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* When '''Kayn''' is in terrain near you, you will get a visual warning on the edge of the terrain he's in. |
* When '''Kayn''' is in terrain near you, you will get a visual warning on the edge of the terrain he's in. |
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* Damage '''Kayn''' while he's in {{ai|Shadow Step|Kayn}} to shorten its duration, or apply hard crowd control (stun, charm, knockup, etc.) to end {{ai|Shadow Step|Kayn}} immediately. |
* Damage '''Kayn''' while he's in {{ai|Shadow Step|Kayn}} to shorten its duration, or apply hard crowd control (stun, charm, knockup, etc.) to end {{ai|Shadow Step|Kayn}} immediately. |
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+ | * '''Kayn''' is fairly weak before he has transformed into the {{ci|Shadow Assassin}} or {{ci|Rhaast}}. Coordinate with your team in the early game to apply pressure on him and delay his transformation. |
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==Tricks== |
==Tricks== |
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* {{ais|Reaping Slash|Kayn}} dash speed scales with '''Kayn's''' movement speed, allowing it work well in conjunction with {{ai|Shadow Step|Kayn}}. The delay duration of the slash is static however. |
* {{ais|Reaping Slash|Kayn}} dash speed scales with '''Kayn's''' movement speed, allowing it work well in conjunction with {{ai|Shadow Step|Kayn}}. The delay duration of the slash is static however. |
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* Only attacking will immediately end {{ai|Shadow Step|Kayn}}. Using abilities such as {{ai|Reaping Slash|Kayn}} and {{ai|Blade's Reach|Kayn}} will not end the effect, allowing for hastier entrances and poke while in terrain. |
* Only attacking will immediately end {{ai|Shadow Step|Kayn}}. Using abilities such as {{ai|Reaping Slash|Kayn}} and {{ai|Blade's Reach|Kayn}} will not end the effect, allowing for hastier entrances and poke while in terrain. |
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− | * {{ais|Umbral Trespass|Kayn}} damage '''''does not''''' ramp up based on the time spent in the target's body. |
+ | * {{ais|Umbral Trespass|Kayn}} damage '''''does not''''' ramp up based on the time spent in the target's body. Remaining will leave you untargetable longer, may make it more difficult for the enemy to use an ability to escape and gives your other abilities a chance to become available again. However, it may also allow the enemy to reposition themselves to your disadvantage. Consider the position of your target and both teams when deciding whether to reactivate early or not. |
;Rune Usage |
;Rune Usage |
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− | * |
+ | * |
;Item Usage |
;Item Usage |
Revision as of 03:15, 8 January 2018
Champion Spotlight
Recommended Items
Tips
- Playing As
- Look at the line-up of both your team and the enemy's team when picking your form.
- Remember that nearby enemies can see which wall you're in.
- Playing Against
- requires Kayn to damage a target first. Try to dodge to deny him a long range cast of .
- When Kayn is in terrain near you, you will get a visual warning on the edge of the terrain he's in.
- Damage Kayn while he's in to shorten its duration, or apply hard crowd control (stun, charm, knockup, etc.) to end immediately.
- Kayn is fairly weak before he has transformed into the or . Coordinate with your team in the early game to apply pressure on him and delay his transformation.
Tricks
- Ability Usage
- dash speed scales with Kayn's movement speed, allowing it work well in conjunction with . The delay duration of the slash is static however.
- Only attacking will immediately end . Using abilities such as and will not end the effect, allowing for hastier entrances and poke while in terrain.
- damage does not ramp up based on the time spent in the target's body. Remaining will leave you untargetable longer, may make it more difficult for the enemy to use an ability to escape and gives your other abilities a chance to become available again. However, it may also allow the enemy to reposition themselves to your disadvantage. Consider the position of your target and both teams when deciding whether to reactivate early or not.
- Rune Usage
- Item Usage
- works well with Kayn's form. With his ult, Kayn becomes unseen by the enemy, allowing him to potentially proc Nightstalker a second time.
- physical damage for both forms, in addition to some resilience to burst damage. The high amounts of AD also scales his healing when using . adds an additional form of sustain from all
- boosts passive healing as well as his heal from , thus giving him more sustain in duels, teamfights, and roams/ganks.
- synergizes with max health damage from , allowing him to burst through a tank's health bar more quickly. Keep in mind that it only works with Kayn's basic attacks so use first and then land autos.
- Both of passives aid Kayn in skirmishes. Since deals two instances of physical damage, a well-aimed proc applies the Cleave passive twice, shredding 8% of an enemy champion's armor instead of 4%. Additionally, the passive movement speed buff is welcoming to Kayn's mobile assassin kit, in particular when used with .
- Countering
- Because Grievous Wounds items to have a better chance of fighting him. Keep in mind, however, that and by extension, , are less effective against than other healing reliant champions. This is because he heals with his abilities instead of his basic attacks. is reliant on healing to last during teamfights and to duel enemies, it is recommended to buy
- works in a similar way to . Purchasing a on AD champions will make you immune to the final damage effect.