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* '''Kleptomancy''' will apply through abilities that apply [[On-hit effect|on-hit]] effects. |
* '''Kleptomancy''' will apply through abilities that apply [[On-hit effect|on-hit]] effects. |
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* '''Kleptomancy''' behaves similarly to, and stacks with, {{sbc|{{nie|Spellblade}}}} items ({{ii|Sheen|icononly=true}} {{ii|Iceborn Gauntlet|icononly=true}} {{ii|Trinity Force|icononly=true}} {{ii|Lich Bane|icononly=true}}). |
* '''Kleptomancy''' behaves similarly to, and stacks with, {{sbc|{{nie|Spellblade}}}} items ({{ii|Sheen|icononly=true}} {{ii|Iceborn Gauntlet|icononly=true}} {{ii|Trinity Force|icononly=true}} {{ii|Lich Bane|icononly=true}}). |
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− | ** '''Kleptomancy''' has a 2 second cooldown, similar to these items. |
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− | *** The cooldown starts on the basic attack trigger for items, but starts on the ability cast for '''Kleptomancy'''. |
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* After 20 minutes, '''Kleptomancy''' doesn't loot {{ii|Pilfered Stealth Ward}}, {{ii|Peering Farsight Ward}}, or {{ii|Control Ward}}. |
* After 20 minutes, '''Kleptomancy''' doesn't loot {{ii|Pilfered Stealth Ward}}, {{ii|Peering Farsight Ward}}, or {{ii|Control Ward}}. |
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* If you receive a ward with '''Kleptomancy''' ({{ii|Pilfered Stealth Ward}}, {{ii|Peering Farsight Ward}}, or {{ii|Control Ward}}) while your inventory is full, the ward will instead be placed at the enemy champion's feet. |
* If you receive a ward with '''Kleptomancy''' ({{ii|Pilfered Stealth Ward}}, {{ii|Peering Farsight Ward}}, or {{ii|Control Ward}}) while your inventory is full, the ward will instead be placed at the enemy champion's feet. |
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==Patch History== |
==Patch History== |
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{{Scroll box|content= |
{{Scroll box|content= |
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+ | ;[[V9.23]] - Removed |
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+ | * Removed from the game. |
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+ | |||
;[[V8.23]] |
;[[V8.23]] |
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* {{sbc|New Effect:}} Can now gain the bonus gold or consumable on the next '''two''' basic attacks. |
* {{sbc|New Effect:}} Can now gain the bonus gold or consumable on the next '''two''' basic attacks. |
Revision as of 20:49, 14 January 2020
Kleptomancy is a rune in League of Legends.
Notes
- Kleptomancy will apply through abilities that apply on-hit effects.
- Kleptomancy behaves similarly to, and stacks with, Spellblade items ( ).
- After 20 minutes, Kleptomancy doesn't loot , , or .
- If you receive a ward with Kleptomancy ( , , or ) while your inventory is full, the ward will instead be placed at the enemy champion's feet.
- If you have the rune maximum mana when consumed or sold.
- Without maximum mana when consumed or sold. , will not increase
, obtained with Kleptomancy will increase your - The additional skill point is granted only if it's used before level 18, including on Udyr.
will not allow you to gain skill points beyond your champion's maximum, which is 18 for all champions except for .
- Tests have shown that are substituted with on manaless champions, rather than being removed from loot table.
- For melee champions, before the 15 minute mark, the probability to loot a consumable with Kleptomancy has been estimated to be about 25%. After the 15 minute mark, this probability has been estimated to be about 58%.[1]
Strategy
- Kleptomancy's usage will depend on the champion's abilities:
- It is great on low-cooldown on-hit abilities (e.g. , , , , ).
- It is good on low-cooldown enhanced attack (e.g. , , , , , , ).
- It is decent on low-cooldown abilities which encourage basic attacking (e.g. and , , , ).
Trivia
- On Ascension, Kleptomancy is exchanged with .
- Kleptomancy grants a set of items that is, for the most part, a weaker version of an existing item.
Kleptomancy Item | Existing Item | Notes |
---|---|---|
A third as effective. | ||
Identical but is one-use. | ||
Half the cast range. | ||
Much shorter duration, but normally impossible to have on Summoner's Rift and Twisted Treeline. | ||
Shorter duration, and half the bonus health. Tenacity stacks additively with | .||
Shorter duration, half the ability power and mana regeneration, and reduced true damage. | ||
Shorter duration, half the bonus attack damage, and reduced healing. |
Media
Patch History
- V9.23 - Removed
- Removed from the game.
- New Effect: Can now gain the bonus gold or consumable on the next two basic attacks.
- Consumable item loot chance reduced.
- After 20 minutes, can no longer loot , , or .
- Drop rate significantly reduced in the first 15 minutes of the game.
- After 15 minutes, drop rate slightly decreased for melee, significantly decreased for ranged.
- 12 from 14. selling price reduced to
- 16 from 20. selling price reduced to
- 24 from 30. selling price reduced to
- 32 from 40. selling price reduced to
- 24 from 53. selling price reduced to
- 24 from 30. selling price reduced to
- 32 from 40. selling price reduced to
- 32 from 40. selling price reduced to
- 32 from 40. selling price reduced to
- Bug Fix: Level-up UI no longer persists when using at level 18.
- Removed: +25 bonus range.
- Loot table mechanism updated to decrease variance in loot over time.
- Bug Fix: Using a Kleptomancy-looted while also having a in your inventory no longer puts your Farsight Alteration on cooldown.
- V7.22 Added
- Inspiration Keystone rune.
- Passive: After using an ability, your next basic attack within 10 seconds has 25 bonus range. If the attack is against a champion, you gain 5 Gold. Occasionally, you will gain a consumable item instead. If you gain a consumable item while your inventory is full, the consumable will instead be consumed.
- Possible Consumables:
- Manaless champions will not receive Mana Potions. Wards cannot be obtained outside Classic 5v5.
- Cooldown: 2 seconds.