Kleptomancy is a rune in League of Legends.
Notes[]
- Kleptomancy used to apply through abilities that apply on-hit effects.
- Kleptomancy behaved similarly to, and stacked with, Spellblade items ( ).
- After 20 minutes, Kleptomancy didn't loot , , or .
- If you received a ward with Kleptomancy ( , , or ) while your inventory was full, the ward would instead be placed on top of an enemy champion.
- If you had the rune maximum mana when it was consumed or sold.
- Without maximum mana when they were consumed or sold. , would not increase
, obtained with Kleptomancy would have increased your - The additional skill point was granted only if it was used before level 18, including on Udyr.
did not allow you to gain skill points beyond your champion's maximum, which is 18 for all champions except for .
- Tests had shown that manaless champions, rather than being removed from loot table. used to be substituted with on
- For melee champions, before the 15 minute mark, the probability to loot a consumable with Kleptomancy had been estimated to be about 25%. After the 15 minute mark, this probability had been estimated to be about 58%.[1]
Strategy[]
- Kleptomancy's usage depended on the champion's abilities:
- It was great on low-cooldown on-hit abilities (e.g. , , , , ).
- It was good on a low-cooldown enhanced attack (e.g. , , , , , , ).
- It was decent on low-cooldown abilities which encourage basic attacking (e.g. and , , , ).
Trivia[]
- On Ascension, Kleptomancy was exchanged with .
- Kleptomancy granted a set of items that were, for the most part, a weaker version of an existing item.
Kleptomancy Item | Existing Item | Notes |
---|---|---|
A third as effective. | ||
Identical but is one-use. | ||
Half the cast range. | ||
Much shorter duration, but normally impossible to have on Summoner's Rift and Twisted Treeline. | ||
Shorter duration, and half the bonus health. Tenacity stacks additively with | .||
Shorter duration, half the ability power and mana regeneration, and reduced true damage. | ||
Shorter duration, half the bonus attack damage, and reduced healing. |
Media[]
Patch History[]
- V9.23 - Removed
- Removed from the game.
- Replaced by .
- New Effect: Can now gain the bonus gold or consumable on the next two basic attacks.
- Consumable item loot chance reduced.
- After 20 minutes, can no longer loot , , or .
- Drop rate significantly reduced in the first 15 minutes of the game.
- After 15 minutes, drop rate slightly decreased for melee, significantly decreased for ranged.
- 12 from 14. selling price reduced to
- 16 from 20. selling price reduced to
- 24 from 30. selling price reduced to
- 32 from 40. selling price reduced to
- 24 from 53. selling price reduced to
- 24 from 30. selling price reduced to
- 32 from 40. selling price reduced to
- 32 from 40. selling price reduced to
- 32 from 40. selling price reduced to
- Bug Fix: Level-up UI no longer persists when using at level 18.
- Removed: +25 bonus range.
- Loot table mechanism updated to decrease variance in loot over time.
- Bug Fix: Using a Kleptomancy-looted while also having a in your inventory no longer puts your Farsight Alteration on cooldown.
- V7.22 Added
- Inspiration Keystone rune.
- Passive: After using an ability, your next basic attack within 10 seconds has 25 bonus range. If the attack is against a champion, you gain 5 Gold. Occasionally, you will gain a consumable item instead. If you gain a consumable item while your inventory is full, the consumable will instead be consumed.
- Possible Consumables:
- Manaless champions will not receive Mana Potions. Wards cannot be obtained outside Classic 5v5.
- Cooldown: 2 seconds.