Kleptomancy is a rune in League of Legends.
Notes
- On Ascension, Kleptomancy is exchanged with .
- Kleptomancy will apply through abilities that apply on-hit effects.
- Kleptomancy behaves similarly to, and stacks with, Spellblade items ( ).
- If you receive a ward with Kleptomancy ( , , or ) while your inventory is full, the ward will instead be placed at the enemy champion's feet.
- If you have the rune maximum mana when consumed or sold.
- Without maximum mana when consumed or sold. , will not increase
, obtained with Kleptomancy will increase your - will not allow you to gain skill points beyond your champion's maximum, which is 18 for all champions except for 20 on .
- Tests have shown that are substituted with on manaless champions, rather than being removed from loot table.
- The probability to loot a consumable with Kleptomancy has been estimated to be about 25%, before the 15 minute mark.[1]
- After 15 minutes, the drop rate slightly reduces for melee, and significantly reduces for ranged.
Strategy
- Kleptomancy's usage will depend on the champion's abilities:
- It is great on low-cooldown on-hit abilities (e.g. , , , , ).
- It is good on low-cooldown enhanced attack (e.g. , , , , , , ).
- It is decent on low-cooldown abilities which encourage basic attacking (e.g. and , , , ).
- Kleptomancy's dropped items will benefit from , increasing the duration of potions and elixirs.
Trivia
- Kleptomancy grants a set of items that is, for the most part, a weaker version of an existing item.
Kleptomancy Item | Existing Item | Notes |
---|---|---|
A third as effective. | ||
Identical but is one-use. | ||
Half the cast range. | ||
Much shorter duration, but normally impossible to have on Summoner's Rift and Twisted Treeline. | ||
Shorter duration, and half the bonus health. Tenacity stacks additively with | .||
Shorter duration, half the ability power and mana regeneration, and reduced true damage. | ||
Shorter duration, half the bonus attack damage, and reduced healing. |
Media
Patch History
- Drop rate significantly reduced in the first 15 minutes of the game.
- After 15 minutes, drop rate slightly decreased for melee, significantly decreased for ranged.
- 12 from 14. selling price reduced to
- 16 from 20. selling price reduced to
- 24 from 30. selling price reduced to
- 32 from 40. selling price reduced to
- 24 from 53. selling price reduced to
- 24 from 30. selling price reduced to
- 32 from 40. selling price reduced to
- 32 from 40. selling price reduced to
- 32 from 40. selling price reduced to
- Bug Fix: Level-up UI no longer persists when using at level 18.
- Removed: +25 bonus range.
- Loot table mechanism updated to decrease variance in loot over time.
- Bug Fix: Using a Kleptomancy-looted while also having a in your inventory no longer puts your Farsight Alteration on cooldown.
- V7.22 Added
- Inspiration Keystone rune.
- Passive: After using an ability, your next basic attack within 10 seconds has 25 bonus range. If the attack is against a champion, you gain 5 Gold. Occasionally, you will gain a consumable item instead. If you gain a consumable item while your inventory is full, the consumable will instead be consumed.
- Possible Consumables:
- Manaless champions will not receive Mana Potions. Wards cannot be obtained outside Classic 5v5.
- Cooldown: 2 seconds.