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Wolf redirects here. For more uses, see Wolf (disambiguation)
Kindred OriginalCentered.jpg
Kindred
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The champion Kindred Kindred consists of two entities:

  • Lamb Lamb is the primary one answering movement commands and performing basic attacks.
  • Wolf Wolf is the secondary one acting as an Playful.png untargetable companion commanded through abilities.

Abilities

Edit
Mark of the Kindred
TARGET IMMUNITY: 240
Mark of the Kindred.png

Innate: Both Lamb and Wolf mark targets to hunt. Scoring a Damage rating.png takedown on a marked target permanently empowers Kindred's abilities, as well as granting Lamb 75 − 250 (based on Marks) Range icon.png bonus range on her basic attacks and Mounting Dread Mounting Dread.

Lamb's Mask profileicon.png

Innate - Lamb: Lamb is offered a selection of enemy Champion icon.png champions to take down if she hasn't been in combat with them in the last 6 seconds. Once selected, the mark is applied after an 8-second delay and thereafter it can be collected by Kindred. Lamb gains the ability to select a new target every 75 seconds. Targets successfully hunted cannot be marked again for 4 minutes.

Wolf's Mask profileicon.png

Innate - Wolf: Starting at 3:15, Wolf periodically marks a random large Monster icon.png monster within the enemy team's jungle for 180 seconds. The marked camp is highlighted on the mini map to both teams. Once slain, Wolf will wait 45 seconds before selecting a new target.

The type of monster that Wolf can mark changes based on Kindred's current Marks:

 
"Our mark looms over you."

Info
Notes
  • Damage rating.png Takedowns on Monster icon.png monsters occur if Kindred had damaged them within the last 6 seconds.
    • This only includes if the monster was slain by Kindred or an ally.
  • Only killing the large monster is required to claim Wolf's mark.
  • Gaining stacks from champions that would change what constitutes as a valid target for Wolf will not affect Kindred's ability to claim Wolf's current target.
  • Wolf cannot mark monsters that have been slain, even if Kindred's team doesn't know that the camp has been slain.
  • Wolf's cooldown is not displayed in-game. Combined with the above point and the target restrictions, Wolf may go extended periods of time without seeming to do anything.
  • If an enemy kills the marked target while Kindred's team does not have vision, the mark will only be removed from the map once Wolf's cooldown has expired. If Kindred's team gains vision of the camp, the mark will be immediately removed.

Map-Specific Differences
Nexus Blitz icon.png Nexus Blitz differences

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Dance of Arrows
TARGET RANGE: 340
EFFECT RADIUS: Kindred's Range icon.png attack range
SPEED: 500
CAST TIME: none
COST: 35 Mana
COOLDOWN: 9
Dance of Arrows.png

Active: Lamb Dash.png dashes toward the target location, gaining Attack speed icon.png 25% (+ 5% per Mark Mark) bonus attack speed for 4 seconds and firing up to three arrows to nearby Sight icon.png visible targets after dashing, each one dealing physical damage. Lamb's current attack target at any proximity will be prioritized by one of the arrows.

Physical Damage:
60 / 80 / 100 / 120 / 140 (+ 65% bonus AD)

Casting Wolf's Frenzy Wolf's Frenzy or using Dance of Arrows while inside its area will reduce this ability's Cooldown reduction icon.png cooldown to an amount.

Static Cooldown:
4 / 3.5 / 3 / 2.5 / 2

Lamb can cast any of her abilities during Dance of Arrows' dash.

Dance of Arrows Bladework.png resets Lamb's basic attack timer.

Info
Notes
  • The dash does not have a fixed range, it can be directed by up to 340 units.
  • The dash distance can be extended to up to 400 units when dashing across terrain.
  • The cooldown will not be modified if it cannot be reduced (the current cooldown would have to be less than the reduction amount in this case).

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences

Edit
Wolf's Frenzy
TARGET RANGE: 500
EFFECT RADIUS: 800
SPEED: 1400
CAST TIME: none
COST: 40 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Wolf's Frenzy.png

Passive: As Kindred move and attack, they build up to 100 stacks of Hunter's Vigor. At full stacks, Lamb's next basic attack Heal power icon.png heals her for up to 49 − 100 (based on level), based on Kindred's missing health.

Active: Wolf Dash.png dashes to the target location and claims the surrounding area as his territory for the next 8.5 seconds, separating from Lamb. Wolf autonomously attacks enemies within the area, prioritizing Lamb's attack target.

Wolf's basic attacks deal magic damage and scale with 25% of Kindred's bonus attack speed. Against monsters, Wolf deals 50% increased damage and his attacks Slow icon.png slow the target by 50% for 2 seconds.

Magic Damage:
25 / 30 / 35 / 40 / 45 (+ 20% bonus AD) (+ 1.5% (+ 1% per Mark Mark) of target's current health)
Monster Damage:
37.5 / 45 / 52.5 / 60 / 67.5 (+ 30% bonus AD) (+ 2.25% (+ 1.5% per Mark Mark) of target's current health)

Wolf's Frenzy ends immediately if Lamb leaves the area or dies.

Info
Notes
  • Wolf is Playful.png untargetable and Ghost.png ghosted but he cannot move through terrain other than the initial dash on activation.
  • Wolf is not able to re-target Rift Scuttler Rift Scuttler if he loses Sight icon.png sight of her while he's attacking it.
  • Wolf's Frenzy does not end if Lamb enters Revival icon.png resurrection.

Edit
Mounting Dread
TARGET RANGE: Range model.png 500 − 750 (based on Marks)
CAST TIME: 0.25
COST: 50 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Mounting Dread.png

Active: Lamb applies a mark to the target enemy for 4 seconds, Slow icon.png slowing them by 50% for 1 second.

Lamb's attacks against the marked enemy refresh the mark's duration and apply a stack, stacking up to 2 times. Her next basic attack against the target while they are at 2 stacks will direct Wolf to pounce them, consuming the mark to deal bonus physical damage, capped at 300 against Monster icon.png monsters.

Bonus Physical Damage:
80 / 100 / 120 / 140 / 160 (+ 80% bonus AD) (+ 8% (+ 0.5% per Mark Mark) of target's missing health)

Wolf's pounce will Critical strike icon.png critically strike for (50% + 52.5% 52.5%) bonus physical damage against targets below 15% − 65% (based on critical strike chance) of their Health icon.png maximum health.

Info
Notes
  • The bonus damage will not benefit from Critical strike icon.png critical strikes unless the target is below the maximum health condition.

Edit
Lamb's Respite
EFFECT RADIUS: 500
CAST TIME: None
COST: 100 Mana
COOLDOWN: 180 / 150 / 120
Lamb's Respite.png

Active: Lamb blesses the ground under herself for 4 seconds and enters a 0.264 seconds cast time. All units inside the zone cannot be reduced below Health icon.png 10% of their maximum health, and will become Cosmic Radiance.png invulnerable for the remaining duration when they reach or are at the threshold, during which they also cannot be Heal power icon.png healed, but can still Health regeneration icon.png regenerate health.

All targetable units within the zone are Heal power icon.png healed immediately when the blessing ends.

Heal:
250 / 325 / 400
 
"Shine once more, before the end."

Info
Notes


References

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