90 / 120 / 150 / 180 / 210 from 130 / 150 / 170 / 190 / 210.
- Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 17 at all ranks.
- New Effect: Cooldown timer begins when the buff ends instead of on-cast.
- Mana cost increased to 40 from 0.
- Base damage reduced to 70 / 110 / 150 from 80 / 120 / 160.
- Bonus AD ratio increased to 65% bonus AD from 50% Bonus AD
- AP ratio reduced to 25% AP from 30% AP.
- Removed: Bonus damage against champions.
- New Effect: Deals 「 twice the damage 」「 140 / 220 / 300 + 130% Bonus AD + 50% AP 」 to targets below 50% health and 「 thrice the damage 」「 210 / 330 / 450 + 195% bonus AD + 75% AP 」 to targets below 25% health.
- Base and per-stack mana cost increased to 50 from 40.
- Maximum cost increased to 500 from 400.
- Added cost duration increased to 10 seconds from 6.
- General
- New splash artwork for .
- Stats
- Base movement speed reduced to 325 from 330.
- New particle effects.
- Bonus base magic damage to champions reduced to 100% from 125%.
- Stats
- Base health reduced to 400 from 440.
- Health per level increased to 87 from 84.
- Resistance reductions reduced to 12 / 16 / 20 / 24 / 28% from 20 / 22 / 24 / 26 / 28%.
- Stats
- Base armor increased to 14 from 10.
- Targeting changed to a linear skill shot from a targeted ability.
- Range increased to 1000 from 625.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 60 / 110 / 160 / 210 / 260
- AP ratio reduced to 50% AP from 70% AP.
- Shred increased to 20 / 22 / 24 / 26 / 28% from 5 / 10 / 15 / 20 / 25 flat.
- Mana cost increased to 60 from 50.
- Mana cost reduced to 0 from 50.
- Bug Fix: Fixed a bug where the slow wasn't reduced by Tenacity / .
- New Effect: Missile now applies a 1 second slow to targets struck, refreshing every .25 seconds.
- Stats
- Movement speed increased to 330 from 305.
- General
- Updated tooltips.
- Maximum stack count increased to 10 from 5.
- Max mana cost increased to 400 from 200.
- Maximum stack count increased to 10 from 5.
- Damage bonus to champions reduced to 125% from 150%.
- Slow reduced to 20 / 28 / 36 / 44 / 52% from 28 / 36 / 44 / 52 / 60%.
- Removed: ** Kog'Maw no longer regenerates health while active.
- Dominion
- New Effect: Kog'Maw's respawn timer now starts after exploding.
- Bug Fix: Enemies killed by the explosion were being awarded an extra kill.
- Bug Fix: being awarded an extra kill if triggered as traveled toward Kog'Maw.
- Bug Fix: Not triggering if Kog'Maw is killed by .
- Bug Fix: Not triggering if Kog'Maw was affected by .
- Bonus attack range reduced to 130 / 150 / 170 / 190 / 210 from 130 / 160 / 190 / 220 / 250.
- Duration reduced to 8 seconds from 10.
- Bug Fix: Now properly displays numbers in its tooltip as it updates with level.
- Updated reveal particle effect.
- General
- Basic attack animation updated to be more responsive.
- Animation updated to be more responsive.
- Animation updated to be more responsive
- Duration increased to 10 seconds from 6.
- Cooldown increased to 17 seconds from 15.
- Bug Fix: Now properly flagged as an area-of-effect spell.
- Projectile drop time reduced slightly to improve consistency.
- General
- Updated recommended items.
- Range increased to 625 from 600.
- New Effect: Now reduces magic resistance.
- Cooldown decreased to 15 seconds from 17.
- Width increased slightly.
- New Effect: Now also scales with 50% Bonus AD.
- Bug Fix: Fixed a bug that was causing the line missile targeting display to be offset on
- Bug Fix: Fixed a bug where were treated as individual units and could break things like , block skillshots, etc.
- Bug Fix: Fixed a display bug with attacks on several skins.
- Stats
- Base movement speed reduced to 305 from 310.
- Bug Fix: Fixed a bug where it was doing more damage than intended.
- Bug Fix: Fixed a bug where it was dealing physical damage instead of magic damage.
- Bug Fix: Fixed several consistency bugs.
- Cooldown increased to 17 seconds from 15.
- Bug Fix: Giving multiplicative attack speed instead of the intended base one.
- Self-buff text updated to display correct per-cast added cost (40).
- General
- Abilities remade and shuffled around.
- Removed Passive: 13 / 16 / 19 / 22 / 26% armor penetration.
- New Passive: Passively grants 10 / 15 / 20 / 25 / 30% bonus attack speed
- Removed Active: Doubles passive armor penetration for 4 seconds.
- New Active: Kog'Maw fires a projectile that reduces the target's armor by 5 / 10 / 15 / 20 / 25 for 4 seconds.
(Q)
- Cooldown reduced to 15 seconds from 20.
(W)
- Cooldown reduced to 12 secods from 13.
(E)
- Stats
- Base attack range increased to 500 from 450.
- Range increased to 625 from 600.
- Bonus range reduced to 130 / 160 / 190 / 220 / 250 from 140 / 180 / 220 / 260 / 300.
- Bug Fix: Fixed a bug where would not prevent Kog'Maw from dying.
- Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds; dealing magic damage to surrounding enemies.
(Innate)
- Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.
(Q)
- Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
(W)
- Passive: Increases armor penetration.
- Active: Kog'Maw launches a corrosive projectile which deals magic damage and doubles his passive armor penetration for 4 seconds (Removes the passive until available again).
(E)
- Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.
(Ultimate)
Trivia[]
- Kog'Maw is voiced by Patrick Seitz.
- is also voiced by the same voice actor, while used to be voiced by the same voice actor.
- Kog'Maw's dance references Michigan J. Frog's dance from One Froggy Evening.
- A side-by-side comparison can be seen here.
- Despite causing him to blow up, Kog'Maw does have a 'normal' death animation which can only be seen when he's being revived by or .
- continue fighting after death, the others being and . is one of only three abilities that allow their casters to
- Kog'Maw is the only Void-related champion without 'Void' in his title.
- While idle Kog'Maw blinks one eye at a time and sometimes spins around in a manner resembling dogs chasing their own tail.
- Kog'Maw was the first champion to have a joke animation (the second being ).
- Kog'Maw was first spotted in a screenshot from reveal.
- Maw is another word for mouth.
- Kog'Maw's abilities ironically make no use of his spoken-of and downright-self-stated insatiable hunger.
- Kog'Maw had his game assets reused for several featured game modes.
- He was given a retexture and features as a monster called the "Scary Spitty Monster" in Invasion.
- His animations were reused for the Odyssey: Extraction. and monsters in
- His model were reused as mini-boss in Swarm.
- In the V1.0.0.115 April Fools' Day patch, he was jokingly listed to receive a skin called "Seeing-Eye Kog", referencing a seeing-eye dog, another term for Guide dog.