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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Kindred
Kindred (Universe)Kindred (Universe)
Kindred (League of Legends)Kindred (League of Legends)
Kindred (Esports)Kindred (Esports)
Kindred (Teamfight Tactics)Kindred (Teamfight Tactics)
Kindred (Legends of Runeterra)Kindred (Legends of Runeterra)
Kindred (Wild Rift)Kindred (Wild Rift)
Kindred (Development)Kindred (Development)

Synergy[]

Dryad Dryad
Fated Fated
Reaper Reaper

Trivia[]

Synergy[]

Eternal Eternal
Ranger Ranger
Mystic Mystic

Trivia[]

Synergy[]

Spirit Spirit
Executioner Executioner

Trivia[]

Synergy[]

Spirit Spirit
Hunter Hunter

Trivia[]

Synergy[]

Shadow Shadow
Inferno Inferno
Ranger Ranger

Trivia[]

Synergy[]

Phantom Phantom
Ranger Ranger

Trivia[]

Patch History[]

V11.15 - Disabled
  • Disabled due to Set 5.5.
V11.13
  • Bug Fix: Revive effects no longer trigger when affected by Lamb's ability.
V11.9 - Returning
  • Original Kindred Original Kindred
    • Tier 5 Eternal Eternal Mystic Mystic Ranger Ranger.
    • Active - Lamb's Respite: Creates a circular zone around themselves for 2.5 / 3 / 10 seconds that prevents allies within from dropping below 100 / 100 / 2500 (× AP) health or dying. While active, Wolf is invulnerable.
V11.2 - Returning
  • Class changed to Executioner Executioner from Hunter Hunter.
  • Ability damage reduced to 400 / 600 / 1000 from 450 / 650 / 1000.
V10.19 - Returning
  • Spirit Blossom Kindred Spirit Blossom Kindred
    • Tier 3 Spirit Spirit Hunter Hunter.
    • Active - Dance of Dread: Wolf mauls their target, dealing 450 / 650 / 1000 (× AP) Damage mitigated with Shifting Sands (E)magic damage and applying Grievous Wounds to their target for 5 seconds, while Lamb leaps away from their target.
V10.6 - Disabled
  • Disabled due to Set 3.
V10.2
V9.23
  • Ability damage increased to 150 / 325 / 650 from 150 / 325 / 500.
V9.22 - Returning
  • Now uses Shadowfire Kindred Shadowfire Kindred instead of Original Kindred Original Kindred.
  • New Traits: Shadow Shadow Inferno Inferno Ranger Ranger.
  • New Ability: Active - Dance of Dread: Lamb leaps away from her target, while Wolf mauls Kindred's target, dealing 150 / 325 / 500 Damage mitigated with Shifting Sands (E)magic damage and applying Grievous Wounds, reducing healing on the target for 5 seconds.
  • Tier reduced 3 from 4.
  • Base health increased to 650 from 600.
  • Maximum mana reduced to 35 from 150.
  • Starting mana reduced to 0 from 50.
  • Base attack damage reduced to 55 from 60.
  • Base attack speed increased to 0.75 from 0.7.
V9.19
  • Base attack speed increased to 0.7 from 0.65.
  • Ability duration reduced to 3 / 4 / 5 seconds from 4 / 5 / 6.
V9.15
  • Base attack damage increased to 60 from 55.
  • Starting mana increased to 50 from 0.
V9.13 - Added
  • Tier 4 Phantom Phantom Ranger Ranger.
  • Active - Lamb's Respite: Creates a zone around herself for 4 / 5 / 6 seconds that prevents nearby allies from losing health at 300 / 600 / 900 or below.


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