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"Time for a shakedown."

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For expanded game terms, see Terminology (Legends of Runeterra).
Contents (edit)


3 Unit card.png units with many keywords with visuals - from cards left to right:
* Keyword Stun.png Stun, A Keyword Trigger.svg Trigger, Keyword Tough.svg Tough, Keyword Challenger.png Challenger
* Stun, Keyword Lifesteal.svg Lifesteal, Keyword Ephemeral.svg Ephemeral, Challenger
* Keyword Elusive.svg Elusive, Keyword Tough.svg Tough

Keywords are named effects that cards can have, either innately, given to them (temporary) or granted to them (permanently). Some keywords are actions that are used as part of card text, either as specific Keyword Trigger.svg triggers, or actions that can be done.

The categorization here is not official. Card text that uses keyword(s) such as LoR Champion Indicator.png1Zoe, LoR Spell Slow Indicator.png0 Hex Core Upgrade or LoR Spell Slow Indicator.png8 Give It All only refers to (a subset[1] of) static keywords.

Keywords, particularly Static ones, are represented by visual effects on the card, an icon on the icon/keyword tray, both, or rarely neither. For an example, see the image to the right.

Actions

Actions are keywords that represent specific procedures that a player or card can do.

Examples:

  • Drain 1 from the enemy Nexus.
  • Discard 1 to draw 1.

Advance

Edit

For more detail, see Advance

Decrease the value of the specified Countdown by or to a certain amount.

Attach

Edit

For more detail, see Attach

In addition to being Keyword Play.svg played (and so, Keyword Summon.png summoned) normally, the player can choose to play units with Keyword Attach.png Attach Attached to another allied unit, giving said unit their LoR Power.pngLoR Health.pngstats and Keywords while they are attached.

While a unit is attached to another, it is functionally no longer a unit - it doesn't take up space on the board, can't be targeted, and is not considered a unit in any way. granting Attached unit its stats and positive keywords.
Therefore, if the Attached unit is Keyword Silence.png Silenced, Transformed or Keyword Frostbite.svg Frostbitten, the stats and keywords shared from the Keyword Attach.png unit will NOT be affected.

Keyword Attach.png units do NOT count as in play when Attached. So it's NOT take up a slot on the Bench, no need to Replace when the Bench is full, but are NOT considered "summoned".

When the Attached unit is Keyword Obliterate.png Obliterated, the Keyword Attach.png unit will also be Keyword Obliterate.png Obliterated.

If Attached unit leaves play, is LoR Spell Slow Indicator.png5 stolen or is Attached by another Keyword Attach.png unit (a unit can only be Attached by ONE Keyword Attach.png unit at a time), Keyword Attach.png unit will be returned to hand, still keep its permanent buffs.

Effects that Keyword Attach.png unit refer to Attached units are NOT targeted.

Blade Dance

Edit

For more detail, see Blade Dance

Start a free Keyword Attack.svg attack with a specified number of attacking Keyword Summon.png summoned LoR Non-Champion Non-Spell Indicator.png1 Blades.

Multiple Blade Dance effects occur at the same time, only summon more LoR Non-Champion Non-Spell Indicator.png1 Blades in the same attack.

Keyword Capture.png Capture

Edit

For more detail, see Capture

Capture is the action of a unit completely removing another unit or landmark from the game. The capturing unit is called the Captor.

When the Captor leaves the field, either by Keyword Recall.png Recall, Keyword Death.svg Kill, Keyword Obliterate.png Obliterate, Replace, or another Capture, the Captured unit or landmark will be summoned to the field, with no buffs/debuffs and damage on it.

Keyword Silence.png Silencing a Captor will not release Captured units or landmarks, which means they are removed permanently.

Captured units or landmarks are not affected by everywhere effects, and cannot be LoR Revive icon.png Revived.

One Captor can Capture multiple units or landmarks. If an effect creates exact copies of the Captor, the first Captor that leaves the field will release the Captured unit or landmark, no matter if it was the original or a copy. The remaining copies of the Captor will still keep the Capture effect, but it will have no effect.

Keyword Discard.png Discard

For more detail, see Discard

EditDiscard is the act of completely removing a card from the hand. With units, this is not considered Keyword Death.svg died (so cannot be LoR Revive icon.png revived).

If not specified, the player performing the discard action will select the card in their hand. Discarded cards will be revealed to your opponent.

Some cards have an effect that activates when discarded.

If a card discards a unit that has the effect of summoning itself upon discard (like LoR Non-Champion Non-Spell Indicator.png2 Flame Chompers!), removing that unit does NOT cause the effect to be Keyword Fizzle.png fizzled.

Keyword Drain.svg Drain

Edit

For more detail, see Drain

Deal a certain amount of damage to target and heal the allied LoR Blue Nexus.pngLoR Red Nexus.png Nexus by the same amount.

Keyword Barrier.png Barrier and Keyword Blockade.png Blockade completely render Lifesteal ineffective, but the excess damage of Keyword Overwhelm.svg Overwhelm still works normally (if the damage is greater than health).

Keyword Tough.svg Tough will reduce the amount of health recovered by 1.

Some effects like "Drain X to do something", which won't Keyword Fizzle.png fizzle even if it doesn't deal any damage.

Keyword Draw.png Draw

EditDrawing a card takes it from a deck or hand and adds it to the right side of a player's hand. Unless specified, the card drawn is the one on top of the allied deck and it is added to the right of the allied hand.

  • Normally, at the start of the game, after the Mulligan, both players Draw 1. At the start of every round after that, after Round Start effects, both players draw 1.
  • If the player already has 10 cards in hand, any cards attempted to be drawn to their hand are shown to both players and are Keyword Obliterate.png obliterated.
  • If the card being drawn is known to both players (eg. drawn from the enemy hand), then it is visible to both players.
  • If a player attempts to draw a card from their deck when it has 0 cards (A deck out), the player loses the game. If both players deck out simultaneously, a tie can occur.
    • When attempting to draw from an enemy (eg. Keyword Nab.png), a card just will not be drawn if it's not possible.
    • When attempting to draw specific cards from your own deck (cards with a certain LoR mana icon alt.png cost or LoR Power.png Power, or named cards), a deck out will not occur even if none of these cards can be drawn.

Keyword Invoke.png Invoke

Edit

For more detail, see Invoke

Pick a Celestial card from among 3 Keyword Random.png random ones to create in hand.

LoR Non-Champion Non-Spell Indicator.png6 The Silver Sister cannot be Invoked.

Manifest

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For more detail, see Manifest

Look at 3 Keyword Random.png random non-Champion cards within specific parameters (depending on the card used), then pick one of them to create in hand.

Keyword Nab.png Nab

Edit

For more detail, see Nab

Keyword Draw.png Draw a specified number of non-Champion card.svg Champions from the bottom of the enemy deck. Do NOT trigger deck out.

This also activates the effects of the Keyword Trap.svg Traps attached to them (apply their effects to the player performing the Nab). As well as trigger effects when drawing, like LoR Non-Champion Non-Spell Indicator.png3 Patrol Wardens.

Keyword Obliterate.svg Obliterate

Edit

For more detail, see Obliterate

Completely remove specified copies of card(s) from the game and destroy attached Keyword Trap.svg Traps.

When cards are obliterated from either player's deck or hand, they are shown to both of them (exception: LoR Champion Indicator.png4Maokai's Keyword Level Up.png Level Up).

Predict

Edit

For more detail, see Predict

Look at 3 Keyword Random.png random cards that are in your deck currently, then either choose one of them, or choose to skip by pressing The Button. Then, place all cards that weren't selected back into the Deck, shuffle it, and then if a card was selected, place it onto the top of the deck.

Keyword Rally.png Rally

Edit

For more detail, see Rally

If the player doesn't have an Attack Token icon.png attack token, they gain one.

Keyword Recall.png Recall

Edit

For more detail, see Recall

Return a Unit card.png Unit or Keyword Landmark.png Landmark to hand and remove all effects applied to it. Cards that are in hand due to a Recall effect are Reveal icon.png revealed, visible to the opponent.

Does not undo card transformations and replacements.
If the player already has 10 cards in their hand, the card will be Keyword Obliterate.png obliterated.

Keyword Reforge.png Reforge

Edit

For more detail, see Reforge

Create a random Blade Fragment still needed for a new Blade of the Exile.

Once each of the 3 different Blade Fragments have been cast, create a LoR Spell Slow Indicator.png1 Blade of the Exile in hand.

LoR Revive icon.png Revive

EditA copy of a card that has Keyword Death.svg died previously is Keyword Summon.png summoned.

Keyword Toss.png Toss

Edit

For more detail, see Toss

3 cards being tossed.

Keyword Obliterate.png Obliterate a specified number of non-Champion card.svg Champion cards from the bottom of your deck.

If there is less non-champion cards left in the deck than is attempting to be tossed, only what's left, if any, will be tossed.


Game and Card Conditions

Condition keywords are keywords that refer to the game state. They can be used as conditions or "events" for other card text. Multiple Keyword Trigger.svg triggers can happen at the same time: For example, both Keyword Attack.svg Attack and Keyword Support.svg Support effects resolve at the same time, during an attack event. Similarly, both Keyword Play.svg Play and Keyword Plunder.png Plunder effects can be triggered when a card is played.

Examples:

  • When I level up, ...
  • When I'm summoned, ...
  • When you behold a card with 8+ cost,...
  • When you are deep, ...
  • Kill the strongest unit.

Keyword Attack.svg Attack

Edit

For more detail, see Attack

If the player has an Attack Token icon.png Attack Token, an attack can be declared by dragging up to 6 units that are on the player's bench into the Battlefield, and then it can be committed by pressing the Button, consuming the Token. This can not be done if there is an active Spell card.svg spell stack, although a Keyword Fast.svg fast spell can start a spell stack on the same turn an attack is declared. After the attack is declared, the player on defense can declare units to Keyword Block.png block, and/or what Spells to cast, if any.

Battling units Keyword Strike.svg strike each other or the LoR Blue Nexus.pngLoR Red Nexus.png Nexus, depending on whether there is a unit across from them or not. If the attacking unit's blocker is removed from the battlefield before they attack and the attacker doesn't have Keyword Overwhelm.svg Overwhelm, they don't strike.

If an attacking Unit card.png unit is attempted to be Keyword Summon.png summoned and there's already 6 attackers, it is Keyword Obliterate.png Obliterated. After a player's attack is finished, it is the other player's turn to act.

Effects that are said to trigger when a unit 'attacks' trigger when the Attack is committed.

Behold

Edit

For more detail, see Behold

A card is beheld if it is in the allied hand or on the allied board.

Keyword Block.png Block

Edit

For more detail, see Block

After a player commits an Keyword Attack.svg attack, it becomes the other player's turn, and they can block. The blocking player can drag Unit card.png units to declare them blocking specific attacking units, 1 attacker to 1 blocker. Not all attackers have to be blocked. Spell card.svg Spells can be Keyword Play.svg played on the same turn a block is committed. If any blocking units are committed or any spells are played, the attacking player can respond with their own spells, with normal spell response rules following. After both players have passed, the Keyword Strike.svg striking starts.

Battling units Keyword Strike.svg strike each other, starting from the leftmost, progressing to the rightmost. If the attacking unit's committed blocker was removed from the battlefield/from blocking before they attack and the attacker doesn't have Keyword Overwhelm.svg Overwhelm, they don't strike. If they weren't blocked, they'll strike the enemy LoR Blue Nexus.pngLoR Red Nexus.png Nexus.

After the striking is finished, it is the Blocking player's turn. There are various effects that can affect whether a unit can block or be blocked, for example Keyword Can't Block.png Can't Block, Keyword Fearsome.svg Fearsome, Keyword Elusive.svg Elusive, and units being Keyword Vulnerable.pngKeyword Challenger.pngchallenged.

Effects that are said to trigger when a unit 'blocks' trigger when the Block is committed.

Keyword Death.svg Death

EditWhen a Unit card.png unit is reduced to 0 LoR Health.png Health or is otherwise killed, it is removed from play.
Effects that specifically kill a unit go through Keyword Barrier.png Barrier.

Killed units are added to a list of units that have died in the game, which the game interacts with in various ways. Multiple copies of a unit can be on this list.

A unit killing another refers to it reducing another's Health to 0 with a Keyword Strike.svg Strike or with its own card text.
Keyword Skill.png Skills generated by the text don't count as the same card and therefore do not count as killing for this purpose. See Skill.

Keyword Deep.png Deep

Edit

For more detail, see Deep
For the Static Keyword with the same name, see the page linked above, or This Section.

Once a player has 15 or fewer cards in their Deck, they become Deep for the rest of the game. Increasing the number of cards in the Deck to more than 15 cards will not remove the Deep state.

Keyword Enlightened.svg Enlightened

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For more detail, see Enlightened

While a player has 10 maximum LoR mana icon alt.png mana, they're Enlightened.

Cards with Enlightened effects on the board have effects Keyword Aura.png while the player is Enlightened.

Keyword Level Up.png Level Up

EditLevel Up is a keyword that causes a Champion card.svg champion card to transform into another card instantly, playing an animation, keeping all effects applied to it and damage taken and counting as the same unit.

Each Level Up has a corresponding trigger condition and the transformation occurs instantly when the condition is met and a copy of the card is in play, and sometimes another specified effect will occur simultaneously.

For example, a Champion with Level Up: I have attacked twice. When I level up, create x card in hand. would Level Up after a copy of it commits a second Keyword Attack.svg attack, and it would create x card in hand instantly.
The transformation persists for the remainder of the game. All collectible champions possess this keyword and most will only level up once. Champions that have their level up conditions met when not in play will appear to be levelled up in the Popup that appears when the deck is clicked, but will not actually level up until brought into play.

Keyword Play.svg Play

Edit

For more detail, see Play

Play is the act of DRAGGING a card from your hand to the board.

With unit, the player can choose whether or not to activate the Play effect on the card. Summoning from the hand via the effect (like LoR Non-Champion Non-Spell Indicator.png8 Abominable Guardian), will NOT able to active the Play effect.

Except Keyword Burst.svg Burst and Keyword Focus.png Focus spells will be Played and resolve immediately, the Keyword Fast.svg Fast, Keyword Slow.svg Slow spells and Keyword Skill.png Skills will be counted as Play as soon as added to the Spell stack.

There are some cards with the description "To play, do something" that need to satisfy the action do something in order to be Played, like LoR Non-Champion Non-Spell Indicator.png2 Navori Conspirator. Similarly, some spells need to satisfy some other conditions in order to be Played, like Behold, Keyword Plunder.png Plunder, or just a specified condition like LoR Spell Slow Indicator.png3 Fresh Offerings.

With units or landmarks, "To play" units will be counted as Summoned FIRST of all. Play units will be counted as Summoned AFTER its Play effects.

If your bench is full, you still able to Play another unit or landmark, but you need to Replace one of your units or landmarks. You choose Play target first, if any, then choose target would be Replaced.

Keyword See.png See

EditA unit sees an action happen if it is on the board when it happens.

Slay

Edit

For more detail, see Slay

Killing an ally or enemy by using your cards via damage, Keyword Strike.svg strike or direct kill effect granting a credit for Slaying.

Self-killing, like from Keyword Ephemeral.svg Ephemeral, doesn't count.

Keyword Strike.svg Strike

Edit

For more detail, see Strike

A striking unit attempts to deal damage to its target using its LoR Power.png power, only with Keyword Formidable.png Formidable unit use its LoR Health.png Health instead. A non-Keyword Formidable.png Formidable unit with 0 power cannot strike and simply will not if it attempts to.

Keyword Strongest.svg Strongest

Edit

For more detail, see Strongest

Highest Power, with ties broken by highest Health then highest Cost. If a tie cannot be resolved, cards will be targeted based on a hidden serialized id given to it upon being played[2].

If cards that are not visible are being checked, the original values on the card will be what's considered. LoR Champion Indicator.png3Kalista Level 2's effect, for example.

For effects of the same kind, when interacting with the OPPONENT'S Strongest units, units that already interacted or satisfied the interaction will be ignored, other units will be interacted instead (2nd Strongest unit, then 3rd Strongest unit,...). Once all units have been interacted, the effect will begin to recalculate, and the above rule will no longer apply.

  • Multiple LoR Champion Indicator.png5Quinn Level 2 will not summon LoR Non-Champion Non-Spell Indicator.png2 Valors that Keyword Challenger.png Challenging the same unit. The Valors will in turn Keyword Challenger.png Challenging the units in the order of 1st Strongest unit, 2nd Strongest unit, and so on.
  • Similar to LoR Non-Champion Non-Spell Indicator.png8 Ice Pillar. But if the enemy unit has less than Ice Pillars, then the Ice Pillars that exceeds will give the same 1st Strongest unit Keyword Vulnerable.png Vulnerable.
  • Because LoR Non-Champion Non-Spell Indicator.png2 Hired Gun and LoR Non-Champion Non-Spell Indicator.png8 Ice Pillar has the same effect, the unit that is summoned later, will not give/grant a 1st Strongest unit Keyword Vulnerable.png Vulnerable, but a 2nd Strongest unit (if any).

Keyword Summon.png Summon

Brings a Unit card.png unit or Keyword Landmark.png landmark onto the board. A unit can be summoned under certain conditions, for example there are many cards that will summon a unit Keyword Attack.svg attacking.
A summoned unit can be created, or it can be taken from the hand or deck, depending on what is being summoned and whether it's specified where the unit comes from.

Some Unit card.png units have card text that is executed Keyword Trigger.svg when summoned, such as "When I'm summoned, Keyword Draw.png draw 1". Simply summoning a unit does not trigger Keyword Play.svg Play effects, but playing them does conversely trigger their summon effects.

Keyword Weakest.svg Weakest

Edit

For more detail, see Weakest

Lowest Power, with ties broken by lowest Health then lowest Cost. If a tie cannot be resolved, cards will be targeted based on a hidden serialized id given to it upon being played[3].

If cards that are not visible are being targeted, then the original values of the card will be what's checked.

For effects of the same kind, when interacting with the OPPONENT'S Weakest units, units that already interacted or satisfied the interaction will be ignored, other units will be interacted instead (2nd Weakest unit, then 3rd Weakest unit,...). Once all units have been interacted, the effect will begin to recalculate, and the above rule will no longer apply.

  • Multiple LoR Non-Champion Non-Spell Indicator.png6 Minotaur Reckoner will not Keyword Stun.png Stun the same unit. The Minotaur Reckoners will in turn Keyword Stun.png Stun the units in the order of 1st Weakest unit, 2nd Weakest unit, and so on. But if the enemy unit has less than Minotaur Reckoners, then the Minotaur Reckoners that exceeds will Keyword Stun.png Stun the same 1st Weakest unit.
  • Because LoR Non-Champion Non-Spell Indicator.png5 Eye of the Ra-Horak and LoR Non-Champion Non-Spell Indicator.png6 Minotaur Reckoner has the same effect, the unit or landmark that is activated later, will not Keyword Stun.png Stun the 1st Weakest unit, but a 2nd Weakest unit (if any).

Keyword Trigger.svg Triggers

For more detail, see Trigger

Trigger keywords are keywords that gate card text behind certain events and possibly a condition. The condition is evaluated at a specific time, often when a unit is Keyword Summon.png summoned or a card is Keyword Play.svg played. If the condition holds true, other card text is triggered.

Some triggers have no condition and resolve at the given time (e.g. Round Start or Attack) regardless of circumstances.

Examples:

  • Play: Do X.
  • When I'm summoned, summon X.
  • Support: Heal my supported ally.
  • Round Start: Draw 1.

Keyword Allegiance.svg Allegiance

Edit

For more detail, see Allegiance

When a Unit card.png Unit with Allegiance is Keyword Summon.png summoned, if the top card of the allied deck matches its Runeterra region.png region, it Keyword Trigger.svg triggers its Allegiance effect.

There is no indicator to know if this effect has a chance to trigger.

Keyword Attack.svg Attack

Edit

For more detail, see Attack

Effects with the Attack keyword will trigger immediately Keyword Trigger.svg when an attack is committed. Attack effects are resolved from left to right, at the same time as Keyword Support.svg Support effects.

Keyword Aura.png Aura

Edit

For more detail, see Aura

A continuous effect that applies as long as the source Unit card.png unit is on the board. If no scope is specified its effect only applies to units on the board (Unless in reference to LoR mana icon alt.png mana cost).

Other effects can be applied over Auras. The LoR Blue Nexus.pngLoR Red Nexus.png Nexus can also be the source of a permanent Aura.

Keyword Block.png Block

Edit

For more detail, see Block

Effects that trigger Keyword Trigger.svg when you Block, will happen immediately when a block is committed. Blocks are committed by pressing The Button.

Countdown

Edit

For more detail, see Countdown

Round Start: Count down 1. At 0, Keyword Trigger.svg trigger the effect and then destroy the card with Countdown.

  • Countdowns are presented in the format "Countdown X (Y): Effect", where:
    • X is the number that counts down at Round Start.
    • Effect is the effect that triggers when the countdown reaches 0.
    • Y is how close the countdown is to 0 - this number and its brackets only appear on cards that are on the board.
  • It's notable that the keyword Advance exists which interacts with Countdown.

Keyword Daybreak.png Daybreak

Edit

For more detail, see Daybreak

If you have NOT Keyword Play.svg played any cards in a round, it is YOUR LoR Day.png Day for that round.

While in your LoR Day.png Day, if you play a Daybreak unit or spell, it will trigger Daybreak effect, after its Keyword Play.svg Play effect (if any).

Spells that only have Daybreak effects can only be Keyword Play.svg played if in your LoR Day.png Day.

𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 Keyword Fizzle.png Fizzle will not affect the player's LoR Day.png Day.

Keyword Imbue.svg Imbue

Edit

For more detail, see Imbue

These abilities Keyword Trigger.svg trigger after an allied Spell card.svg spell resolves (also referred to as 'casting', but the usage of this word is inconsistent).

In the case of Imbue effects tied to a unit on the board (eg. When I Keyword See.png See you cast a spell), the Imbue icon (Keyword Imbue.svg) will be visible on the card alongside other active keywords.

Keyword Last Breath.svg Last Breath

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For more detail, see Last Breath

Last Breath effects trigger Keyword Trigger.svg when the unit with them Keyword Death.svg dies.

Keyword Nexus Strike.svg Nexus Strike

Edit

For more detail, see Nexus Strike

Nexus Strike effects occur Keyword Trigger.svg when a unit Keyword Strike.svg Strikes the Nexus.

Keyword Nightfall.png Nightfall

Edit

For more detail, see Nightfall

If you hale ALREADY Keyword Play.svg played the card in a round, it is YOUR LoR Night.png Night for that round.

While in your LoR Night.png Night, if you play a Nightfall unit or spell, it will trigger Nightfall effect, after its Keyword Play.svg Play effect (if any).

Spells that only have Nightfall effects can only be Keyword Play.svg played if in your LoR Night.png Night.

𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 Keyword Fizzle.png Fizzle will not affect the player's LoR Night.png Night.

Keyword Play.svg Play

Edit

For more detail, see Play

Play is the act of DRAGGING a card from your hand to the board.

With unit, the player can choose whether or not to activate the Play effect on the card. Summoning from the hand via the effect (like LoR Non-Champion Non-Spell Indicator.png8 Abominable Guardian), will NOT able to active the Play effect.

Except Keyword Burst.svg Burst and Keyword Focus.png Focus spells will be Played and resolve immediately, the Keyword Fast.svg Fast, Keyword Slow.svg Slow spells and Keyword Skill.png Skills will be counted as Play as soon as added to the Spell stack.

There are some cards with the description "To play, do something" that need to satisfy the action do something in order to be Played, like LoR Non-Champion Non-Spell Indicator.png2 Navori Conspirator. Similarly, some spells need to satisfy some other conditions in order to be Played, like Behold, Keyword Plunder.png Plunder, or just a specified condition like LoR Spell Slow Indicator.png3 Fresh Offerings.

With units or landmarks, "To play" units will be counted as Summoned FIRST of all. Play units will be counted as Summoned AFTER its Play effects.

If your bench is full, you still able to Play another unit or landmark, but you need to Replace one of your units or landmarks. You choose Play target first, if any, then choose target would be Replaced.

Keyword Plunder.png Plunder

Edit

For more detail, see Plunder

If you've damaged the enemy Nexus, you become Plundered for that round.

While you Plundered, if you play a Plunder unit or spell, it will trigger Plunder effect, after its Keyword Play.svg Play effect (if any).

Spells that only have Plunder effects can only be Keyword Play.svg played if you Plundered.

Reputation

Edit

For more detail, see Reputation

Once a player has Keyword Strike.svg struck for 5+ damage at least 4 times, they become Reputation for the rest of the game.

If a player are Reputation, their cards with Reputation effects will be applied while they're in hand or in play.

Round End

Edit

For more detail, see Round End

Effect triggers Keyword Trigger.svg when the round ends.

Round Start

Edit

For more detail, see Round Start

Effect triggers Keyword Trigger.svg when the round starts.

Keyword Strike.svg Strike

Edit

For more detail, see Strike

Strike effects occur when a unit strikes anything, LoR Blue Nexus.pngLoR Red Nexus.png Nexus or Unit card.png Unit.

The strike itself (and any effects that are triggered on the strike, including Keyword Nexus Strike.svg Nexus Strike on Keyword Overwhelm.svg Overwhelm and Keyword Lifesteal.svg Lifesteal) will resolve BEFORE any of the resulting effects (often "kill" or Keyword Death.svg death effects such as Keyword Last Breath.svg Last Breath).

Keyword Summon.png Summon

Some Unit card.png units have card text that is executed Keyword Trigger.svg when summoned, such as "When I'm summoned, Keyword Draw.png draw 1". Simply summoning a unit does not trigger Keyword Play.svg Play effects, but playing them does conversely trigger their summon effects.

Keyword Support.svg Support

Edit

For more detail, see Support

Support Diagram

Unit card.png Units with Support trigger an effect Keyword Trigger.svg when they Keyword Attack.svg attack if there is an ally positioned to their right (this ally is referred to as the "supported ally" in card text). Support effects are resolved from left to right, at the same time as Keyword Attack.svg Attack effects.

Units that are summoned attacking at the same time as the attack is committed with the unit with Support can trigger Support effects.


Static Keywords

Static keywords are keywords that have distinct effects and require no other card text to function.

All these are represented on the card if they are innate (if they would appear on a fresh copy of the card). Some additionally have other visualizations, such as an icon in the bar under the card or effects playing if they are active.

This unofficial category is what card text generally refers to as a "Keyword".

However, not all of these keywords can be gained or copied. Keywords that can not be randomly gained by card text such as LoR Spell Slow Indicator.png0 Hex Core Upgrade are:

as well as the following negative effects:

All non-negative keywords can be shared with other units by effects such as LoR Spell Slow Indicator.png8 Give It All, with the exception of Keyword Attune.png Attune. The exception is LoR Champion Indicator.png3Zed who copies all available keywords, even negative ones, and some additional card text such as LoR Spell Non-Slow Indicator.png2 Sharpsight. Also keywords that are removed are no longer considered part of a unit for the purposes of sharing or gaining. This includes keywords that innately are removed after use or a certain duration, such as Keyword SpellShield.png Spellshield or Keyword Barrier.png Barrier.


Keyword Attune.png Attune

Edit

For more detail, see Attune

When a Unit card.png unit with Attune is Keyword Summon.png summoned, its owner refills LoR spell mana icon alt.png 1 spell mana.

Keyword Augment.png Augment

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For more detail, see Augment

Any Follower card.svg follower or Champion card.svg champion with Augment gains +1|+0 whenever they Keyword See.png see you play a created card.

Keyword Barrier.svg Barrier

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For more detail, see Barrier

When a unit with Barrier is summoned, it's actually grant itself a Keyword Barrier.png (for each Barrier it has) that reduces the next instance of single damage would take to 0. Keyword Obliterate.png Obliterated and Keyword Death.svg Killing bypass this effect. Removed after take effect, OR at Round End.

A unit can have many Barriers, but the effect does NOT stack, they only take effect ONCE.

When a unit with Barrier is summoned, or gain another Barrier will be counted as gaining a new Barrier, for cards like LoR Champion Indicator.png4Shen or LoR Non-Champion Non-Spell Indicator.png1 Greenglade Caretaker (one for each Barrier it has).

Keyword Drain.svg Drain and Keyword Lifesteal.svg Lifesteal don't heal on Barrier unit. Barrier units only negate the Keyword Overwhelm.svg Overwhelm damage equal its health.

When Barrier take effect, that unit is considered as survive.

If multiple spells or skills interact, Keyword SpellShield.png SpellShield will take effect before Barrier.

Keyword Can't Attack.png Can't Attack

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For more detail, see Can't Attack

Keyword Attack.svg Attacks cannot be declared with Unit card.png units with Can't Attack (ie. Dragging the unit into the attacking position).

Effects that force a unit to Attack can do so for these units.

Keyword Can't Block.svg Can't Block

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For more detail, see Can't Block

Can't Block units cannot be declared as Keyword Block.png Blockers (dragging the unit into the blocking position).

But they can still be forced to block by Keyword Challenger.png Challenged, or by swapping with the committed blockers, using card effects like LoR Spell Non-Slow Indicator.png2 Syncopation.

Keyword Challenger.png Challenger

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For more detail, see Challenger

Challenger Diagram

Challenging: A Unit card.png unit Challenging another is it forcing the other to commit a Keyword Block.png block against it, even if it wouldn't be able to block it normally (eg. Keyword Can't Block.png Can't Block). The player whose unit was Challenged cannot change what unit the Challenged unit is blocking through normal means, though it can be forced out of that position through effects such as Swapping and Keyword Stun.png Stunning.

Challenger: When declaring an Keyword Attack.svg attack, with, the player can choose which enemies allies with Challenger will Challenge when the attack is committed, by dragging them into the blocking position.


Keyword Deep.png Deep

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For more detail, see Deep.
For the condition with the same name, see the page linked above, or This Section.

When a player is Deep, their Unit card.png units with the Deep Keyword Keyword Aura.png have LoR Power.png +3|LoR Health.png +3, including when in deck or hand.

Keyword Double Attack.svg Double Attack

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For more detail, see Double Attack

Double Attack allows a Unit card.png unit to Keyword Strike.svg Strike twice when Keyword Attack.svg attacking — the first being a Keyword Quick Attack.svg quick attack, the second occurring at the same time the Keyword Block.png blocking unit strikes.

Keyword Elusive.svg Elusive

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For more detail, see Elusive

Unit card.png Units with Elusive can only be Keyword Block.png blocked by another Elusive unit, or an unit with effect of LoR Spell Non-Slow Indicator.png2 Sharpsight.

  • Non-Elusive units can be forced to block Elusive units by effects that force them to block.

Keyword Ephemeral.svg Ephemeral

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For more detail, see Ephemeral

When on the board, Unit card.png units with Ephemeral will Keyword Death.svg die after they Keyword Strike.svg strike or the round ends.

Self-killing of Ephemeral units is not counted as slain. Self-killing of Keyword Barrier.png Barrier Ephemeral units is not counted as killed by Keyword Fury.png Fury.

Ephemeral does not expire on Round End.

Keyword Fated.png Fated

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For more detail, see Fated

The first time each round, when an ally card target Fated ally on your board , grant it +1|+1.

Keyword Fearsome.svg Fearsome

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For more detail, see Fearsome

Unit card.png Units with Fearsome cannot have Keyword Block.png Blocks declared against them using units with 2 or less LoR Power.png Power.

  • Units with 2 or less Power can be forced to block Fearsome units by effects that force them to block.

Keyword Fleeting.svg Fleeting

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For more detail, see Fleeting

Cards with Fleeting Keyword Discard.png discard when the round ends.

Fleeting is removed from a Unit card.png unit when it is Keyword Summon.png summoned.
𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 How does this interact with spells? Do they need to be played, or resolve? Test with LoR Spell Non-Slow Indicator.png1 Spell Thief.

Keyword Formidable.png Formidable

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For more detail, see Formidable

When a Formidable unit attempts to Keyword Strike.svg strike (either by combat or by card effect), it uses its LoR Health.png Health to calculate damage dealt instead of its LoR Power.png Power (does not change its Power). This bypasses the rule that units with 0 Power cannot strike.

Formidable is transferable, but CANNOT be randomly granted.

Keyword Frostbite.svg Frostbite

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For more detail, see Frostbite

Unit card.png Units that have Frostbite have their LoR Power.png Power set to 0. Power changes can still be applied on-top of this effect. Frostbite lasts until Round End.

A unit that has been Frostbitten can still get Frostbite again, and be counted towards a new Frostbite. Frostbite is used as a verb to refer to having/giving the keyword (eg. "Frostbite a unit")

Keyword Fury.png Fury

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For more detail, see Fury

When a Unit card.png unit with Fury Keyword Death.svg kills another unit with a Keyword Strike.svg strike or its effect and survives, it gains LoR Power.png +1|LoR Health.png +1.

Keyword Can't Attack.pngKeyword Can't Block.svg Immobile

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For more detail, see Immobile

Unit card.png Units with Immobile Keyword Can't Attack.png Can't Attack and Keyword Can't Block.png Can't Block.

Keyword Impact.png Impact

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For more detail, see Impact

While Keyword Attack.svg attacking, each time the unit with Impact Keyword Strike.svg strikes (by combat or with Keyword Strike.svg Strike effects, such as LoR Spell Non-Slow Indicator.png2 Single Combat), it deals combat damage to the enemy LoR Blue Nexus.pngLoR Red Nexus.png Nexus equal to the Impact it owns, all at once.

Impact damage does NOT count as Keyword Nexus Strike.svg Nexus Strike.

Granting Impact to a unit that already has Impact will stack them. When stacks are added, the icon will be replaced with a Keyword Impact Base.png base and the number of stacks above it.

Grant a specific amount of Impact ("Impact X") only grants up to that amount, and does not stack any more. If the current Impact is smaller, it will increase it to the new larger value.

Impact benefits from Keyword Lifesteal.svg Lifesteal.

Keyword Lifesteal.svg Lifesteal

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For more detail, see Lifesteal

Damage Lifesteal units deal heals the Nexus of the player controlling it by the amount of damage it deals, including: Keyword Strike.svg Strike; Keyword Impact.png Impact it has when survived; and its own non-Keyword Last Breath.svg Last Breath effects.

Keyword Barrier.png Barrier and Keyword Blockade.png Blockade completely render Lifesteal ineffective, but the excess damage of Keyword Overwhelm.svg Overwhelm still works normally (if the damage is greater than health).

Keyword Tough.svg Tough will reduce the amount of health recovered by 1.

Keyword Lurk.svg Lurk

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For more detail, see Lurk

When allies Keyword Attack.svg attack while a Lurk card is at the top of their deck, it Lurks, granting Lurker allies everywhere +1|+0. Each player can only activate this effect ONCE per Round.

Lurk activates before any attack Keyword Trigger.svg triggers on the board, and only when the attack is declared.

Keyword Overwhelm.svg Overwhelm

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For more detail, see Overwhelm

When a unit with Overwhelm is Keyword Attack.svg attacking or when a spell with Overwhelm is dealing damage, if the dealing damage exceeds the Keyword Block.png blocker unit's Health, the excess damage goes to the LoR Blue Nexus.pngLoR Red Nexus.png Nexus and it is called Overwhelm damage.

Keyword Tough.svg Tough reduces Overwhelm damage by 1. If the blocker is Keyword Death.svg killed or LoR Gone indicator.png Gone, all the damage goes through to the Nexus.



Effects that adjust damage dealt like LoR Non-Champion Non-Spell Indicator.png8 The Dreadway is applied on Overwhelm unit's Power, NOT the Overwhelm damage (except LoR Non-Champion Non-Spell Indicator.png4 Shiraza the Blade will apply Overwhelm damage). Effects that adjust damage taken like Keyword Barrier.png Barrier or Keyword Blockade.png Blockade do not affect Overwhelm damage calculation.

Overwhelm damage will apply Keyword Lifesteal.svg Lifesteal as well as activate Keyword Nexus Strike.svg Nexus Strike and Keyword Plunder.png Plunder if dealing at least 1 Overwhelm damage.

Keyword Quick Attack.svg Quick Attack

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For more detail, see Quick Attack

Quick Attack allows a unit to Keyword Strike.svg strike before the Unit card.png unit Keyword Block.png blocking it does when Keyword Attack.svg attacking.

Keyword Regeneration.svg Regeneration

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For more detail, see Regeneration

Unit card.png Units with Regeneration heal back to their current LoR Health.png maximum health every Round End.

Keyword Scout.png Scout

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For more detail, see Scout

Keyword Trigger.svgThe first time each round that exclusively Unit card.png allies with Scout Keyword Attack.svg Attack, Keyword Rally.png Rally.

This effect does not affect when effects related to attack summon non-Scout units, like LoR Champion Indicator.png3Azir or LoR Champion Indicator.png6Jarvan IV.

Keyword Silence.png Silence

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For more detail, see Silence

Card text is covered with a painted 'X' when silenced.

A silenced Unit card.png Unit has all card text, keywords, and any bufff effects removed.

New effects can still be applied to a Silenced unit. Keyword Aura.png Aura effects (from another source) will re-applied to the Silenced unit . The Unit Groups and names are preserved - it still counts as a copy of a unit and member of the group.


Keyword SpellShield.png SpellShield

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For more detail, see SpellShield

Unit card.png Units with SpellShield is immune to all effects of the next SINGLE enemy Spell card.svg spell or Keyword Skill.png skill that affects them. Removed when the unit is affected by an enemy spell or skill.

The effects (or the rest effects) that have affected SpellShield units are still working as normal (it's just that they don't affect SpellShield units). For example: LoR Spell Non-Slow Indicator.png2 Vile Feast on SpellShield unit still Keyword Summon.png summons a LoR Non-Champion Non-Spell Indicator.png1 Spiderling; OR LoR Spell Slow Indicator.png5 Tri-beam Improbulator still summon unit.

If multiple spells or skills interact, SpellShield will take effect before Keyword Barrier.png Barrier.

Keyword Stun.png Stun

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For more detail, see Stun

Unit card.png Units that have Stun ('are stunned') cannot have Keyword Attack.svg attacks or Keyword Block.png blocks declared with them. Granting a unit Stun ('stunning it') removes it from combat, even if they were Keyword Challenger.png challenged before. You can, however, challenge a unit previously stunned. Stun lasts until Round End.

A unit that is Stunned can be Stunned again, and is counted as being Stunned again.

Keyword Tough.svg Tough

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For more detail, see Tough

Takes 1 less damage from all sources.

Tough effect is calculated after the Keyword Barrier.png Barrier effect. Negating all damage taken using Tough will still count as surviving damage. Technically, the attackers deal 1 less damage, for other purposes.

Keyword Vulnerable.png Vulnerable

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For more detail, see Vulnerable

Vulnerable Diagram

When declaring an Keyword Attack.svg attack, the player can choose to Keyword Challenger.png Challenge an enemy Unit card.png unit with Vulnerable with any of their units by dragging it into the Keyword Block.png blocking position.

A unit with Vulnerable can still get new Vulnerable.


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