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Kindred OriginalCentered.jpg
Kindred
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
Legends of RuneterraLegends of Runeterra

The champion Kindred Kindred consists of two entities:

  • Lamb Lamb is the primary one answering movement commands and performing basic attacks.
  • Wolf Wolf is the secondary one acting as an Playful.png untargetable companion commanded through abilities.

Abilities

Edit
Mark of the Kindred
TARGET IMMUNITY: 240
Mark of the Kindred.png

Innate: Both Lamb and Wolf mark targets to hunt. Scoring a Damage rating.png takedown on a marked target permanently empowers Kindred's abilities, as well as granting Lamb 75 − 250 (based on Marks) Range icon.png bonus range on her basic attacks and Mounting Dread Mounting Dread.

Lamb's Mask profileicon.png

Innate - Lamb: Lamb is offered a selection of enemy Champion icon.png champions to take down if she hasn't been in combat with them in the last 6 seconds. Once selected, the mark is applied after an 8-second delay and thereafter it can be collected by Kindred. Lamb gains the ability to select a new target every 75 seconds. Targets successfully hunted cannot be marked again for 4 minutes.

Wolf's Mask profileicon.png

Innate - Wolf: Starting at 3:15, Wolf periodically marks a random large Monster icon.png monster within the enemy team's jungle for 180 seconds. The marked camp is highlighted on the mini map to both teams. Once slain, Wolf will wait 45 seconds before selecting a new target.

The type of monster that Wolf can mark changes based on Kindred's current Marks:

 
   "Our mark looms over you."

Info
Notes
  • Damage rating.png Takedowns on Monster icon.png monsters occur if Kindred had damaged them within the last 6 seconds.
    • This only includes if the monster was slain by Kindred or an ally.
  • Only killing the large monster is required to claim Wolf's mark.
  • Gaining stacks from champions that would change what constitutes as a valid target for Wolf will not affect Kindred's ability to claim Wolf's current target.
  • Wolf cannot mark monsters that have been slain, even if Kindred's team doesn't know that the camp has been slain.
  • Wolf's cooldown is not displayed in-game. Combined with the above point and the target restrictions, Wolf may go extended periods of time without seeming to do anything.
  • If an enemy kills the marked target while Kindred's team does not have vision, the mark will only be removed from the map once Wolf's cooldown has expired. If Kindred's team gains vision of the camp, the mark will be immediately removed.

Map-Specific Differences
Nexus Blitz icon.png Nexus Blitz differences edit

Edit
Dance of Arrows
TARGET RANGE: 350
EFFECT RADIUS: Range model.png Kindred's Range icon.png attack range
SPEED: 500 + 100% movement speed
CAST TIME: none
COST: 35 Mana
COOLDOWN: 9
Dance of Arrows.png

Active: Lamb Dash.png dashes toward the target location, gaining Attack speed icon.png 25% (+ 5% per Mark Mark) bonus attack speed for 4 seconds.

After dashing, Lamb fires up to three arrows at nearby Sight icon.png visible targets, each one dealing physical damage upon their arrival. Lamb's current attack target at any proximity will be prioritized by one of the arrows.

Physical Damage:
60 / 80 / 100 / 120 / 140 (+ 75% bonus AD)

Casting Wolf's Frenzy Wolf's Frenzy or using Dance of Arrows while inside its area will reduce this ability's Cooldown reduction icon.png cooldown to an amount.

Static Cooldown:
4 / 3.5 / 3 / 2.5 / 2

Lamb can cast any of her abilities during Dance of Arrows' dash.

Dance of Arrows Bladework.png resets Lamb's basic attack timer.

Info
Notes
  • The dash does not have a fixed range, it can be directed by up to 340 units.
  • The dash distance can be extended to up to 400 units when dashing across terrain.
  • The cooldown will not be modified if it cannot be reduced (the current cooldown would have to be less than the reduction amount in this case).

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit

Edit
Wolf's Frenzy
TARGET RANGE: 500
EFFECT RADIUS: Range center.png 800
SPEED: 1400
CAST TIME: none
COST: 40 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Wolf's Frenzy.png

Passive: As Kindred move and attack, they build up to 100 stacks of Hunter's Vigor. At full stacks, Lamb's next basic attack Heal power icon.png heals her for up to 49 − 100 (based on level), based on Kindred's missing health.

Active: Wolf Dash.png dashes to the target location and claims the surrounding area as his territory for the next 8.5 seconds, separating from Lamb. Wolf autonomously attacks enemies within the area, prioritizing Lamb's attack target.

Wolf's basic attacks deal magic damage and scale with 25% of Kindred's bonus attack speed. Against monsters, Wolf deals 50% increased damage and his attacks Slow icon.png slow the target by 50% for 2 seconds.

Magic Damage:
25 / 30 / 35 / 40 / 45 (+ 20% bonus AD) (+ 1.5% (+ 1% per Mark Mark) of target's current health)
Monster Damage:
37.5 / 45 / 52.5 / 60 / 67.5 (+ 30% bonus AD) (+ 2.25% (+ 1.5% per Mark Mark) of target's current health)

Wolf's Frenzy ends immediately if Lamb leaves the area or dies.

Info
Notes
  • Wolf is Playful.png untargetable and Ghost.png ghosted but he cannot move through terrain other than the initial dash on activation.
  • Wolf is not able to re-target Rift Scuttler Rift Scuttler if he loses Sight icon.png sight of her while he's attacking it.
  • Wolf's Frenzy does not end if Lamb enters Revival icon.png resurrection.

Edit
Mounting Dread
TARGET RANGE: Range model.png 500 − 750 (based on Marks)
CAST TIME: 0.25
COST: 50 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Mounting Dread.png

Active: Lamb fires a shot at the target enemy that upon arrival marks them for 4 seconds and Slow icon.png slows them by 50% for 1 second.

Lamb's attacks against the marked enemy refresh the mark's duration and apply a stack, stacking up to 2 times. Her next basic attack against the target while they are at 2 stacks will direct Wolf to pounce them, consuming the mark to deal bonus physical damage, capped at 300 against Monster icon.png monsters.

Bonus Physical Damage:
80 / 100 / 120 / 140 / 160 (+ 80% bonus AD) (+ 8% (+ 0.5% per Mark Mark) of target's missing health)

Wolf's pounce will Critical strike icon.png critically strike for (50% + 52.5% 52.5%) bonus physical damage against targets below 15% − 65% (based on critical strike chance) of their Health icon.png maximum health.

Info
Notes
  • The bonus damage will not benefit from Critical strike icon.png critical strikes unless the target is below the maximum health condition.

Edit
Lamb's Respite
EFFECT RADIUS: Range center.png 535
CAST TIME: None
COST: 100 Mana
COOLDOWN: 180 / 150 / 120
Lamb's Respite.png

Active: Lamb blesses the ground under herself for 4 seconds and enters a 0.264 seconds cast time. All units inside the zone cannot be reduced below Health icon.png 10% of their maximum health, and will become Cosmic Radiance.png invulnerable for the remaining duration when they reach or are at the threshold, during which they also cannot be Heal power icon.png healed, but can still Health regeneration icon.png regenerate health.

All targetable units within the zone are Heal power icon.png healed immediately when the blessing ends.

Heal:
250 / 325 / 400
 
   "Shine once more, before the end."

Info
Notes


Patch history

This patch box only contains the Release version. For Kindred's complete patch history, see here.
V11.8
  • Wolf's Frenzy Wolf's Frenzy
    • Bug Fix: Fixed a bug where it would not attack the Rift Scuttler Rift Scuttler if the ability was cast prior to it entering the respective ability area.
V11.7
  • Dance of Arrows Dance of Arrows
    • Bonus AD ratio increased to 75% bonus AD from 65%.
  • Mounting Dread Mounting Dread
    • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 15 / 14 / 13 / 12.
V10.23
V10.22
  • Mark of the Kindred Mark of the Kindred
    • Bug Fix: Fixed a bug where successfully hunted champions could be marked again without a 4 minute timer.
V10.15
  • General
    • Bug Fix: No longer provides vision to her team while dead.
V10.6
  • General
    • Recommended items updated.
  • Stats
    • Attack damage growth increased to 2.5 from 2.26.
    • Base mana regeneration increased to 7 from 6.972.
  • Wolf's Frenzy Wolf's Frenzy
    • Maximum heal increased to 49 − 100 (based on level) from 32 − 100 (based on level).
  • Lamb's Respite Lamb's Respite
    • Heal increased to 250 / 325 / 400 from 200 / 250 / 300.
V9.24b
V9.21
  • Wolf's Frenzy Wolf's Frenzy
    • Bug Fix: When casting it, Wolf now properly attacks enemies in range when she is not attacking anything.
V9.18
  • Wolf's Frenzy Wolf's Frenzy
    • Bug Fix: Wolf no longer grants additional, non-functional vision to Kindred when circling her.
V9.9
V8.24
V8.15
  • Wolf's Frenzy Wolf's Frenzy
    • Wolf's attack speed scaling reduced to 25% of Kindred's bonus attack speed from 50%.
  • Lamb's Respite Lamb's Respite
    • Cooldown increased to 180 / 150 / 120 seconds from 160 / 130 / 100.
V8.13
  • Wolf's Frenzy Wolf's Frenzy
    • Re Added-Hunter's Vigor: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to 32 − 100 (based on level) health, based on Kindred's missing health.
    • Removed: No longer reduces monster attack speed by 50% for 2 seconds.
    • Bug Fix: Wolf's attack speed now appropriately scales with items.
    • Bug Fix: No longer gets two marks for assisting on epic monster kills.
V8.12
  • Stats
    • Attack speed growth increased to 3.5% from 2.5%.
  • Dance of Arrows Dance of Arrows
    • Bonus attack speed increased to 25% from 10%.
  • Mounting Dread Mounting Dread
    • Base damage increased to 80 / 100 / 120 / 140 / 160 from 65 / 85 / 105 / 125 / 145.
V8.11
  • Mark of the Kindred Mark of the Kindred
    • Mark respawn time reduced to 40 seconds from 50.
    • First mark spawn reduced to 2:05 from 2:20.
    • Bug Fix: Assists on Rift Scuttler Rift Scuttler now appropriately collect marks.
V8.10
  • Mark of the Kindred Mark of the Kindred
    • New Effect: If an ally kills a hunted jungle monster within 6 seconds of Kindred damaging it, Kindred will still acquire the passive stack.
V7.22
  • Stats
    • Base attack damage increased to 65 from 57.
    • Base armor increased to 29 from 20.
  • Dance of Arrows Dance of Arrows
    • Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
  • Mounting Dread Mounting Dread
    • Base damage increased to 65 / 85 / 105 / 125 / 145 from 60 / 80 / 100 / 120 / 140.
V7.15
  • Dance of Arrows Dance of Arrows
    • Bug Fix: Fixed a bug where - if Kindred used Dance of Arrows to jump over a wall, the cast range of Mounting Dread Mounting Dread would be permanently increased.
V7.14
  • Mounting Dread Mounting Dread
    • Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
V7.13
  • Mark of the Kindred Mark of the Kindred
    • Number of marks required for attack range increase after the first four is reduced to 3 from 4.
      • Maximum 250 bonus range reached at 25 marks from 32.
  • Wolf's Frenzy Wolf's Frenzy
    • Target's current health ratio per mark increased to 1% of the target's current health from 0.5%.
  • Mounting Dread Mounting Dread
    • Base damage increased to 60 / 80 / 100 / 120 / 140 from 40 / 60 / 80 / 100 / 120.
V7.12
  • Stats
    • Base attack damage increased to 57 from 54.
  • Wolf's Frenzy Wolf's Frenzy
    • Wolf dash speed increased to 1400 from 1200.
    • New Effect: Zone duration now waits to begin counting down until Wolf reaches the cast location. Casting Dance of Arrows Dance of Arrows during Wolf's travel time will still grant the reduced cooldown.
  • Mounting Dread Mounting Dread
    • Mana cost reduced to 50 from 70.
V7.11
  • Stats
    • Attack damage growth increased to 2.26 from 1.7.
  • Mark of the Kindred Mark of the Kindred
    • Removed: Granting 1.25% of her target's current health as bonus on-hit physical damage on her basic attacks per stack.
    • New Effect: Every 4 marks increases Kindred's basic attack, Dance of Arrows Dance of Arrows and Mounting Dread's Mounting Dread's cast range. The first 4 stacks grant 75 bonus range, while every 4 marks after increase their ranges by 25.
    • New Effect: Every mark now also amplifies all of Kindred's basic abilities:
  • Dance of Arrows Dance of Arrows
    • New Effect: Now grants 10% bonus attack speed for 4 seconds on cast, increased by 5% for every mark.
    • Removed: Gaining +5 base damage per mark.
    • AD ratio changed to 65% bonus AD from 20% AD.
    • Dash speed increased to 500 from 400.
  • Wolf's Frenzy Wolf's Frenzy
    • New Effect: Can now direct Wolf to a position within 500 units of Lamb before creating the hunting territory. Wolf can go over walls while travelling in this way. This range does not scale with Mark of the Kindred Mark of the Kindred stacks.
    • New Effect: Wolf now also deals 1.5% of target's current health damage, increased by 0.5% for every mark.
    • AD ratio changed to 20% bonus AD from 40% AD.
    • Wolf damage type changed to magic from physical.
  • Mounting Dread Mounting Dread
    • Base damage reduced to 40 / 60 / 80 / 100 / 120 from 40 / 75 / 110 / 145 / 180.
    • AD ratio changed to 80% bonus AD from 20% AD.
    • Projectile speed increased to 2000 from 1600.
    • Target's health ratio changed to 8% of target's missing health from 5% of target's maximum health.
    • New Effect: Every mark now also increases damage by 0.5% of target's missing health.
    • New Effect: Jaws of Death: Wolf's mount will Critical strike icon.png critical strike for 50% (+ 0.5% × bonus critical damage) bonus damage against targets below 15% − 65% (based on critical chance) of their maximum health.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.5
V6.24
  • General
    • Bug Fix: Restored missing audio during Shadowfire Kindred's run cycle when Lamb throws her bow in the air.
V6.13
  • Stats
    • Armor reduced to 20 from 27.
    • Armor growth increased to 3.5 from 3.25.
  • Wolf's Frenzy Wolf's Frenzy
    • Removed: On-hit heal with 100 Hunter's Vigor stacks.
    • New Effect: Wolf's attacks against neutral monsters both slow them and reduce their attack speed, each by 50% for 2 seconds.
V6.12
  • Shadowfire Kindred Shadowfire Kindred
    • Basic attack particles updated for visibility.
    • Bug Fix: Everyone but Kindred seeing Wolf as two copies of himself stacked on top of each other.
V6.11
V6.9
  • Dance of Arrows Dance of Arrows
    • Reduced cooldown increased to 4 / 3.5 / 3 / 2.5 / 2 seconds from 2 at all ranks
  • Wolf's Frenzy Wolf's Frenzy
    • New Effect: Hunter's Vigor stacks are generated on-attack
    • Hunter's Vigor stacks from movement reduced
    • Duration increased to 8.5 seconds from 8
    • New Effect: Wolf deals 50% bonus damage to neutral monsters
V6.7
  • Wolf's Frenzy Wolf's Frenzy
    • Heal changed to 34 − 102 (based on level) from 43 − 94 (based on level)
  • Lamb's Respite Lamb's Respite
    • Targeting changed to self-cast from targeting allies.
V6.4
  • Mark of the Kindred Mark of the Kindred
    • Bug Fix: Kindred wouldn't gain a stack from marked neutral monsters if they were too far away from their spawn point.
V6.2
  • Dance of Arrows Dance of Arrows
    • Mana cost increased to 35 from 30.
  • Mounting Dread Mounting Dread
    • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200.
V5.24
  • Wolf's Frenzy Wolf's Frenzy
    • Heal reduced to 43 − 94 (based on level) from 63 − 114 (based on level).
  • Lamb's Respite Lamb's Respite
    • Cooldown changed to 160 / 130 / 100 seconds from 150 / 130 / 110.
V5.22
  • Stats
    • Base attack damage increased to 54 from 49.
    • Attack damage growth reduced to 1.7 from 2.2.
    • Base health regen reduced to 7 from 10.
  • Mark of the Kindred Mark of the Kindred
    • New Effect: Baron Nashor Baron Nashor and Rift Herald Rift Herald will be marked after obtaining 6 stacks (restriction on other neutral monsters unchanged).
    • New Effect: Damage to monsters capped at 75 (+ 10 per stack).
    • Removed: Displaying a stack on buff bar when having none.
  • Mounting Dread Mounting Dread
    • Bug Fix: Sound sometimes not playing.
V5.21
  • Mark of the Kindred Mark of the Kindred
    • Bug Fix: Occasional incorrect coloring for allied and enemy mark indicators (instead of the intended blue for allies and red for enemies).
    • Bug Fix: Stacks occasionally being gained from unmarked neutral monsters.
V5.20
  • Added

See also

References

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