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Kha'Zix
Kha'Zix is a champion in League of Legends.[1]
Abilities[]
- Any form of vision loss may trigger Unseen Threat, such as nearsight and . ,
- true sight).
- Other stealth such as does not do this.
grants Unseen Threat even if Kha'Zix never becomes unseen (e.g. affected by - Both the attack's damage and bonus spell damage are grouped under the same Spell ID.
- Because of this, a single Unseen Threat attack does not trigger two stacks.
- Notes
- A team's allies are champions, pets, minions and outer turrets.
- A number of targetable champion summoned units are specifically tagged to not be a valid ally of a potentially Isolated target. These units are:
- Mist Wraiths
- Mist Wraiths
- Isolated targets are marked by an indicator to Kha'Zix when visible and within 2500 units of him. However, Isolation bonuses are evaluated when the relevant spells hit and thus enemies do not need to show the indicator for them to receive the effects.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- Notes
- No additional details.
- Notes
- This ability will cast from wherever the caster is at the end of the cast time.
- Evolved Spike Racks' effect radius is centered around the location of the missile as it collides.
- Spell shield will not block the reveal.
- Notes
- Kha'Zix can use his summoner spells and item actives while leaping.
- Notes
- Kha'Zix can use his summoner spells and item actives while leaping.
- Notes
- Each cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering passive.
- Kha'Zix receives the evolution even if he dies while in cast time.
- Every time Void Assault is ranked, a secondary menu will pop up for Kha'Zix to select an ability to evolve, this can only be done once per ability.
- The only way for Kha'Zix to evolve all of his abilities is to gain the fourth evolution point by being victorious in The Hunt is On! (by scoring a takedown on ).
- Using a basic attack breaks the stealth at the end of the attack windup.
- Notes
- No additional details.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Kha'Zix (Collection).
The Void grows, and the Void adapts—in none of its myriad spawn are these truths more apparent than Kha’Zix. Evolution drives the core of this mutating horror, born to survive and to slay the strong. Where it struggles to do so, it grows new, more effective ways to counter and kill its prey. Initially a mindless beast, Kha’Zix’s intelligence has developed as much as its form. Now, the creature plans out its hunts, and even utilizes the visceral terror it engenders in its victims.
Unknown voice actor
Joshua 'HUGEnFAST' Brian Smith
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Base damage increased to 80 / 105 / 130 / 155 / 180 from 70 / 95 / 120 / 145 / 170.
-
- Bug Fix: Evolving now correctly changes his textures.
-
- Skin renamed to Worlds 2018 Kha'Zix from Championship Kha'Zix.
- Bonus AD ratio reduced to 110% bonus AD from 115%.
- Isolated bonus AD ratio reduced to 231% bonus AD from 241.5%.
- Bonus AD ratio reduced to 110% bonus AD from 115%.
- Stats
- Base attack damage reduced to 60 from 63.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 60 / 85 / 110 / 135 / 160.
- Isolation range reduced to 375 units from 425.
- Slow reduced to 40% from 60%.
- Isolated slow reduced to 75% from 90%.
- Recast duration increased to 12 seconds from 10.
- Bug Fix: Champion model no longer disappears during the effect while using the , , or skins.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Stats
- Base health increased to 643 from 573.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 55 / 75 / 95 / 115 / 135 from 60 / 85 / 110 / 135 / 160.
- Bonus AD ratio reduced to 115% bonus AD from 130%.
- Isolated bonus AD ratio reduced to 241.5% bonus AD from 273%.
- Bonus AD ratio reduced to 115% bonus AD from 130%.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 573 from 572.8.
- General
- Updated visual effects.
- Updated basic attack swipes and new hit visual effects.
- Blade VFX are more glowy; target effects better fit into the Void color scheme.
- Updated isolated target indicator; reduced noise on target VFX.
- New missile trail effects. Updated Explosion area of effect to match the hitbox.
- Reduced noise on landing effect. Updated area of effect to match the hitbox.
- Updated cloaking effect. Improved decloaking effect.
-
- rockets stay closer to the missile hitbox.
- Updated W and E area of effects.
-
- Updated W and E area of effects.
-
- Updated W and E area of effects.
-
- Updated W and E area of effects.
-
- Updated W and E area of effects.
- Bug Fix: Hitting an enemy champion with it no longer reveals a large area around him.
-
- Bug Fix: Passive hit SFX has been restored.
- Bug Fix: Non-isolated and isolated hit SFX have been restored.
- Bug Fix: Missile hits and heal SFX have been restored.
- Bug Fix: Ground hit SFX has been restored.
- Bug Fix: Cast SFX has been restored.
- , , and
- Bug Fix: Heal SFX has been restored.
- Isolation bonus damage reduced to 110% from 120%.
- Isolation bonus damage increased to 120% from 100%.
- Undocumented: Base damage reduced to 14 − 116 (based on level) from 14 − 150 (based on level).
- V9.16 - August 14th Hotfix
- Bug Fix: Now properly breaks his stealth when he uses his , , and .
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
- V9.13 - July 2nd Hotfix
- Bug Fix: Isolated target effect now properly applies to all champions.
- New Effect: Ability icon border now shows the remaining time to recast the ability.
-
- Bug Fix: On-hit VFX are no longer significantly louder than base.
- Bonus AD ratio increased to 40% bonus AD from 20%.
- Evolved Spike Racks slow increased to 60% from 40%.
- Isolated target slow increased to 90% from 80%.
- Cooldown reduced to 100 / 85 / 70 seconds from 100 / 90 / 80.
- Active invisibility reduced to 1.25 seconds from 1.5.
- New Effect: Now increases the invisibility duration by 0.75 seconds, for a total of 2 seconds.
- New Effect: Now increases the number of recast to 3 from 2.
- Removed: While out-of-combat, Kha'Zix also passively gains Void Assault for 3 seconds in brush. This persists for up to 1.5 seconds after exiting the brush (10 second per brush cooldown).
-
- Bug Fix: Wings no longer lose textures and transparency when recalling.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 65 / 90 / 115 / 140 / 165.
- Bonus AD ratio increased to 130% bonus AD from 120%.
- Isolation bonus damage increased to 100% from 65%.
- Removed: Dealing 20% increased damage to monsters.
-
- Bug Fix: Chromas' VFX are now always visible to the enemy when used.
- Stats
- Base health regeneration reduced to 7.5 from 7.51.
- Bonus AD ratio reduced to 20% bonus AD from 40%.
- Bonus AD ratio increased to 120% bonus AD from 110%.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 63 from 55.21.
- Base armor increased to 36 from 27.
- Base damage increased to 14 − 150 (based on level) from 10 − 146 (based on level).
- Base damage increased to 65 / 90 / 115 / 140 / 165 from 60 / 85 / 110 / 135 / 160.
- Base damage increased to 85 / 115 / 145 / 175 / 205 from 80 / 110 / 140 / 170 / 200.
-
- Bug Fix: VFX are now more visible on low and very low graphics settings.
- No longer forces you to automatically basic attack the target after the ability. Can now queue other spells after the ability instead.
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 70 / 95 / 120 / 145 / 170.
- Bonus AD ratio reduced to 110% bonus AD from 120%.
- Increased damage to isolated targets increased to 65% from 50%.
- Active stealth duration increased to 1.5 seconds from 1.25.
- Brush stealth duration increased to 3 seconds from 2.5.
- Invisibility linger duration increased to 1.5 seconds from 1.25.
- Bug Fix: No longer shows the incorrect visuals when evolving his Void Assault.
- Bug Fix: Is no longer prevented from using his Void Assault passive by being "in combat" when stepping on or attacking plants.
- General
- Bug Fix: Dance VO now loops more consistently.
- Bonus AD ratio reduced to 120% bonus AD from 140% bonus AD.
- Cooldown refund reduced to 45% from 60%.
- General
- Bug Fix: Enemy spell shields are no longer consumed when a nearby Kha'Zix evolves an ability.
- Bug Fix: Fixed several cases where abilities that create objects (ex. ) caused their casters to no longer be considered Isolated for the purposes of Unseen Threat.
- General
- Bug Fix: Corrected some scaling information in Kha'Zix's tooltips.
- Bonus damage changes to 10 − 146 (based on level) (+ 40% bonus AD) from 15 − 190 (based on level) (+ 50% AP).
- Cooldown increased to 4 seconds from 3.
- Bonus AD ratio increased to 140% bonus AD from 120% bonus AD.
- Isolation bonus increased to 50% from 30%.
- Isolation damage increased to 105 / 142.5 / 180 / 217.5 / 255 (+ 210% bonus AD) from 91 / 123.5 / 156 / 188.5 / 221 (+ 156% bonus AD).
- Renamed to Evolved Reaper Claws from Evolved Enlarged Claws.
- Removed: Increasing damage against Isolated targets.
- New Effect: If target is Isolated, refunds 60% of Taste Their Fear's cooldown.
- Removed: Slowing by 20% damaged enemies.
- Evolved slow reduced to 40% from 50%.
- New Effect: Isolated targets are now slowed by 80% instead.
- Stealth reclassified as Invisibility.
- Stealth duration increased to 1.25 seconds from 1.
- Renamed to Evolved Adaptive Cloaking from Evolved Active Camouflage.
- Removed: Increasing invisibility duration and number of charges.
- New Effect: Kha'Zix gains Void Assault for 2.5 seconds in brush, which lingers for 1.5 seconds after exiting the brush. This can only be triggered while out of combat and there is a 10-second per-brush cooldown.
- Bug Fix: Activating no longer breaks stealth.
- Cooldown reduced to 3 seconds from 3.5.
- Cooldown reduced to 9 seconds from 10.
- New Effect: Can be 'buffered' mid- to cast slightly before landing (only if last one).
/
- Attack frame on enhanced attacks reduced.
- Explosion radius increased to 275 from 225.
- Range increased to 700 from 600 ( range unchanged).
- Stats
- Base armor increased to 27 from 24.
- Mana cost reduced to 20 from 25.
- Isolation indicator updated for Classic and Guardian of the Sands.
- Isolation radius reduced to 425 from 500.
- Base heal increased to 60 / 85 / 110 / 135 / 160 from 40 / 70 / 100 / 130 / 160.
- Cooldown increased to 10 seconds from 8.
- Base damage reduced to 80 / 110 / 140 / 170 / 200 from 75 / 115 / 155 / 195 / 235.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 55 / 80 / 105 / 130 / 155.
- General
- Bug Fix: animation would occasionally cancel.
- Base damage reduced to 55 / 80 / 105 / 130 / 155 from 70 / 100 / 130 / 160 / 190.
- Bonus AD ratio reduced to 120% bonus AD from 150%.
- Isolation bonus damage reduced to 30% from 45%.
- Isolation base damage reduced to 71.5 / 104 / 136 / 169 / 201 from 101.5 / 145 / 188.5 / 232 / 275.5.
- Isolation bonus AD ratio reduced to 156% Bonus AD from 217.5%.
- Removed: % of target's missing health bonus damage
- Removed: Bonus damage to non-Isolated targets
- New Effect: Deals 10 − 180 (based on level) (+ 104% Bonus AD) bonus damage to Isolated targets
- Isolation total damage changed to 71.5 / 104 / 136 / 169 / 201 + 10 − 180 (based on level) (+ 260% Bonus AD) from 101.5 / 145 / 188.5 / 232 / 275.5 (+ 217.5 Bonus AD) (+ 8.7% of target's missing health)
- New Effect: Deals 20% bonus damage to monsters.
- New Effect: Deals 20% bonus damage to monsters.
- Slow increased to 50% from 30%.
- New Effect: Grants sight of champions hit for 2 seconds.
- Removed: 50% damage reduction while stealthed.
Twisted Treeline and Crystal Scar only:
- Damage amplifier against isolated targets reduced to 30% from 35%.
- Damage amplifier against isolated targets reduced to 30% from 35%.
- Bug Fix: Cooldown longer than .
- Cooldown reduced to 22 / 20 / 18 / 16 / 14 seconds from 24 / 22 / 20 / 18 / 16.
- Isolation radius increased to 500 from 350.
- New Effect: Turrets count as allies when determining Isolation.
- Re-cast window increased to 15 seconds from 10.
- Per-cast cooldown increased to 2 seconds from 1.
- Stats
- Base armor increased to 19 from 15.
- Bug Fix: Activating will no longer break stealth.
- Removed: No longer reduces damage from turrets.
- Bonus damage reduced to 6% of target's missing health from 8%.
- Maximum damage to monsters reduced to 100 from 200.
- Bonus AD ratio reduced to 20% Bonus AD from 80%.
- New Effect: Kha'Zix ignores unit collision while stealthed.
- New Effect: Increases stealth duration by 1 second.
- Twisted Treeline
- Isolation bonus damage reduced to 35% from 45%.
- Bonus damage reduced to 6% of target's missing health from 8%.
- New Effect: Increases 's slow to 30% from 20%.
- Dominion
- Isolation bonus damage reduced to 35% from 45%.
- Bonus damage reduced to 6% of target's missing health from 8%.
- New Effect: Isolation grants 45% bonus damage.
- New Effect: Grants 8% of target's missing health bonus damage (further increased by Isolation).
- New Effect: Targets hit are slowed by 20% for 2 seconds.
- Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 60 / 70 / 80 / 90 / 100.
- AD ratio increased to 100% AD from 90% AD.
- Removed: Being able to be cast during .
- Removed: No longer consumes or applies .
- Stealthed damage reduction increased to 50% from 40%.
- Base damage reduced to 15 − 190 (based on level) from 15 - 220.
- Slow reduced to 25% from 35%.
- Bonus AD ratio reduced to 150% Bonus AD from 160%.
- Isolation bonus AD ratio reduced to 200% Bonus AD) from 240%.
- Stats
- Movement speed increased to 350 from 325.
- V1.0.0.148 - Added
- When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow.
(Innate)
- Deal physical damage to a single target. Damage against isolated targets is significantly increased. Kha'Zix passively marks enemies that are isolated from nearby allies.
- Evolved Enlarged Claws: Increases damage to isolated targets even further. Kha'Zix also gains increased range on both Taste Their Fear and his basic attack.
(Q)
- Kha'Zix fires spikes that explode on contact, dealing physical damage to all nearby enemies. Kha'Zix is healed if he is within the explosion radius.
- Evolved Spike Racks: Causes Void Spike to fire three projectiles in a cone. Spikes will also apply Unseen Threat to all enemies caught within the area of effect.
(W)
- Kha'Zix leaps to an area, dealing physical damage to enemies in the area he lands.
- Evolved Wings: Increases Leap's range dramatically and causes a kill or assists to refresh the cooldown of Leap.
(E)
- Each rank of Void Assault allows Kha'Zix to evolve one of his active abilities, granting it an additional effect. Upon activation, Kha'Zix enters stealth and gains Unseen Threat, increasing movement speed. Kha'Zix can cast Void Assault again for a short time after activation.
- Evolved Active Camouflage: Allows Kha'Zix to cast Void Assault three times over the course of its duration and reduces any damage he sustains while in stealth.
(Ultimate)
Trivia[]
- Kha'Zix's production name was 'Teek'.[2]
- Ryan 'Morello' Scott stated Kha'Zix is completely unrelated to canceled champion .[3]
- Kha'Zix was the last champion to feature an 'Art Spotlight'.
- When concealing himself (using ) Kha'Zix will run in a different manner than usual.
- When acquiring and do the same). , Kha'Zix will fly for a few seconds while moving (
- The Hunt is On! between Kha'Zix and references Alien vs Predator.
- Alien (Kha'Zix's main inspiration). references
- Being an arthropodic invader from another world with scythes as his primary weapon, he also bears a striking resemblance to the real-life mantis & Metroid's Space Pirates, though he also possesses beetles' hardened outer wings.
- Hydralisk's from StarCraft. projectiles might be referencing a
- Kha'Zix can spend evolution points on abilities he has not learned yet (doing this only benefits
- Kha'Zix must spend evolution points before ranking up any ability if he has any unspent points after ranking up .
for the bonus range on basic attacks).
- Kha'Zix is the only Voidborn champion without true damage on any ability (unlike , , , , , and ).
- Kha'Zix's name means "You face yourself" in an old mortal language, possibly Shuriman or Ixtalian
- Kha'Zix had his game assets reused for several featured game modes.
- He was given a retexture and features as a monster called the "Jumpy Slashy Monster" in Invasion.
- His animations were reused for the Odyssey: Extraction. monster in