Innate: Both Lamb and Wolf mark targets to hunt. Scoring a takedown on a marked target permanently empowers Kindred's abilities, as well as granting Lamb75 − 250 (based on Marks)bonus range on her basic attacks and Mounting Dread.
Innate - Lamb:Lamb is offered a selection of enemy champions to take down if she hasn't been in combat with them in the last 6 seconds. Once selected, the mark is applied after an 8-second delay and thereafter it can be collected by Kindred. Lamb gains the ability to select a new target every 75 seconds. Targets successfully hunted cannot be marked again for 4 minutes.
Innate - Wolf: Starting at 3:15, Wolf periodically marks a random large monster within the enemy team's jungle for 180 seconds. The marked camp is highlighted on the mini map to both teams. Once slain, Wolf will wait 45 seconds before selecting a new target.
The type of monster that Wolf can mark changes based on Kindred's current Marks:
This only includes if the monster was slain by Kindred or an ally.
Only killing the large monster is required to claim Wolf's mark.
Gaining stacks from champions that would change what constitutes as a valid target for Wolf will not affect Kindred's ability to claim Wolf's current target.
Wolf cannot mark monsters that have been slain, even if Kindred's team doesn't know that the camp has been slain.
Wolf's cooldown is not displayed in-game. Combined with the above point and the target restrictions, Wolf may go extended periods of time without seeming to do anything.
If an enemy kills the marked target while Kindred's team does not have vision, the mark will only be removed from the map once Wolf's cooldown has expired. If Kindred's team gains vision of the camp, the mark will be immediately removed.
Active:Lambdashes toward the target location, gaining 25%(+ 5% per Mark)bonus attack speed for 4 seconds.
After dashing, Lamb fires up to three arrows at nearby visible targets, each one dealing physical damage upon their arrival. Lamb's current attack target at any proximity will be prioritized by one of the arrows.
60 / 80 / 100 / 120 / 140 (+ 75% bonus AD)
Casting Wolf's Frenzy or using Dance of Arrows while inside its area will reduce this ability's cooldown to an amount.
4 / 3.5 / 3 / 2.5 / 2
Lamb can cast any of her abilities during Dance of Arrows' dash.
Passive: As Kindred move and attack, they build up to 100 stacks of Hunter's Vigor. At full stacks, Lamb's next basic attack heals her for up to 49 − 100 (based on level), based on Kindred'smissing health.
Active:Wolfdashes to the target location and claims the surrounding area as his territory for the next 8.5 seconds, separating from Lamb. Wolfautonomously attacks enemies within the area, prioritizing Lamb's attack target.
Wolf's basic attacks deal magic damage and scale with 25% of Kindred's bonus attack speed. Against monsters, Wolf deals 50% increased damage and his attacks slow the target by 50% for 2 seconds.
25 / 30 / 35 / 40 / 45 (+ 20% bonus AD)(+ 1.5% (+ 1% per Mark) of target's current health)
37.5 / 45 / 52.5 / 60 / 67.5 (+ 30% bonus AD)(+ 2.25% (+ 1.5% per Mark) of target's current health)
Wolf's Frenzy ends immediately if Lamb leaves the area or dies.
Wolf is untargetable and ghosted but he cannot move through terrain other than the initial dash on activation.
Wolf is not able to re-target Rift Scuttler if he loses sight of her while he's attacking it.
Active:Lamb fires a shot at the target enemy that upon arrival marks them for 4 seconds and slows them by 50% for 1 second.
Lamb's attacks against the marked enemy refresh the mark's duration and apply a stack, stacking up to 2 times. Her next basic attack against the target while they are at 2 stacks will direct Wolf to pounce them, consuming the mark to deal bonus physical damage, capped at 300 against monsters.
Active:Lamb blesses the ground under herself for 4 seconds and enters a 0.264 secondscast time. All units inside the zone cannot be reduced below 10% of their maximum health, and will become invulnerable for the remaining duration when they reach or are at the threshold, during which they also cannot be healed, but can still regenerate health.
All targetable units within the zone are healed immediately when the blessing ends.
Re Added-Hunter's Vigor: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to 32 − 100 (based on level) health, based on Kindred'smissing health.
Removed: No longer reduces monster attack speed by 50% for 2 seconds.
Bug Fix:Wolf's attack speed now appropriately scales with items.
Bug Fix: No longer gets two marks for assisting on epic monster kills.
Removed: Granting 1.25% of her target's current health as bonus on-hit physical damage on her basic attacks per stack.
New Effect: Every 4 marks increases Kindred's basic attack, Dance of Arrows and Mounting Dread's cast range. The first 4 stacks grant 75 bonus range, while every 4 marks after increase their ranges by 25.
New Effect: Every mark now also amplifies all of Kindred's basic abilities:
New Effect: Can now direct Wolf to a position within 500 units of Lamb before creating the hunting territory. Wolf can go over walls while travelling in this way. This range does not scale with Mark of the Kindred stacks.
New Effect: Wolf now also deals 1.5% of target's current health damage, increased by 0.5% for every mark.