Release version[]
- Base bonus attack speed increased to 35% from 30%.
- Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 80 / 100 / 120 / 140 / 160.
- Bonus AD ratio increased to 100% bonus AD from 80%.
- Stats
- Base health reduced to 595 from 610.
- Base bonus attack speed reduced to 30% from 35%.
- General
- Bug Fix: Restored idle VO quotes.
- Bug Fix: Champions within that are affected by and reach the threshold after scoring a champion takedown while still inside its area of effect no longer sometimes forcibly die.
- Bug Fix: No longer sometimes marks enemies' statues.
- Base slow reduced to 30% from 50%.
- Health ratio reduced to 5% of target's missing health from 8%.
- Bug Fix: VFX now properly renders above impassable terrain.
- Stats
- Base health increased to 610 from 580.
- Base armor increased to 29 from 26.
- Bug Fix: Can no longer re-mark targets before their hunt timer came off cooldown.
- Cooldown increased to 9 seconds from 8.
- Base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 75 / 100 / 125 / 150.
- Stats
- Base armor reduced to 26 from 29.
- Base health reduced to 580 from 610.
-
- Bug Fix: Attack projectiles now properly have different VFX compared to 1 mark stack from 0.
- V13.10 - May 18th Hotfix
- Stats
- Attack damage growth increased to 3.25 from 2.5.
- Health growth increased to 104 from 99.
- Critical strike threshold increased to 25% − 75% (based on critical strike chance) of target's maximum health from 15% − 65% (based on critical strike chance).
- New Effect: Damage now scales with 20% AP.
- New Effect: Slow now scales with 5% per 100 AP.
- General
- Bug Fix: Now properly plays their voice lines for buying jungle items.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 85 / 110 / 135 / 160.
- V12.22 - November 17th Hotfix
- Base bonus attack speed increased to 35% from 25%.
- Bug Fix: Mark passive is no longer audible through the fog of war.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Maximum base heal reduced to 47 − 81 (based on level) from 49 − 100 (based on level).
- Base heal reduced to 225 / 300 / 375 from 250 / 325 / 400.
- Bug Fix: Fixed a bug where it would heal champions more than it was supposed to.
- Bug Fix: Now is properly able to mark and .
- General
- Bug Fix: Wolf has been fixed to animate with Lamb while emoting.
- Cooldown reduced to 8 seconds from 9.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 60 / 80 / 100 / 120 / 140.
- Bug Fix: Fixed a bug where it would not attack the if the ability was cast prior to it entering the respective ability area.
- Bonus AD ratio increased to 75% bonus AD from 65%.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 15 / 14 / 13 / 12.
- V11.6 - Estimated
- Undocumented: When the additional damage critically strikes on low health targets, it now amplifies only the portion of damage based on the target's missing health, instead of the entire additional damage.
- Undocumented: Bonus damage from additional sources of critical damage reduced to a proportion of 100% from 150%. (base critical damage unchanged at 50%)
- Bug Fix: Tooltip no longer shows zeroes in place of the actual values.
- Bug Fix: Fixed a bug where successfully hunted champions could be marked again without a 4 minute timer.
- General
- Bug Fix: No longer provides vision to her team while dead.
- General
- Recommended items updated.
- Stats
- Attack damage growth increased to 2.5 from 2.26.
- Base mana regeneration increased to 7 from 6.972.
- Maximum heal increased to 49 − 100 (based on level) from 32 − 100 (based on level).
- Heal increased to 250 / 325 / 400 from 200 / 250 / 300.
- Bug Fix: VO now properly plays when casting it.
- Bug Fix: When casting it, Wolf now properly attacks enemies in range when she is not attacking anything.
- Bug Fix: Wolf no longer grants additional, non-functional vision to Kindred when circling her.
- First mark increased to 3:15 from 2:05.
- and
- Bug Fix: Model no longer use classic skin textures upon death.
- Wolf's attack speed scaling reduced to 25% of Kindred's bonus attack speed from 50%.
- Cooldown increased to 180 / 150 / 120 seconds from 160 / 130 / 100.
- Re Added-Hunter's Vigor: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to 32 − 100 (based on level) health, based on Kindred's missing health.
- Removed: No longer reduces monster attack speed by 50% for 2 seconds.
- Bug Fix: Wolf's attack speed now appropriately scales with items.
- Bug Fix: No longer gets two marks for assisting on epic monster kills.
- Stats
- Attack speed growth increased to 3.5% from 2.5%.
- Bonus attack speed increased to 25% from 10%.
- Base damage increased to 80 / 100 / 120 / 140 / 160 from 65 / 85 / 105 / 125 / 145.
- Mark respawn time reduced to 40 seconds from 50.
- First mark spawn reduced to 2:05 from 2:20.
- Bug Fix: Assists on now appropriately collect marks.
- New Effect: If an ally kills a hunted jungle monster within 6 seconds of Kindred damaging it, Kindred will still acquire the passive stack.
- Stats
- Base attack damage increased to 65 from 57.
- Base armor increased to 29 from 20.
- Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
- Base damage increased to 65 / 85 / 105 / 125 / 145 from 60 / 80 / 100 / 120 / 140.
- Bug Fix: Fixed a bug where - if Kindred used Dance of Arrows to jump over a wall, the cast range of would be permanently increased.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Number of marks required for attack range increase after the first four is reduced to 3 from 4.
- Maximum 250 bonus range reached at 25 marks from 32.
- Number of marks required for attack range increase after the first four is reduced to 3 from 4.
- Target's current health ratio per mark increased to 1% of the target's current health from 0.5%.
- Base damage increased to 60 / 80 / 100 / 120 / 140 from 40 / 60 / 80 / 100 / 120.
- Stats
- Base attack damage increased to 57 from 54.
- Wolf dash speed increased to 1400 from 1200.
- New Effect: Zone duration now waits to begin counting down until Wolf reaches the cast location. Casting during Wolf's travel time will still grant the reduced cooldown.
- Mana cost reduced to 50 from 70.
- Stats
- Attack damage growth increased to 2.26 from 1.7.
- Removed: Granting 1.25% of her target's current health as bonus on-hit physical damage on her basic attacks per stack.
- New Effect: Every 4 marks increases Kindred's basic attack, and cast range. The first 4 stacks grant 75 bonus range, while every 4 marks after increase their ranges by 25.
- New Effect: Every mark now also amplifies all of Kindred's basic abilities:
- bonus attack speed by 5% per stack. : Increases
- + 0.5% of target's current health per stack. :
- + 0.5% of target's missing health per stack. :
- New Effect: Now grants 10% bonus attack speed for 4 seconds on cast, increased by 5% for every mark.
- Removed: Gaining +5 base damage per mark.
- AD ratio changed to 65% bonus AD from 20% AD.
- Dash speed increased to 500 from 400.
- New Effect: Can now direct Wolf to a position within 500 units of Lamb before creating the hunting territory. Wolf can go over walls while travelling in this way. This range does not scale with stacks.
- New Effect: Wolf now also deals 1.5% of target's current health damage, increased by 0.5% for every mark.
- AD ratio changed to 20% bonus AD from 40% AD.
- Wolf damage type changed to magic from physical.
- Base damage reduced to 40 / 60 / 80 / 100 / 120 from 40 / 75 / 110 / 145 / 180.
- AD ratio changed to 80% bonus AD from 20% AD.
- Projectile speed increased to 2000 from 1600.
- Target's health ratio changed to 8% of target's missing health from 5% of target's maximum health.
- New Effect: Every mark now also increases damage by 0.5% of target's missing health.
- New Effect: Jaws of Death: Wolf's mount will critical strike for 50% (+ 0.5% × bonus critical damage) bonus damage against targets below 15% − 65% (based on critical chance) of their maximum health.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Mark time out reduced to 3 minutes from 5.
- Mark respawn time reduced to 50 seconds from 70.
- Old mark tier system:
- 0 – 2 marks: or
- 3 – 4 marks: , , , or
- 5 – 7 marks: , , , or
- 7 + marks: or
- New mark tier system:
- 0 mark:
- 1 – 3 marks: , , or
- 4 – 7 marks: , , , or
- 8 + marks: , , , or
- General
- Bug Fix: Restored missing audio during Shadowfire Kindred's run cycle when Lamb throws her bow in the air.
- Stats
- Armor reduced to 20 from 27.
- Armor growth increased to 3.5 from 3.25.
- Removed: On-hit heal with 100 Hunter's Vigor stacks.
- New Effect: Wolf's attacks against neutral monsters both slow them and reduce their attack speed, each by 50% for 2 seconds.
-
- Basic attack particles updated for visibility.
- Bug Fix: Everyone but Kindred seeing Wolf as two copies of himself stacked on top of each other.
- Champion-mark cooldown reduced to 75 seconds from 90.
- Neutral monster marking changed to based on current stacks from random before 6:
- 0 – 2: or
- 3 – 4: , , , or
- 5 – 7: , , , or
- 7 + : or
- Base damage reduced to 55 / 75 / 95 / 115 / 135 from 60 / 90 / 120 / 150 / 180.
- New Effect: Gains + 5 damage per stack.
- Bug Fix: Wolf occasionally stopping damaging targets that got in range while active.
- Base damage changed to 40 / 75 / 110 / 145 / 180 from 60 / 90 / 120 / 150 / 180.
- Slow reduced to 50% from 70%.
- Reduced cooldown increased to 4 / 3.5 / 3 / 2.5 / 2 seconds from 2 at all ranks
- New Effect: Hunter's Vigor stacks are generated on-attack
- Hunter's Vigor stacks from movement reduced
- Duration increased to 8.5 seconds from 8
- New Effect: Wolf deals 50% bonus damage to neutral monsters
- Heal changed to 34 − 102 (based on level) from 43 − 94 (based on level)
- Targeting changed to self-cast from targeting allies.
- Bug Fix: Kindred wouldn't gain a stack from marked neutral monsters if they were too far away from their spawn point.
- Mana cost increased to 35 from 30.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200.
- Heal reduced to 43 − 94 (based on level) from 63 − 114 (based on level).
- Cooldown changed to 160 / 130 / 100 seconds from 150 / 130 / 110.
- Stats
- Base attack damage increased to 54 from 49.
- Attack damage growth reduced to 1.7 from 2.2.
- Base health regen reduced to 7 from 10.
- New Effect: and will be marked after obtaining 6 stacks (restriction on other neutral monsters unchanged).
- New Effect: Damage to monsters capped at 75 (+ 10 per stack).
- Removed: Displaying a stack on buff bar when having none.
- Bug Fix: Sound sometimes not playing.
- Bug Fix: Occasional incorrect coloring for allied and enemy mark indicators (instead of the intended blue for allies and red for enemies).
- Bug Fix: Stacks occasionally being gained from unmarked neutral monsters.
- Added