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League of Legends Wiki
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[[Category:Energy champion]]
 
[[Category:Energy champion]]
 
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Revision as of 15:18, 28 December 2014

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Abilities

Mark of the Storm

Mark of the Storm

Enemies hit by Kennen's abilities receive one Mark of the Storm, which lasts for 6.25 seconds and stacks up to three times. At three stacks, the marks detonate to Template:Cctip the target for 1 second and grant Kennen 25 Energy.

If the stun is applied more than once within 7 seconds, it has a diminished effect and will only stun for approximately 0.5 seconds

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Thundering Shuriken

Thundering Shuriken

Active: Kennen throws a charged shuriken in a line in front of him, dealing magic damage to the first enemy that it hits.

  • Magic damage: 75 / 115 / 155 / 195 / 235 (+ 75% AP)

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Electrical Surge

Electrical Surge

Passive: Every 5th basic attack will deal bonus magic damage proportional to Kennen's attack damage and add a Mark of the Storm to his target.

  • Magic damage: 40 / 50 / 60 / 70 / 80% AD

Active: Sends a surge of electricity through all nearby enemies afflicted by Mark of the Storm Mark of the Storm, dealing magic damage.

  • Magic damage: 65 / 95 / 125 / 155 / 185 (+ 55% AP)

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Lightning Rush

Lightning Rush

Active: Kennen transforms into a ball of electricity, ignoring unit collision and gaining 100% base movement speed for 2 seconds. Any enemies he passes through take magic damage (half to minions and monsters).

  • Magic damage: 85 / 125 / 165 / 205 / 245 (+ 60% AP)
  • Magic damage to Minions & Monsters: 42.5 / 62.5 / 82.5 / 102.5 / 122.5 (+ 30% AP)

For 4 seconds Kennen's armor and magic resistance are increased.

  • Armor & Magic Resist: 10 / 20 / 30 / 40 / 50

Kennen also gains 40 Energy from the first enemy he hits. While Lightning Rush is active, Kennen cannot use basic attacks, but can activate other abilities.

Lightning Rush 2

Active: Cancel the first part of Lightning Rush Lightning Rush.

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Slicing Maelstrom

Slicing Maelstrom

Active: Kennen summons a magical storm around himself that zaps a random enemy champion within range every fraction of a second, dealing magic damage.

  • Magic damage per bolt: 80 / 145 / 210 (+ 40% AP)
  • Maximum single target damage: 240 / 435 / 630 (+ 120% AP)

The storm hits several times, increasing with level, and cannot hit the same target more than 3 times.

  • Duration: 3 / 4 / 5
  • Number of bolts: 12 / 16 / 20
  • Time between bolts: 0.25
  • Time between bolts on the same target: 0.5

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References

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