Release version[]
- AP ratio reduced to 75% AP from 85% AP.
- Stats
- Base health reduced to 580 from 611.
- Indicator now includes a decal for the ability's collision radius.
- Updated cast animation.
- New Effect: Caster can now move during the cast time.
- New Effect: Now grants maximum passive stacks on respawn.
- Energy cost reduced to 80 at all ranks from 100 / 95 / 90 / 85 / 80.
- Cooldown reduced to 120 / 100 / 80 seconds from 120 at all ranks.
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- Bug Fix: VFX no longer conflicts with his character model to the extent that he becomes indistinguishable.
- Bug Fix: Now properly deals 65% damage to jungle monsters.
- Base damage increased to 75 / 125 / 175 / 225 / 275 from 75 / 120 / 165 / 210 / 255.
- AP ratio increased to 85% AP from 75% AP.
- Cooldown reduced to 7 / 6.25 / 5.5 / 4.75 / 4 seconds from 8 / 7 / 6 / 5 / 4.
- New Effect: When an enemy champion becomes marked, now shows a range indicator to Kennen.
- Damage against non-champions increased to 65% from 50%.
- Non-champion base damage increased to 52 / 78 / 104 / 130 / 156 from 40 / 60 / 80 / 100 / 120.
- Non-champion AP ratio increased to 52% AP from 40% AP.
- Damage against non-champions increased to 65% from 50%.
- Undocumented: Attack speed cap can now be exceeded during the attack speed buff.
- This change is documented on V12.20.
- Undocumented: Attack speed cap can now be exceeded during the attack speed buff.
- Bug Fix: VFX on the character model no longer overrides the VFX for .
- Active base damage increased to 70 / 95 / 120 / 145 / 170 from 60 / 85 / 110 / 135 / 160.
- Cooldown reduced to 13 / 11.25 / 9.5 / 7.75 / 6 seconds from 14 / 12 / 10 / 8 / 6.
- AP ratio per tick increased to 22.5% AP from 20% AP.
- Stats
- Base health increased to 611 from 541.
- Health growth increased to 98 from 84.
- Armor growth increased to 4.95 from 3.75.
- Magic resistance growth increased to 1.3 from 0.5.
- On-hit base damage increased to 35 / 45 / 55 / 65 / 75 from 20 / 30 / 40 / 50 / 60.
- On-hit AP ratio increased to 35% AP from 25% AP.
- On-hit bonus AD ratio increased to 80 / 90 / 100 / 110 / 120% bonus AD from 60 / 70 / 80 / 90 / 100%.
- Base damage reduced to 75 / 120 / 165 / 210 / 255 from 85 / 130 / 175 / 220 / 265
- AP ratio reduced 75% AP from 80% AP.
- Base damage increased to 85 / 130 / 175 / 220 / 265 from 75 / 115 / 155 / 195 / 235.
- AP ratio increased to 80% AP from 75% AP.
- On-hit base damage increased to 20 / 30 / 40 / 50 / 60 from 10 / 20 / 30 / 40 / 50.
- On-hit AP ratio increased to 25% AP from 20% AP.
- Bug Fix: Fixed a bug where the SFX would continue to play after cast until his death.
- Bug Fix: Killing the clone from and dying to the detonation no longer causes the ability to be permanently swapped to the recast.
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- Updated visual effects.
- Stats
- Base attack damage reduced to 48 from 50.544.
- Attack damage growth increased to 3.75 from 3.3.
- Attack speed at level 1 reduced to 0.625 from 0.69.
- Bonus attack speed increased to 40 / 50 / 60 / 70 / 80% from 30 / 40 / 50 / 60 / 70%.
- V9.13 - June 27th Hotfix
- Bug Fix: Now has the proper range.
- Now more quickly and reliably applies its effects to enemies they hit.
- Removed: No longer grants 10 / 20 / 30 / 40 / 50 bonus armor and magic resistance while active.
- new Effect: Now grants 20 / 40 / 60 bonus armor and magic resistance for the duration.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- General
- Updated visual effects.
- Basic attack shuriken model and hit VFX updated for readability between basic attack, empowered attack, and .
- All skins aside from and use the base VFX aside from changing the shape of their shuriken where applicable.
- Proc VFX updated to better indicate source of the stun.
- Passive marks on minions are dimmer.
- Shuriken model and hit VFX updated for readability between basic attack, empowered attack, and Thundering Shuriken.
- Surge VFX updated.
- Empowered attack shuriken model and hit VFX updated for readability between basic attack, empowered attack, and .
- VFX updated to indicate area of effect and show his model during the animation.
- VFX updated to reduce visual noise.
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- Unique VFX updated based on the same principles as the above.
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- Does a superhero pose during .
- Bug Fix: No longer stops moving after casting it.
- General
- New SFX on entire kit.
- Bug Fix: Passive damage now correctly appears on Death Recap.
- Passive base damage changed to 10 / 20 / 30 / 40 / 50 from 15 / 20 / 25 / 30 / 35.
- Passive bonus AD ratio increased to 60 / 70 / 80 / 90 / 100% bonus AD from 60% at all ranks.
- Passive AP ratio reduced to 20% AP from 30% AP.
- Active base damage reduced to 60 / 85 / 110 / 135 / 160 from 65 / 95 / 125 / 155 / 185.
- Active AP ratio increased to 80% AP from 55% AP.
- New Effect: If Lightning Rush damages an enemy champion, he gains 30 / 40 / 50 / 60 / 70% bonus attack speed for 4 seconds upon exiting Lightning Rush.
- Bonus resistances now only persists while in lightning form, from a static 4 seconds.
- Stats
- Base health regeneration reduced to 5.5 from 5.592.
- Stats
- Base armor increased to 29 from 24.3.
- Base health increased to 541 from 535.72.
- Health growth increased to 84 from 79.
- Active base damage reduced to 80 / 120 / 160 / 200 / 240 from 85 / 125 / 165 / 205 / 245.
- New Effect: Passive now deals 15 / 20 / 25 / 30 / 35 base damage.
- New Effect: Passive now scales with 30% AP.
- Passive AD ratio changed to 60% bonus AD at all ranks from 40 / 50 / 60 / 70 / 80% AD.
- New Effect: Passive counter increments upon launching an attack, previously was upon landing a hit.
- no longer grants extra stacks on secondary targets.
- AP ratio increased to 80% AP from 60% AP.
- Stats
- Magic resistance growth increased to 0.5 from 0.
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- Bug Fix: Fixed some dark textures appearing on the scalpel in his basic attack.
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- Bug Fix: Fixed a bug where a random particle would appear when using it.
- General
- Adjusted splash artwork for , , and .
- General
- Bug Fix: Fixed a bug on most of Kennen's skins where the on-hit particles for his basic attack were not properly appearing.
- Base damage reduced to 40 / 75 / 110 from 80 / 145 / 210.
- AP ratio reduced to 20% AP from 40% AP.
- Per target successive strike modifier increased to 100 / 110 / 120 / 130 / 140 / 150% from 100 / 75 / 50 / 50 / 50 / 50% on strikes 1 to 6.
- New Effect: Successive maelstrom hits against the same enemy deal an additional 10% damage for each hit they've already suffered from this storm.
- Removed: Each time an enemy is struck, further hits deal 25% less damage (minimum of 50% damage).
- General
- Kennen's basic attack animation has been updated to better match when the shuriken leaves his hand.
- Stats
- Basic attack missile speed increased to 1700 from 1600.
- Empowered attack missile speed reduced to 1700 from 1800.
- General
- New ability icons.
- Mark duration reduced to 6 seconds from 6.25.
- Diminishing returns stun duration reduced to 6 seconds from 7.
- Additional stun duration reduced to 0.5 seconds from 0.6.
- Energy cost reduced to 60 / 55 / 50 / 45 / 40 from 65 / 60 / 55 / 50 / 45.
- Range reduced to 750 from 800.
- Energy cost reduced to 40 from 45.
- Duration reduced to 3 seconds at all ranks from 3 / 4 / 5.
- Damage tick interval increased to 0.5 seconds from 0.25.
- New Effect: Targeting changed to all enemies within AoE from random.
- Removed: 3-hits-per-target limit.
- New Effect: Enemies take 25% less damage with each successive hit, down to a minimum of 50%.
- As a result of these changes, maximum possible individual damage increased to 300 / 543.75 / 787.5 (+ 150% AP) from 240 / 435 / 630 (+ 120% AP)
- General
- New splash artwork for .
- General
- Splash artwork for updated to the Chinese art.
- Bug Fix: Fixed a tooltip bug listing a 1 second stun duration instead of 1.25.
- Bug Fix: Sometimes not applying to enemies within .
- New Effect: Now hits all enemies within , in addition to enemies afflicted by .
- Bug Fix: Hitting the same target every 0.25 seconds instead of every 0.5 seconds.
- New Effect: Performs additional checks on-cast (besides after cast time).
- Damage tick interval reduced to 0.25 seconds at all ranks from 0.5 / 0.4 / 0.33.
- New Effect: Cannot hit the same target more than once every 0.5 seconds.
- Tooltip updated (storm duration from maximum hits, duration unchanged).
- Stats
- Base armor increased to 18 from 14.
- Bug Fix: Fixed a bug where Electrical Surge would not properly hit a target if Mark of the Storm wore off or was fully consumed before the casting time of Electrical Surge completed.
- no longer wears off mid-cast.
- If cast just as is consumed by another ability, Kennen will still deal damage and add a stack as normal.
- Bug Fix: Fixed a bug where Electrical Surge would not properly hit a target if Mark of the Storm wore off or was fully consumed before the casting time of Electrical Surge completed.
- Stats
- Base attack damage reduced to 47.2 from 51.3.
- Duration reduced to 6 seconds from 8.
- Removed: Is no longer consumed when attacking wards.
- Energy cost reduced to 0 from 40.
- General
- Basic attack updated to be more responsive.
- Stats
- Movement speed increased to 335 from 310.
- General
- Basic attack animations updated to be more responsive.
- Stats
- Attack range reduced to 550 from 575.
- Cooldown increased to 8 / 7 / 6 / 5 / 4 seconds from 7 / 6 / 5 / 4 / 3.
- AP ratio increased to 75% AP) from 66% AP.
- AP ratio increased to 60% AP from 55% AP.
- Energy cost reduced to 100 / 95 / 90 / 85 / 80 from 100 at all ranks.
- New Effect: Buff icon is gray while charging.
- Duration reduced to 8 seconds from 12.
- Range reduced to 800 from 825.
- Removed: Casting while disabled.
- Stun duration reduced to 1 second from 1.25.
- New Effect: Stun has a diminished duration if applied to same target more than once within 7 seconds.
- AP ratio increased to 55% AP from 45% AP.
- Energy cost reduced to 100 from 110.
- New Effect: Grants 10 / 20 / 30 / 40 / 50 bonus resistances for 4 seconds.
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- AP ratio increased to 40% AP from 33% AP.
- Bolts increased to 6 / 10 / 15 from 6 / 8 / 10 (3-hits-per-target limit unchanged).
- Removed: Cap of only applying a single per target.
- General
- New sound effects for basic attacks against different materials.
- Added
- Kennen's abilities add Marks of the Storm to opponents they hit, which explode at 3 stacks, stunning the opponent and restoring some of Kennen's energy.
(Innate)
- Kennen throws a lightning infused shuriken towards a location, damaging the first enemy it hits and adding a Mark of the Storm to them.
(Q)
- Kennen passively deals extra damage and adds a Mark of the Storm to opponents every few attacks, and can activate this ability to deal damage to all nearby marked units and add another mark.
(W)
- Kennen transforms into a writhing ball of electricity, receiving a massive energy boost and gaining the ability to move through units. Enemy units he passes through receive damage and gain a Mark of the Storm.
(E)
- Kennen summons an electrical storm around him, casting down lightning bolts to a random enemy champions near him multiple times per second.
(Ultimate)