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Kindred OriginalCentered
Kindred
Kindred (Universe)Kindred (Universe)
Kindred (League of Legends)Kindred (League of Legends)
Kindred (Esports)Kindred (Esports)
Kindred (Teamfight Tactics)Kindred (Teamfight Tactics)
Kindred (Legends of Runeterra)Kindred (Legends of Runeterra)
Kindred (Wild Rift)Kindred (Wild Rift)
Kindred (Development)Kindred (Development)
Kindred (Trivia)Kindred (Trivia)

Kindred is a champion in League of Legends.[1]

The champion Kindred Kindred consists of two entities:

  • Lamb Lamb is the primary one answering movement commands and performing basic attacks.
  • Wolf Wolf is the secondary one acting as an Untargetable icon untargetable companion commanded through abilities.

Abilities[]

Edit

Mark of the Kindred

Mark of the Kindred

Innate: Both Lamb and Wolf mark targets to hunt. Scoring a Damage rating takedown against a hunted target collects a stack of Mark of the Kindred.

Mark of the Kindred: Lamb gains 75 − 250 (based on marks) Range icon bonus range on her basic attacks and Mounting Dread Mounting Dread.

Lamb's Mask profileicon

Innate - Lamb: Lamb is offered a selection of enemy Champion icon champions to hunt if she has not been in combat with them in the last 6 seconds. Once selected, the mark is applied after an 8-second delay and thereafter it can be collected by Kindred. Lamb gains the ability to select a new target every 75 seconds. Targets successfully hunted cannot be marked again for 4 minutes.

Wolf's Mask profileicon

Innate - Wolf: Starting at 3:15, Wolf periodically marks a random large Monster icon monster within the enemy team's jungle for 180 seconds. The hunted camp is highlighted on the mini map to both teams. Once the hunted target is slain or the mark expires, Wolf will wait 45 seconds before selecting a new target.
The type of monster that Wolf can mark changes based on Kindred's current Mark of the Kindred stacks:

▶️   "Our mark looms over you."

Info
  • Damage rating Takedowns on Monster icon monsters occur if Kindred had damaged them within the last 6 seconds.
    • This only includes if the monster was slain by Kindred or an ally.
  • Only killing the large monster is required to claim Wolf's mark.
  • Gaining stacks from champions that would change what constitutes as a valid target for Wolf will not affect Kindred's ability to claim Wolf's current target.
  • Wolf cannot mark monsters that have been slain, even if Kindred's team doesn't know that the camp has been slain.
  • Wolf's cooldown is not displayed in-game. Combined with the above point and the target restrictions, Wolf may go extended periods of time without seeming to do anything.
  • Wolf's marked target will always have its mark removed from the map 15 seconds after dying for both teams, regardless of whether they have vision of it or not.

Map-Specific Differences
Nexus Blitz icon Nexus Blitz differences edit
Arena icon Arena differences edit
  • New Effect: Gains 1 Mark of the Kindred stack per round.

Edit

Dance of Arrows

Dance of Arrows

Active: Lamb Dash dashes toward the target location, gaining Attack speed icon 35% (+ 5% per mark mark) bonus attack speed for 4 seconds and firing an arrow at up to 3 nearby Sight icon visible enemies that deals physical damage. Her current attack target within any proximity will be prioritized by one of the arrows.

Physical Damage:
40 / 65 / 90 / 115 / 140 (+ 75% bonus AD)

Dance of Arrows' Cooldown icon total cooldown is reduced to an amount while Lamb is within the area of Wolf's Frenzy Wolf's Frenzy. Casting Wolf's Frenzy Wolf's Frenzy reduces Dance of Arrows' current cooldown to the same amount.

Static Cooldown:
4 / 3.5 / 3 / 2.5 / 2

Dance of Arrows Bladework resets Lamb's basic attack timer. Lamb can cast any of her abilities during the dash. Dance of Arrows will cast at max range if cast beyond that.

Info
  • The dash distance can be extended to up to 400 units when dashing across terrain.
  • The cooldown will not be modified if it cannot be reduced (the current cooldown would have to be less than the reduction amount in this case).

Map-Specific Differences
ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit

Edit

Wolf's Frenzy

Passive: As Kindred move and attack, they build up to 100 stacks of Hunter's Vigor. At maximum stacks, Lamb's next basic attack Heal power icon heals her for 0% − 100% (based on Kindred's missing health) of 47 − 81 (based on level). The heal is not triggered if Kindred is at full health.

Wolf's Frenzy

Active: Wolf Dash dashes to the target location, then claims the surrounding area as his territory for the next 8.5 seconds, separating from Lamb. He automatically attacks the closest nearby Sight icon visible enemy within the area, prioritizing the last enemy Lamb has attacked, then enemy champions, then non-champions.

Wolf's attacks deal magic damage and scale with 25% of Kindred's bonus attack speed. Against monsters, his attacks deal 150% damage and Slow icon slow the target by 50% for 2 seconds.

Magic Damage:
25 / 30 / 35 / 40 / 45 (+ 20% bonus AD) (+ 20% AP) (+ 1.5% (+ 1% per mark mark) of target's current health)
Monster Damage:
37.5 / 45 / 52.5 / 60 / 67.5 (+ 30% bonus AD) (+ 30% AP) (+ 2.25% (+ 1.5% per mark mark) of target's current health)

Wolf's Frenzy ends immediately if Lamb leaves the area or dies.

Info
  • Wolf is Untargetable icon untargetable and Ghost ghosted but he cannot move through terrain other than the initial dash on activation.
  • Wolf is not able to re-target Rift Scuttler Rift Scuttler if he loses Sight icon sight of her while he's attacking it.
  • Wolf's Frenzy does not end if Lamb enters Revival icon resurrection.
  • Wolf's Frenzy applies ability haste to its cooldown post-effect.
    • Given a base cooldown of 14 seconds at rank 5 with 100 ability haste, casting the ability and then ending it after 4 seconds will result in a remaining cooldown of seconds, where 0.5 is derived from ability haste.
    • Because of this, there will always be some cooldown time remaining post-effect regardless of the amount of ability haste, unlike certain other abilities with cooldowns that start on-cast.

Map-Specific Differences
Arena icon Arena differences edit
  • Base damage changed to 10 / 15 / 20 / 25 / 30.
  • Bonus AD ratio changed to 10% bonus AD.
  • Health ratio changed to 1% of target's current health.
  • Damage per mark changed to 0.5%.

Edit

Mounting Dread

Mounting Dread

Active: Lamb fires a shot at the target enemy that Slow icon slows them by 30% (+ 5% per 100 AP) for 1 second and marks them for 4 seconds. Her basic attacks against the marked target each apply a stack, refreshing the duration and stacking up to 3 times.

The third stack directs Wolf to pounce on the target, consuming all stacks to deal additional physical damage, capped at 300 against Monster icon monsters.

Additional Physical Damage:
80 / 100 / 120 / 140 / 160 (+ 80% bonus AD) (+ 5% (+ 0.5% per Mark Mark) of target's missing health)
Enhanced damage below threshold:
80 / 100 / 120 / 140 / 160 (+ 80% bonus AD) Critical strike icon (+ 7.5% (+ Infinity Edge item 2.25%) (+ 0.75% (+ Infinity Edge item 0.175%) per Mark Mark) of target's missing health)

The additional damage will Critical strike icon critically strike against targets below 25% − 75% (based on critical strike chance) of their Health icon maximum health, increasing the missing health portion by (50% + 40% 40%), and cannot Critical strike icon critically strike otherwise. The base damage of the pounce can independently Critical strike icon critically strike.

Info
  • Guinsoo's Rageblade Guinsoo's Rageblade does not prevent the additional damage from Critical strike icon critically striking.
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel and not pay its cost but still go on Cooldown icon cooldown.(bug)
  • This ability cannot be cast on a target with Mounting Dread stacks.

Map-Specific Differences
Arena icon Arena differences edit
  • Base health ratio changed to 2% of target's missing health.

Edit

Lamb's Respite

Lamb's Respite

Active: Lamb blesses the ground under herself for 4 seconds and enters a 0.264 seconds cast time. All units inside the zone gain a Unkillable icon minimum health threshold of Health icon 10% of their maximum health, and will become Cosmic Radiance invulnerable for the remaining duration when they reach or are at the threshold, during which they also cannot be Heal power icon healed, but can still Health regeneration icon regenerate health.

All targetable units within the zone are Heal power icon healed when the blessing ends.

Heal:
225 / 300 / 375
▶️   "Shine once more, before the end."

Info


Champion skins[]

This article section only contains champion skins. For all associated collection items, see Kindred (Collection).
Kindred OriginalSkin
Original
RP 880
13.10.2015
Separate, but never parted, Kindred represents the twin essences of death. Lamb’s bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred’s nature vary across Runeterra, every mortal must choose the true face of their death.
Separator
ActorMarcella Lentz-Pope, Matthew Mercer
ArtistEvan 'Somnicidal' Monteiro
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.3
V13.17
  • Mounting Dread Mounting Dread
    • Base slow reduced to 30% from 50%.
    • Health ratio reduced to 5% of target's missing health from 8%.
V13.16
  • Mounting Dread Mounting Dread
    • Bug Fix: VFX now properly renders above impassable terrain.
V13.14
  • Stats
    • Base health increased to 610 from 580.
    • Base armor increased to 29 from 26.
  • Mark of the Kindred Mark of the Kindred
    • Bug Fix: Can no longer re-mark targets before their hunt timer came off cooldown.
  • Dance of Arrows Dance of Arrows
    • Cooldown increased to 9 seconds from 8.
    • Base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 75 / 100 / 125 / 150.
V13.13
  • Stats
    • Base armor reduced to 26 from 29.
    • Base health reduced to 580 from 610.
V13.12
V13.10 - May 18th Hotfix
  • Stats
    • Attack damage growth increased to 3.25 from 2.5.
    • Health growth increased to 104 from 99.
  • Mounting Dread Mounting Dread
    • Critical strike threshold increased to 25% − 75% (based on critical strike chance) of target's maximum health from 15% − 65% (based on critical strike chance).
V13.10
V13.5
  • General
    • Bug Fix: Now properly plays their voice lines for buying jungle items.
V13.1b
  • Dance of Arrows Dance of Arrows
    • Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 85 / 110 / 135 / 160.
V12.22 - November 17th Hotfix
V12.22
V12.10
  • Stats
    • Base health increased to 610 from 540.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Wolf's Frenzy Wolf's Frenzy
    • Maximum base heal reduced to 47 − 81 (based on level) from 49 − 100 (based on level).
  • Lamb's Respite Lamb's Respite
    • Base heal reduced to 225 / 300 / 375 from 250 / 325 / 400.
V12.1
  • Lamb's Respite Lamb's Respite
    • Bug Fix: Fixed a bug where it would heal champions more than it was supposed to.
V11.24
V11.21
  • General
    • Bug Fix: Wolf has been fixed to animate with Lamb while emoting.
V11.9
  • Dance of Arrows Dance of Arrows
    • Cooldown reduced to 8 seconds from 9.
    • Base damage increased to 60 / 85 / 110 / 135 / 160 from 60 / 80 / 100 / 120 / 140.
V11.8
  • Wolf's Frenzy Wolf's Frenzy
    • Bug Fix: Fixed a bug where it would not attack the Rift Scuttler Rift Scuttler if the ability was cast prior to it entering the respective ability area.
V11.7
  • Dance of Arrows Dance of Arrows
    • Bonus AD ratio increased to 75% bonus AD from 65%.
  • Mounting Dread Mounting Dread
    • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 15 / 14 / 13 / 12.
V10.23
V10.22
  • Mark of the Kindred Mark of the Kindred
    • Bug Fix: Fixed a bug where successfully hunted champions could be marked again without a 4 minute timer.
V10.15
  • General
    • Bug Fix: No longer provides vision to her team while dead.
V10.6
  • General
    • Recommended items updated.
  • Stats
    • Attack damage growth increased to 2.5 from 2.26.
    • Base mana regeneration increased to 7 from 6.972.
  • Wolf's Frenzy Wolf's Frenzy
    • Maximum heal increased to 49 − 100 (based on level) from 32 − 100 (based on level).
  • Lamb's Respite Lamb's Respite
    • Heal increased to 250 / 325 / 400 from 200 / 250 / 300.
V9.24b
V9.21
  • Wolf's Frenzy Wolf's Frenzy
    • Bug Fix: When casting it, Wolf now properly attacks enemies in range when she is not attacking anything.
V9.18
  • Wolf's Frenzy Wolf's Frenzy
    • Bug Fix: Wolf no longer grants additional, non-functional vision to Kindred when circling her.
V9.9
V8.24
V8.15
  • Wolf's Frenzy Wolf's Frenzy
    • Wolf's attack speed scaling reduced to 25% of Kindred's bonus attack speed from 50%.
  • Lamb's Respite Lamb's Respite
    • Cooldown increased to 180 / 150 / 120 seconds from 160 / 130 / 100.
V8.13
  • Wolf's Frenzy Wolf's Frenzy
    • Re Added-Hunter's Vigor: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to 32 − 100 (based on level) health, based on Kindred's missing health.
    • Removed: No longer reduces monster attack speed by 50% for 2 seconds.
    • Bug Fix: Wolf's attack speed now appropriately scales with items.
    • Bug Fix: No longer gets two marks for assisting on epic monster kills.
V8.12
  • Stats
    • Attack speed growth increased to 3.5% from 2.5%.
  • Dance of Arrows Dance of Arrows
    • Bonus attack speed increased to 25% from 10%.
  • Mounting Dread Mounting Dread
    • Base damage increased to 80 / 100 / 120 / 140 / 160 from 65 / 85 / 105 / 125 / 145.
V8.11
  • Mark of the Kindred Mark of the Kindred
    • Mark respawn time reduced to 40 seconds from 50.
    • First mark spawn reduced to 2:05 from 2:20.
    • Bug Fix: Assists on Rift Scuttler Rift Scuttler now appropriately collect marks.
V8.10
  • Mark of the Kindred Mark of the Kindred
    • New Effect: If an ally kills a hunted jungle monster within 6 seconds of Kindred damaging it, Kindred will still acquire the passive stack.
V7.22
  • Stats
    • Base attack damage increased to 65 from 57.
    • Base armor increased to 29 from 20.
  • Dance of Arrows Dance of Arrows
    • Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
  • Mounting Dread Mounting Dread
    • Base damage increased to 65 / 85 / 105 / 125 / 145 from 60 / 80 / 100 / 120 / 140.
V7.15
  • Dance of Arrows Dance of Arrows
    • Bug Fix: Fixed a bug where - if Kindred used Dance of Arrows to jump over a wall, the cast range of Mounting Dread Mounting Dread would be permanently increased.
V7.14
  • Mounting Dread Mounting Dread
    • Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
V7.13
  • Mark of the Kindred Mark of the Kindred
    • Number of marks required for attack range increase after the first four is reduced to 3 from 4.
      • Maximum 250 bonus range reached at 25 marks from 32.
  • Wolf's Frenzy Wolf's Frenzy
    • Target's current health ratio per mark increased to 1% of the target's current health from 0.5%.
  • Mounting Dread Mounting Dread
    • Base damage increased to 60 / 80 / 100 / 120 / 140 from 40 / 60 / 80 / 100 / 120.
V7.12
  • Stats
    • Base attack damage increased to 57 from 54.
  • Wolf's Frenzy Wolf's Frenzy
    • Wolf dash speed increased to 1400 from 1200.
    • New Effect: Zone duration now waits to begin counting down until Wolf reaches the cast location. Casting Dance of Arrows Dance of Arrows during Wolf's travel time will still grant the reduced cooldown.
  • Mounting Dread Mounting Dread
    • Mana cost reduced to 50 from 70.
V7.11
  • Stats
    • Attack damage growth increased to 2.26 from 1.7.
  • Mark of the Kindred Mark of the Kindred
    • Removed: Granting 1.25% of her target's current health as bonus on-hit physical damage on her basic attacks per stack.
    • New Effect: Every 4 marks increases Kindred's basic attack, Dance of Arrows Dance of Arrows and Mounting Dread's Mounting Dread's cast range. The first 4 stacks grant 75 bonus range, while every 4 marks after increase their ranges by 25.
    • New Effect: Every mark now also amplifies all of Kindred's basic abilities:
  • Dance of Arrows Dance of Arrows
    • New Effect: Now grants 10% bonus attack speed for 4 seconds on cast, increased by 5% for every mark.
    • Removed: Gaining +5 base damage per mark.
    • AD ratio changed to 65% bonus AD from 20% AD.
    • Dash speed increased to 500 from 400.
  • Wolf's Frenzy Wolf's Frenzy
    • New Effect: Can now direct Wolf to a position within 500 units of Lamb before creating the hunting territory. Wolf can go over walls while travelling in this way. This range does not scale with Mark of the Kindred Mark of the Kindred stacks.
    • New Effect: Wolf now also deals 1.5% of target's current health damage, increased by 0.5% for every mark.
    • AD ratio changed to 20% bonus AD from 40% AD.
    • Wolf damage type changed to magic from physical.
  • Mounting Dread Mounting Dread
    • Base damage reduced to 40 / 60 / 80 / 100 / 120 from 40 / 75 / 110 / 145 / 180.
    • AD ratio changed to 80% bonus AD from 20% AD.
    • Projectile speed increased to 2000 from 1600.
    • Target's health ratio changed to 8% of target's missing health from 5% of target's maximum health.
    • New Effect: Every mark now also increases damage by 0.5% of target's missing health.
    • New Effect: Jaws of Death: Wolf's mount will Critical strike icon critical strike for 50% (+ 0.5% × bonus critical damage) bonus damage against targets below 15% − 65% (based on critical chance) of their maximum health.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.5
V6.24
  • General
    • Bug Fix: Restored missing audio during Shadowfire Kindred's run cycle when Lamb throws her bow in the air.
V6.13
  • Stats
    • Armor reduced to 20 from 27.
    • Armor growth increased to 3.5 from 3.25.
  • Wolf's Frenzy Wolf's Frenzy
    • Removed: On-hit heal with 100 Hunter's Vigor stacks.
    • New Effect: Wolf's attacks against neutral monsters both slow them and reduce their attack speed, each by 50% for 2 seconds.
V6.12
  • Shadowfire Kindred Shadowfire Kindred
    • Basic attack particles updated for visibility.
    • Bug Fix: Everyone but Kindred seeing Wolf as two copies of himself stacked on top of each other.
V6.11
V6.9
  • Dance of Arrows Dance of Arrows
    • Reduced cooldown increased to 4 / 3.5 / 3 / 2.5 / 2 seconds from 2 at all ranks
  • Wolf's Frenzy Wolf's Frenzy
    • New Effect: Hunter's Vigor stacks are generated on-attack
    • Hunter's Vigor stacks from movement reduced
    • Duration increased to 8.5 seconds from 8
    • New Effect: Wolf deals 50% bonus damage to neutral monsters
V6.7
  • Wolf's Frenzy Wolf's Frenzy
    • Heal changed to 34 − 102 (based on level) from 43 − 94 (based on level)
  • Lamb's Respite Lamb's Respite
    • Targeting changed to self-cast from targeting allies.
V6.4
  • Mark of the Kindred Mark of the Kindred
    • Bug Fix: Kindred wouldn't gain a stack from marked neutral monsters if they were too far away from their spawn point.
V6.2
  • Dance of Arrows Dance of Arrows
    • Mana cost increased to 35 from 30.
  • Mounting Dread Mounting Dread
    • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200.
V5.24
  • Wolf's Frenzy Wolf's Frenzy
    • Heal reduced to 43 − 94 (based on level) from 63 − 114 (based on level).
  • Lamb's Respite Lamb's Respite
    • Cooldown changed to 160 / 130 / 100 seconds from 150 / 130 / 110.
V5.22
  • Stats
    • Base attack damage increased to 54 from 49.
    • Attack damage growth reduced to 1.7 from 2.2.
    • Base health regen reduced to 7 from 10.
  • Mark of the Kindred Mark of the Kindred
    • New Effect: Baron Nashor Baron Nashor and Rift Herald Rift Herald will be marked after obtaining 6 stacks (restriction on other neutral monsters unchanged).
    • New Effect: Damage to monsters capped at 75 (+ 10 per stack).
    • Removed: Displaying a stack on buff bar when having none.
  • Mounting Dread Mounting Dread
    • Bug Fix: Sound sometimes not playing.
V5.21
  • Mark of the Kindred Mark of the Kindred
    • Bug Fix: Occasional incorrect coloring for allied and enemy mark indicators (instead of the intended blue for allies and red for enemies).
    • Bug Fix: Stacks occasionally being gained from unmarked neutral monsters.
V5.20
  • Added

Trivia[]


See also[]

References[]

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