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Kindred
Kindred is a champion in League of Legends.[1]
The champion
consists of two entities:- basic attacks. is the primary one answering movement commands and performing
- untargetable companion commanded through abilities. is the secondary one acting as an
Abilities[]
- Takedowns on monsters occur if Kindred had damaged them within the last 6 seconds.
- This only includes if the monster was slain by Kindred or an ally.
- Only killing the large monster is required to claim Wolf's mark.
- Gaining stacks from champions that would change what constitutes as a valid target for Wolf will not affect Kindred's ability to claim Wolf's current target.
- Wolf cannot mark monsters that have been slain, even if Kindred's team doesn't know that the camp has been slain.
- Wolf's cooldown is not displayed in-game. Combined with the above point and the target restrictions, Wolf may go extended periods of time without seeming to do anything.
- Wolf's marked target will always have its mark removed from the map 15 seconds after dying for both teams, regardless of whether they have vision of it or not.
- Nexus Blitz differences edit
- Removed: Jungle camps are no longer marked.
- On-champion-kill stacks changed to 2.
- New Effect: Now always grant a stack when killing the , or .
- New Effect: Gains 1 Mark of the Kindred stack per round.
- The dash distance can be extended to up to 400 units when dashing across terrain.
- The cooldown will not be modified if it cannot be reduced (the current cooldown would have to be less than the reduction amount in this case).
- Ultra Rapid Fire differences edit
- Cooldown while in * set to 0.5 seconds.
- Wolf is untargetable and ghosted but he cannot move through terrain other than the initial dash on activation.
- Wolf is not able to re-target sight of her while he's attacking it. if he loses
- Wolf's Frenzy does not end if Lamb enters resurrection.
- Wolf's Frenzy applies ability haste to its cooldown post-effect.
- Given a base cooldown of 14 seconds at rank 5 with 100 ability haste, casting the ability and then ending it after 4 seconds will result in a remaining cooldown of seconds, where 0.5 is derived from ability haste.
- Because of this, there will always be some cooldown time remaining post-effect regardless of the amount of ability haste, unlike certain other abilities with cooldowns that start on-cast.
- critically striking. does not prevent the additional damage from
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel and not pay its cost but still go on cooldown.(bug)
- This ability cannot be cast on a target with Mounting Dread stacks.
- Lamb's Respite will affect all champions, minions, and monsters, but not wards, turrets, or jungle plants.
- Lamb's Respite will affect untargetable units but does not grant them the heal at the end of the blessing.
- It will specifically not affect champions that are resurrecting from .
- Health costs will ignore Lamb's Respite's threshold.
- The cost will not be paid if the caster is below the threshold.
- Lamb's Respite has no effect on zombie state or clone units.
- The effects are applied before the cast time.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Kindred (Collection).
Separate, but never parted, Kindred represents the twin essences of death. Lamb’s bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred’s nature vary across Runeterra, every mortal must choose the true face of their death.
Marcella Lentz-Pope, Matthew Mercer
Evan 'Somnicidal' Monteiro
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Base bonus attack speed increased to 35% from 30%.
- Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 80 / 100 / 120 / 140 / 160.
- Bonus AD ratio increased to 100% bonus AD from 80%.
- Stats
- Base health reduced to 595 from 610.
- Base bonus attack speed reduced to 30% from 35%.
- General
- Bug Fix: Restored idle VO quotes.
- Bug Fix: Champions within that are affected by and reach the threshold after scoring a champion takedown while still inside its area of effect no longer sometimes forcibly die.
- Bug Fix: No longer sometimes marks enemies' statues.
- Base slow reduced to 30% from 50%.
- Health ratio reduced to 5% of target's missing health from 8%.
- Bug Fix: VFX now properly renders above impassable terrain.
- Stats
- Base health increased to 610 from 580.
- Base armor increased to 29 from 26.
- Bug Fix: Can no longer re-mark targets before their hunt timer came off cooldown.
- Cooldown increased to 9 seconds from 8.
- Base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 75 / 100 / 125 / 150.
- Stats
- Base armor reduced to 26 from 29.
- Base health reduced to 580 from 610.
-
- Bug Fix: Attack projectiles now properly have different VFX compared to 1 mark stack from 0.
- V13.10 - May 18th Hotfix
- Stats
- Attack damage growth increased to 3.25 from 2.5.
- Health growth increased to 104 from 99.
- Critical strike threshold increased to 25% − 75% (based on critical strike chance) of target's maximum health from 15% − 65% (based on critical strike chance).
- New Effect: Damage now scales with 20% AP.
- New Effect: Slow now scales with 5% per 100 AP.
- General
- Bug Fix: Now properly plays their voice lines for buying jungle items.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 85 / 110 / 135 / 160.
- V12.22 - November 17th Hotfix
- Base bonus attack speed increased to 35% from 25%.
- Bug Fix: Mark passive is no longer audible through the fog of war.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Maximum base heal reduced to 47 − 81 (based on level) from 49 − 100 (based on level).
- Base heal reduced to 225 / 300 / 375 from 250 / 325 / 400.
- Bug Fix: Fixed a bug where it would heal champions more than it was supposed to.
- Bug Fix: Now is properly able to mark and .
- General
- Bug Fix: Wolf has been fixed to animate with Lamb while emoting.
- Cooldown reduced to 8 seconds from 9.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 60 / 80 / 100 / 120 / 140.
- Bug Fix: Fixed a bug where it would not attack the if the ability was cast prior to it entering the respective ability area.
- Bonus AD ratio increased to 75% bonus AD from 65%.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 15 / 14 / 13 / 12.
- V11.6 - Estimated
- Undocumented: When the additional damage critically strikes on low health targets, it now amplifies only the portion of damage based on the target's missing health, instead of the entire additional damage.
- Undocumented: Bonus damage from additional sources of critical damage reduced to a proportion of 100% from 150%. (base critical damage unchanged at 50%)
- Bug Fix: Tooltip no longer shows zeroes in place of the actual values.
- Bug Fix: Fixed a bug where successfully hunted champions could be marked again without a 4 minute timer.
- General
- Bug Fix: No longer provides vision to her team while dead.
- General
- Recommended items updated.
- Stats
- Attack damage growth increased to 2.5 from 2.26.
- Base mana regeneration increased to 7 from 6.972.
- Maximum heal increased to 49 − 100 (based on level) from 32 − 100 (based on level).
- Heal increased to 250 / 325 / 400 from 200 / 250 / 300.
- Bug Fix: VO now properly plays when casting it.
- Bug Fix: When casting it, Wolf now properly attacks enemies in range when she is not attacking anything.
- Bug Fix: Wolf no longer grants additional, non-functional vision to Kindred when circling her.
- First mark increased to 3:15 from 2:05.
- and
- Bug Fix: Model no longer use classic skin textures upon death.
- Wolf's attack speed scaling reduced to 25% of Kindred's bonus attack speed from 50%.
- Cooldown increased to 180 / 150 / 120 seconds from 160 / 130 / 100.
- Re Added-Hunter's Vigor: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to 32 − 100 (based on level) health, based on Kindred's missing health.
- Removed: No longer reduces monster attack speed by 50% for 2 seconds.
- Bug Fix: Wolf's attack speed now appropriately scales with items.
- Bug Fix: No longer gets two marks for assisting on epic monster kills.
- Stats
- Attack speed growth increased to 3.5% from 2.5%.
- Bonus attack speed increased to 25% from 10%.
- Base damage increased to 80 / 100 / 120 / 140 / 160 from 65 / 85 / 105 / 125 / 145.
- Mark respawn time reduced to 40 seconds from 50.
- First mark spawn reduced to 2:05 from 2:20.
- Bug Fix: Assists on now appropriately collect marks.
- New Effect: If an ally kills a hunted jungle monster within 6 seconds of Kindred damaging it, Kindred will still acquire the passive stack.
- Stats
- Base attack damage increased to 65 from 57.
- Base armor increased to 29 from 20.
- Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
- Base damage increased to 65 / 85 / 105 / 125 / 145 from 60 / 80 / 100 / 120 / 140.
- Bug Fix: Fixed a bug where - if Kindred used Dance of Arrows to jump over a wall, the cast range of would be permanently increased.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Number of marks required for attack range increase after the first four is reduced to 3 from 4.
- Maximum 250 bonus range reached at 25 marks from 32.
- Number of marks required for attack range increase after the first four is reduced to 3 from 4.
- Target's current health ratio per mark increased to 1% of the target's current health from 0.5%.
- Base damage increased to 60 / 80 / 100 / 120 / 140 from 40 / 60 / 80 / 100 / 120.
- Stats
- Base attack damage increased to 57 from 54.
- Wolf dash speed increased to 1400 from 1200.
- New Effect: Zone duration now waits to begin counting down until Wolf reaches the cast location. Casting during Wolf's travel time will still grant the reduced cooldown.
- Mana cost reduced to 50 from 70.
- Stats
- Attack damage growth increased to 2.26 from 1.7.
- Removed: Granting 1.25% of her target's current health as bonus on-hit physical damage on her basic attacks per stack.
- New Effect: Every 4 marks increases Kindred's basic attack, and cast range. The first 4 stacks grant 75 bonus range, while every 4 marks after increase their ranges by 25.
- New Effect: Every mark now also amplifies all of Kindred's basic abilities:
- bonus attack speed by 5% per stack. : Increases
- + 0.5% of target's current health per stack. :
- + 0.5% of target's missing health per stack. :
- New Effect: Now grants 10% bonus attack speed for 4 seconds on cast, increased by 5% for every mark.
- Removed: Gaining +5 base damage per mark.
- AD ratio changed to 65% bonus AD from 20% AD.
- Dash speed increased to 500 from 400.
- New Effect: Can now direct Wolf to a position within 500 units of Lamb before creating the hunting territory. Wolf can go over walls while travelling in this way. This range does not scale with stacks.
- New Effect: Wolf now also deals 1.5% of target's current health damage, increased by 0.5% for every mark.
- AD ratio changed to 20% bonus AD from 40% AD.
- Wolf damage type changed to magic from physical.
- Base damage reduced to 40 / 60 / 80 / 100 / 120 from 40 / 75 / 110 / 145 / 180.
- AD ratio changed to 80% bonus AD from 20% AD.
- Projectile speed increased to 2000 from 1600.
- Target's health ratio changed to 8% of target's missing health from 5% of target's maximum health.
- New Effect: Every mark now also increases damage by 0.5% of target's missing health.
- New Effect: Jaws of Death: Wolf's mount will critical strike for 50% (+ 0.5% × bonus critical damage) bonus damage against targets below 15% − 65% (based on critical chance) of their maximum health.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Mark time out reduced to 3 minutes from 5.
- Mark respawn time reduced to 50 seconds from 70.
- Old mark tier system:
- 0 – 2 marks: or
- 3 – 4 marks: , , , or
- 5 – 7 marks: , , , or
- 7 + marks: or
- New mark tier system:
- 0 mark:
- 1 – 3 marks: , , or
- 4 – 7 marks: , , , or
- 8 + marks: , , , or
- General
- Bug Fix: Restored missing audio during Shadowfire Kindred's run cycle when Lamb throws her bow in the air.
- Stats
- Armor reduced to 20 from 27.
- Armor growth increased to 3.5 from 3.25.
- Removed: On-hit heal with 100 Hunter's Vigor stacks.
- New Effect: Wolf's attacks against neutral monsters both slow them and reduce their attack speed, each by 50% for 2 seconds.
-
- Basic attack particles updated for visibility.
- Bug Fix: Everyone but Kindred seeing Wolf as two copies of himself stacked on top of each other.
- Champion-mark cooldown reduced to 75 seconds from 90.
- Neutral monster marking changed to based on current stacks from random before 6:
- 0 – 2: or
- 3 – 4: , , , or
- 5 – 7: , , , or
- 7 + : or
- Base damage reduced to 55 / 75 / 95 / 115 / 135 from 60 / 90 / 120 / 150 / 180.
- New Effect: Gains + 5 damage per stack.
- Bug Fix: Wolf occasionally stopping damaging targets that got in range while active.
- Base damage changed to 40 / 75 / 110 / 145 / 180 from 60 / 90 / 120 / 150 / 180.
- Slow reduced to 50% from 70%.
- Reduced cooldown increased to 4 / 3.5 / 3 / 2.5 / 2 seconds from 2 at all ranks
- New Effect: Hunter's Vigor stacks are generated on-attack
- Hunter's Vigor stacks from movement reduced
- Duration increased to 8.5 seconds from 8
- New Effect: Wolf deals 50% bonus damage to neutral monsters
- Heal changed to 34 − 102 (based on level) from 43 − 94 (based on level)
- Targeting changed to self-cast from targeting allies.
- Bug Fix: Kindred wouldn't gain a stack from marked neutral monsters if they were too far away from their spawn point.
- Mana cost increased to 35 from 30.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200.
- Heal reduced to 43 − 94 (based on level) from 63 − 114 (based on level).
- Cooldown changed to 160 / 130 / 100 seconds from 150 / 130 / 110.
- Stats
- Base attack damage increased to 54 from 49.
- Attack damage growth reduced to 1.7 from 2.2.
- Base health regen reduced to 7 from 10.
- New Effect: and will be marked after obtaining 6 stacks (restriction on other neutral monsters unchanged).
- New Effect: Damage to monsters capped at 75 (+ 10 per stack).
- Removed: Displaying a stack on buff bar when having none.
- Bug Fix: Sound sometimes not playing.
- Bug Fix: Occasional incorrect coloring for allied and enemy mark indicators (instead of the intended blue for allies and red for enemies).
- Bug Fix: Stacks occasionally being gained from unmarked neutral monsters.
- Added
Trivia[]
- Kindred is one of 15 champions that have an ability that infinitely stacks an effect:
- In Kindred's case, attack speed of , magic damage of and bonus physical damage of . infinitely stacks the bonus
, , , , , , , , , , , , , and .
- Kindred is the first champion to not have their icon derived from their artwork (considering theirs is a two-for-one case) as well as the first whose release was celebrated with summoner icons (one for Lamb and one for Wolf).
- Kindred's dance references the 'Cups' tap dance performed by Christopher Rice.[2]
- A side-by-side comparison can be seen here.
- In the classic splash art, Lamb's hand has 4 fingers (with a possible hidden thumb) while in-game and in splash art she has 3 fingers.