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The Loop (Games)
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- Wolf redirects here. For more uses, see Wolf (disambiguation)
Kindred
The champion
consists of two entities:- basic attacks. is the primary one answering movement commands and performing
untargetable companion commanded through abilities.
is the secondary one acting as an
Abilities
- Notes
Takedowns on
monsters occur if Kindred had damaged them within the last 6 seconds.
- This only includes if the monster was slain by Kindred or an ally.
- Only killing the large monster is required to claim Wolf's mark.
- Gaining stacks from champions that would change what constitutes as a valid target for Wolf will not affect Kindred's ability to claim Wolf's current target.
- Wolf cannot mark monsters that have been slain, even if Kindred's team doesn't know that the camp has been slain.
- Wolf's cooldown is not displayed in-game. Combined with the above point and the target restrictions, Wolf may go extended periods of time without seeming to do anything.
- If an enemy kills the marked target while Kindred's team does not have vision, the mark will only be removed from the map once Wolf's cooldown has expired. If Kindred's team gains vision of the camp, the mark will be immediately removed.
Nexus Blitz differences
- Removed: Jungle camps are no longer marked.
- On-champion-kill stacks changed to 2.
- New Effect: Now always grant a stack when killing the , or .
- Notes
- The dash does not have a fixed range, it can be directed by up to 340 units.
- The dash distance can be extended to up to 400 units when dashing across terrain.
- The cooldown will not be modified if it cannot be reduced (the current cooldown would have to be less than the reduction amount in this case).
Ultra Rapid Fire differences
- Cooldown while in * set to 0.5 seconds.
- Notes
- Wolf is
untargetable and
ghosted but he cannot move through terrain other than the initial dash on activation.
- Wolf is not able to re-target
sight of her while he's attacking it.
if he loses - Wolf's Frenzy does not end if Lamb enters
resurrection.
- Notes
- The bonus damage will not benefit from
critical strikes unless the target is below the maximum health condition.
- Notes
- Lamb's Respite will affect all
champions,
minions, and
monsters, but not
wards,
turrets, or jungle plants.
- Lamb's Respite will affect
untargetable units but does not grant them the
heal at the end of the blessing.
- It will specifically not affect champions that are
resurrecting from .
- It will specifically not affect champions that are
Execution effects will bypass Lamb's Respite threshold and leave the unit at 1 health. This does not occur if the unit is at the threshold, as they are
invulnerable.
Health costs will ignore Lamb's Respite's threshold.
- The cost will not be paid if the caster is below the threshold.
- Lamb's Respite has no effect on
zombie state units.
- The effects are applied before the cast time.
References
- Map specific balancing
- Champions with map-specific balancing
- Kindred
- Ranged champion
- 6300 BE champion
- 975 RP champion
- 2015 release
- Released champion
- Marksman champion
- Marksman champion (Legacy)
- Jungle champion
- LoL Champion gameplays
- LoL Champions
- Champion with infinite effect-stacking ability
- Champion without ability power ratio
- Dash champion
- Healer champion
- Pet champion
- Slow champion
- Champions with critical strike ratios
- Spirit
- Execution champion
- Self Heal champion
- Invulnerable champion
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