When you summon this, it gets its bonus if the top card of your deck matches its region.
Effect triggers in combat when the unit is attacking.
The effect that is applied when it exists on the board, and can affect the opponent, or even the cards in hand.
Tough effect.Negates the next damage the unit would take. Lasts one round and do not stack. Barrier effect is calculated before the
Burst spells resolve instantly. The enemy can't act before it finishes.
This unit Can't Block enemy attacks.
A unit that is Captured is removed from play until such point that the Captor is removed from play.
Double AttackDouble Strike allows a unit to deal combat damage twice per combat phase — once during the Quick Attack step and once during the standard attack step.
Damage dealt during the Quick Attack step is resolved before entering the standard attack step, meaning units with Double Attack or Quick Attack can destroy blockers or remove Barriers without receiving damage in retaliation.
Can only be blocked by an Elusive unit. Swapping the positions of units or giving a unit Elusive has no effect.
When you meet the condition of having 10 max mana, Enlightened cards will gain permanent effects.
strikes or when the round ends.This unit dies when it
Fast spells can be played at any time, but allow the opponent to respond.
Challenger, it can pull any units in to block.Can only be blocked by enemies with 3 or more Power. If a unit has both Fearsome and
Fleeting cards discard from hand when the round ends.
Set a unit's Power to 0 this round (it can be changed after).
These abilities trigger when you resolve a spell.
dies.These abilities take effect when the unit
Burst speed immediately following the condition being met.
Level Up: I have attacked twice. would cause the card to transform after it performs its second attack.
The transformation persists for the remainder of the game even if the card is returned to your hand or enters the graveyard. All Champions possess this keyword, and some may Level Up multiple times.
Damage this unit deals heals its Nexus that amount.
Strikes the enemy Nexus.An effect occurs when a unit
Excess damage the unit deal to its blocker is dealt to the enemy Nexus.
An effect that occurs when a card is played from hand.
Quick AttackA unit with Quick Attack deals combat damage before units without quick attack.
Combat damage dealt by Quick Attacks is resolved before other units attack, meaning units with Quick Attack can destroy blockers or remove Barriers without receiving damage in retaliation.
Get on the offensive. If you don't have one, gain an attack token.
Return a unit to hand and remove all effects applied to it.
Heals fully at the start of each round.
A spell-like effect created and cast by unit.
Slow spells can be cast outside of combat and other casting. The enemy can respond.
Strike effects occur when a unit deals combat damage.
Highest Power, with ties broken by highest Health then highest Cost.
Challenger unit can pull Stunned units in to block.Remove a unit from combat. It can't attack or block for the rest of the round. A
Barrier effect.Takes 1 less damage from all sources. Tough effect is calculated after the
Attaches to a card in the deck, trapping it. When the trapped card is drawn, perform the effect.
When you meet the condition, the effect is triggered.
The trigger is not an explicit keyword, but it exists in other keywords like Start of Round, End of Round, ... or "When ...", except Imbue.
Lowest Power, with ties broken by lowest Health then lowest Cost.