Knight's Vow is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 10 ability haste = 500
- 200 health = 533.33
- 100% base health regeneration = 300
- 40 armor = 800
- Total Gold Value = 2133.33
Gold efficiency
- 92.75% gold efficient. base stats are
Similar items
Notes
- Pledge is a unit-targeted effect.
- Pledge's cast does not break stealth.
- Pledge has no cast time.
- Pledge will be placed on a 10-second static cooldown if the active targeted an allied champion who already has Worthy.
Map-Specific Differences
- Ability haste changed to 15.
- Base health regeneration changed to 125%.
- Health changed to 400.
Old icons
Trivia
- Despite movement-related effects being removed from the item, the in-game filter will still include the item under those categories.
Media
Sound Effects
- Activation
- ▶️ Active SFX
Patch History
- Sacrifice's damage redirect is now special-cased to no longer trigger Blessed.
- V14.10 - May 16th Hotfix
- Ability haste reduced to 10 from 15.
- Health reduced to 200 from 300.
- New:
- Recipe: + + + 300 = 2200.
- Stats: 15 ability haste, 40 armor, 300 health, 100% base health regeneration.
- Unique Passive - Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow (60 second cooldown; 1250 range).
- Unique Passive - Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 12% of the pre-mitigation physical and magic damage they take to you as the respective damage type. Additionally, you heal for 10% of the damage dealt by your Worthy ally to champions.
- Limited to 1 Knight's Vow.
- Old:
- Recipe: + + 600 = 2200.
- Stats: 15 ability haste, 45 armor, 300 health.
- Unique Passive - Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow (60 second cooldown; 1250 range).
- Unique Passive - Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 10% of the pre-mitigation physical and magic damage they take to you as true damage. If they are below 30% maximum health, the damage redirection is increased to 20%. Additionally, you heal for 10% of the damage dealt by your Worthy ally to champions.
- Limited to 1 Knight's Vow.
- Bug Fix: Damage mitigation VFX is no longer visible to the enemy team.
- New Recipe: + + 600 = 2200.
- Health reduced to 300 from 350.
- Base health regeneration reduced to 0% from 125%.
- Armor increased to 45 from 25.
- New Recipe: + + 350 = 2200.
- Now grants 25 armor.
- Base health regeneration reduced to 125% from 200%.
- Health reduced to 350 from 400.
- Ability haste reduced to 15 from 20.
- Heal increased to 10% of ally's damage dealt from 7%.
- Damage redirection changed to pre-mitigation from post-mitigation.
- Ability haste increased to 20 from 10.
- Healing conversion reduced to 7% from 8%.
- Bug Fix: Cooldown indicator now accurately reflects the actual cooldown timer
- Combine cost reduced to 400 from 700.
- Total cost unchanged.
- Base health regeneration increased to 200% from 150%.
- Health regeneration reduced to 150% from 300%.
- Unique Passive - Sacrifice:
- New Effect: While your Worthy ally is nearby and you are above 30% of your maximum health, redirect 10% of the post-mitigation physical and magic damage they take to you as true damage and heal for 8% of the damage dealt by your Worthy ally to champions. If they are below 30% maximum health, the damage redirection is increased to 20%.
- Old Effect: While your Worthy ally is nearby and you are above 30% of your maximum health, redirect 15% of the post-mitigation physical and magic damage they take to you as true damage. Additionally, if they are below 50% of their maximum health, gain 35% bonus movement speed while moving towards them.
- Bug Fix: Sacrifice now properly redirects damage from allied Pledged champions to the user even when they're untargetable.
- Bug Fix: Buff icon now properly displays on the buff bar.
- Updated icon.
- New:
- Recipe: + + + 700 = 2300.
- Stats: 400 health, 300% base health regeneration, 10 ability haste.
- Unique Active - Pledge: Designate an allied champion as Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time (60 second cooldown).
- Unique Passive - Sacrifice: While your Worthy ally is nearby, redirect 15% of the post-mitigation damage they take to you as true damage (stops if you are below 30% of your maximum health). Additionally, if they are below 50% of their maximum health, gain 35% bonus movement speed while moving towards them.
- Limited to 1 Knight's Vow.
- Old:
- Recipe: + + 600 = 2200.
- Stats: 250 health, 40 armor, 10% cooldown reduction.
- Unique Passive: If your Partner is nearby, gain 20 armor, and 15% bonus movement speed while moving toward them.
- Unique Passive: While within 1000 range of your Partner, heal for ( 12% / 6%) of the damage your Partner deals to champions and redirect ( 12% / 6%) of the damage your Partner takes from champions (after reductions) to you as true damage. Both effects are reduced to 6% if the item holder is ranged.
- Unique Active: Designate an allied champion within 1000 range as your Partner and form a link with them (90 second cooldown).
- Health reduced to 350 from 400.
- New Recipe: + + 700 = 2300
- Cooldown reduction increased to 10% from 0%.
- Base health regeneration reduced to 0 from 100%.
- New Effect: Tooltip now mentions how much damage you redirected and how much healing you've received from your Partner damage.
- Bug Fix: Healing now properly interacts with .
- New Recipe: + + 850 = 2300
- Armor increased to 40 from 20.
- Bonus armor while near Partner reduced to 20 from 40.
- Tether range increased to 1000 from 900.
- V6.22 Added
- Recipe: + + + 800 = 2400.
- Grants +400 health, +100% base health regen and +20 armor.
- Grants Unique Active: Designate an allied champion as your Partner (90 second cooldown).
- Grants Unique Passive: If your Partner is nearby, gain +40 armor, and +15% movement speed while moving toward them.
- Grants Unique Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the post-mitigation damage your Partner takes from champions to you as true damage). Both effects are reduced to 6% on ranged champions.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items