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For expanded game terms, see Terminology (Legends of Runeterra).
Contents (edit)


3 Unit card.png units with many keywords - from left to right:
* Keyword Attune.svg Attune, Keyword Stun.png Stun, A Keyword Trigger.svg Trigger, Keyword Tough.svg Tough, Keyword Challenger.png Challenger
* Stun, Keyword Lifesteal.svg Lifesteal, Keyword Ephemeral.svg Ephemeral, Challenger
* Keyword Elusive.svg Elusive, Keyword Tough.svg Tough

Keywords are named effects that cards can have, either innately, given to them (temporary) or granted to them (permanently). Some keywords are actions that are used as part of card text, either as specific Keyword Trigger.svg triggers, or actions that can be done.

The categorization here is not official. Card text that uses keyword(s) such as LoR Champion Indicator.png1Zoe, LoR Spell Slow Indicator.png1Hex Core Upgrade or LoR Spell Slow Indicator.png8Give It All only refers to (a subset[1] of) static keywords.

Keywords are represented by visual effects on the card, an icon on the icon/keyword tray, both, or rarely neither. For an example, see the image to the right.

Actions

Actions are keywords that represent specific procedures that a player or card can do.

Examples:

  • Drain 1 from the enemy Nexus.
  • Discard 1 to draw 1.

Keyword Capture.png Capture

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For more detail, see Capture

A unit that is Captured is removed from play completely until such point that the Captor is removed from play (Keyword Death.svg Keyword Obliterate.svg Keyword Recall.png Keyword Capture.png), after which they are Keyword Summon.png summoned again.

Captured units are not affected by Everywhere effects.

Keyword Discard.png Discard

EditDiscarding a card removes it completely from a hand or deck. This can Keyword Trigger.svg trigger specific effects. If the discarded cards are not specified, the player chooses cards to discard from the allied hand.

Notes

  • Discard is mechanically identical to Keyword Obliterate.svg Obliterate with the exception of its scope and the effects it triggers.
  • Discard is thematically associated with searching for things, recklessness, throwing things away, and gambling.

Keyword Drain.svg Drain

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For more detail, see Drain

Deal a certain amount of damage to target and heal the allied LoR Blue Nexus.pngLoR Red Nexus.png Nexus by the same amount. The healing is affected by effects that increase or mitigate the damage.

Keyword Draw.png Draw

EditDrawing a card takes it from a deck or hand and adds it to the right side of a player's hand. Unless specified, the card drawn is the one on top of the allied deck and it is added to the right of the allied hand.

  • Unless the game mode has specific rules, at the start of round 1, both players draw 4 from the Mulligan, then draw 1 more. At the start of every round after that, after Round Start effects, both players draw 1.
  • If the player already has 10 cards in hand, any cards attempted to be drawn to their hand are shown to both players and are Keyword Obliterate.svg obliterated.
  • If the card being drawn is known to both players (eg. drawn from the enemy hand), then it is visible to both players.
  • If a player attempts to draw a card from their deck when it has 0 cards (A deck out), the player loses the game. If both players deck out simultaneously, a tie can occur.
    • When attempting to draw from an enemy (eg. Keyword Nab.png), a card just will not be drawn if it's not possible.
    • When attempting to draw specific cards from your own deck (cards with a certain LoR mana icon alt.png cost or LoR Power.png Power, or named cards), a deck out will not occur even if none of these cards can be drawn.

Keyword Invoke.png Invoke

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For more detail, see Invoke

Pick a Celestial card from among 3 Keyword Random.png random ones to create in hand.

If Invoke is triggered by anything other than Keyword Play.svg playing a card, a Keyword Random.png random choice is made.

LoR Non-Champion Non-Spell Indicator.png6The Silver Sister cannot be Invoked.

Keyword Nab.png Nab

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For more detail, see Nab

Keyword Draw.png Draw a specified number of non-Champion card.svg Champions from the bottom of the enemy deck.

Keyword Obliterate.svg Obliterate

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For more detail, see Obliterate

Completely remove specified copies of card(s) from the game and destroy attached Keyword Trap.svg Traps.

When cards are obliterated from either player's deck or hand, they are shown to both of them (exception: LoR Champion Indicator.png4Maokai's Keyword Level Up.png Level Up).

Keyword Rally.png Rally

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For more detail, see Rally

If the player doesn't have an Attack Token icon.png attack token, they gain one.

Keyword Recall.png Recall

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For more detail, see Recall

Return a Unit card.png Unit or Keyword Landmark.png Landmark to hand and remove all effects applied to it. Cards that are in hand due to a recall effect are visible to the opponent.

Does not undo card transformations and replacements.
If the player already has 10 cards in their hand, the card will be Keyword Obliterate.svg obliterated.

Keyword Reforge.png Reforge

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For more detail, see Reforge

Create a random Blade Fragment still needed.

Once 3 Blade Fragments have been cast, create a LoR Spell Slow Indicator.png1Blade of the Exile in hand.

LoR Revive icon.png Revive

EditA copy of a card that has Keyword Death.svg died previously is Keyword Summon.png summoned.

LoR Tutorial Toss icon.png Toss

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For more detail, see Toss

3 cards being tossed.

Keyword Obliterate.svg Obliterate a specified number of non-Champion card.svg Champion cards from the bottom of your deck.

If there is less non-champion cards left in the deck than is attempting to be tossed, only what's left, if any, will be tossed.


Game and Card Conditions

Condition keywords are keywords that refer to the game state. They can be used as conditions or "events" for other card text. Multiple Keyword Trigger.svg triggers can happen at the same time: For example, both Keyword Attack.svg Attack and Keyword Support.svg Support effects resolve at the same time, during an attack event. Similarly, both Keyword Play.svg Play and LoR Tutorial Plunder icon.png Plunder effects can be triggered when a card is played.

Examples:

  • When I level up, ...
  • When I'm summoned, ...
  • When you behold a card with 8+ cost,...
  • When you are deep, ...
  • Kill the strongest unit.

Keyword Attack.svg Attack

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For more detail, see Attack

If the player has an Attack Token icon.png Attack Token, an attack can be declared by dragging up to 6 units that are on the player's bench into the Battlefield, and then it can be committed by pressing the Button, consuming the Token. This can not be done if there is an active Spell card.svg spell stack, although a Keyword Fast.svg fast spell can start a spell stack on the same turn an attack is declared. After the attack is declared, the player on defense can declare units to block, and/or what Spells to cast, if any.

Battling units Keyword Strike.svg strike each other or the LoR Blue Nexus.pngLoR Red Nexus.png Nexus, depending on whether there is a unit across from them or not. If the attacking unit's blocker is removed from the battlefield before they attack and the attacker doesn't have Keyword Overwhelm.svg Overwhelm, they don't strike.

If an attacking Unit card.png unit is attempted to be Keyword Summon.png summoned and there's already 6 attackers, it is Keyword Obliterate.svg Obliterated. After a player's attack is finished, it is the other player's turn to act.

Behold

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For more detail, see Behold

A card is beheld if it is in the allied hand or on the allied board.

Keyword Block.png Block

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For more detail, see Block

After a player commits an Keyword Attack.svg attack, it becomes the other player's turn, and they can block. The blocking player can drag Unit card.png units to declare them blocking specific attacking units, 1 attacker to 1 blocker. Not all attackers have to be blocked. Spell card.svg Spells can be Keyword Play.svg played on the same turn a block is committed. If any blocking units are committed or any spells are played, the attacking player can respond with their own spells, with normal spell response rules following. After both players have passed, the Keyword Strike.svg striking starts.

Battling units Keyword Strike.svg strike each other, starting from the leftmost, progressing to the rightmost. If the attacking unit's committed blocker was removed from the battlefield/from blocking before they attack and the attacker doesn't have Keyword Overwhelm.svg Overwhelm, they don't strike. If they weren't blocked, they'll strike the enemy LoR Blue Nexus.pngLoR Red Nexus.png Nexus.

After the striking is finished, it is the Blocking player's turn. There are various effects that can affect whether a unit can block or be blocked, for example Keyword Can't Block.svg Can't Block, Keyword Fearsome.svg Fearsome, Keyword Elusive.svg Elusive, and units being Keyword Vulnerable.pngKeyword Challenger.pngchallenged.

Keyword Death.svg Death

EditWhen a Unit card.png unit is reduced to 0 LoR Health.png Health or is otherwise killed, it is removed from play.
Effects that specifically kill a unit go through Keyword Barrier.svg Barrier.

Killed units are added to a list of units that have died in the game, which the game interacts with in various ways. Multiple copies of a unit can be on this list.

A unit killing another refers to it reducing another's Health to 0 with a Keyword Strike.svg Strike or with its own card text.
Keyword Skill.png Skills generated by the text don't count as the same card and therefore do not count as killing for this purpose. See Skill.

Keyword Deep.png Deep

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For more detail, see Deep

When a player has 15 or fewer cards in their deck, they become Deep for the rest of the game.

Keyword Enlightened.svg Enlightened

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For more detail, see Enlightened

While a player has 10 maximum LoR mana icon alt.png mana, they're Enlightened.

Cards with Enlightened effects on the board have effects Keyword Aura.png while the player is Enlightened.

Keyword Level Up.png Level Up

EditLevel Up is a keyword that causes a Champion card.svg champion card to transform into another card instantly, playing an animation, keeping all effects applied to it and damage taken and counting as the same unit.

Each Level Up has a corresponding trigger condition and the transformation occurs instantly when the condition is met and a copy of the card is in play, and sometimes another specified effect will occur simultaneously.

For example, a Champion with Level Up: I have attacked twice. Create x card in hand. would Level Up after a copy of it commits a second Keyword Attack.svg attack, and it would create x card in hand instantly.
The transformation persists for the remainder of the game. All collectable champions possess this keyword and most will only level up once. Champions that have their level up conditions met when not in play will appear to be levelled up in the Popup that appears when the deck is clicked, but will not actually level up until brought into play.

Keyword Play.svg Play

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For more detail, see Play

Unit card.png Unit: Keyword Summon.png summoning directly directly by the player ie. dragged from the hand onto the board. Other effects that summon a unit onto the board do not trigger Play effects.

Spell card.svg Spell: Keyword Burst.svg burst spells play and resolve as soon as they're dragged to the board, slower spells play after the Button is pressed. Different to Keyword Imbue.svg casting, which refers to when the spell's effect happens. Spells will usually require that their condition to cast (See Keyword Fizzle.png Fizzle) be met at the time they are played, to play, even if it would be met after the spells before it on the Stack cast.

Some cards have an effect that must happen if they are to be Played. These will happen when the card is dragged to the board, before any play effect happens. If the condition cannot be fulfilled by not being able to perform an effect, then the card will not be Played.

Keyword See.png See

EditA unit sees an action happen if it is on the board when it happens.

Keyword Strike.svg Strike

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For more detail, see Strike

A striking unit attempts to deal damage to its target using its LoR Power.png power. A unit with 0 power cannot strike and simply will not if it attempts to.

Keyword Strongest.svg Strongest

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For more detail, see Strongest

Highest Power, with ties broken by highest Health then highest Cost. If a tie cannot be resolved, cards will be targeted in from left to right.

If it cards that are not visible are being checked, the original values on the card will be what's considered.

Keyword Summon.png Summon

Brings a Unit card.png unit or Keyword Landmark.png landmark onto the board.
A unit can be summoned under certain conditions, for example there are many cards that will summon a unit Keyword Attack.svg attacking.
A summoned unit can be created, or it can be taken from the hand or deck, depending on what is being summoned and whether it's specified where from.

Keyword Weakest.svg Weakest

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For more detail, see Weakest

Lowest Power, with ties broken by lowest Health then lowest Cost. If a tie cannot be resolved, cards will be targeted in from left to right.

If cards that are not visible are being targeted, then the original values of the card will be what's checked.

Keyword Trigger.svg Triggers

Trigger keywords are keywords that gate card text behind certain events and possibly a condition. The condition is evaluated at a specific time, often when a unit is Keyword Summon.png summoned or a card is Keyword Play.svg played. If the condition holds true, other card text is triggered.

Some triggers have no condition and resolve at the given time (e.g. Round Start or Attack) regardless of circumstances.

Examples:

  • Play: Do X.
  • When I'm summoned, summon X.
  • Support: Heal my supported ally.
  • Round Start: Draw 1.

Keyword Allegiance.svg Allegiance

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For more detail, see Allegiance

When a Unit card.png Unit with Allegiance is Keyword Summon.png summoned, it Keyword Trigger.svg triggers a specified effect if the top card of the allied deck matches its Runeterra region.png region.

Keyword Attack.svg Attack

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For more detail, see Attack

Effects with the Attack keyword will trigger immediately Keyword Trigger.svg when an attack is committed. Attack effects are resolved from left to right, at the same time as Keyword Support.svg Support effects.

Keyword Aura.png Aura

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For more detail, see Aura

A continuous effect that applies as long as the source Unit card.png unit is on the board. If no scope is specified its effect only applies to units on the board (Unless in reference to LoR mana icon alt.png mana cost).

Other effects can be applied over Auras. The LoR Blue Nexus.pngLoR Red Nexus.png Nexus can also be the source of a permanent Aura.

Keyword Block.png Block

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For more detail, see Block

Effects that trigger Keyword Trigger.svg when you Block, will happen immediately when a block is committed. Blocks are committed by pressing The Button.

Keyword Daybreak.png Daybreak

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For more detail, see Daybreak

When you have not Keyword Play.svg played any cards in a round, it is day.

Unit card.png Unit: Daybreak effects happen Keyword Trigger.svg when the unit with it is Keyword Play.svg played, if it is day.

Spell card.svg Spell: Daybreak effects happen when the spell casts, if it was day when they were Keyword Play.svg played.
Spells that only have a Daybreak effect can only be played and cast if Daybreak would trigger.

Keyword Imbue.svg Imbue

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For more detail, see Imbue

These abilities trigger Keyword Trigger.svg when an allied Spell card.svg spell resolves (also referred to as 'casting', but the usage of this word is inconsistent).

In the case of Imbue effects tied to a unit on the board (eg. When I Keyword See.png See you cast a spell), the Imbue icon (Keyword Imbue.svg) will be visible on the card alongside other active keywords.

Keyword Last Breath.svg Last Breath

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For more detail, see Last Breath

Last Breath effects trigger Keyword Trigger.svg when the unit with them Keyword Death.svg dies.

Keyword Nexus Strike.svg Nexus Strike

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For more detail, see Nexus Strike

Nexus Strike effects occur Keyword Trigger.svg when a unit Keyword Strike.svg Strikes the enemy Nexus.

Keyword Nightfall.png Nightfall

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For more detail, see Nightfall

When you have already Keyword Play.svg played one or more cards in a round, it is night.

Unit card.png Unit: Nightfall effects happen Keyword Trigger.svg when the unit with it is Keyword Play.svg played, if it's night.

Spell card.svg Spell: Nightfall effects happen when the spell casts, if it was night when they were played.
Spells that only have a Nightfall effect can only be played and cast if Nightfall would trigger.

Keyword Play.svg Play

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For more detail, see Play

Unit card.png Unit: Keyword Summon.png summoning directly directly by the player ie. dragged from the hand onto the board. Other effects that summon a unit onto the board do not trigger Play effects.

Spell card.svg Spell: Keyword Burst.svg burst spells play and resolve as soon as they're dragged to the board, slower spells play after the Button is pressed. Different to Keyword Imbue.svg casting, which refers to when the spell's effect happens. Spells will usually require that their condition to cast (See Keyword Fizzle.png Fizzle) be met at the time they are played, to play, even if it would be met after the spells before it on the Stack cast.

Some cards have an effect that must happen if they are to be Played. These will happen when the card is dragged to the board, before any play effect happens. If the condition cannot be fulfilled by not being able to perform an effect, then the card will not be Played.

LoR Tutorial Plunder icon.png Plunder

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For more detail, see Plunder

Plunder triggers additional effects when you play a card with the keyword after you have already damaged the enemy LoR Blue Nexus.pngLoR Red Nexus.png Nexus in this round.

Unit card.png Unit
When a unit with Plunder is Keyword Play.svg played, the associated effect that follows Plunder Keyword Trigger.svg triggers if the enemy LoR Blue Nexus.pngLoR Red Nexus.png Nexus had been damaged that round.

Spell card.svg Spell
When a spell or skill with Plunder is cast, the associated effect that follows Plunder Keyword Trigger.svg triggers alongside other spell/skill effects if the enemy LoR Blue Nexus.pngLoR Red Nexus.png Nexus had been damaged that round.
Spells and skills that only have Plunder effects can only be Keyword Play.svg played and only cast if the Plunder effects would trigger. See Keyword Fizzle.png Fizzle

Round End

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For more detail, see Round End

Effect triggers Keyword Trigger.svg when the round ends.

Round Start

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For more detail, see Round Start

Effect triggers Keyword Trigger.svg when the round starts.

Keyword Strike.svg Strike

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For more detail, see Strike

Strike effects occur when a unit strikes anything, LoR Blue Nexus.pngLoR Red Nexus.png Nexus or Unit card.png Unit.

The strike itself (and any effects that are triggered on the strike, including Keyword Nexus Strike.svg Nexus Strike on Keyword Overwhelm.svg Overwhelm and Keyword Lifesteal.svg Lifesteal) will resolve before any of the resulting effects (often "kill" or Keyword Death.svg death effects such as Keyword Last Breath.svg Last Breath).

Keyword Summon.png Summon

Some Unit card.png units have card text that is executed Keyword Trigger.svg when summoned, such as "When I'm summoned, Keyword Draw.png draw 1". Simply summoning a unit does not trigger Keyword Play.svg Play effects, but playing them does conversely trigger their summon effects.

Keyword Support.svg Support

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For more detail, see Support

Support Diagram

Gives an effect to the unit positioned to the right of this unit if this unit is Keyword Attack.svg attacking. Attack effects are resolved from left to right, at the same time as Keyword Attack.svg Attack effects.

Units summoned on-attacking able to be affected by Support.


Static Keywords

Static keywords are keywords that have distinct effects and require no other card text to function.

All these are represented on the card if they are innate (if they would appear on a fresh copy of the card). Some additionally have other visualizations, such as an icon in the bar under the card or effects playing if they are active.

This unofficial category is what card text refers to as "Keyword".

However, not all of these keywords can be gained or copied. Keywords that can not be gained by card text are:

as well as the following negative effects:

The exception is LoR Champion Indicator.png3Zed who copies all available keywords, even negative ones and some additional card text.


Keyword Attune.svg Attune

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For more detail, see Attune

When a Unit card.png unit with Attune is Keyword Summon.png summoned, the player refills LoR spell mana icon alt.png 1 spell mana.

Keyword Augment.png Augment

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For more detail, see Augment

Any Follower card.svg follower or Champion card.svg champion with Augment gains +1|+0 whenever they Keyword See.png see you play a created card.

Keyword Barrier.svg Barrier

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For more detail, see Barrier

Unit card.png Units with the Barrier keyword have a Barrier the turn they are summoned.
A Barrier reduces the next instance of damage a unit takes to 0. It lasts until Round End and Barriers do not stack.

  • Barriers do not stop nor are removed by effects that directly Keyword Death.svg kill units.

Keyword Can't Attack.png Can't Attack

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For more detail, see Can't Attack

Keyword Attack.svg Attacks cannot be declared with Unit card.png units with Can't Attack (ie. Dragging the unit into the attacking position).

Effects that force a unit to Attack can do so for these units.

Keyword Can't Block.svg Can't Block

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For more detail, see Can't Block

Keyword Block.png Blocks cannot be declared with Unit card.png units with Can't Block (ie. Dragging the unit into the blocking position).

Effects that force a unit to block, such as Keyword Challenger.png Challenger or swapping it with another unit can force it to block an attack.

Keyword Challenger.png Challenger

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For more detail, see Challenger

Challenger Diagram

Unit card.png Units with Challenger can force any enemy unit on the board to commit a Keyword Block.png block against it when declaring an Keyword Attack.svg attack. When choosing units to declare Keyword Block.png blocks with, the enemy won't be able to change what unit the challenged unit is blocking.

Any enemy unit on the board can be forced to block, including ones that wouldn't be able to block it normally, for example: Keyword Can't Block.svg Can't Block units, non-Keyword Elusive.svg Elusive units to Elusive units, Keyword Stun.png Stunned units, and low-power units to Keyword Fearsome.svg Fearsome units.


Keyword Deep.png Deep

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For more detail, see Deep

When a player is Deep, their Unit card.png units with the Deep Keyword Keyword Aura.png have LoR Power.png +3|LoR Health.png +3, including when in deck or hand.

Keyword Double Attack.svg Double Attack

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For more detail, see Double Attack

Double Attack allows a Unit card.png unit to Keyword Strike.svg Strike twice when Keyword Attack.svg attacking — the first being a Keyword Quick Attack.svg quick attack, the second occurring at the same time the Keyword Block.png blocking unit strikes.

Keyword Elusive.svg Elusive

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For more detail, see Elusive

Unit card.png Units with Elusive can only have Keyword Block.png blocks declared against them by another Elusive unit.

  • Non-Elusive units can be forced to block Elusive units by effects that force them to block.

Keyword Ephemeral.svg Ephemeral

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For more detail, see Ephemeral

When on the board, Unit card.png units with Ephemeral will Keyword Death.svg die when they Keyword Strike.svg strike or the round ends.

Keyword Fearsome.svg Fearsome

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For more detail, see Fearsome

Unit card.png Units with Fearsome cannot have Keyword Block.png Blocks declared against them using units with 2 or less LoR Power.png Power.

  • Units with 2 or less Power can be forced to block Fearsome units by effects that force them to block.

Keyword Fleeting.svg Fleeting

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For more detail, see Fleeting

Cards with Fleeting Keyword Discard.png discard when the round ends.

Fleeting is removed from a Unit card.png unit when it is Keyword Summon.png summoned.
PENDING FOR TEST How does this interact with spells? Do they need to be played, or resolve? Test with LoR Spell Non-Slow Indicator.png1Spell Thief.

Keyword Frostbite.svg Frostbite

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For more detail, see Frostbite

Set a unit's Power to 0 this round (it can be changed after).

Keyword Fury.png Fury

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For more detail, see Fury

When a Unit card.png unit with Fury Keyword Death.svg kills another unit with a Keyword Strike.svg strike and survives, it gains LoR Power.png +1|LoR Health.png +1

Keyword Can't Attack.pngKeyword Can't Block.svg Immobile

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For more detail, see Immobile

Unit card.png Units with Immobile Keyword Can't Attack.png Can't Attack and Keyword Can't Block.svg Can't Block.

Keyword Lifesteal.svg Lifesteal

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For more detail, see Lifesteal

Damage this unit deals heals the Nexus of the player controlling it by its Power when it Keyword Strike.svg strikes. Effect damage dealt by the unit also heals the Nexus of the player controlling it by the damage dealt.

Lifesteal does not get reduced in case of overkill but does not apply at all if the unit attacked has Keyword Barrier.svg Barrier.

Keyword Overwhelm.svg Overwhelm

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For more detail, see Overwhelm

Unit card.png Unit: When a unit with Overwhelm is Keyword Attack.svg attacking, damage dealt with its attack's Keyword Strike.svg strike over what should Keyword Death.svg kill its Keyword Block.png blocker by its is dealt to the enemy LoR Blue Nexus.pngLoR Red Nexus.png Nexus. This counts as striking the Nexus.

Spell card.svg Spell: Damage dealt to a Unit by a spell with Overwhelm over what should kill it is dealt to the enemy Nexus.

Both:

  • If the unit being affected by Overwhelm has been removed, all of the damage that would have been dealt to it is instead dealt to the enemy Nexus.
  • If the damage taken by the unit is fully mitigated (eg. Keyword Barrier.svg Barrier, LoR Spell Non-Slow Indicator.png8Unyielding Spirit), the damage to the Nexus will be calculated as normal (deducting the damage that would otherwise be necessary to kill the unit) even though the target stays alive.

Keyword Quick Attack.svg Quick Attack

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For more detail, see Quick Attack

Quick Attack allows a unit to Keyword Strike.svg strike before the Unit card.png unit Keyword Block.png blocking it does when Keyword Attack.svg attacking.

Keyword Regeneration.svg Regeneration

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For more detail, see Regeneration

Unit card.png Units with Regeneration heal back to their current LoR Health.png maximum health every Round End.

Keyword Scout.png Scout

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For more detail, see Scout

Keyword Trigger.svg When exclusively allied units with Scout Keyword Attack.svg Attack for the first time in a round, Keyword Rally.png Rally.

Keyword Silence.png Silence

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For more detail, see Silence

Card text is covered with a painted 'X' when silenced.

A silenced Unit card.png Unit has all card text, keywords, and any effects (except for Keyword Aura.png Aura effects) currently applied to it removed.

New effects can still be applied to a Silenced unit. Keyword Aura.png Aura effects applied to the unit can not be silenced, unless the source of the effect is removed. The Unit Groups and names are preserved - it still counts as a copy of a unit and member of the group.


Keyword SpellShield.png SpellShield

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For more detail, see SpellShield

Unit card.png Units with SpellShield nullify the effect on them of the next enemy Spell card.svg spell or Keyword Skill.png skill that affects them. Removed when affected by a spell or skill.

  • SpellShields do not stack.
  • The nullified effect still 'happens' for the purposes of any spell effects that require them, for example LoR Spell Non-Slow Indicator.png2Vile Feast still Keyword Summon.png summons a LoR Non-Champion Non-Spell Indicator.png1Spiderling if targeting a shielded enemy. Many interactions are still PENDING FOR TEST.

Keyword Stun.png Stun

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For more detail, see Stun

Unit card.png Units that have Stun ('are stunned') cannot have Keyword Attack.svg attacks or Keyword Block.png blocks declared with them.

Granting a unit Stun ('stunning') removes it from combat, even if they were challenged before. You can, however, challenge a unit previously stunned. Stun lasts until Round End.

Keyword Tough.svg Tough

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For more detail, see Tough

Takes 1 less damage from all sources.

Tough effect is calculated after the Keyword Barrier.svg Barrier effect. Negating all damage taken using Tough will still count as surviving damage. Technically, the attackers deal 1 less damage, for other purposes.

Keyword Vulnerable.png Vulnerable

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For more detail, see Vulnerable

Vulnerable Diagram

A unit with Vulnerable can be Keyword Challenger.png Challenged by any enemy unit on the board, including ones without Challenger.


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