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Kled mounted header.png Kled unmounted header.png

Skaarl the Cowardly Lizard
Skaarl the Cowardly Lizard.png

Innate: Kled rides his semi-trusty mount, Skaarl. While mounted, all damage dealt to the duo is suffered by Skaarl, who has 400 − 1420 (based on level) base health (+100% bonus health). Percent-health effects consider Kled & Skaarl's combined maximum health.

Dismounted Skaarl the Cowardly Lizard.png

Being reduced to Health icon.png 0 health causes Skaarl to flee, forcing Kled to dismount dismount, with all damage in excess of Skaarl's health being ignored. Dismounting Remove Scurvy.png cleanses Kled of all Stun icon.png crowd control and for 0.5 seconds, causes him to become Playful.png untargetable, Cc-immune icon.png immune to crowd control, and gain 100% damage reduction. While Kled is dismounted, his base health and base movement speed are reduced, his Range icon.png base attack range is increased, Bear Trap on a Rope Bear Trap on a Rope is replaced with Pocket Pistol Pocket Pistol, and Jousting Jousting and Chaaaaaaaarge!!! Chaaaaaaaarge!!! become unable to be used.

  • Command Hallucinate.png Clones are counted as champions for all of this ability's effects, other than the takedown one.
  • Kled's health is rounded up while Skaarl's is rounded down.
  • Gargoyle Stoneplate Gargoyle Stoneplate can increase Kled's base health.
  • It is possible to get the Courage from base but have Kled and Skaarl reunite out of base.
  • It is possible for the Nexus Obelisk.png Nexus Obelisk to not be able to bring Kled down from Skaarl for a few seconds, even if Skaarl has no health.
  • Health regeneration icon.png Health regeneration only regenerates Kled's or Skaarl's health, and not both's.
  • The only Stun icon.png crowd control status which Kled's dismount does not dispel is Realm of Death Realm of Death.


Bear Trap on a Rope
TETHER RADIUS: 800 − 650 (based on time active)
COOLDOWN: 11 / 10 / 9 / 8 / 7
Bear Trap on a Rope.png

Active: Kled hurls a bear trap tied to a piece of rope in the target direction, dealing physical damage to all enemies it hits, increased by 50% against Minion icon.png minions and small Monster icon.png monsters.

Physical Damage:
30 / 55 / 80 / 105 / 130 (+ 60% bonus AD)
Minion and Small Monster Damage:
45 / 82.5 / 120 / 157.5 / 195 (+ 90% bonus AD)

The bear trap stops at the first enemy Champion icon.png champion or large monster hit, forming a Focused Resolve.png tether between Kled and the target for 1.75 seconds, during which the target is True Sight icon.png revealed. The tether's radius slowly decreases over the duration.

If the tether is not broken by the end of its duration, Kled Airborne icon.png pulls the target 100-units towards him, deals them physical damage, inflicts them with 60% Grievous Wounds icon.png Grievous Wounds for 5 seconds, and Slow icon.png slows them for 1.5 seconds.

Physical Damage:
60 / 110 / 160 / 210 / 260 (+ 120% bonus AD)
Total Damage:
90 / 165 / 240 / 315 / 390 (+ 180% bonus AD)
40 / 45 / 50 / 55 / 60%

Bear Trap on a Rope can be cast while Jousting Jousting.

  • Bear Trap on a Rope will cast from wherever Kled is at the end of the cast time.


Violent Tendencies
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8
Violent Tendencies.png

Passive: Kled periodically enters a frenzy that grants him Attack speed icon.png 150% bonus attack speed on his next 4 basic attacks within 4 seconds after the first, with the final attack dealing bonus physical damage, capped against Monster icon.png monsters.

Bonus Physical Damage:
20 / 30 / 40 / 50 / 60 (+ 4.5 / 5 / 5.5 / 6 / 6.5% (+ 5% per 100 bonus AD) of target's maximum health)
Maximum Damage Against Monsters:
220 / 230 / 240 / 250 / 260

Turret icon.png Turrets are only affected by the base damage.



TARGET RANGE: 550 / 700
COOLDOWN: 14 / 13 / 12 / 11 / 10

Active: Kled and Skaarl Dash.png dash in the target direction, dealing physical damage to all enemies struck and Airborne icon.png pulling Minion icon.png minions and small Monster icon.png monsters towards him. This cannot cross terrain.

Physical Damage:
35 / 60 / 85 / 110 / 135 (+ 60% bonus AD)
Total Damage:
70 / 120 / 170 / 220 / 270 (+ 120% bonus AD)
Jousting 2.png

Upon hitting an enemy Champion icon.png champion or large monster Kled and Skaarl Dash.png dash a fixed 200-units through them, marking them for 3 seconds and True Sight icon.png revealing them. At the end of the Dash.png dash Kled and Skaarl gain Movement speed icon.png 50% bonus movement speed for 1 second and the ability to recast Jousting after 0.5 seconds.

Recast: Kled and Skaarl Dash.png dash through the marked target. This subsequent pass can cross terrain.

The mark will remain even if the target dies.

  • Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • Jousting's mark will end prematurely if Kled leaves the dash range or is dismounted.
  • If Kled re-casts the ability at its maximum range, it will go on cooldown without activating.


TARGET RANGE: 3500 / 4000 / 4500
SPEED: 950
COOLDOWN: 160 / 140 / 120

Active: Kled and Skaarl charge towards the target location, automatically navigating terrain along the way, during which they're Ghost.png ghosted and Cc-immune icon.png immune to crowd control. If the charge does not complete within 15 seconds, it will end prematurely. The charge is interrupted instantly if Kled dismounts dismounts during it.

Chaaaaaaaarge!!! 2.png

While charging, the duo gain Movement speed icon.png bonus movement speed and a Hybrid resistances icon.png shield for every 0.25 seconds of traveling, up to 950 total movement speed over 3 seconds and 10% − 100% (based on time traveling) of the maximum shield amount over 2.25 seconds respectively. The shield lasts for 2 seconds upon finishing the charge. The duo trails a directional draft in their wake, lasting 9 seconds. Allied champions following the draft gain Mr. Kled's Wild Ride.

Minimum Shield:
20 / 30 / 40 (+ 30% bonus AD)
Maximum Shield:
200 / 300 / 400 (+ 300% bonus AD)

Mr. Kled's Wild Ride: Gain 650 total movement speed.

Skaarl Dash.png homes in on the first enemy champion in range, colliding with the first Sight icon.png visible enemy champion on the way, or the main target, to Airborne icon.png knock them back 100 units and deal physical damage, increased by 0% − 200% (based on time traveling).

Minimum Physical Damage:
4 / 5 / 6% (+ 4% per 100 bonus AD) of target's maximum health
Maximum Physical Damage:
12 / 15 / 18% (+ 12% per 100 bonus AD) of target's maximum health

  • During the charge the duo gain:
    • (950 − (current movement speed)) ÷ 12 × (time ÷ 0.25) bonus movement speed
  • Kled is Cc-immune icon.png cc-immune even while Dash.png dashing, but loses it once he collides with the enemy champion.
  • The homing dash has a maximum follow range.
  • The bonus movement speed is not affected by movement speed caps.
  • The charge will not give any movement speed to Kled if he has more than 1440 movement speed.
  • The trail will not give Kled and his allies any movement speed if they have more than 840 movement speed.
  • Movement speed is granted merely by facing the direction of the draft.
  • Enemies gain partial vision of Kled when he charges nearby.
  • Kled will re-path if his current pathing is blocked by a newly created terrain (either player created or by the Mountainous Rift Mountainous Rift).
  • The charge will not be interrupted if Kled's location changes drastically.
  • The following table refers for interactions while Kled is charging:
Attacking Disabled
Abilities Disabled
Movement Allowed, but cannot input movement commands.
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by N/A



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