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"Time for a shakedown."

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Please help improve the article if you can.
For expanded game terms, see Terminology (Legends of Runeterra).
Contents (edit)


LoR Keywords Example Screenshot

3 Unit card units with many keywords with visuals - from cards left to right:
* Keyword Stun Stun, A Keyword Trigger Trigger, Keyword Tough Tough, Keyword Challenger Challenger
* Stun, Keyword Lifesteal Lifesteal, Keyword Ephemeral Ephemeral, Challenger
* Keyword Elusive Elusive, Keyword Tough Tough

Keywords are named effects that cards can have, either innately, given to them (temporary) or granted to them (permanently). Some keywords are actions that are used as part of card text, either as specific Keyword Trigger triggers, or actions that can be done.

The categorization here is not official. Card text that uses keyword(s) such as LoR Champion Indicator1Zoe, LoR Spell Slow Indicator0 Hex Core Upgrade or LoR Spell Slow Indicator8 Give It All only refers to (a subset[1] of) static keywords.

Keywords, particularly Static ones, are represented by visual effects on the card, an icon on the icon/keyword tray, both, or rarely neither. For an example, see the image to the right.


Actions
Actions are keywords that represent specific procedures that a player or card can do.


Examples:

  • Drain 1 from the enemy Nexus.
  • Discard 1 to draw 1.

Advance

Edit

For more detail, see Advance

Decrease the value of the specified Countdown Keyword Landmark Landmark(s) by or to a certain amount. This effect is NOT targeted.

Attach

Edit

For more detail, see Attach

When a card with Keyword Attach Attach is played, the player can choose whether to Keyword Summon summon the unit normally or attach it to another allied unit already in play. Attaching a unit in this way grants its LoR Power Power, LoR Health Health and positive keywords to the 'host' unit until it is no longer attached. When the 'host' is removed from the board (excluding by Keyword Obliterate Obliterate) or another unit with Keyword Attach Attach is played and then attached to the same 'host', the originally attached unit is then detached from the 'host' and Keyword Recall Recalled. If an attached unit replaces another one, the stat gains and positive keywords granted to the 'host' by the first Keyword Attach Attach unit are replaced with those of the new unit being attached.

While a unit is attached, it is functionally not a unit but is considered in play, is a separate entity from the unit to which it is attached, and the effects it grants are separate from almost all negative effects on the 'host' unit, such as Keyword Silence Silence. One hugely notable exception is Keyword Obliterate Obliterate, which affects the attached unit as well: if the 'host' is Keyword Obliterate Obliterated, any attached unit will not Keyword Recall Recall but instead be removed from the game. [3]

Blade Dance

Edit

For more detail, see Blade Dance

Start a Keyword Attack free attack with a specified number of attacking Keyword Summon summoned LoR Non-Champion Non-Spell Indicator1 Blades.

Multiple Blade Dance effects occur at the same time, only summon more LoR Non-Champion Non-Spell Indicator1 Blades in the same attack.

Keyword Capture Capture

Edit

For more detail, see Capture

Capture is the action of a unit completely removing another unit or landmark from the game. The capturing unit is called the Captor.

When the Captor leaves the field, either by Keyword Recall Recall, Keyword Death Kill, Keyword Obliterate Obliterate, Replace, or another Capture, the Captured unit or landmark will be summoned to the field, with no buffs/debuffs and damage on it.

Keyword Silence Silencing a Captor will not release Captured units or landmarks, which means they are removed permanently.

Captured units or landmarks are not affected by everywhere effects, and cannot be LoR Revive icon Revived.

One Captor can Capture multiple units or landmarks. If an effect creates exact copies of the Captor, the first Captor that leaves the field will release the Captured unit or landmark, no matter if it was the original or a copy. The remaining copies of the Captor will still keep the Capture icon, but it will have no effect.

Keyword Discard Discard

For more detail, see Discard

EditDiscard is the act of completely removing a card from the hand. With units, this is not considered Keyword Death died (so cannot be LoR Revive icon revived).

If not specified, the player performing the discard action will select the card in their hand. Discarded cards will be revealed to your opponent.

Some cards have an effect that activates when discarded.

If a card discards a unit that has the effect of summoning itself upon discard (like LoR Non-Champion Non-Spell Indicator2 Flame Chompers!), removing that unit does NOT cause the effect to be Keyword Fizzle fizzled.

Keyword Drain Drain

Edit

For more detail, see Drain

Deal a certain amount of damage to target and heal the allied LoR Blue NexusLoR Red Nexus Nexus by the same amount.

Keyword Barrier Barrier and Keyword Blockade Blockade completely render Healing ineffective, but the excess damage of Keyword Overwhelm Overwhelm still works normally (in case the damage is greater than health).

Keyword Tough Tough will reduce the amount of health recovered by 1.

Some effects like "Drain X to do something", which won't Keyword Fizzle fizzle even if it doesn't deal any damage.

Keyword Draw Draw

EditDrawing a card takes it from a deck or hand and adds it to the right side of a player's hand. Unless specified, the card drawn is the one on top of the allied deck and it is added to the right of the allied hand.

  • Normally, at the start of the game, after the Mulligan, both players Draw 1. At the start of every round after that, after Round Start effects, both players draw 1.
  • If the player already has 10 cards in hand, any cards attempted to be drawn to their hand are shown to both players and are Keyword Obliterate obliterated.
  • If the card being drawn is known to both players (eg. drawn from the enemy hand), then it is visible to both players.
  • If a player attempts to draw a card from their deck when it has 0 cards (A deck out), the player loses the game. If both players deck out simultaneously, a tie can occur.
    • When attempting to draw from an enemy (eg. Keyword Nab), a card just will not be drawn if it's not possible.
    • When attempting to draw specific cards from your own deck (cards with a certain LoR mana icon alt cost or LoR Power Power, or named cards), a deck out will not occur even if none of these cards can be drawn.

Keyword Invoke Invoke

Edit

For more detail, see Invoke

Pick a Celestial card from among 3 Keyword Random random ones to create in hand.

LoR Non-Champion Non-Spell Indicator6 The Silver Sister cannot be Invoked.

Manifest

Edit

For more detail, see Manifest

Look at 3 Keyword Random random non-Champion cards within specific parameters (depending on the card used), then pick one of them to create in hand.

Keyword Nab Nab

Edit

For more detail, see Nab

Keyword Draw Draw a specified number of non-Champion card Champions from the bottom of the enemy deck. Do NOT trigger deck out.

This also activates the effects of the Boons and Keyword Trap Traps planted on them (apply their effects to the player performing the Nab). As well as trigger effects when drawing, like LoR Non-Champion Non-Spell Indicator3 Patrol Wardens.

Keyword Obliterate Obliterate

Edit

For more detail, see Obliterate

Completely remove specified copies of cards and their Keyword AttachKeyword Equipment attachments from the current game.

When cards are obliterated from either player's deck or hand, they are shown to both of them.
Obliterated Unit card units are not considered Keyword Death dead or to have died.

Predict

Edit

For more detail, see Predict

Look at 3 Keyword Random random cards that are in your deck currently, then either choose one of them, or choose to SKIP by pressing The Button.
Then, place all cards that weren't selected back into the Deck, and, if a card was chosen, place it onto the top of the deck.

As of V5.1, Predicting doesn't shuffle the rest of your deck after placing a card on top of it or skipping.

Keyword Rally Rally

Edit

For more detail, see Rally

If the player doesn't have an Attack Token icon attack token, they gain one.

Keyword Recall Recall

Edit

For more detail, see Recall

Return a Unit card Unit or Keyword Landmark Landmark to hand and remove all effects applied to it (even everywhere).

Cards that are in hand due to a Recall effect are Reveal icon revealed, visible to the opponent.

Does not undo card transformations and replacements.

If the player already has 10 cards in their hand, the card(s) will be Keyword Obliterate obliterated.

Keyword Reforge Reforge

Edit

For more detail, see Reforge

Create a random Blade Fragment in hand. Remove it from the pool, and when there's nothing left, the pool refills.

When each of the 3 different Blade Fragments have been played, create a LoR Spell Slow Indicator1 Blade of the Exile in hand.

LoR Revive icon Revive

EditA copy of a card that has Keyword Death died previously is Keyword Summon summoned.

Keyword Toss Toss

Edit

For more detail, see Toss
LoR Toss Example Screenshot

3 cards being tossed.

Keyword Obliterate Obliterate a specified number of non-Champion card Champion cards from the bottom of your deck.

If there is less non-champion cards left in the deck than is attempting to be tossed, only what's left, if any, will be tossed.


Game and Card Conditions
Condition keywords are keywords that refer to the game state. They can be used as conditions or "events" for other card text.


Multiple Keyword Trigger triggers can happen at the same time: For example, both Keyword Attack Attack and Keyword Support Support effects resolve at the same time, during an attack event. Similarly, both Play and Keyword Plunder Plunder effects can be triggered when a card is played.

Examples:

  • When I level up, ...
  • When I'm summoned, ...
  • When you behold a card with 8+ cost,...
  • When you are deep, ...
  • Kill the strongest unit.

Keyword Attack Attack

Edit

For more detail, see Attack

If the player has an Attack Token icon Attack Token, an attack can be declared by dragging up to 6 units that are on the player's bench into the Battlefield, and then it can be committed by pressing the Button, consuming the Token. This can not be done if there is an active Spell card spell stack, although a Keyword Fast fast spell can start a spell stack on the same turn an attack is declared. After the attack is declared, the player on defense can declare units to Keyword Block block, and/or what Spells to cast, if any.

Battling units Keyword Strike strike each other or the LoR Blue NexusLoR Red Nexus Nexus, depending on whether there is a unit across from them or not. If the attacking unit's blocker is removed from the battlefield before they attack and the attacker doesn't have Keyword Overwhelm Overwhelm, they don't strike.

If an attacking Unit card unit is attempted to be Keyword Summon summoned and there's already 6 attackers, it is Keyword Obliterate Obliterated. After a player's attack is finished, it is the other player's turn to act.

Effects that are said to trigger when a unit 'attacks' trigger when the Attack is committed.

Behold

Edit

For more detail, see Behold

A card is beheld if it is in the allied hand or on the allied board.

Keyword Block Block

Edit

For more detail, see Block

After a player commits an Keyword Attack attack, it becomes the other player's turn, and they can block. The blocking player can drag Unit card units to declare them blocking specific attacking units, 1 attacker to 1 blocker. Not all attackers have to be blocked. Spell card Spells can be played on the same turn a block is committed. If any blocking units are committed or any spells are played, the attacking player can respond with their own spells, with normal spell response rules following. After both players have passed, the Keyword Strike striking starts.

Battling units Keyword Strike strike each other, starting from the leftmost, progressing to the rightmost. If the attacking unit's committed blocker was removed from the battlefield/from blocking before they attack and the attacker doesn't have Keyword Overwhelm Overwhelm, they don't strike. If they weren't blocked, they'll strike the enemy LoR Blue NexusLoR Red Nexus Nexus.

After the striking is finished, it is the Blocking player's turn. There are various effects that can affect whether a unit can block or be blocked, for example Keyword Can't Block Can't Block, Keyword Fearsome Fearsome, Keyword Elusive Elusive, and units being Keyword VulnerableKeyword Challengerchallenged.

Effects that are said to trigger when a unit 'blocks' trigger when the Block is committed.

Keyword Death Death

EditWhen a Unit card unit is reduced to 0 LoR Health Health or is otherwise killed, it is removed from play.
Effects that specifically kill a unit go through Keyword Barrier Barrier.

Killed units are added to a list of units that have died in the game, which the game interacts with in various ways. Multiple copies of a unit can be on this list.

A unit killing another refers to it reducing another's Health to 0 with a Keyword Strike Strike or with its own card text.
Keyword Skill Skills generated by the text don't count as the same card and therefore do not count as killing for this purpose. See Skill.

Keyword Deep Deep

Edit

For more detail, see Deep
For the Static Keyword with the same name, see the page linked above, or This Section.

Once a player has 15 or fewer cards in their Deck, they become Deep for the rest of the game. Increasing the number of cards in the Deck to more than 15 cards will not remove the Deep state.

Keyword Enlightened Enlightened

Edit

For more detail, see Enlightened

While a player has 10 maximum LoR mana icon alt mana, they're Enlightened.

If a player's mana gem get destroyed after having 10, they are not Enlightened until they have 10 mana gem again.

When a player is Enlightened, their units with Vocab Enlightened gain their effect, including when in deck or hand.

Keyword Level Up Level Up

EditLevel Up is a keyword that causes a Champion card champion card to transform into another card instantly, playing an animation, keeping all effects applied to it and damage taken and counting as the same unit.

Each Level Up has a corresponding trigger condition and the transformation occurs instantly when the condition is met and a copy of the card is in play, and sometimes another specified effect will occur simultaneously.

For example, a Champion with Level Up: I have attacked twice. When I level up, create x card in hand. would Level Up after a copy of it commits a second Keyword Attack attack, and it would create x card in hand instantly.
The transformation persists for the remainder of the game. All collectible champions possess this keyword and most will only level up once. Champions that have their level up conditions met when not in play will appear to be levelled up in the Popup that appears when the deck is clicked, but will not actually level up until brought into play.

Keyword Play Play

Edit

For more detail, see Play

Play is the act of DRAGGING a card from your hand to the board.

With unit, the player can choose whether or not to activate the Play effect on the card. Summoning from the hand via the effect (like LoR Non-Champion Non-Spell Indicator8 Abominable Guardian), will NOT able to active the Play effect.

Except Keyword Burst Burst and Keyword Focus Focus spells will be Played and resolve immediately, the Keyword Fast Fast, Keyword Slow Slow spells and Keyword Skill Skills will be counted as Play as soon as added to the Spell stack.

There are some cards with the description "To play, do something" that need to satisfy the action do something in order to be Played, like LoR Non-Champion Non-Spell Indicator2 Navori Conspirator. Similarly, some spells need to satisfy some other conditions in order to be Played, like Behold, Keyword Plunder Plunder, or just a specified condition like LoR Spell Slow Indicator3 Fresh Offerings.

With units or landmarks, "To play" units will be counted as Summoned FIRST of all. Play units will be counted as Summoned AFTER its Play effects.

If your bench is full, you still able to Play another unit or landmark, but you need to Replace one of your units or landmarks. You choose Play target first, if any, then choose target would be Replaced.

Keyword See See

EditA unit sees an action happen if it is on the board when it happens.

Slay

Edit

For more detail, see Slay

Killing an ally or enemy by using your cards via damage, Keyword Strike strike or direct kill effect granting a credit for Slaying.

Self-killing doesn't count, like from Keyword Ephemeral Ephemeral or "kill me" effect of Husks.

Units need to survive to trigger its OWN Slay effect.

Keyword Strike Strike

Edit

For more detail, see Strike

A striking unit attempts to deal damage to its target using its LoR Power power (or LoR Health Health if it's Keyword Formidable Formidable). A non-Keyword Formidable Formidable unit with 0 power does not strike when commanded to do so.

Keyword Strongest Strongest

Edit

For more detail, see Strongest

Highest Power, with ties broken by highest Health then highest Cost. If a tie cannot be resolved, cards will be targeted based on a hidden serialized id given to it upon being played[4].

If cards that are not visible are being checked, their original values will be considered. LoR Champion Indicator3Kalista Level 2's effect, for example.

For effects of the same kind, when interacting with the OPPONENT'S Strongest units, units that already interacted or satisfied the interaction will be ignored, other units will be interacted instead (2nd Strongest unit, then 3rd Strongest unit,...). Once all units have been interacted, the effect will begin to recalculate, and the above rule will no longer apply.

Keyword Summon Summon

Brings a Unit card unit or Keyword Landmark landmark onto the board. A unit can be summoned under certain conditions, for example there are many cards that will summon a unit Keyword Attack attacking.
A summoned unit can be created, or it can be taken from the hand or deck, depending on what is being summoned and whether it's specified where the unit comes from.

Some Unit card units have card text that is executed Keyword Trigger when summoned, such as "When I'm summoned, Keyword Draw draw 1". Simply summoning a unit does not trigger Play effects, but playing them does conversely trigger their summon effects.

Keyword Weakest Weakest

Edit

For more detail, see Weakest

Lowest Power, with ties broken by lowest Health then lowest Cost. If a tie cannot be resolved, cards will be targeted based on a hidden serialized id given to it upon being played[5].

If cards that are not visible are being targeted, then the original values of the card will be what's checked.

For effects of the same kind, when interacting with the OPPONENT'S Weakest units, units that already interacted or satisfied the interaction will be ignored, other units will be interacted instead (2nd Weakest unit, then 3rd Weakest unit,...). Once all units have been interacted, the effect will begin to recalculate, and the above rule will no longer apply.

  • Multiple LoR Non-Champion Non-Spell Indicator6 Minotaur Reckoner will not Keyword Stun Stun the same unit. The Minotaur Reckoners will in turn Keyword Stun Stun the units in the order of 1st Weakest unit, 2nd Weakest unit, and so on. But if the enemy unit has less than Minotaur Reckoners, then the Minotaur Reckoners that exceeds will Keyword Stun Stun the same 1st Weakest unit.
  • Because LoR Non-Champion Non-Spell Indicator5 Eye of the Ra-Horak and LoR Non-Champion Non-Spell Indicator6 Minotaur Reckoner has the same effect, the unit or landmark that is activated later, will not Keyword Stun Stun the 1st Weakest unit, but a 2nd Weakest unit (if any).


Keyword Trigger Triggers
For more detail, see Trigger
Trigger keywords are keywords that gate card text behind certain events and possibly a condition. The condition is evaluated at a specific time, often when a unit is Keyword Summon summoned or a card is played. If the condition holds true, other card text is triggered.


Some triggers have no condition and resolve at the given time (e.g. Round Start or Attack) regardless of circumstances.

Examples:

  • Play: Do X.
  • When I'm summoned, summon X.
  • Support: Heal my supported ally.
  • Round Start: Draw 1.

Keyword Allegiance Allegiance

Edit

For more detail, see Allegiance

When a Unit card Unit with Allegiance is Keyword Summon summoned, if the top card of the allied deck matches its Runeterra region region, it Keyword Trigger triggers its Allegiance effect.

There is no indicator to know if this effect has a chance to trigger.

Keyword Attack Attack

Edit

For more detail, see Attack

Effects with the Attack Vocab will trigger immediately Keyword Trigger when an attack is committed. Attack effects are resolved from left to right, at the same time as Keyword Support Support effects.

Keyword Aura Aura

Edit

For more detail, see Aura

A continuous effect that applies as long as the source card is on the board. Unless specified otherwise (e.g. in reference to LoR mana icon alt mana cost), its effect only applies to units on the board.

Other effects can be applied over Auras. The LoR Blue NexusLoR Red Nexus Nexus can also be the source of a permanent Aura. They wear off if the Nexus is destroyed.

Keyword Block Block

Edit

For more detail, see Block

Effects that trigger Keyword Trigger when you Block, will happen immediately when a block is committed. Blocks are committed by pressing The Button.

Countdown

Edit

For more detail, see Countdown

Round Start: Count down 1. At 0, Keyword Trigger trigger the effect and then destroy the card with Countdown.

  • Countdowns are presented in the format "Countdown X (Y): Effect", where:
    • X is the number that counts down at Round Start.
    • Effect is the effect that triggers when the countdown reaches 0.
    • Y is how close the countdown is to 0 - this number and its brackets only appear on cards that are on the board.
  • It's notable that the Vocab Advance exists which interacts with Countdown.

Keyword Daybreak Daybreak

Edit

For more detail, see Daybreak

If you have NOT played any cards in a round, it is YOUR LoR Day Day for that round.

While in your LoR Day Day, if you play a Daybreak unit or spell, it will trigger Daybreak effect, after its Play effect (if any).

Spells that only have Daybreak effects can only be played if in your LoR Day Day.

PENDING FOR TEST: Keyword Fizzle Fizzle will not affect the player's LoR Day Day.

Keyword Imbue Imbue

Edit

For more detail, see Imbue

These abilities Keyword Trigger trigger when an allied Spell card spell is played.

In the case of Imbue effects tied to a unit on the board (eg. When I Keyword See See you play a spell), the Imbue icon (Keyword Imbue) will be visible on the card alongside other active keywords.

Keyword Last Breath Last Breath

Edit

For more detail, see Last Breath

Last Breath effects trigger Keyword Trigger when the unit with them Keyword Death dies.

Keyword Nexus Strike Nexus Strike

Edit

For more detail, see Nexus Strike

Unit card Units with Nexus Strike effects Keyword Trigger trigger them when they Keyword Strike strike the enemy LoR Blue NexusLoR Red Nexus Nexus.

Keyword Nightfall Nightfall

Edit

For more detail, see Nightfall

If you have ALREADY played the card in a round, it is YOUR LoR Night Night for that round.

While in your LoR Night Night, if you play a Nightfall unit or spell, it will trigger Nightfall effect, after its Play effect (if any).

Spells that only have Nightfall effects can only be played if in your LoR Night Night. Keyword Fizzle Fizzle will not affect the player's LoR Night Night.

Keyword Play Play

Edit

For more detail, see Play

Play is the act of DRAGGING a card from your hand to the board.

With unit, the player can choose whether or not to activate the Play effect on the card. Summoning from the hand via the effect (like LoR Non-Champion Non-Spell Indicator8 Abominable Guardian), will NOT able to active the Play effect.

Except Keyword Burst Burst and Keyword Focus Focus spells will be Played and resolve immediately, the Keyword Fast Fast, Keyword Slow Slow spells and Keyword Skill Skills will be counted as Play as soon as added to the Spell stack.

There are some cards with the description "To play, do something" that need to satisfy the action do something in order to be Played, like LoR Non-Champion Non-Spell Indicator2 Navori Conspirator. Similarly, some spells need to satisfy some other conditions in order to be Played, like Behold, Keyword Plunder Plunder, or just a specified condition like LoR Spell Slow Indicator3 Fresh Offerings.

With units or landmarks, "To play" units will be counted as Summoned FIRST of all. Play units will be counted as Summoned AFTER its Play effects.

If your bench is full, you still able to Play another unit or landmark, but you need to Replace one of your units or landmarks. You choose Play target first, if any, then choose target would be Replaced.

Keyword Plunder Plunder

Edit

For more detail, see Plunder

If you've damaged the enemy Nexus, you become Plundered for that round.

While you Plundered, if you play a Plunder unit or spell, it will trigger Plunder effect, after its Play effect (if any).

Spells that only have Plunder effects can only be played if you Plundered.

Reputation

Edit

For more detail, see Reputation

Once a player has Keyword Strike struck for 5+ damage at least 4 times, they become Reputation for the rest of the game.

If a player are Reputation, their cards with Reputation effects will be applied while they're in hand or in play.

Round End

Edit

For more detail, see Round End

Effect triggers Keyword Trigger when the round ends.

Round Start

Edit

For more detail, see Round Start

Effect triggers Keyword Trigger when the round starts.

Keyword Strike Strike

Edit

For more detail, see Strike

Strike effects occur when a unit strikes anything, LoR Blue NexusLoR Red Nexus Nexus or Unit card Unit.

The strike itself (and any effects that are triggered on the strike, including Keyword Nexus Strike Nexus Strike on Keyword Overwhelm Overwhelm and Keyword Lifesteal Lifesteal) will resolve BEFORE any of the resulting effects (often "kill" or Keyword Death death effects such as Keyword Last Breath Last Breath). However, strike effects do not Keyword Trigger trigger if the unit is Keyword Obliterate obliterated after striking.

Keyword Summon Summon

Some Unit card units have card text that is executed Keyword Trigger when summoned, such as "When I'm summoned, Keyword Draw draw 1". Simply summoning a unit does not trigger Play effects, but playing them does conversely trigger their summon effects.

Keyword Support Support

Edit

For more detail, see Support
LoR Support Diagram

Support Diagram

Unit card Units with Support trigger an effect Keyword Trigger when they Keyword Attack attack if there is an ally positioned to their right (this ally is referred to as the "supported ally" in card text). Support effects are resolved from left to right, at the same time as Keyword Attack Attack effects.

Units that are summoned attacking at the same time as the attack is committed with the unit with Support can trigger Support effects.


Static Keywords
Static keywords are keywords that have distinct effects and require no other card text to function.


All static keywords are represented on the card if they are innate (if they would appear on a fresh copy of the card). Some additionally have other visualizations, such as an icon in the bar under the card or effects playing if they are active.

This unofficial category is what card text generally refers to as a "Keyword".

However, not all of these keywords can be gained or copied. Keywords that cannot be randomly gained by card text (such as LoR Spell Slow Indicator0 Hex Core Upgrade) are:

as well as the following negative effects:

All non-negative keywords can be shared with other units by effects such as LoR Spell Slow Indicator8 Give It All, with the exception of Keyword Attune Attune and Keyword Deep Deep. Keywords that are removed or Keyword Silence silenced are no longer considered part of a unit for the purposes of sharing or gaining. This includes keywords that innately are removed after use or a certain duration, such as Keyword SpellShield Spellshield or Keyword Barrier Barrier.


Keyword Attune Attune

Edit

For more detail, see Attune

When a Unit card unit with Attune is Keyword Summon summoned, its owner refills LoR spell mana icon alt 1 spell mana.

Keyword Augment Augment

Edit

For more detail, see Augment

Units with Augment gain +1|+0 whenever they Keyword See see you play a CREATED card.

Type Static
Status Positive
Generatable Yes
Transferable Yes

Keyword Barrier Barrier

Edit

For more detail, see Barrier

When a unit with Barrier is summoned, it's actually grant itself a Keyword Barrier (for each Barrier it has) that reduces the next instance of single damage would take to 0. Keyword Obliterate Obliterated and Keyword Death Killing bypass this effect. Removed after take effect, OR at Round End.

A unit can have many Barriers, but the effect does NOT stack, they only take effect ONCE. When a unit with Barrier is summoned, or gain another Barrier will be counted as gaining a new Barrier, for cards like LoR Champion Indicator4Shen or LoR Non-Champion Non-Spell Indicator1 Greenglade Caretaker (one for each Barrier it has).

Keyword Drain Drain and Keyword Lifesteal Lifesteal don't heal on Barrier unit. Barrier units only negate the Keyword Overwhelm Overwhelm damage equal its health.

When Barrier take effect, that unit is considered as survive.

If multiple spells or skills interact, Keyword SpellShield SpellShield will take effect before Barrier.

Type Static
Status Positive
Generatable No
Transferable Yes
Notes

Barrier only transfers if it’s active on the originating card.

Keyword Brash Brash

Edit

For more detail, see Brash

Unit card Units with Brash cannot have Keyword Block Blocks declared against them using units with 2 or less LoR Health Health.

Units with 2 or less Health can be forced to block Brash units by effects that force them to block.

Type Static
Status Positive
Generatable Yes
Transferable Yes

Keyword Can't Attack Can't Attack

Edit

For more detail, see Can't Attack

Keyword Attack Attacks cannot be declared with Unit card units with Can't Attack (ie. Dragging the unit into the attacking position).

Effects that force a unit to Attack can do so for these units.

Type Static
Status Negative
Generatable No
Transferable No

Keyword Can't Block Can't Block

Edit

For more detail, see Can't Block

Can't Block units cannot be declared as Keyword Block Blockers (dragging the unit into the blocking position).

But they can still be forced to block by Keyword Challenger Challenged, or by swapping with the committed blockers, using card effects like LoR Spell Non-Slow Indicator2 Syncopation.

Type Static
Status Negative
Generatable No
Transferable No

Keyword Challenger Challenger

Edit

For more detail, see Challenger
LoR Challenger Diagram

Challenger Diagram

Challenging: A Unit card unit Challenging another is it forcing the other to commit a Keyword Block block against it, even if it wouldn't be able to block it normally (eg. Keyword Can't Block Can't Block). The player whose unit was Challenged cannot change what unit the Challenged unit is blocking through normal means, though it can be forced out of that position through effects such as Swapping and Keyword Stun Stunning.

Challenger: When declaring an Keyword Attack attack, with, the player can choose which enemies allies with Challenger will Challenge when the attack is committed, by dragging them into the blocking position.

Type Static
Status Positive
Generatable Yes
Transferable Yes


Keyword Deep Deep

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For more detail, see Deep.
For the condition with the same name, see the page linked above, or This Section.

When a player is Deep, their Unit card units with the Deep Keyword Keyword Aura have LoR Power +3|LoR Health +3, including when in deck or hand.

Type Condition
Status Positive
Generatable No
Transferable Yes

Keyword Double Attack Double Attack

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For more detail, see Double Attack

Double Attack allows a Unit card unit to Keyword Strike Strike twice when Keyword Attack attacking — the first being a Keyword Quick Attack quick attack, the second occurring at the same time the Keyword Block blocking unit strikes.

Type Static
Status Positive
Generatable No
Transferable Yes

Keyword Elusive Elusive

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For more detail, see Elusive

Unit card Units with Elusive can only be Keyword Block blocked by another Elusive unit, or a unit with the effect "I can block units with Elusive".

Non-Elusive units can be forced to block Elusive units by effects that force them to block.

Type Static
Status Positive
Generatable Yes
Transferable Yes

Keyword Ephemeral Ephemeral

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For more detail, see Ephemeral

When on the board, Unit card units with Ephemeral will Keyword Death die after they Keyword Strike strike or the round ends. Ephemeral is not removed if the unit survives.

Ephemeral units dying to the keyword's effect are not slain. If they would die to a strike, they die to that instead of Ephemeral.

Type Static
Status Negative
Generatable No
Transferable No

Keyword Fated Fated

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For more detail, see Fated

The first time every round each unit with Fated is targeted by an allied card, it is granted LoR Power +1|LoR Health +1.

Type Static
Status Positive
Generatable Yes
Transferable Yes

Keyword Fearsome Fearsome

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For more detail, see Fearsome

Unit card Units with Fearsome cannot have Keyword Block Blocks declared against them using units with 2 or less LoR Power Power.

Units with 2 or less Power can be forced to block Fearsome units by effects that force them to block.

Type Static
Status Positive
Generatable Yes
Transferable Yes

Keyword Fleeting Fleeting

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For more detail, see Fleeting

Cards with Fleeting Keyword Discard discard when the round ends.

Fleeting is removed from a Unit card unit when it is Keyword Summon summoned.
PENDING FOR TEST: How does this interact with spells? Do they need to be played, or resolve? Test with LoR Spell Non-Slow Indicator1 Spell Thief.

Type Static
Status Negative
Generatable No
Transferable No

Keyword Formidable Formidable

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For more detail, see Formidable

When a Formidable unit attempts to Keyword Strike strike (either by combat or by card effect), it uses its LoR Health Health to calculate damage dealt instead of its LoR Power Power (does not change its Power). This bypasses the rule that units with 0 Power cannot strike.

Type Static
Status Positive
Generatable No
Transferable Yes

Keyword Frostbite Frostbite

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For more detail, see Frostbite

Until the Round End, give an Unit Keyword Frostbite Frostbitten and a buff "-X|-0", with X equal to that unit's LoR Power Power. Power changes can still be applied on-top of this effect.

A unit that has been Frostbitten can still get Frostbite again, and be counted towards a new Frostbite. Frostbite is used as a verb to refer to having/giving the keyword (eg. "Frostbite a unit")

Type Static
Status Negative
Generatable No
Transferable No

Keyword Fury Fury

Edit

For more detail, see Fury

When a Unit card unit with Fury Keyword Death kills another unit with a Keyword Strike strike or its effect and survives, it gains LoR Power +1|LoR Health +1.

Type Static
Status Positive
Generatable Yes
Transferable Yes

Keyword Can't AttackKeyword Can't Block Immobile

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For more detail, see Immobile

Unit card Units with Immobile Keyword Can't Attack Can't Attack and Keyword Can't Block Can't Block.

Type Static
Status Negative
Generatable No
Transferable No

Keyword Impact Impact

Edit

For more detail, see Impact

While Keyword Attack attacking, each time the unit with Impact Keyword Strike strikes (by combat or with Keyword Strike Strike effects, such as LoR Spell Non-Slow Indicator2 Single Combat), it deals combat damage to the enemy LoR Blue NexusLoR Red Nexus Nexus equal to the Impact it owns, all at once.

Impact damage does NOT count as Keyword Nexus Strike Nexus Strike, if the unit survived, Impact damage benefits from Keyword Lifesteal Lifesteal.

Type Static
Status Positive
Generatable Yes
Transferable Yes
Notes
  • Granting Impact to a unit that already has Impact will stack them. When stacks are added, the icon will be replaced with a Keyword Impact Base base and the number of stacks above it.
  • Grant a specific amount of Impact ("Impact X") only grants up to that amount, and does not stack any more. If the current Impact is smaller, it will increase it to the new larger value.

Keyword Lifesteal Lifesteal

Edit

For more detail, see Lifesteal

Damage Lifesteal units deal heals the Nexus of the player controlling it by the amount of damage it deals, including: Keyword Strike Strike; Keyword Impact Impact it has when survived; and its own non-Keyword Last Breath Last Breath effects. Damaging Keyword Skill Skills do not trigger Lifesteal's heal, despite the damage being considered being dealt by the unit itself for purpose of other effects such as Keyword Level Up Level Up.

Keyword Barrier Barrier and Keyword Blockade Blockade completely render Lifesteal ineffective, but the excess damage of Keyword Overwhelm Overwhelm still works normally (if the damage is greater than health).

Keyword Tough Tough will reduce the amount of health recovered by 1.

Type Static
Status Positive
Generatable Yes
Transferable Yes

Keyword Lurk Lurk

Edit

For more detail, see Lurk

When allies Keyword Attack attack while a Lurk card is at the top of their deck, it Lurks, granting Lurker allies everywhere +1|+0. Each player can only activate this effect ONCE per Round.

Lurk activates before any attack Keyword Trigger triggers on the board, and only when the attack is declared.

Type Static
Status Positive
Generatable No
Transferable Yes

Keyword Overwhelm Overwhelm

Edit

For more detail, see Overwhelm

When a unit with Overwhelm is Keyword Attack attacking or when a spell with Overwhelm is dealing damage, if the dealing damage exceeds the Keyword Block blocker unit's Health, the excess damage goes to the LoR Blue NexusLoR Red Nexus Nexus and it is called Overwhelm damage.

Keyword Tough Tough reduces Overwhelm damage by 1. If the blocker is LoR Gone indicator gone, all the damage goes through to the Nexus.



Effects that adjust damage dealt like LoR Non-Champion Non-Spell Indicator8 The Dreadway is applied on Overwhelm unit's Power, NOT the Overwhelm damage (except LoR Non-Champion Non-Spell Indicator4 Shiraza the Blade will apply Overwhelm damage). Effects that adjust damage taken like Keyword Barrier Barrier or Keyword Blockade Blockade do not affect Overwhelm damage calculation.

Overwhelm damage will apply Keyword Lifesteal Lifesteal as well as activate Keyword Nexus Strike Nexus Strike and Keyword Plunder Plunder if dealing at least 1 Overwhelm damage.

Type Static
Status Positive
Generatable Yes
Transferable Yes

Keyword Quick Attack Quick Attack

Edit

For more detail, see Quick Attack

Quick Attack allows a unit to Keyword Strike strike before the Unit card unit Keyword Block blocking it does when Keyword Attack attacking.

Type Static
Status Positive
Generatable Yes
Transferable Yes

Keyword Regeneration Regeneration

Edit

For more detail, see Regeneration

Unit card Units with Regeneration heal back to their current LoR Health maximum health every Round End.

Type Static
Status Positive
Generatable Yes
Transferable Yes

Keyword Scout Scout

Edit

For more detail, see Scout

Keyword TriggerThe first time each round that exclusively Unit card allies with Scout Keyword Attack Attack, Keyword Rally Rally.

This effect does not affect when effects related to attack summon non-Scout units, like LoR Champion Indicator3Azir or LoR Champion Indicator6Jarvan IV.

Type Static
Status Positive
Generatable No
Transferable Yes

Keyword Silence Silence

Edit

For more detail, see Silence
Lor Silence Swipe

Card text is covered with a painted 'X' when silenced.

A silenced Unit card Unit has all card text, keywords, and any buff effects removed.

New effects can still be applied to a Silenced unit. Keyword Aura Aura effects (from another source) will re-applied to the Silenced unit . The Unit Groups and names are preserved - it still counts as a copy of a unit and member of the group.

Type Static
Status Negative
Generatable No
Transferable No


Keyword SpellShield SpellShield

Edit

For more detail, see SpellShield

Unit card Units with SpellShield is immune to all effects of the next SINGLE enemy Spell card spell or Keyword Skill skill that affects them. Removed when the unit is affected by an enemy spell or skill.

The effects (or the rest effects) that have affected SpellShield units are still working as normal (it's just that they don't affect SpellShield units). For example: LoR Spell Non-Slow Indicator2 Vile Feast on SpellShield unit still Keyword Summon summons a LoR Non-Champion Non-Spell Indicator1 Spiderling; OR LoR Spell Slow Indicator5 Tri-beam Improbulator still summons a unit.

If multiple spells or skills interact, SpellShield will take effect before Keyword Barrier Barrier.

Type Static
Status Positive
Generatable Yes
Transferable Yes

Keyword Stun Stun

Edit

For more detail, see Stun

Unit card Units that have Stun ('are stunned') cannot have Keyword Attack attacks or Keyword Block blocks declared with them. Granting a unit Stun ('stunning it') removes it from combat, even if they were Keyword Challenger challenged before. You can, however, challenge a unit previously stunned. Stun lasts until Round End.

A unit that is Stunned can be Stunned again, and is counted as being Stunned again.

Type Static
Status Negative
Generatable No
Transferable No

Keyword Tough Tough

Edit

For more detail, see Tough

Takes 1 less damage from all sources.

Tough effect is calculated after the Keyword Barrier Barrier effect. Negating all damage taken using Tough will still count as surviving damage. Technically, the attackers deal 1 less damage, for other purposes.

Type Static
Status Positive
Generatable Yes
Transferable Yes

Keyword Vulnerable Vulnerable

Edit

For more detail, see Vulnerable
LoR Vulnerable Diagram

Vulnerable Diagram

When declaring an Keyword Attack attack, the player can choose to Keyword Challenger Challenge an enemy Unit card unit with Vulnerable with any of their units by dragging it into the Keyword Block blocking position.

A unit with Vulnerable can still get new Vulnerable.

Type Static
Status Negative
Generatable No
Transferable No


  1. Support article on transferable keywords
  2. Reddit user Thechynd's comment concerning Replacing units that have an Keyword Attach Attach unit attached.
  3. Reddit user Thechynd's comment concerning Replacing units that have an Keyword Attach Attach unit attached.
  4. RubinZoo explains how strongest/weakest are selected in ties
  5. RubinZoo explains how strongest/weakest are selected in ties
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