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* If you have the rune {{ri|Biscuit Delivery}}, {{ii|Total Biscuit of Everlasting Will|Total Biscuits of Everlasting Will}} obtained with '''Kleptomancy''' will increase your {{as|'''maximum''' mana}} when consumed or sold. |
* If you have the rune {{ri|Biscuit Delivery}}, {{ii|Total Biscuit of Everlasting Will|Total Biscuits of Everlasting Will}} obtained with '''Kleptomancy''' will increase your {{as|'''maximum''' mana}} when consumed or sold. |
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** Without {{ri|Biscuit Delivery}}, {{ii|Total Biscuit of Everlasting Will|Biscuits}} will '''not''' increase {{as|'''maximum''' mana}} when consumed or sold. |
** Without {{ri|Biscuit Delivery}}, {{ii|Total Biscuit of Everlasting Will|Biscuits}} will '''not''' increase {{as|'''maximum''' mana}} when consumed or sold. |
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− | * {{ii|Elixir of Skill}} will not allow you to gain skill points beyond your champion's maximum, which is 18 for all champions |
+ | * {{ii|Elixir of Skill}} will not allow you to gain skill points beyond your champion's maximum, which is 18 for all champions except for 20 on {{ci|Udyr}}. |
** If an Elixir of Skill is consumed while all abilities are already maximized, you may encounter a bug where the level-up interface appears and cannot be removed. |
** If an Elixir of Skill is consumed while all abilities are already maximized, you may encounter a bug where the level-up interface appears and cannot be removed. |
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* Tests have shown that {{ii|Mana Potion|Mana Potions}} are substituted with {{ii|Sly Sack of Gold}} on manaless champions, rather than being removed from loot table. |
* Tests have shown that {{ii|Mana Potion|Mana Potions}} are substituted with {{ii|Sly Sack of Gold}} on manaless champions, rather than being removed from loot table. |
Revision as of 09:28, 3 December 2017
Kleptomancy is a rune in League of Legends.
Notes
- Kleptomancy will apply through abilities that apply on-hit effects.
- Kleptomancy behaves similarly to, and stacks with, Spellblade items ( ).
- If you receive a ward with Kleptomancy ( , , or ) while your inventory is full, the ward will instead be placed at the enemy champion's feet.
- If you have the rune maximum mana when consumed or sold.
- Without maximum mana when consumed or sold. , will not increase
, obtained with Kleptomancy will increase your - If an Elixir of Skill is consumed while all abilities are already maximized, you may encounter a bug where the level-up interface appears and cannot be removed.
will not allow you to gain skill points beyond your champion's maximum, which is 18 for all champions except for 20 on .
- Tests have shown that are substituted with on manaless champions, rather than being removed from loot table.
Strategy
- Kleptomancy is best utilized on champions with low-cooldown on-hit abilities (e.g. , , , , , or ).
- Kleptomancy's dropped items will benefit from , increasing the duration of potions and elixirs.
Trivia
- Kleptomancy grants a set of items that is, for the most part, a weaker version of an existing item.
Kleptomancy Item | Existing Item | Notes |
---|---|---|
A third as effective. | ||
Identical but is one-use. | ||
Half the cast range. | ||
Much shorter duration, but normally impossible to have on Summoner's Rift and Twisted Treeline. | ||
Shorter duration, and half the bonus health. Tenacity stacks additively with | .||
Shorter duration, half the ability power and mana regeneration, and reduced true damage. | ||
Shorter duration, half the bonus attack damage, and reduced healing. |
Patch History
- Bug Fix: Using a Kleptomancy-looted while also having a in your inventory no longer puts your Farsight Alteration on cooldown.
- V7.22 Added
- Inspiration Keystone rune.
- Passive: After using an ability, your next basic attack within 10 seconds has 25 bonus range. If the attack is against a champion, you gain 5 Gold. Occasionally, you will gain a consumable item instead. If you gain a consumable item while your inventory is full, the consumable will instead be consumed.
- Possible Consumables:
- Manaless champions will not receive Mana Potions. Wards cannot be obtained outside Classic 5v5.
- Cooldown: 2 seconds.