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Image
Kled OriginalCentered.jpg
Kled
Kled (Universe)Kled (Universe)
Kled (League of Legends)Kled (League of Legends)
Kled (Esports)Kled (Esports)
Kled (Teamfight Tactics)Kled (Teamfight Tactics)
Kled (Development)Kled (Development)
Kled (Trivia)Kled (Trivia)

Kled & Skaarl is a champion in League of Legends.[1]

Kled is a champion in League of Legends.[2]

Abilities

Kled mounted header.png Kled unmounted header.png

Edit

Skaarl, the Cowardly Lizard

Skaarl the Cowardly Lizard.png

Innate: Kled rides his semi-trusty mount, Skaarl. While Mounted, all damage dealt to the duo is suffered by Skaarl, who has 810 − 3258 (based on level) base health (+ 100% bonus health). Percent-health effects consider Kled & Skaarl's combined maximum health.

Dismounted Skaarl the Cowardly Lizard.png

Being reduced to Health icon.png 0 health causes Skaarl to flee, forcing Kled to be Dismounted, with all damage in excess of Skaarl's health being ignored. Upon dismounting, Kled Dash.png dashes toward his nexus, though not through terrain, Remove Scurvy.png cleanses himself of all Stun icon.png crowd control and becomes Lockout icon 2.png unable to act, Untargetable icon.png untargetable, and Cc-immune icon.png immune to crowd control for 0.5 seconds, during which he also Damage reduction icon.png reduces all incoming damage received by 100%.

While Kled is Dismounted, his base health and base movement speed are reduced, his Range icon.png base attack range is increased, Bear Trap on a Rope Bear Trap on a Rope is replaced with Pocket Pistol Pocket Pistol, and Jousting Jousting and Chaaaaaaaarge!!! Chaaaaaaaarge!!! become unusable.

Info
  • It is possible for the Nexus Obelisk to not be able to bring Kled down from Skaarl for a few seconds, even if Skaarl has no health.
  • Kled's health is rounded up while Skaarl's health is rounded down.
  • Health regeneration icon.png Health regeneration only regenerates Kled's or Skaarl's health, not both.
  • The only Stun icon.png crowd control status which Kled's dismount does not dispel is Realm of Death Realm of Death.

Video

Edit

Bear Trap on a Rope

Bear Trap on a Rope.png

Active: Kled throws a bear trap in the target direction that deals physical damage to enemies hit, increased by 50% against Minion icon.png minions and small Monster icon.png monsters. The bear trap collides against the first enemy Champion icon.png champion or large Monster icon.png monster hit, forming a Focused Resolve.png tether with Kled that True Sight icon.png reveals the target.

Physical Damage:
30 / 55 / 80 / 105 / 130 (+ 60% bonus AD)
Minion and Small Monster Damage:
45 / 82.5 / 120 / 157.5 / 195 (+ 90% bonus AD)

The tether's radius shrinks over 1.75 seconds, and if it is not broken by the end of its duration, Kled Airborne icon.png pulls the target 100 units toward him, deals physical damage, inflicts 40% Grievous Wounds icon.png Grievous Wounds for 5 seconds, and Slow icon.png slows them for 1.5 seconds.

Physical Damage:
60 / 110 / 160 / 210 / 260 (+ 120% bonus AD)
Total Damage:
90 / 165 / 240 / 315 / 390 (+ 180% bonus AD)
Slow:
40 / 45 / 50 / 55 / 60%

Bear Trap on a Rope can be cast while Jousting Jousting.

Info
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Bear Trap on a Rope will not Airborne icon.png pull the target if they are in Stasis icon.png stasis.

Video

Edit

Violent Tendencies

Passive: Kled periodically gains Violent Tendencies, which starts expiring upon his next basic attack.

Violent Tendencies.png

Violent Tendencies: Kled gains Attack speed icon.png 150% bonus attack speed on his next 4 basic attacks within 4 seconds. The final attack deals bonus physical damage, capped against Monster icon.png monsters.

Bonus Physical Damage:
20 / 30 / 40 / 50 / 60 (+ 4.5 / 5 / 5.5 / 6 / 6.5% (+ 5% per 100 bonus AD) of target's maximum health)
Maximum Damage Against Monsters:
220 / 230 / 240 / 250 / 260

Turret icon.png Turrets are only affected by the base damage.

Info
  • The bonus damage applies Life steal icon.png life steal.
  • Attacking a plant will not activate the effect.
    • This is intentional to prevent Kled from "wasting" the cooldown.

Video

Edit

Jousting

Jousting.png

Active: Skaarl Dash.png dashes in the target direction, though not through terrain, dealing physical damage to enemies he passes through and Airborne icon.png pulling Minion icon.png minions and small Monster icon.png monsters hit towards them.

Physical Damage:
35 / 60 / 85 / 110 / 135 (+ 65% bonus AD)
Total Damage:
70 / 120 / 170 / 220 / 270 (+ 130% bonus AD)

Upon hitting an enemy Champion icon.png champion or large Monster icon.png monster, Skaarl Dash.png dashes a fixed 200-units through them, marking them for 3 seconds, during which they are True Sight icon.png revealed. After the dash ends, the duo gain Movement speed icon.png 50% bonus movement speed for 1 second. Jousting can be recast after 0.5 seconds of the first dash ending while the target is marked.

Jousting 2.png

Recast: Skaarl consumes the mark to Dash.png dash through the marked target.

The mark will remain even if the target dies, and ends prematurely if the duo are too far away or Kled dismounts dismounts.

Bear Trap on a Rope Bear Trap on a Rope and Chaaaaaaaarge!!! Chaaaaaaaarge!!! can be cast during either of the dashes.

Info
  • Both casts count as ability activations for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
  • Jousting deals Death Lotus.png area damage to all champions and large/epic monsters it hits, but Disintegrate.png spell damage to all other struck targets.(bug)
  • Casting Chaaaaaaaarge!!! Chaaaaaaaarge!!! during Jousting will not interrupt the dash.
  • Recasting Jousting while outside of maximum range will cause the ability to go on cooldown without activation.
  • Jousting can be recast even while the target is Untargetable icon.png untargetable.

Video

Edit

Chaaaaaaaarge!!!

Chaaaaaaaarge!!!.png

Active: Kled & Skaarl charge toward the target location, automatically navigating terrain along the way, during which they're Ghost.png ghosted and Cc-immune icon.png immune to crowd control. If the charge does not complete within 15 seconds, it will end prematurely. The charge is interrupted instantly if Kled dismounts dismounts during it.

Chaaaaaaaarge!!! 2.png

While charging, the duo gain Movement speed icon.png bonus movement speed and a Hybrid resistances icon.png shield for every 0.25 seconds of traveling, up to 950 total movement speed over 3 seconds and 10% − 100% (based on time traveling) of the maximum shield amount over 2.25 seconds respectively. The shield lasts for 2 seconds upon finishing the charge. The duo trails a directional draft in their wake, lasting 9 seconds. Allied champions following the draft gain Mr. Kled's Wild Ride.

Minimum Shield:
20 / 30 / 40 (+ 30% bonus AD)
Maximum Shield:
200 / 300 / 400 (+ 300% bonus AD)

Mr. Kled's Wild Ride: Gain 650 total movement speed.

Skaarl Dash.png dashes to the first enemy champion in range, colliding with the first Sight icon.png visible enemy champion on the way, or the main target, to deal physical damage, increased by 0% − 200% (based on time traveling), and Airborne icon.png knock them back 100 units, though not through terrain.

Minimum Physical Damage:
4 / 5 / 6% (+ 4% per 100 bonus AD) of target's maximum health
Maximum Physical Damage:
12 / 15 / 18% (+ 12% per 100 bonus AD) of target's maximum health

Info
  • Kled and Skaarl will track the target if they change locations.
    • They will dash to the target's previous location if the target is too far away or moves beyond 2500 units.
  • During the charge the duo gain:
    • (950 − (current movement speed)) ÷ 12 × (time ÷ 0.25) bonus movement speed
  • Kled and Skaarl are Cc-immune icon.png immune to crowd control during the charge as well while dashing to the target.
  • The bonus movement speed is not affected by movement speed caps.
  • The charge will not give any movement speed to Kled if he has more than 1440 movement speed.
  • The trail will not give Kled and his allies any movement speed if they have more than 840 movement speed.
  • Movement speed is granted merely by facing the direction of the draft.
  • Enemies gain partial vision of Kled when he charges nearby.
  • Kled will re-path if his current pathing is blocked by a newly created terrain (either player created or by the Mountainous Rift Mountainous Rift).
  • The charge will not be interrupted if Kled's location changes drastically.
  • The following table refers for interactions while Kled is charging:
Attacking Disabled
Abilities Disabled
Movement Allowed, but cannot input movement commands.
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by N/A

Video

Champion skins

This article section only contains champion skins. For all associated collection items, see Kled (Collection).
Kled OriginalSkin.jpg
Original
RP 975
09.08.2016
A warrior as fearless as he is ornery, the yordle Kled embodies the furious bravado of Noxus. He is an icon beloved by the empire’s soldiers, distrusted by its officers, and loathed by the nobility. Many claim Kled has fought in every campaign the legions have waged, has 'acquired' every military title, and has never once backed down from a fight. Though the truth of the matter is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what’s his… and to take whatever he can get.
Separator.png
Actor.pngSpike Spencer
Artist.pngEvan 'Somnicidal' Monteiro
Loot eligible.png Loot eligible

Patch history

For the expanded patch notes, see here.
V12.11
V12.10 - May 25th Hotfix
  • Violent Tendencies Violent Tendencies
    • Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 14 / 12.5 / 11 / 9.5 / 8.
  • Chaaaaaaaarge!!! Chaaaaaaaarge!!!
    • Cooldown reduced to 140 / 125 / 110 seconds from 160 / 140 / 120.
V12.10
  • Stats
    • Base health increased to 410 from 340.
    • Health growth increased to 84 from 70.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Kled & Skaarl Kled & Skaarl stats
    • Base health increased to 810 from 740.
    • Health growth increased to 144 from 130.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Unmounted Unmounted
    • Health upon remount reduced to 45 / 55 / 65 / 75% (based on level) of Skaarl's maximum health from 50 / 60 / 70 / 80% (based on level).
  • Bear Trap on a Rope Bear Trap on a Rope
  • Chaaaaaaaarge!!! Chaaaaaaaarge!!!
    • Bug Fix: No longer causes his location to occasionally desync from the enemy's perspective.
V12.3
  • Unmounted Unmounted
    • Bug Fix: Courage bar now properly displays correct values when Skaarl is lost.
  • Violent Tendencies Violent Tendencies
    • Bug Fix: Fourth attack now properly deals its bonus damage if the ability was learned while winding up the basic attack.
V12.1
  • Skaarl the Cowardly Lizard Skaarl the Cowardly Lizard
    • Bug Fix: Fixed a bug where he would sometimes respawn with an incorrect amount of health.
    • Bug Fix: Fixed a bug where he could sometimes get hit by missiles immediately before or while dismounting, even though he should be untargetable in those moments.
V11.24
  • General
    • Bug Fix: Voice lines for several skins now play more consistently and accurately.
  • Skaarl the Cowardly Lizard Skaarl the Cowardly Lizard
    • Skaarl base health increased to 400 − 1550 (based on level) from 400 − 1420 (based on level).
    • New Effect: While unmounted, now checks whether Skaarl's Courage has been restored twice as often, reducing the time it takes for them to reunite when at max Courage.
    • Bug Fix: Skaarl's base health now correctly counts as base health instead of bonus health.
      • Any health items that Kled purchases will add to Skaarl's health and count as bonus health.
    • Bug Fix: Kled now spawns with full health.
  • Jousting Jousting
    • Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
    • Bonus AD ratio increased to 65% bonus AD from 60%.
      • Maximum bonus AD ratio increased to 130% bonus AD from 120%.
V11.15
  • Violent Tendencies Violent Tendencies
    • Bug Fix: A missing voiceline has been restored.
  • Marauder Kled Marauder Kled
    • Bug Fix: Unmounted voice lines and attack lines now play properly instead of the mounted ones.
    • Bug Fix: Violent Tendencies Violent Tendencies voice lines have been restored to trigger properly.
V11.5 - March 8th Hotfix
  • Skaarl the Cowardly Lizard Skaarl the Cowardly Lizard
    • Bug Fix: Fixed a bug where Skaarl's total health wasn't being treated as bonus health.
    • Bug Fix: Fixed a bug where remounting would be affected Grievous Wounds icon.png Grievous Wounds.
    • Bug Fix: Fixed a bug where Kled's dismounted health would not regenerate past the amount he was at when he remounted.
    • Bug Fix: Fixed a bug where Skaarl would not respawn at full health after Kled's been killed.
    • Bug Fix: Fixed a bug where would still gain courage while being revived by Guardian Angel Guardian Angel.
V11.5
V10.23
V10.20
  • Stats
    • Base magic resistance reduced to 28 from 32.1.
V10.18
V10.12
  • Skaarl the Cowardly Lizard Skaarl the Cowardly Lizard
    • Bug Fix: Fixed a bug where he would lose movement speed faster than intended when he lost vision of enemies.
V10.10
  • Bear Trap on a Rope Bear Trap on a Rope
    • Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 9 / 8.5 / 8 / 7.5 / 7.
V10.9
V9.21
V9.14
  • Bear Trap on a Rope Bear Trap on a Rope
    • New Effect: When pulling an enemy, now applies Grievous Wounds icon.png Grievous Wounds for 5 seconds, reducing healing on the target by 60%.
  • Violent Tendencies Violent Tendencies
    • Undocumented: Now correctly deals bonus damage with the fourth basic attack if Violent Tendencies has been upgraded during the attacks.
V9.2
  • Violent Tendencies Violent Tendencies
    • Bug Fix: Restored some missing audio on his basic attacks while Violent Tendencies is on cooldown.
V9.1 (Announced in V9.2)
  • Jousting Jousting
    • Bug Fix: Jousting through minions is no longer likely to stack them directly on top of each other.
V8.22
V8.7
  • Sir Kled Sir Kled
    • Bug Fix: Weapon textures are no longer misaligned on his blade.
V7.24b
  • Stats
    • Base attack damage increased to 65 from 63.
    • Attack damage growth increased to 3.5 from 3.
  • Jousting Jousting
    • Base damage increased to 35 / 60 / 85 / 110 / 135 from 25 / 50 / 75 / 100 / 125.
V7.22
  • Stats
    • Base attack damage increased to 63 from 55.
    • Base armor increased to 35 from 26.
  • Bear Trap on a Rope Bear Trap on a Rope
    • Base damage increased to 30 / 55 / 80 / 105 / 130 from 25 / 50 / 75 / 100 / 125.
  • Pocket Pistol Pocket Pistol
    • Base damage increased to 35 / 50 / 65 / 80 / 95 from 30 / 45 / 60 / 75 / 90.
  • Violent Tendencies Violent Tendencies
    • Target's maximum health ratio increased to 4.5 / 5 / 5.5 / 6 / 6.5% of target's maximum health from 4 / 4.5 / 5 / 5.5 / 6%.
  • Jousting Jousting
    • Base damage increased to 25 / 50 / 75 / 100 / 125 from 20 / 45 / 70 / 95 / 120.
V7.10 May 17th Hotfix
  • General
    • Bug Fix: Fixed a bug where he wasn't gaining his flat bonus movement speed towards enemies while dismounted.
    • Bug Fix: Fixed a bug where he wasn't moving the expected distance during his dismount.
V7.5
  • Violent Tendencies Violent Tendencies
    • Bug Fix: Fixed a bug where if Kled leveled up Violent Tendencies while auto attacking an enemy, his 4th hit would not deal bonus damage.
  • Chaaaaaaaarge!!! Chaaaaaaaarge!!!
    • Bug Fix: Fixed a bug where using Chilling Chilling or Challenging Smite Challenging Smite would cause Chaaaaaaaarge!!! to re-route and extend the range of his charge.
V7.4
  • General
  • Jousting Jousting
    • Bug Fix: Now can correctly dash through player-created terrain with the second cast.
V7.3
  • Violent Tendencies Violent Tendencies
    • Bug Fix: No longer activates when used on plants or when Kled cancels his basic attack.
V6.24
  • Violent Tendencies Violent Tendencies
    • Bug Fix: The fourth hit now properly procs on-hit effects even when the bonus damage kills a unit.
V6.22
V6.20
V6.19
  • Skaarl the Cowardly Lizard Skaarl the Cowardly Lizard
    • Removed: Reduced damage to minions and monsters while dismounted.
  • Chaaaaaaaarge!!! Chaaaaaaaarge!!!
    • Movement speed trail duration reduced to 6 seconds from 8.
    • Range reduced to 3500 / 4000 / 4500 from 4500 at all ranks.
V6.18
  • General
    • Bug Fix: Health bar no longer takes forever to reappear if he dies and is revived by Zilean's Zilean's Chronoshift Chronoshift at the exact instant he remounts Skaarl.
    • Bug Fix: Sir Kled's joke animation now loops until canceled (like base Kled), rather than stopping after one runthrough.
V6.17
  • General
    • Clarity: Colorblind mode now changes the color of Skaarl's health bar.
V6.16 - Added
  • Added

Trivia


See also

References

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