Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.
Dormun[]
Dormun 1
Dormun 2
A depiction of a Mwatis
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The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.
Eka'Sul[]
Desert goats that travel in herds.
Mwatis[]
Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.
Kmiros[]
Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus.
Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.
Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.
Ralsiji[]
A Ralsiji
A Shuriman Camel 1
A Shuriman Camel 2
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Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.
Shuriman Camel[]
A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.
Sandswimmers[]
Sandswimmers
Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.
Skallashi[]
Skallashi
Skallashi in The Great Sai
Skallashi at The Zoantha Cascade
Skallashi near The Sun Disc
Skallashi in Nashramae
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The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.
Belched forth from a rotting Void incursion deep in the wastelands of Icathia, Kog'Maw is an inquisitive yet putrid creature with a caustic, gaping mouth. This particular Void-spawn needs to gnaw and drool on anything within reach to truly understand it. Though not inherently evil, Kog'Maw's beguiling naiveté is dangerous, as it often precedes a feeding frenzy—not for sustenance, but to satisfy its unending curiosity.
"If that's just hungry, I don't want to see angry."— Tryndamere
Kog'Maw was created by the same entity that corrupted Malzahar, being spit out from The Void in Shurima. It spent most of its first days on Runeterra exploring and devouring most things that he saw. It is slowly being drawn towards Malzahar, the purpose of this pull and what will happen when the two meet are both unknown.
Appearance[]
Kog'Maw is a bipedal creature with short legs that give way to a small upper body, mostly taken up by his head. The head possesses five backwards pointing thorns. Kog'maw also possesses two very small arms. He has four ember colored eyes, a slightly spiked, segmented body, and a cylindrical tongue that Kog'Maw can stick out at will. He has three toes on each foot and is colored blue on the lower half of his body and sand colored on the upper half.
Personality[]
Kog'Maw is a curious creature with baseline instincts and seems to have no personality or consciousness beyond that. It is not known to what extent Kog'Maw is able to understand itself or its surroundings, however it is aware of it's creator and the destruction that'll come along with the void. Kog'maw is mostly driven by an insatiable hunger and most of it's thoughts revolve around food.
Abilities[]
Voidborn: Kog'Maw is a voidborn, a being coming from the void to enter the material realm. Because the Void posses different laws of reality, voidborn have to create new bodies from the matter of Runeterra.
Eternal Hunger: Kog'maw is constantly hungry, to satisfy his hunger, he can eat anything in existence.
Acid: Kogmaw can shoot out acid from his stomach. This acid can completely disintegrate any living organism very quickly, which leaves Kog'Maw eternally hungry.
The Watchers are the creators of all voidborn entities, including Kog'Maw, Cho'Gath, Kha'Zix, Rek'Sai, and Vel'Koz. All voidborn creatures are part of a collective whose goal is to learn more about Runeterra and prepare for the Watchers' return.
At some point Tryndamere either interacted with Kog'Maw or at least knew of him, as he at some point referred to Kog'Maw, saying "If that's just hungry, I don't want to see angry."