watch 02:39
The Loop (Games)
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Kayn
Abilities
- Notes
- The bar gets filled up completely at 500 points.
- Melee orbs grant 2 points per hit and 6 points per takedown.
- Ranged orbs grant 3 points per hit and 7 points per takedown.
- Each bar has a bucket system.
- The bucket starts at 60 points.
- Each time an orb is taken the system checks if there's an amount of points in the bucket equal to or higher than the amount received from the orb.
If there is, Kayn is given an additional orb of the same type he received, while also subtracting that amount of points from the bucket. - The bucket fills by 0.8 points per second if out of champion combat for 70 seconds.
- The amount of points received per orb is then multiplied by 3 − 10.39 (based on minutes).
- The orbs will be collected even if Kayn
dies.
- Entering transformation will not
destroy in-flight
projectiles.
- Notes
Spell shields will block only a single instance of damage - either the dash or the slash.
- If the
dash is
interrupted, Kayn will not swing his scythe.
- Reaping Slash's swing can be performed quicker if the dash stops prematurely upon colliding with terrain.
- As the , an alternate icon for is used but has no modified effect.
- Other abilities can be queued while casting Reaping Slash.
- All item actives can be used during Reaping Slash.
- and will not stop the dash or the damage from occurring.
- Using an item active that has a dash (e.g. , ) will override Reaping Slash's dash if used before it ends, preventing the slash from happening. If used after Reaping Slash's dash ends, Kayn can reposition where the slash happens.
- Notes
- As , an alternate icon for is used but has no modified effect.
- Self
immobilizations such as / also count for interrupting Shadow Step.
- is disabled while Kayn is inside terrain.
- Enemies cannot see Kayn while he is inside of terrain unless they have terrain-piercing vision, such as
unobstructed vision.
- However, enemies and allies (including Kayn) will be notified if nearby terrain is infested if Kayn is within 1000 units - with an indicator being placed on the terrain with a direct line between Kayn and the enemy champion. Slightly less than standard sight radius, but more than the
camouflage detection radius.
, or - However, enemies and allies (including Kayn) will be notified if nearby terrain is infested if Kayn is within 1000 units - with an indicator being placed on the terrain with a direct line between Kayn and the enemy champion. Slightly less than standard sight radius, but more than the
- Kayn can move up to 550 units beyond the outer-edge of the battlefield.
- Shadow Step can interact with player-generated terrain.
- If Kayn is inside terrain when the effect ends, he will be placed correspondingly to the nearest valid space.
Sleep will not interrupt Shadow Step.*
- Notes
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade.
- Detonating the ability manually does not.
- The ability activation happens when Kayn is attached to his target and the channel starts.
- cannot gain a stack for because Kayn is untargetable during the activation.
- The ability will recast if Kayn is ordered a movement command.
- The amount of time it takes for Kayn to
attach to his target is between 0.5 seconds (cast from max range, not as ) and 0.25 seconds (cast from point blank range).
- This duration is fixed, meaning Kayn will attach regardless of how far away the target gets while he is
dashing toward them.
- This duration is fixed, meaning Kayn will attach regardless of how far away the target gets while he is
- If the target
dies, enters
resurrection, or is sent to the while Kayn is
attached, he will instantly detach and reappear on top of the target's location. This does not occur if Kayn is in the process of emerging from the target.
- If those same conditions occur before the attachment, Kayn will reappear at the target's location after completing the dash. There is no compensation if this happens.
- Kayn will automatically emerge when attached to a
clone that expires.
- If Kayn dies while
attached and the recast is available, Umbral Trespass' damage is dealt immediately. If the recast is not available, Umbral Trespass' damage is not dealt at all.
- Entering
resurrection while
attached does not deal Umbral Trespass' damage regardless of if the recast is available or not. Kayn will still detach in this case.
- Entering
- As
heal if the target dies during the 0.75-second delay before emerging.
, Umbral Trespass will not - Umbral Trespass' interactions with
crowd control:
- Being
stunned or
silenced or falling
asleep while
attached will cause the ability to recast automatically (even during the 0.75-second delay before Kayn is able to recast after attaching).
- Umbral Trespass
cleanses Kayn from
drowsiness.
- Kayn is immune to
fear during Umbral Trespass.
Roots will not prevent Kayn from initiating the recast.
Displacements cannot interrupt the initial dash and neither can they apply while Kayn is attached. If the airborne source applies a
debuff, Kayn attaches to his target immediately, ending the dash prematurely in the process. The debuff is also removed instantly.
- Being
- Until the recast or after the duration, the ability will have had no effect on the target for the purposes of or the 'in-combat' status.
Spell shields will prevent Kayn from infesting the target, but will do nothing to mitigate the recast when used once he has already infested them.
- If Kayn targets an enemy that is currently being protected by a spell shield, the ability will simply go on cooldown without making him infest his target.
- This is also true for .
- If Kayn targets an enemy that is currently being protected by a spell shield, the ability will simply go on cooldown without making him infest his target.
- Umbral Trespass cannot be cast on targetable
zombie states such as during .
- The damage is not blocked if the target becomes
untargetable.
- Kayn will copy his target's total size for Umbral Trespass' duration, even if their size is smaller than his.
- The screen will direct to the target's position upon attaching.
- As , an alternate icon is used for the initial activation of .
Patch history
- See here for the complete patch history.
- General
- Undocumented: Kayn's non-classic skins' base-form portraits will no longer appear on the scoreboard for all players.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- V10.25 - December 15th Hotfix
- Stats
- Base armor increased to 38 from 35.
- Base damage increased to 75 / 95 / 115 / 135 / 155 from 65 / 85 / 105 / 125 / 145.
- Stats
- Base armor reduced to 35 from 38.
- Cooldown increased to 7 / 6.5 / 6 / 5.5 / 5 seconds from 6 / 5.5 / 5 / 4.5 / 4.
- Base damage reduced to 65 / 85 / 105 / 125 / 145 from 75 / 95 / 115 / 135 / 155.
-
- Bug Fix: Fixed a bug where he would expand and shrink when an enemy player highlighted him.
- V10.12 - June 15th Hotfix
- Bug Fix: No longer able to cast globally to all enemies on the map.
- Heal reduced to :30% − 40% (based on level) from 34.5% − 43% (based on level).
- Cooldown reduced to 6 / 5.5 / 5 / 4.5 / 4 seconds from 7 / 6.5 / 6 / 5.5 / 5.
- New Effect: Bonus damage now applies to minions.
- Undocumented: capped damage no longer also considers the bonus damage.
- Slow increased to 90% from 70%.
- V10.6 - March 19th Hotfix
- Bug Fix: Can no longer self-cast to damage units globally.
- General
- Recommended items updated.
- Orb gain rate changed to 3 − 10.39 (based on minutes) from 3 − 10 (based on minutes).
- Undocumented: If self-casted, Blade's Reach now hits all units globally, instead of only up to 4500 units away.
- Orb gain rate changed to 3 − 10 (based on minutes) from 3 / 6 / 10 (based on minutes).
- Slow strength increased to 70% from 60%.
- Bug Fix: Fixed a bug where he could select neither form if he died damaging both a ranged and a melee champion when the orb count for both forms were within 8% of each other.
- Base damage increased to 75 / 95 / 115 / 135 / 155 from 60 / 80 / 100 / 120 / 140.
- 55% AD from 50% AD. AD ratio increased to
- Bonus damage against monsters reduced to 40 from 55.
- Bug Fix: Having the living shadow from Blade's Reach stand on the no longer has that non-champion entity pick it up.
- Bug Fix: Now properly goes on cooldown if the target dies while he has infested them.
- Bug Fix: When reactivated quickly, his model no longer appears before Umbral Trespass completes.
- New Effect: form sets the cooldown to 8 seconds at all ranks.
- Removed: Damage and takedowns against melee champion dropping red orbs and against ranged champions blue orbs.
- New Effect: Damage and takedowns against enemy champions grants orbs.
- New Effect: Once the bar is filled, if your percentage of damage done against melee champions is higher than your percentage of damage done against ranged champions you gain , otherwise you gain .
- New Effect: The transformation progress bar now color tints towards the transformation type that's furthest along, becoming deeper blue when is far ahead, and deep red for .
- New Effect: Can now ping the transform bar to inform allies how far or close Kayn is to transform.
- New Effect: Can now ping that a form is available.
- New Effect: Can now ping that a form is unavailable and the time remaining before it is ready to be activated.
- New Effect: Once a form is unlocked, you can collect orbs from the opposite champion type to reduce the second form's timer by 5 seconds each.
- Total transformation points required increased to 500 from 400.
- New Effect: If when collecting their final transformation points, the two forms are within 8% of each other, the type of champion range you finally hit will determine the transformation.
- Bug Fix: No longer immediately harvests orbs when damaging ranged champions who hadn't yet damaged him. He'll now properly wait until exiting combat.
- Bug Fix: Fixed a into basic attack into Reaping Slash bug where, if buff expired during Reaping Slash's cast time (due to the basic attack putting Kayn in combat), Q dealt no damage.
- New Effect: Can now start during Shadow Step if not inside terrain.
- Bug Fix: Fixed a bug where Shadow Step ending due to casting a basic attack would occasionally cut his attack short and dealing no damage.
- New Effect: Can now emerge from target with a distance below 300 units.
- New Effect: Umbral Trespass gains 200 bonus range when emerging from his target.
-
- Bug Fix: Fixed a bug where he would hear the audio for forever if he transformed into with in the game.
- New Effect: Can now ping the time until other form is available if Kayn's already unlocked a form.
- Empowered duration increased to 7 / 7.5 / 8 / 8.5 / 9 seconds from 5 / 6 / 7 / 8 / 9.
- Bonus movement speed increased to 80% from 70%.
(Shadow Assassin)
- Passive points gained based on minutes changed to 3 / 6 / 10 (based on minutes) from 0.5 − 15 (based on minutes).
- New Effect: Other abilities can now be queued up while casting Q.
- Bug Fix: Shadow Step no longer copies an enemy's SFX.
- Bonus AD ratio increased to 130% bonus AD from 120%.
- Bonus AD ratio increased to 175% bonus AD from 150%.
- Stats
- Attack damage growth increased to 3.3 from 2.8.
- Heal increased to :34.5% − 43% (based on level) from 26% − 43% (based on level).
- Stats
- Base attack damage increased to 68 from 60.
- Base armor increased to 38 from 29.
- Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
- Base damage increased to 90 / 135 / 180 / 225 / 270 from 80 / 125 / 170 / 215 / 260.
- Bug Fix: No longer gains transformation progress from ticks of , , , or . Other periodic effects, such as , already had no impact on transformation progress.
- Bug Fix: tooltip for Blade's Reach now displays the proper slow duration, slow value, and bonus attack damage ratio. In-game effects are unchanged.
- Bug Fix: Once again marks targets for Umbral Trespass, even when his damage is completely absorbed by a shield.
- Bonus AD ratio increased to 150% bonus AD from 110%.
- Bug Fix: Fixed a bug where Umbral Trespass wasn't making Kayn "unseen" for Nightstalker proc.
- Bug Fix: Fixed a bug where passive wasn't amplifying damage-over-time (ex. ) or proc (ex. ) effects.
- Bug Fix: Fixed a bug where passive triggered against , , and even though there's no damage to amplify.
- Bug Fix: Fixed a bug where ended Umbral Trespass early.
- Bug Fix: Fixed a bug where Kayn could cast Umbral Trespass on an enemy he attempted to damage when all of the damage was absorbed by a shield.
-
- Bug Fix: Orb particles during his passive are now more visible.
- V7.14 July 18th Hotfix
- General
- Bug Fix: Fixed a bug causing Kayn's UI to break, sometimes preventing him from transforming altogether.
- Bug Fix: no longer ends up in a weird spot if Kayn uses Umbral Trespass on him to avoid the targeted dash at the end of .
- V7.14 Added
- Innate: Kayn wields an ancient, sentient weapon, that battles with him for control. Dealing damage against champions causes them to drops orbs that are automatically collected upon leaving combat, filling a bar above Kayn's portrait.
- Once the bar is full he can choose to either be overwhelmed by
melee or
ranged champions, respectively. Once primed, the other option becomes available after 4 minutes.
or expel him to become the , based on whether he has damaged more - The transformation can only be performed by interacting with their portrait while on the summoning platform, permanently changing their abilities.
- Kayn's basic attacks and abilities deal :12% − 44% (based on level) of post-mitigation damage as bonus magic damage, lasting for 3 seconds upon entering in combat with an enemy champion, refreshing after 8 seconds out of combat with them or by using Umbral Trespass.
- Rhaast heals for :26% − 43% (based on level) of the post-mitigation damage that he deals with spells against enemy champions.
- Active: Kayn dashes forward, dealing 55 / 75 / 95 / 115 / 135 (+ 65% bonus AD) physical damage to all enemies he passes through before flourishing his scythe, dealing the same damage again to surrounding enemies.
- Reaping Slash is unchanged. :
- Both instances of Reaping Slash's damage are modified to :50% AD (+ 5% (+ 4% per 100 bonus AD) of target's maximum health) physical damage, capped at 200 / 250 / 300 / 350 / 400 against monsters.
- Regardless of the form, both instances of Reaping Slash deals 55 bonus damage against monsters.
- Mana Cost: 50
- Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds
- Active: After a short delay in which he can't perform any other actions, Kayn performs an upwards sweep with his scythe, dealing 80 / 125 / 170 / 215 / 260 (+ 120% bonus AD) physical damage to all enemies in a line and
slowing them by 60%, decaying over 1.5 seconds.
- Blade's Reach's range is increased by 200, deals :10% bonus AD bonus damage and the
slow decays over 2 seconds. Additionally, Kayn conjures a living shadow at the casting position to perform Blade's Reach in his stead, allowing Kayn to perform other actions.
- Blade's Reach :
knocks up enemies for 1 second.
- Mana Cost: 60 / 65 / 70 / 75 / 80
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds
- Active: After a short delay in which he can't perform any other actions, Kayn performs an upwards sweep with his scythe, dealing 80 / 125 / 170 / 215 / 260 (+ 120% bonus AD) physical damage to all enemies in a line and
- Active: Kayn gains 40% bonus movement speed, is
ghosted and can ignore terrain collision for 1.5 seconds. Immobilizing effects will interrupt Shadow Step. Kayn heals himself for 100 / 115 / 130 / 145 / 160 (+ 40% bonus AD) health upon moving through terrain for the first time and, if he's not in combat with enemy champions, Shadow Step's duration is increased to 5 seconds. Entering combat with a champion after the effect is enhanced reduces the remaining duration to 1.5 seconds.
- Casting Shadow Step removes :
slows, additionally if Kayn enters terrain at least once, Shadow Step will be improved for the remainder of its duration to grant 70% bonus movement speed and make Kayn immune to
slows.
- Shadow Step is unchanged. :
- Mana Cost: 90
- Cooldown: 21 / 19 / 17 / 15 / 13 seconds
- Active: Kayn gains 40% bonus movement speed, is
- Passive: Kayn basic attacks and abilities against champions apply Umbral Trespass for a few seconds.
- Active: Kayn infests a marked enemy champion for up to 2.5 seconds,
revealing them and becoming untargetable for the duration. Reactivating Umbral Trespass ends it earlier.
- Upon reactivation or at the end of the duration, Kayn wrenches himself free from their body in the cursor's direction, dealing 150 / 250 / 350 (+ 110% bonus AD) physical damage to the target.
- Umbral Trespass gains 200 bonus range and emerging from the target resets : cooldown.
- Umbral Trespass damage is modified to deal :10% (+ 13% per 100 bonus AD) of target's maximum health physical damage, and heals him for「 70% of the pre-mitigation damage 」「 7% (+ 9% per 100 bonus AD) of target's maximum health 」.
- Mana Cost: 100
- Cooldown: 120 / 100 / 80 seconds
See also
Cancelled Champions |
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References
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