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Kindred OriginalSquare Kindred consists of two characters:

  • Lamb OriginalSquare Lamb is the primary one answering movement commands and performing basic attacks.
  • Wolf OriginalSquare Wolf is the secondary one acting as an Playful untargetable companion commanded through abilities.

Abilities

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Mark of the Kindred
STATIC COOLDOWN: 40 / 75
ON-TARGET COOLDOWN: 240
Mark of the Kindred

Innate: Both Lamb and Wolf mark targets to hunt. Scoring a Damage rating takedown on a marked target permanently empowers Kindred's abilities, as well as granting Lamb 75 − 250 (based on Marks) Range icon bonus range on her basic attacks and abilities.

Lamb's Mask profileicon

Innate - Lamb: Lamb is offered a selection of enemy Champion icon champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 second delay before the Mark can be collected, and Lamb can change her target if the target hasn't died during a period of time. Targets successfully hunted cannot be targeted again for 4 minutes.

Wolf's Mask profileicon

Innate - Wolf: Starting at 3:15, Wolf periodically selects a Monster icon monster camp within the enemy's jungle based on Lamb's current Marks for 180 seconds:

Wolf will select another monster camp 40 seconds after killing a marked monster. If an ally kills a hunted jungle monster within 6 seconds of Kindred damaging it, Kindred will still acquire the stack.

The marked camp is highlighted on the mini map to both teams. The mark is removed when the camp is cleared even if Kindred are not involved.

Info
Notes
  • No additional notes.

Map-Specific Differences
Nexus Blitz icon Nexus Blitz differences:

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Dance of Arrows
TARGET RANGE: 340
EFFECT RADIUS: Kindred's Range icon attack range
SPEED: 500
CAST TIME: none
COST: 35 Mana
COOLDOWN: 9
Dance of Arrows

Active: Lamb Dash dashes in the target direction, gaining Attack speed icon 25% (+ 5% per Mark of the Kindred Mark) bonus attack speed for 4 seconds and firing up to three arrows to nearby Sight icon visible targets after dashing, each one dealing physical damage. Lamb's current attack target at any proximity will be prioritized by one of the arrows.

Physical Damage:
60 / 80 / 100 / 120 / 140 (+ 65% bonus AD)

Casting Wolf's Frenzy Wolf's Frenzy or using Dance of Arrows while inside its area will reduce this ability's Cooldown reduction icon cooldown to an amount.

Static Cooldown:
4 / 3.5 / 3 / 2.5 / 2

Lamb can cast any of her abilities during Dance of Arrows' dash.

Dance of Arrows Bladework resets Lamb's basic attack timer.

Info
Notes
  • The dash does not have a fixed range, it can be directed by up to 340 units.
  • The dash distance can be extended to up to 400 units when dashing across terrain.
  • The cooldown will not be modified if it cannot be reduced (the current cooldown would have to be less than the reduction amount in this case).

Map-Specific Differences
The Thinking Manatee profileicon Ultra Rapid Fire differences:

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Wolf's Frenzy
TARGET RANGE: 500
EFFECT RADIUS: 800
SPEED: 1400
CAST TIME: none
COST: 40 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Wolf's Frenzy

Passive: As Kindred move and attack, they build up to 100 stacks of Hunter's Vigor. At full stacks, Lamb's next basic attack Heal power heals her for up to 49 − 100 (based on level), based on Kindred's missing health.

Active: Wolf Dash dashes to the target location and claims the surrounding area as his territory for the next 8.5 seconds, separating from Lamb. Wolf autonomously attacks enemies within the area, prioritizing Lamb's attack target.

Wolf's basic attacks deal magic damage and scale with 25% of Kindred's bonus attack speed. Against monsters, Wolf deals 50% increased damage and his attacks Slow icon slow the target by 50% for 2 seconds.

Magic Damage:
25 / 30 / 35 / 40 / 45 (+ 20% bonus AD) (+ 1.5% (+ 1% per Mark of the Kindred Mark) of target's current health)

Wolf's Frenzy ends immediately if Lamb leaves the area or dies.

Info
Notes
  • Wolf is Playful untargetable and Ghost ghosted but he cannot move through terrain other than the initial dash on activation.
  • Wolf is not able to re-target Rift ScuttlerSquare Rift Scuttler if he loses Sight icon sight of her while he's attacking it.
  • Wolf's Frenzy does not end if Lamb enters Revival icon resurrection.

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Mounting Dread
TARGET RANGE: Range model 500 − 750 (based on Marks)
CAST TIME: 0.25
COST: 50 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Mounting Dread

Active: Lamb applies a mark to the target enemy for 4 seconds and cripples them, Slow icon slowing them by 50% for 1 second.

Lamb's attacks against the target refreshes the mark's duration. If she manages to basic attack the marked target twice, her third attack directs Wolf to pounce them, consuming the mark to deal bonus physical damage, capped at 300 against Monster icon monsters.

Bonus Physical Damage:
80 / 100 / 120 / 140 / 160 (+ 80% bonus AD) (+ 8% (+ 0.5% per Mark of the Kindred Mark) of target's missing health)

Wolf's pounce will Critical strike icon critically strike for (50% + Infinity Edge item 37.5%) bonus physical damage against targets below 15% − 65% (based on critical strike chance) of their Health icon maximum health.

Info
Notes
  • The bonus damage will not benefit from Critical strike icon critical strikes unless the target is below the maximum health condition.

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Lamb's Respite
EFFECT RADIUS: 500
CAST TIME: None
COST: 100 Mana
COOLDOWN: 180 / 150 / 120
Lamb's Respite

Active: Lamb blesses the ground under herself for 4 seconds and enters a 0.264 seconds cast time. All units inside the zone cannot be reduced below Health icon 10% of their maximum health, and will become Cosmic Radiance invulnerable for the remaining duration when they reach or are at the threshold, during which they also cannot be Heal power healed, but can still Health regeneration icon regenerate health.

All targetable units within the zone are Heal power healed immediately when the blessing ends.

Heal:
250 / 325 / 400
 
Kindred.R1
"Shine once more, before the end."

Info
Notes
  • Lamb's Respite will affect all Champion icon champions, Minion icon minions, and Monster icon monsters, but not Ward icon wards, Turret icon turrets, or jungle plants.
  • Lamb's Respite will affect Playful untargetable units but does not grant them the Heal power heal at the end of the blessing.
  • Death from Below Execution effects will bypass Lamb's Respite threshold and leave the unit at 1 health. This does not occur if the unit is at the threshold, as they are Cosmic Radiance invulnerable.
  • Health resource Health costs will ignore Lamb's Respite's threshold.
    • The cost will not be paid if the caster is below the threshold.
  • Lamb's Respite has no effect on Omen of Death zombie state units.
  • The effects are applied before the cast time.


References

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