Innate: Both Lamb and Wolf mark targets to hunt. Scoring a takedown against a hunted target collects a stack of Mark of the Kindred.
Mark of the Kindred:Lamb gains 75 − 250 (based on Marks)bonus range on her basic attacks and Mounting Dread.
Innate - Lamb:Lamb is offered a selection of enemy champions to hunt if she hasn't been in combat with them in the last 6 seconds. Once selected, the mark is applied after an 8-second delay and thereafter it can be collected by Kindred. Lamb gains the ability to select a new target every 75 seconds. Targets successfully hunted cannot be marked again for 4 minutes.
Innate - Wolf: Starting at 3:15, Wolf periodically marks a random large monster within the enemy team's jungle for 180 seconds. The hunted camp is highlighted on the mini map to both teams. Once the hunted target is slain, Wolf will wait 45 seconds before selecting a new target. The type of monster that Wolf can mark changes based on Kindred's current stacks:
Passive: As Kindred move and attack, they build up to 100 stacks of Hunter's Vigor. At full stacks, Lamb's next basic attack heals her for 0% − 100% (based on Kindred'smissing health) of 47 − 81 (based on level) health.
Active:Wolfdashes to the target location and occupies the area for the next 8.5 seconds, separating from Lamb. Wolfautonomously attacks enemies within the area, prioritizing Lamb's attack target.
Wolf's basic attacks deal magic damage and scale with 25% of Kindred's bonus attack speed. Against monsters, Wolf deals 50% increased damage and his attacks slow the target by 50% for 2 seconds.
25 / 30 / 35 / 40 / 45 (+ 20% bonus AD)(+ 1.5% (+ 1% per Mark) of target's current health)
37.5 / 45 / 52.5 / 60 / 67.5 (+ 30% bonus AD)(+ 2.25% (+ 1.5% per Mark) of target's current health)
Wolf's Frenzy ends immediately if Lamb leaves the area or dies.
The additional damage will critically strike targets below 15% − 65% (based on critical strike chance) of their maximum health, increasing the missing health portion by (50% + 35%), and cannot critically strike otherwise. The base attack part of the pounce can independently critically strike.
Active:Lamb blesses the ground under herself for 4 seconds and enters a 0.264 secondscast time. All units inside the zone gain a minimum health threshold of 10% of their maximum health, and will become invulnerable for the remaining duration when they reach or are at the threshold, during which they also cannot be healed, but can still regenerate health.
All targetable units within the zone are healed when the blessing ends.
Separate, but never parted, Kindred represents the twin essences of death. Lamb’s bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred’s nature vary across Runeterra, every mortal must choose the true face of their death.
When the Ashen Lord rose, high priests of the Shadowfire Temple called upon their own god to fend off the all-consuming Infernals. They neglected, however, to account for the being's twin aspects: Destruction, and Rebirth. Kindred will fight the flames, but there may be a bitter price to pay before the end…
Lamb joined the Super Galaxy team as its lead scout, venturing into uncharted territory to face all manner of alien dangers. Soon after, Wolf joined the team as Lamb's partner—though, in truth, he only really joined because she still owes him for lunch, back when they were cadets. She's not getting away this time!
In the Ionian tradition, the Kindred are interpreted as a child and her beastly companion, endlessly playing games with one another until they are called to perform their duties. The two do not know where they came from, but it is said they feel a sense of loss for someone they knew long ago…
Once a skilled hunter and her fierce hound, the two were so bonded that their souls remained together when they were preserved inside the Dog Zodiac Relic. Now they are two halves of a whole, mentoring generations of Protectors like Lux and Amumu and standing guard eternally over the ancient magic that keeps them alive.
Re Added-Hunter's Vigor: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to 32 − 100 (based on level) health, based on Kindred'smissing health.
Removed: No longer reduces monster attack speed by 50% for 2 seconds.
Bug Fix:Wolf's attack speed now appropriately scales with items.
Bug Fix: No longer gets two marks for assisting on epic monster kills.
Removed: Granting 1.25% of her target's current health as bonus on-hit physical damage on her basic attacks per stack.
New Effect: Every 4 marks increases Kindred's basic attack, Dance of Arrows and Mounting Dread's cast range. The first 4 stacks grant 75 bonus range, while every 4 marks after increase their ranges by 25.
New Effect: Every mark now also amplifies all of Kindred's basic abilities:
New Effect: Can now direct Wolf to a position within 500 units of Lamb before creating the hunting territory. Wolf can go over walls while travelling in this way. This range does not scale with Mark of the Kindred stacks.
New Effect: Wolf now also deals 1.5% of target's current health damage, increased by 0.5% for every mark.
Kindred is the first champion to not have their icon derived from their artwork (considering theirs is a two-for-one case) as well as the first whose release was celebrated with summoner icons (one for Lamb and one for Wolf).