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+ | :For expanded game terms, see [[Terminology (Legends of Runeterra)]]. |
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− | <div style="text-align:center; border: 1px #AAA solid; padding:1em;">'''Contents'''<br />{{Legends of Runeterra/Keywords}}</div> |
+ | <div style="text-align:center; border: 1px #AAA solid; padding:1em;">'''Contents''' <small>([{{fullurl:Template:Legends of Runeterra/Keywords|action=edit}} edit])</small><br />{{Legends of Runeterra/Keywords}}</div> |
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== [[File:Keyword Allegiance.svg|36px|link=]] {{anchor|Allegiance}} Allegiance == |
== [[File:Keyword Allegiance.svg|36px|link=]] {{anchor|Allegiance}} Allegiance == |
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+ | :''For more detail, see [[/Allegiance|Allegiance]]'' |
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{{tip info|LoR Allegiance}} |
{{tip info|LoR Allegiance}} |
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== [[File:Keyword Attack.svg|36px|link=]] {{anchor|Attack}} Attack == |
== [[File:Keyword Attack.svg|36px|link=]] {{anchor|Attack}} Attack == |
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+ | :''For more detail, see [[/Attack|Attack]]'' |
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{{tip info|LoR Attack}} |
{{tip info|LoR Attack}} |
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− | == [[File:Keyword |
+ | == [[File:Keyword Attune.svg|36px|link=]] {{anchor|Attune}} Attune == |
+ | :''For more detail, see [[/Attune|Attune]]'' |
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+ | {{tip info|LoR Attune}} |
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+ | |||
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+ | :''For more detail, see [[/Aura|Aura]]'' |
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{{tip info|LoR Aura}} |
{{tip info|LoR Aura}} |
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== [[File:Keyword Barrier.svg|36px|link=]] {{anchor|Barrier}} Barrier == |
== [[File:Keyword Barrier.svg|36px|link=]] {{anchor|Barrier}} Barrier == |
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+ | :''For more detail, see [[/Barrier|Barrier]]'' |
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{{tip info|LoR Barrier}} |
{{tip info|LoR Barrier}} |
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+ | |||
+ | == [[File:Keyword Block.png|36px|link=]] {{anchor|Block}} Block == |
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+ | :''For more detail, see [[/Block|Block]]'' |
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+ | {{tip info|LoR Block}} |
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== [[File:Keyword Burst.svg|36px|link=]] {{anchor|Burst}} Burst == |
== [[File:Keyword Burst.svg|36px|link=]] {{anchor|Burst}} Burst == |
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+ | :''For more detail, see [[/Burst|Burst]]'' |
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{{tip info|LoR Burst}} |
{{tip info|LoR Burst}} |
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+ | |||
+ | == [[File:Keyword Can't Attack.png|36px|link=]] {{anchor|Can't Attack}} Can't Attack == |
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+ | :''For more detail, see [[/Can't Attack|Can't Attack]]'' |
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+ | {{tip info|LoR Can't Attack}} |
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== [[File:Keyword Can't Block.svg|36px|link=]] {{anchor|Can't Block}} Can't Block == |
== [[File:Keyword Can't Block.svg|36px|link=]] {{anchor|Can't Block}} Can't Block == |
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+ | :''For more detail, see [[/Can't Block|Can't Block]]'' |
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{{tip info|LoR Can't Block}} |
{{tip info|LoR Can't Block}} |
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− | == [[File:Keyword Capture. |
+ | == [[File:Keyword Capture.png|36px|link=]] {{anchor|Capture}} Capture == |
+ | :''For more detail, see [[/Capture|Capture]]'' |
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{{tip info|LoR Capture}} |
{{tip info|LoR Capture}} |
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− | == [[File:Keyword Challenger. |
+ | == [[File:Keyword Challenger.png|36px|link=]] {{anchor|Challenger}} Challenger == |
+ | :''For more detail, see [[/Challenger|Challenger]]'' |
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{{tip info|LoR Challenger}} |
{{tip info|LoR Challenger}} |
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+ | |||
+ | == {{anchor|Collectible}}{{anchor|Collectable}} Collectable == |
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+ | :''For more detail, see [[Collectable (Legends of Runeterra)]]'' |
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+ | {{tip info|LoR Collectable}} |
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== [[File:Keyword Death.svg|36px|link=]] {{anchor|Death}} Death == |
== [[File:Keyword Death.svg|36px|link=]] {{anchor|Death}} Death == |
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{{tip info|LoR Death}} |
{{tip info|LoR Death}} |
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− | == {{anchor| |
+ | == [[File:Keyword Deep.png|36px|link=]] {{anchor|Deep}} Deep == |
+ | :''For more detail, see [[/Deep|Deep]]'' |
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+ | {{tip info|LoR Deep}} |
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+ | |||
+ | == [[File:Keyword Discard.png|36px|link=]] {{anchor|Discard}} Discard == |
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{{tip info|LoR Discard}} |
{{tip info|LoR Discard}} |
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== [[File:Keyword Double Attack.svg|36px|link=]] {{anchor|Double Attack}} Double Attack == |
== [[File:Keyword Double Attack.svg|36px|link=]] {{anchor|Double Attack}} Double Attack == |
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+ | :''For more detail, see [[/Double Attack|Double Attack]]'' |
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{{tip info|LoR Double Attack}} |
{{tip info|LoR Double Attack}} |
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== [[File:Keyword Drain.svg|36px|link=]] {{anchor|Drain}} Drain == |
== [[File:Keyword Drain.svg|36px|link=]] {{anchor|Drain}} Drain == |
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+ | :''For more detail, see [[/Drain|Drain]]'' |
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{{tip info|LoR Drain}} |
{{tip info|LoR Drain}} |
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− | == {{anchor|Draw}} Draw == |
+ | == [[File:Keyword Draw.png|36px|link=]] {{anchor|Draw}} Draw == |
{{tip info|Lor Draw}} |
{{tip info|Lor Draw}} |
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+ | |||
== [[File:Keyword Elusive.svg|36px|link=]] {{anchor|Elusive}} Elusive == |
== [[File:Keyword Elusive.svg|36px|link=]] {{anchor|Elusive}} Elusive == |
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+ | :''For more detail, see [[/Elusive|Elusive]]'' |
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{{tip info|LoR Elusive}} |
{{tip info|LoR Elusive}} |
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== [[File:Keyword Enlightened.svg|36px|link=]] {{anchor|Enlightened}} Enlightened == |
== [[File:Keyword Enlightened.svg|36px|link=]] {{anchor|Enlightened}} Enlightened == |
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+ | :''For more detail, see [[/Enlightened|Enlightened]]'' |
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{{tip info|LoR Enlightened}} |
{{tip info|LoR Enlightened}} |
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== [[File:Keyword Ephemeral.svg|36px|link=]] {{anchor|Ephemeral}} Ephemeral == |
== [[File:Keyword Ephemeral.svg|36px|link=]] {{anchor|Ephemeral}} Ephemeral == |
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+ | :''For more detail, see [[/Ephemeral|Ephemeral]]'' |
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{{tip info|LoR Ephemeral}} |
{{tip info|LoR Ephemeral}} |
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== [[File:Keyword Fast.svg|36px|link=]] {{anchor|Fast}} Fast == |
== [[File:Keyword Fast.svg|36px|link=]] {{anchor|Fast}} Fast == |
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+ | :''For more detail, see [[/Fast|Fast]]'' |
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{{tip info|LoR Fast}} |
{{tip info|LoR Fast}} |
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== [[File:Keyword Fearsome.svg|36px|link=]] {{anchor|Fearsome}} Fearsome == |
== [[File:Keyword Fearsome.svg|36px|link=]] {{anchor|Fearsome}} Fearsome == |
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+ | :''For more detail, see [[/Fearsome|Fearsome]]'' |
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{{tip info|LoR Fearsome}} |
{{tip info|LoR Fearsome}} |
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== [[File:Keyword Fleeting.svg|36px|link=]] {{anchor|Fleeting}} Fleeting == |
== [[File:Keyword Fleeting.svg|36px|link=]] {{anchor|Fleeting}} Fleeting == |
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+ | :''For more detail, see [[/Fleeting|Fleeting]]'' |
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{{tip info|LoR Fleeting}} |
{{tip info|LoR Fleeting}} |
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== [[File:Keyword Frostbite.svg|36px|link=]] {{anchor|Frostbite}} Frostbite == |
== [[File:Keyword Frostbite.svg|36px|link=]] {{anchor|Frostbite}} Frostbite == |
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+ | :''For more detail, see [[/Frostbite|Frostbite]]'' |
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{{tip info|LoR Frostbite}} |
{{tip info|LoR Frostbite}} |
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− | == [[File:Keyword Imbue.svg|36px|link=]] {{anchor|Imbue}} Imbue== |
+ | == [[File:Keyword Imbue.svg|36px|link=]] {{anchor|Imbue}} Imbue == |
+ | :''For more detail, see [[/Imbue|Imbue]]'' |
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{{tip info|LoR Imbue}} |
{{tip info|LoR Imbue}} |
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+ | |||
+ | == [[File:Keyword Can't Attack.png|36px|link=]][[File:Keyword Can't Block.svg|36px|link=]] {{anchor|Immobile}} Immobile == |
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+ | :''For more detail, see [[/Immobile|Immobile]]'' |
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+ | {{tip info|LoR Immobile}} |
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== [[File:Keyword Last Breath.svg|36px|link=]] {{anchor|Last Breath}} Last Breath == |
== [[File:Keyword Last Breath.svg|36px|link=]] {{anchor|Last Breath}} Last Breath == |
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+ | :''For more detail, see [[/Last Breath|Last Breath]]'' |
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{{tip info|LoR Last Breath}} |
{{tip info|LoR Last Breath}} |
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== [[File:Keyword Lifesteal.svg|36px|link=]] {{anchor|Lifesteal}} Lifesteal == |
== [[File:Keyword Lifesteal.svg|36px|link=]] {{anchor|Lifesteal}} Lifesteal == |
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+ | :''For more detail, see [[/Lifesteal|Lifesteal]]'' |
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{{tip info|LoR Lifesteal}} |
{{tip info|LoR Lifesteal}} |
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+ | |||
+ | == [[File:Keyword Nab.png|36px|link=]] {{anchor|Nab}} Nab == |
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+ | :''For more detail, see [[/Nab|Nab]]'' |
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+ | {{tip info|LoR Nab}} |
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== [[File:Keyword Nexus Strike.svg|36px|link=]] {{anchor|Nexus Strike}} Nexus Strike == |
== [[File:Keyword Nexus Strike.svg|36px|link=]] {{anchor|Nexus Strike}} Nexus Strike == |
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+ | :''For more detail, see [[/Nexus Strike|Nexus Strike]]'' |
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{{tip info|LoR Nexus Strike}} |
{{tip info|LoR Nexus Strike}} |
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== [[File:Keyword Obliterate.svg|36px|link=]] {{anchor|Obliterate}} Obliterate == |
== [[File:Keyword Obliterate.svg|36px|link=]] {{anchor|Obliterate}} Obliterate == |
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+ | :''For more detail, see [[/Obliterate|Obliterate]]'' |
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{{tip info|LoR Obliterate}} |
{{tip info|LoR Obliterate}} |
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== [[File:Keyword Overwhelm.svg|36px|link=]] {{anchor|Overwhelm}} Overwhelm == |
== [[File:Keyword Overwhelm.svg|36px|link=]] {{anchor|Overwhelm}} Overwhelm == |
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+ | :''For more detail, see [[/Overwhelm|Overwhelm]]'' |
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{{tip info|LoR Overwhelm}} |
{{tip info|LoR Overwhelm}} |
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== [[File:Keyword Play.svg|36px|link=]] {{anchor|Play}} Play == |
== [[File:Keyword Play.svg|36px|link=]] {{anchor|Play}} Play == |
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+ | :''For more detail, see [[/Play|Play]]'' |
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{{tip info|LoR Play}} |
{{tip info|LoR Play}} |
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+ | |||
+ | == [[File:Keyword Plunder.png|36px|link=]] {{anchor|Plunder}} Plunder == |
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+ | :''For more detail, see [[/Plunder|Plunder]]'' |
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+ | {{tip info|LoR Plunder}} |
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== [[File:Keyword Quick Attack.svg|36px|link=]] {{anchor|Quick Attack}} Quick Attack == |
== [[File:Keyword Quick Attack.svg|36px|link=]] {{anchor|Quick Attack}} Quick Attack == |
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+ | :''For more detail, see [[/Quick Attack|Quick Attack]]'' |
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{{tip info|LoR Quick Attack}} |
{{tip info|LoR Quick Attack}} |
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− | == [[File:Keyword Rally. |
+ | == [[File:Keyword Rally.png|36px|link=]] {{anchor|Rally}} Rally == |
+ | :''For more detail, see [[/Rally|Rally]]'' |
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{{tip info|LoR Rally}} |
{{tip info|LoR Rally}} |
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− | == [[File:Keyword Recall. |
+ | == [[File:Keyword Recall.png|36px|link=]] {{anchor|Recall}} Recall == |
+ | :''For more detail, see [[/Recall|Recall]]'' |
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{{tip info|LoR Recall}} |
{{tip info|LoR Recall}} |
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== [[File:Keyword Regeneration.svg|36px|link=]] {{anchor|Regeneration}} Regeneration == |
== [[File:Keyword Regeneration.svg|36px|link=]] {{anchor|Regeneration}} Regeneration == |
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+ | :''For more detail, see [[/Regeneration|Regeneration]]'' |
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{{tip info|LoR Regeneration}} |
{{tip info|LoR Regeneration}} |
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− | == [[File: |
+ | == [[File:LoR Revive icon.png|36px|link=]] {{anchor|Revive}} Revive == |
{{tip info|LoR Revive}} |
{{tip info|LoR Revive}} |
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− | == |
+ | == {{anchor|Round End}} Round End == |
+ | :''For more detail, see [[/Round End|Round End]]'' |
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+ | {{tip info|LoR Round End}} |
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+ | |||
+ | == {{anchor|Round Start}} Round Start == |
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+ | :''For more detail, see [[/Round Start|Round Start]]'' |
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+ | {{tip info|LoR Round Start}} |
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+ | |||
+ | == [[File:Keyword Scout.png|36px|link=]] {{anchor|Scout}} Scout == |
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+ | :''For more detail, see [[/Scout|Scout]]'' |
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+ | {{tip info|LoR Scout}} |
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+ | |||
+ | == [[File:Keyword See.png|36px|link=]] {{anchor|See}} See == |
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{{tip info|LoR See}} |
{{tip info|LoR See}} |
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+ | |||
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+ | == [[File:Keyword Silence.png|36px|link=]] {{anchor|Silence}} Silence == |
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+ | :''For more detail, see [[/Silence|Silence]]'' |
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+ | {{tip info|LoR Silence}} |
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+ | |||
+ | == [[File:Keyword Skill.png|36px|link=]] {{anchor|Skill}} Skill == |
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+ | :''For more detail, see [[/Skill|Skill]]'' |
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{{tip info|LoR Skill}} |
{{tip info|LoR Skill}} |
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== [[File:Keyword Slow.svg|36px|link=]] {{anchor|Slow}} Slow == |
== [[File:Keyword Slow.svg|36px|link=]] {{anchor|Slow}} Slow == |
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+ | :''For more detail, see [[/Slow|Slow]]'' |
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{{tip info|LoR Slow}} |
{{tip info|LoR Slow}} |
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+ | |||
+ | == [[File:LoR Tutorial Kegs icon.png|36px|link=]] {{anchor|Stack}} Stack == |
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+ | {{tip info|LoR Stack}} |
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== [[File:Keyword Strike.svg|36px|link=]] {{anchor|Strike}} Strike == |
== [[File:Keyword Strike.svg|36px|link=]] {{anchor|Strike}} Strike == |
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+ | :''For more detail, see [[/Strike|Strike]]'' |
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{{tip info|LoR Strike}} |
{{tip info|LoR Strike}} |
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== [[File:Keyword Strongest.svg|36px|link=]] {{anchor|Strongest}} Strongest == |
== [[File:Keyword Strongest.svg|36px|link=]] {{anchor|Strongest}} Strongest == |
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+ | :''For more detail, see [[/Strongest|Strongest]]'' |
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{{tip info|LoR Strongest}} |
{{tip info|LoR Strongest}} |
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− | == [[File: |
+ | == [[File:Keyword Stun.png|36px|link=]] {{anchor|Stun}} Stun == |
+ | :''For more detail, see [[/Stun|Stun]]'' |
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{{tip info|LoR Stun}} |
{{tip info|LoR Stun}} |
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− | == {{anchor|Summon}} Summon == |
+ | == [[File:Keyword Summon.png|36px|link=]] {{anchor|Summon}} Summon == |
{{tip info|LoR Summon}} |
{{tip info|LoR Summon}} |
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== [[File:Keyword Support.svg|36px|link=]] {{anchor|Support}} Support == |
== [[File:Keyword Support.svg|36px|link=]] {{anchor|Support}} Support == |
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+ | :''For more detail, see [[/Support|Support]]'' |
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{{tip info|LoR Support}} |
{{tip info|LoR Support}} |
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− | == [[File:Keyword |
+ | == [[File:Keyword Toss.png|36px|link=]] {{anchor|Toss}} Toss == |
+ | :''For more detail, see [[/Toss|Toss]]'' |
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+ | {{tip info|LoR Toss}} |
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+ | |||
+ | == [[File:Keyword Tough.svg|36px|link=]] {{anchor|Tough}} Tough == |
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+ | :''For more detail, see [[/Tough|Tough]]'' |
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{{tip info|LoR Tough}} |
{{tip info|LoR Tough}} |
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== [[File:Keyword Trap.svg|36px|link=]] {{anchor|Trap}} Trap == |
== [[File:Keyword Trap.svg|36px|link=]] {{anchor|Trap}} Trap == |
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+ | :''For more detail, see [[/Trap|Trap]]'' |
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{{tip info|LoR Trap}} |
{{tip info|LoR Trap}} |
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== [[File:Keyword Trigger.svg|36px|link=]] {{anchor|Trigger}} Trigger == |
== [[File:Keyword Trigger.svg|36px|link=]] {{anchor|Trigger}} Trigger == |
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{{tip info|LoR Trigger}} |
{{tip info|LoR Trigger}} |
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+ | |||
+ | == [[File:Keyword Vulnerable.png|36px|link=]] {{anchor|Vulnerable}} Vulnerable == |
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+ | :''For more detail, see [[/Vulnerable|Vulnerable]]'' |
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+ | {{tip info|LoR Vulnerable}} |
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== [[File:Keyword Weakest.svg|36px|link=]] {{anchor|Weakest}} Weakest == |
== [[File:Keyword Weakest.svg|36px|link=]] {{anchor|Weakest}} Weakest == |
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+ | :''For more detail, see [[/Weakest|Weakest]]'' |
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{{tip info|LoR Weakest}} |
{{tip info|LoR Weakest}} |
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{{Legends of Runeterra}} |
{{Legends of Runeterra}} |
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[[Category:Legends of Runeterra]] |
[[Category:Legends of Runeterra]] |
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+ | [[Category:LoR Keywords]] |
Revision as of 07:32, 21 July 2020
- For expanded game terms, see Terminology (Legends of Runeterra).
Advance · Attach · Blade Dance · Capture · Discard · Drain · Draw · Invoke · Manifest · Nab · Obliterate · Predict · Rally · Recall · Reforge · Revive · Toss | ||
Attack · Behold · Block · Death · Deep · Enlightened · Level Up · File:False Play · See · Slay · Strike · Strongest · Summon · Weakest | ||
Allegiance · Attack · Aura · Block · Countdown · Daybreak · Imbue · Last Breath · Nexus Strike · Nightfall · File:False Play · Plunder · Reputation · Round End · Round Start · Strike · Summon · Support | ||
Attune · Augment · Barrier · Brash · Challenger · Deep · Elusive · Ephemeral · Fated · Fearsome · Fleeting · Formidable · Frostbite · Fury · Hallowed · Immobile ( Can't Attack, Can't Block) · Impact · Lifesteal · Lurk · Overwhelm · Quick Attack ( Double Attack) · Regeneration · Scout · Silence · SpellShield · Stun · Tough · Vulnerable |
Allegiance
- For more detail, see Allegiance
When a Unit with Allegiance is summoned, if the top card of the allied deck matches its region, it triggers its Allegiance effect.
There is no indicator to know if this effect has a chance to trigger.
Attack
- For more detail, see Attack
Effects with the Attack Vocab will trigger immediately when an attack is committed. Attack effects are resolved from left to right, at the same time as Support effects.
If the player has an Attack Token, an attack can be declared by dragging up to 6 units that are on the player's bench into the Battlefield, and then it can be committed by pressing the Button, consuming the Token. This can not be done if there is an active spell stack, although a fast spell can start a spell stack on the same turn an attack is declared. After the attack is declared, the player on defense can declare units to block, and/or what Spells to cast, if any.
Battling units strike each other or the Nexus, depending on whether there is a unit across from them or not. If the attacking unit's blocker is removed from the battlefield before they attack and the attacker doesn't have Overwhelm, they don't strike.
If an attacking unit is attempted to be summoned and there's already 6 attackers, it is Obliterated. After a player's attack is finished, it is the other player's turn to act.
Effects that are said to trigger when a unit 'attacks' trigger when the Attack is committed.
Attune
- For more detail, see Attune
When a unit with Attune is summoned, its owner refills 1 spell mana.
Aura
- For more detail, see Aura
A continuous effect that applies as long as the source card is on the board. Unless specified otherwise (e.g. in reference to mana cost), its effect only applies to units on the board.
Other effects can be applied over Auras. The Nexus can also be the source of a permanent Aura. They wear off if the Nexus is destroyed.
Barrier
- For more detail, see Barrier
When a unit with Barrier is summoned, it's actually grant itself a (for each Barrier it has) that reduces the next instance of single damage would take to 0. Obliterated and Killing bypass this effect. Removed after take effect, OR at Round End.
A unit can have many Barriers, but the effect does NOT stack, they only take effect ONCE. When a unit with Barrier is summoned, or gain another Barrier will be counted as gaining a new Barrier, for cards like 4Shen or 1 Greenglade Caretaker (one for each Barrier it has).
Drain and Lifesteal don't heal on Barrier unit. Barrier units only negate the Overwhelm damage equal its health.
When Barrier take effect, that unit is considered as survive.
If multiple spells or skills interact, SpellShield will take effect before Barrier.
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | No | |
Transferable | Yes | |
Notes |
Barrier only transfers if it’s active on the originating card. |
Block
- For more detail, see Block
Effects that trigger when you Block, will happen immediately when a block is committed. Blocks are committed by pressing The Button.
After a player commits an attack, it becomes the other player's turn, and they can block. The blocking player can drag units to declare them blocking specific attacking units, 1 attacker to 1 blocker. Not all attackers have to be blocked. Spells can be played on the same turn a block is committed. If any blocking units are committed or any spells are played, the attacking player can respond with their own spells, with normal spell response rules following. After both players have passed, the striking starts.
Battling units strike each other, starting from the leftmost, progressing to the rightmost. If the attacking unit's committed blocker was removed from the battlefield/from blocking before they attack and the attacker doesn't have Overwhelm, they don't strike. If they weren't blocked, they'll strike the enemy Nexus.
After the striking is finished, it is the Blocking player's turn. There are various effects that can affect whether a unit can block or be blocked, for example Can't Block, Fearsome, Elusive, and units being challenged.
Effects that are said to trigger when a unit 'blocks' trigger when the Block is committed.
Burst
- For more detail, see Burst
Burst spells resolve instantaneously after being committed.
They can be committed at any time during the user's turn. They are added to the stack, but resolve instantaneously during the turn they are committed, so functionally aren't. They commit as soon as any required targets/choices are declared.
- Skills can appear to be Burst, but they are responded to the same as fast spells.
- Burst is the only type of card that can be on the 10th position on the Spell Stack.
Can't Attack
- For more detail, see Can't Attack
Attacks cannot be declared with units with Can't Attack (ie. Dragging the unit into the attacking position).
Effects that force a unit to Attack can do so for these units.
Type | Static | |
---|---|---|
Status | Negative | |
Generatable | No | |
Transferable | No |
Can't Block
- For more detail, see Can't Block
Can't Block units cannot be declared as Blockers (dragging the unit into the blocking position).
But they can still be forced to block by Challenged, or by swapping with the committed blockers, using card effects like 2 Syncopation.
Type | Static | |
---|---|---|
Status | Negative | |
Generatable | No | |
Transferable | No |
Capture
- For more detail, see Capture
Capture is the action of a unit completely removing another unit or landmark from the game. The capturing unit is called the Captor.
When the Captor leaves the field, either by Recall, Kill, Obliterate, Replace, or another Capture, the Captured unit or landmark will be summoned to the field, with no buffs/debuffs and damage on it.
Silencing a Captor will not release Captured units or landmarks, which means they are removed permanently.
Captured units or landmarks are not affected by everywhere effects, and cannot be Revived.
One Captor can Capture multiple units or landmarks. If an effect creates exact copies of the Captor, the first Captor that leaves the field will release the Captured unit or landmark, no matter if it was the original or a copy. The remaining copies of the Captor will still keep the Capture icon, but it will have no effect.
Challenger
- For more detail, see Challenger
Challenging: A unit Challenging another is it forcing the other to commit a block against it, even if it wouldn't be able to block it normally (eg. Can't Block). The player whose unit was Challenged cannot change what unit the Challenged unit is blocking through normal means, though it can be forced out of that position through effects such as Swapping and Stunning.
Challenger: When declaring an attack, with, the player can choose which enemies allies with Challenger will Challenge when the attack is committed, by dragging them into the blocking position.
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | Yes | |
Transferable | Yes |
Collectable
- For more detail, see Collectable (Legends of Runeterra)
Collectible cards are ones that can be earned through various experience rewards and can be purchased. These cards can be used to create decks in the Deck Builder, which can then be used in various Constructed game modes. Some effects only interact with Collectible cards.
Collectible cards are denoted by having a Rarity gem at the bottom of the card. Most effects that create random cards from wide scopes that don't expliticitly include non-collectible cards only create Collectible cards.
Death
When a unit is reduced to 0 Health or is otherwise killed, it is removed from play.
Effects that specifically kill a unit go through Barrier.
Killed units are added to a list of units that have died in the game, which the game interacts with in various ways. Multiple copies of a unit can be on this list.
A unit killing another refers to it reducing another's Health to 0 with a Strike or with its own card text.
Skills generated by the text don't count as the same card and therefore do not count as killing for this purpose. See Skill.
Deep
- For more detail, see Deep
Once a player has 15 or fewer cards in their Deck, they become Deep for the rest of the game. Increasing the number of cards in the Deck to more than 15 cards will not remove the Deep state.
When a player is Deep, their units with the Deep Keyword have +3| +3, including when in deck or hand.
Type | Condition | |
---|---|---|
Status | Positive | |
Generatable | No | |
Transferable | Yes |
Discard
Discard is the act of completely removing a card from the hand. With units, this is not considered died (so cannot be revived).
If not specified, the player performing the discard action will select the card in their hand. Discarded cards will be revealed to your opponent.
Some cards have an effect that activates when discarded.
If a card discards a unit that has the effect of summoning itself upon discard (like 2 Flame Chompers!), removing that unit does NOT cause the effect to be fizzled.
Double Attack
- For more detail, see Double Attack
Double Attack allows a unit to Strike twice when attacking — the first being a quick attack, the second occurring at the same time the blocking unit strikes.
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | No | |
Transferable | Yes |
Drain
- For more detail, see Drain
Deal a certain amount of damage to target and heal the allied Nexus by the same amount.
Barrier and Blockade completely render Healing ineffective, but the excess damage of Overwhelm still works normally (in case the damage is greater than health).
Tough will reduce the amount of health recovered by 1.
Some effects like "Drain X to do something", which won't fizzle even if it doesn't deal any damage.
Draw
Drawing a card takes it from a deck or hand and adds it to the right side of a player's hand. Unless specified, the card drawn is the one on top of the allied deck and it is added to the right of the allied hand.
- Normally, at the start of the game, after the Mulligan, both players Draw 1. At the start of every round after that, after Round Start effects, both players draw 1.
- If the player already has 10 cards in hand, any cards attempted to be drawn to their hand are shown to both players and are obliterated.
- If the card being drawn is known to both players (eg. drawn from the enemy hand), then it is visible to both players.
- If a player attempts to draw a card from their deck when it has 0 cards (A deck out), the player loses the game. If both players deck out simultaneously, a tie can occur.
Elusive
- For more detail, see Elusive
Units with Elusive can only be blocked by another Elusive unit, or a unit with the effect "I can block units with Elusive".
Non-Elusive units can be forced to block Elusive units by effects that force them to block.
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | Yes | |
Transferable | Yes |
Enlightened
- For more detail, see Enlightened
While a player has 10 maximum mana, they're Enlightened.
If a player's mana gem get destroyed after having 10, they are not Enlightened until they have 10 mana gem again.
When a player is Enlightened, their units with Vocab Enlightened gain their effect, including when in deck or hand.
Ephemeral
- For more detail, see Ephemeral
When on the board, units with Ephemeral will die after they strike or the round ends. Ephemeral is not removed if the unit survives.
Ephemeral units dying to the keyword's effect are not slain. If they would die to a strike, they die to that instead of Ephemeral.
Type | Static | |
---|---|---|
Status | Negative | |
Generatable | No | |
Transferable | No |
Fast
- For more detail, see Fast
Fast spells can be played at any time during the user's turn (including during combat and while there's spells on the Stack), multiple can be played in a turn in any order, and they can be played alongside a Slow spell, though they have to be above it on the stack. Fast spells allow the opponent to respond with their own spells.
Fast spells committed while attacking are responded to (for the first response) at the same time as blockers are committed. Further responses happen using normal Spell Stack rules, and then the spells resolve just before the units in combat strike.
Fearsome
- For more detail, see Fearsome
Units with Fearsome cannot have Blocks declared against them using units with 2 or less Power.
Units with 2 or less Power can be forced to block Fearsome units by effects that force them to block.
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | Yes | |
Transferable | Yes |
Fleeting
- For more detail, see Fleeting
Cards with Fleeting discard when the round ends.
Fleeting is removed from a unit when it is summoned.
PENDING FOR TEST: How does this interact with spells? Do they need to be played, or resolve? Test with 1 Spell Thief.
Type | Static | |
---|---|---|
Status | Negative | |
Generatable | No | |
Transferable | No |
Frostbite
- For more detail, see Frostbite
Until the Round End, give an Unit Frostbitten and a buff "-X|-0", with X equal to that unit's Power. Power changes can still be applied on-top of this effect.
A unit that has been Frostbitten can still get Frostbite again, and be counted towards a new Frostbite. Frostbite is used as a verb to refer to having/giving the keyword (eg. "Frostbite a unit")
Type | Static | |
---|---|---|
Status | Negative | |
Generatable | No | |
Transferable | No |
Imbue
- For more detail, see Imbue
These abilities trigger when an allied spell is played.
In the case of Imbue effects tied to a unit on the board (eg. When I See you play a spell), the Imbue icon () will be visible on the card alongside other active keywords.
Immobile
- For more detail, see Immobile
Units with Immobile Can't Attack and Can't Block.
Type | Static | |
---|---|---|
Status | Negative | |
Generatable | No | |
Transferable | No |
Last Breath
- For more detail, see Last Breath
Last Breath effects trigger when the unit with them dies.
Level Up
Level Up is a keyword that causes a champion card to transform into another card instantly, playing an animation, keeping all effects applied to it and damage taken and counting as the same unit.
Each Level Up has a corresponding trigger condition and the transformation occurs instantly when the condition is met and a copy of the card is in play, and sometimes another specified effect will occur simultaneously.
For example, a Champion with Level Up: I have attacked twice. When I level up, create x card in hand.
would Level Up after a copy of it commits a second attack, and it would create x card in hand instantly.
The transformation persists for the remainder of the game. All collectible champions possess this keyword and most will only level up once. Champions that have their level up conditions met when not in play will appear to be levelled up in the Popup that appears when the deck is clicked, but will not actually level up until brought into play.
Lifesteal
- For more detail, see Lifesteal
Damage Lifesteal units deal heals the Nexus of the player controlling it by the amount of damage it deals, including: Strike; Impact it has when survived; and its own non- Last Breath effects. Damaging Skills do not trigger Lifesteal's heal, despite the damage being considered being dealt by the unit itself for purpose of other effects such as Level Up.
Barrier and Blockade completely render Lifesteal ineffective, but the excess damage of Overwhelm still works normally (if the damage is greater than health).
Tough will reduce the amount of health recovered by 1.
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | Yes | |
Transferable | Yes |
Nab
- For more detail, see Nab
Draw a specified number of non- Champions from the bottom of the enemy deck. Do NOT trigger deck out.
This also activates the effects of the Boons and Traps planted on them (apply their effects to the player performing the Nab). As well as trigger effects when drawing, like 3 Patrol Wardens.
Nexus Strike
- For more detail, see Nexus Strike
Units with Nexus Strike effects trigger them when they strike the enemy Nexus.
Obliterate
- For more detail, see Obliterate
Completely remove specified copies of cards and their attachments from the current game.
When cards are obliterated from either player's deck or hand, they are shown to both of them.
Obliterated units are not considered dead or to have died.
Overwhelm
- For more detail, see Overwhelm
When a unit with Overwhelm is attacking or when a spell with Overwhelm is dealing damage, if the dealing damage exceeds the blocker unit's Health, the excess damage goes to the Nexus and it is called Overwhelm damage.
Tough reduces Overwhelm damage by 1. If the blocker is gone, all the damage goes through to the Nexus.
Effects that adjust damage dealt like 8 The Dreadway is applied on Overwhelm unit's Power, NOT the Overwhelm damage (except 4 Shiraza the Blade will apply Overwhelm damage). Effects that adjust damage taken like Barrier or Blockade do not affect Overwhelm damage calculation.
Overwhelm damage will apply Lifesteal as well as activate Nexus Strike and Plunder if dealing at least 1 Overwhelm damage.
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | Yes | |
Transferable | Yes |
Play
- For more detail, see Play
Play is the act of DRAGGING a card from your hand to the board.
With unit, the player can choose whether or not to activate the Play effect on the card. Summoning from the hand via the effect (like 8 Abominable Guardian), will NOT able to active the Play effect.
Except Burst and Focus spells will be Played and resolve immediately, the Fast, Slow spells and Skills will be counted as Play as soon as added to the Spell stack.
There are some cards with the description "To play, do something" that need to satisfy the action do something in order to be Played, like 2 Navori Conspirator. Similarly, some spells need to satisfy some other conditions in order to be Played, like Behold, Plunder, or just a specified condition like 3 Fresh Offerings.
With units or landmarks, "To play" units will be counted as Summoned FIRST of all. Play units will be counted as Summoned AFTER its Play effects.
If your bench is full, you still able to Play another unit or landmark, but you need to Replace one of your units or landmarks. You choose Play target first, if any, then choose target would be Replaced.
Plunder
- For more detail, see Plunder
If you've damaged the enemy Nexus, you become Plundered for that round.
While you Plundered, if you play a Plunder unit or spell, it will trigger Plunder effect, after its Play effect (if any).
Spells that only have Plunder effects can only be played if you Plundered.
Quick Attack
- For more detail, see Quick Attack
Quick Attack allows a unit to strike before the unit blocking it does when attacking.
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | Yes | |
Transferable | Yes |
Rally
- For more detail, see Rally
If the player doesn't have an attack token, they gain one.
Recall
- For more detail, see Recall
Return a Unit or Landmark to hand and remove all effects applied to it (even everywhere).
Cards that are in hand due to a Recall effect are revealed, visible to the opponent.
Does not undo card transformations and replacements.
If the player already has 10 cards in their hand, the card(s) will be obliterated.
Regeneration
- For more detail, see Regeneration
Units with Regeneration heal back to their current maximum health every Round End.
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | Yes | |
Transferable | Yes |
Revive
A copy of a card that has died previously is summoned.
Round End
- For more detail, see Round End
Effect triggers when the round ends.
Round Start
- For more detail, see Round Start
Effect triggers when the round starts.
Scout
- For more detail, see Scout
The first time each round that exclusively allies with Scout Attack, Rally.
This effect does not affect when effects related to attack summon non-Scout units, like 3Azir or 6Jarvan IV.
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | No | |
Transferable | Yes |
See
A unit sees an action happen if it is on the board when it happens.
Silence
- For more detail, see Silence
A silenced Unit has all card text, keywords, and any buff effects removed.
New effects can still be applied to a Silenced unit. Aura effects (from another source) will re-applied to the Silenced unit . The Unit Groups and names are preserved - it still counts as a copy of a unit and member of the group.
Type | Static | |
---|---|---|
Status | Negative | |
Generatable | No | |
Transferable | No |
Skill
- For more detail, see Skill
A spell-like card that can be committed by a unit. Goes on the Spell Stack like a Fast or Slow spell.
Skills are committed to enact a unit's card text in a way that can be reacted to. If card text creates a Skill, there will usually be an icon before the text to indicate this.
The text of skills is usually written as if it's on the unit itself, but they count as their own card. In particular, damage dealt by a skill is not dealt by the generating unit.
Slow
- For more detail, see Slow
Slow spells can only be played outside of combat and when there's nothing on the Spell Stack. Only one Slow spell can be played in a turn, but any number of Fast spells can be declared during the same turn. Slow spells can only be on the first place on the Stack. The opponent can respond with their own spells following the rules of the Spell Stack.
Stack
When a unit stacks, any allied copies of the unit that stack (eg. not silenced) on the board other than the first, are obliterated instantly and however many are stacked on them, is added to how many are stacked on the first one.
Stacking units, in their default state, have 1 on the stack. Stacking can increase numbers on the text of a card. If a stacking unit is attempted to be summoned but not played onto a full board and there's a copy of it on the board already, then instead of just being obliterated, it'll be added to the stack.
Strike
- For more detail, see Strike
A striking unit attempts to deal damage to its target using its power (or Health if it's Formidable). A non- Formidable unit with 0 power does not strike when commanded to do so.
Strike effects occur when a unit strikes anything, Nexus or Unit.
The strike itself (and any effects that are triggered on the strike, including Nexus Strike on Overwhelm and Lifesteal) will resolve BEFORE any of the resulting effects (often "kill" or death effects such as Last Breath). However, strike effects do not trigger if the unit is obliterated after striking.
Strongest
- For more detail, see Strongest
Highest Power, with ties broken by highest Health then highest Cost. If a tie cannot be resolved, cards will be targeted based on a hidden serialized id given to it upon being played[1].
If cards that are not visible are being checked, their original values will be considered. 3Kalista Level 2's effect, for example.
For effects of the same kind, when interacting with the OPPONENT'S Strongest units, units that already interacted or satisfied the interaction will be ignored, other units will be interacted instead (2nd Strongest unit, then 3rd Strongest unit,...). Once all units have been interacted, the effect will begin to recalculate, and the above rule will no longer apply.
- Multiple 5Quinn Level 2 will not summon 2 Valors Challenging the same Strongest enemy unit. Additional Valors will instead Challenge the next Strongest enemy unit not being Challenged already, if any.
- Similarly, with 8 Ice Pillar and 2 Hired Gun, Vulnerable will be given or granted to the Strongest enemy unit, if any, that is not already Vulnerable.
Stun
- For more detail, see Stun
Units that have Stun ('are stunned') cannot have attacks or blocks declared with them. Granting a unit Stun ('stunning it') removes it from combat, even if they were challenged before. You can, however, challenge a unit previously stunned. Stun lasts until Round End.
A unit that is Stunned can be Stunned again, and is counted as being Stunned again.
Type | Static | |
---|---|---|
Status | Negative | |
Generatable | No | |
Transferable | No |
Summon
Brings a unit or landmark onto the board.
Support
- For more detail, see Support
Units with Support trigger an effect when they attack if there is an ally positioned to their right (this ally is referred to as the "supported ally" in card text). Support effects are resolved from left to right, at the same time as Attack effects.
Units that are summoned attacking at the same time as the attack is committed with the unit with Support can trigger Support effects.
Toss
- For more detail, see Toss
Obliterate a specified number of non- Champion cards from the bottom of your deck.
If there is less non-champion cards left in the deck than is attempting to be tossed, only what's left, if any, will be tossed.
Tough
- For more detail, see Tough
Takes 1 less damage from all sources.
Tough effect is calculated after the Barrier effect. Negating all damage taken using Tough will still count as surviving damage. Technically, the attackers deal 1 less damage, for other purposes.
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | Yes | |
Transferable | Yes |
Trap
- For more detail, see Trap
Traps can be planted on a card in a deck, trapping it. When a player draws a trapped card, the trap's effect triggers for that player. A card can have multiple traps on it.
Traps cannot be played directly, only planted by other cards.
Trigger
When a condition is met, an effect is triggered instantly.
In the case of ongoing triggers tied to a unit on the board (eg. Round Start, 'When I see you do X', etc.), the Trigger icon () will be visible on the card alongside other active keywords.
Vulnerable
- For more detail, see Vulnerable
When declaring an attack, the player can choose to Challenge an enemy unit with Vulnerable with any of their units by dragging it into the blocking position.
A unit with Vulnerable can still get new Vulnerable.
Type | Static | |
---|---|---|
Status | Negative | |
Generatable | No | |
Transferable | No |
Weakest
- For more detail, see Weakest
Lowest Power, with ties broken by lowest Health then lowest Cost. If a tie cannot be resolved, cards will be targeted based on a hidden serialized id given to it upon being played[2].
If cards that are not visible are being targeted, then the original values of the card will be what's checked.
For effects of the same kind, when interacting with the OPPONENT'S Weakest units, units that already interacted or satisfied the interaction will be ignored, other units will be interacted instead (2nd Weakest unit, then 3rd Weakest unit,...). Once all units have been interacted, the effect will begin to recalculate, and the above rule will no longer apply.
- Multiple 6 Minotaur Reckoner will not Stun the same unit. The Minotaur Reckoners will in turn Stun the units in the order of 1st Weakest unit, 2nd Weakest unit, and so on. But if the enemy unit has less than Minotaur Reckoners, then the Minotaur Reckoners that exceeds will Stun the same 1st Weakest unit.
- Because 5 Eye of the Ra-Horak and 6 Minotaur Reckoner has the same effect, the unit or landmark that is activated later, will not Stun the 1st Weakest unit, but a 2nd Weakest unit (if any).