When you summon this, it gets its bonus if the top card of your deck matches its region.
Effect triggers in combat when the unit is attacking.
Negates the next damage the unit would take. Lasts one round.
Burst spells resolve instantly. The enemy can't act before it finishes.
This unit Can't Block enemy attacks.
A unit that is Captured is removed from play until such point that the Captor is removed from play.
A unit with Challenger has the choice of which enemy unit will block its attack.
Double AttackDouble Strike allows a unit to deal combat damage twice per combat phase — once during the Quick Attack step and once during the standard attack step.
Damage dealt during the Quick Attack step is resolved before entering the standard attack step, meaning units with Double Attack or Quick Attack can destroy blockers or remove Barriers without receiving damage in retaliation.
Heal our Nexus for the amount of damage dealt.
Can only be blocked by an Elusive unit.
You're Enlightened when you have 10 max mana.
This unit dies when it strikes or when the round ends.
Fast spells can be played at any time, but allow the opponent to respond.
Can only be blocked by enemies with 3 or more Attack.
Fleeting cards discard from hand when the round ends.
Set a unit's Power to 0 this round (it can be changed after).
These abilities trigger when you resolve a spell.
These abilities take effect when the unit dies.
Damage this unit deals heals its Nexus that amount.
An effect occurs when a unit Strikes the enemy Nexus.
Excess damage I deal to my blocker is dealt to the enemy Nexus.
An effect that occurs when a card is played.
Quick AttackA unit with Quick Attack deals combat damage before units without quick attack.
Combat damage dealt by Quick Attacks is resolved before other units attack, meaning units with Quick Attack can destroy blockers or remove Barriers without receiving damage in retaliation.
Return a unit to hand and remove all effects applied to it.
Heals fully at the start of each round.
A spell-like effect created and cast by unit.
Slow spells can be cast outside of combat and other casting. The enemy can respond.
Strike effects occur when a unit deals combat damage.
Remove a unit from combat. It can't attack or block for the rest of the round.
Gives an effect to the unit positioned to the right of this unit if this unit is attacking.
Attaches to another card, trapping it. When the trapped card is drawn, perform the effect.