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The Loop (Games)
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Fleeting is a keyword in
Legends of Runeterra.
- Cards with Fleeting
discard when the round ends.
Fleeting is removed from a
unit when it is
summoned.
PENDING FOR TEST How does this interact with spells? Do they need to be played, or resolve? Test with1Spell Thief.
Contents
Notes
- Unlike units, you cannot remove Fleeting from a
spell by
playing it.
- Fleeting is thematically associated with gambling, luck, science, and investigation.
- Fleeting is used in a gameplay sense as a way of allowing an effect to occur multiple times in a round, or as a "use it or lose it" mechanic (eg.
3Ezreal, the Quick Draw Lab) that incentivizes either careful or reckless risk-taking play.
List of cards with keyword Fleeting
Name | Type | Subtype | Region | ![]() | ![]() | ![]() | Rarity | |
---|---|---|---|---|---|---|---|---|
![]() 01DE042T3 | Final Spark | Spell | ![]() | 0 | 0 | 0 | ||
![]() 01PZ040T2 | Super Mega Death Rocket! | Spell | ![]() | 1 | 0 | 0 | ||
![]() 02IO008T1 | Resonating Strike | Spell | ![]() | 1 | 0 | 0 | ||
![]() 02IO010T1 | Return | Spell | ![]() | 1 | 0 | 0 | ||
![]() 03BW004T2 | An Acquired Taste | Spell | ![]() | 2 | 0 | 0 | ||
![]() 03BW006T1 | Sleep with the Fishes | Spell | ![]() | 0 | 0 | 0 | ||
![]() 03IO002T4 | Help, Pix! | Spell | ![]() | 1 | 0 | 0 | ||
![]() 03IO016 | Sanctuary | Spell | ![]() | 1 | 0 | 0 | ![]() | |
![]() 03PZ003T11 | Hex Core Upgrade | Spell | ![]() | 1 | 0 | 0 | ![]() | |
![]() 03PZ016 | Ignition | Spell | ![]() | 1 | 0 | 0 | ![]() | |
![]() 04SH098 | Lucky Find | Spell | ![]() | 0 | 0 | 0 |
List of cards granting Fleeting
Name | Type | Subtype | Region | ![]() | ![]() | ![]() | Rarity | |
---|---|---|---|---|---|---|---|---|
![]() 03PZ025 | Stress Testing | Spell | ![]() | 1 | 0 | 0 | ![]() |
List of cards generating Fleeting cards
Name | Type | Subtype | Region | ![]() | ![]() | ![]() | Rarity | |
---|---|---|---|---|---|---|---|---|
![]() 01DE042 | Lux | Unit | ![]() | 6 | 4 | 5 | ![]() | |
![]() 01DE042T2 | Lux | Unit | ![]() | 6 | 5 | 6 | ||
![]() 01PZ040T1 | Jinx | Unit | ![]() | 4 | 5 | 4 | ||
![]() 02IO010 | Retreat | Spell | ![]() | 2 | 0 | 0 | ![]() | |
![]() 03BW004 | Tahm Kench | Unit | ![]() | 4 | 2 | 6 | ![]() | |
![]() 03BW004T3 | Tahm Kench | Unit | ![]() | 4 | 3 | 7 | ||
![]() 03DE011T1 | Dragon Shyvana | Unit | Dragon | ![]() | 4 | 5 | 5 | |
![]() 03IO006 | Monastery of Hirana | Landmark | ![]() | 3 | 0 | 0 | ![]() | |
![]() 03PZ003 | Viktor | Unit | ![]() | 4 | 2 | 4 | ![]() | |
![]() 03PZ003T1 | Viktor | Unit | ![]() | 4 | 3 | 5 | ||
![]() 03PZ005 | Ballistic Bot | Unit | ![]() | 2 | 1 | 3 | ![]() | |
![]() 04SH035 | Payday | Spell | ![]() | 2 | 0 | 0 | ![]() | |
![]() 04SH048 | Inner Sanctum | Landmark | ![]() | 3 | 0 | 0 | ![]() |
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