League of Legends Wiki

Don't like ads?
Sign up for an account, and turn off ads in Special:Preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
League of Legends Wiki
Kayn OriginalCentered.jpg
Kayn
Kayn (Universe)Kayn (Universe)
Kayn (League of Legends)Kayn (League of Legends)
Kayn (Teamfight Tactics)Kayn (Teamfight Tactics)
Kayn (Development)Kayn (Development)

Kayn is a champion in League of Legends.[1]

Shadow Assassin is a champion in League of Legends.[2]

Rhaast is a champion in League of Legends.[3]

Abilities

Edit

The Darkin Scythe

Kayn The Darkin Scythe.png

Innate: Kayn Kayn wields an ancient, sentient weapon, that battles with him for control. Enemy champions drop orbs for each instance of damage (excluding damage over time) they receive from Kayn and everytime he scores a Damage rating.png takedown against them. Melee role.png Melee champions drop red orbs and Ranged role.png ranged champions drop blue orbs. Red orbs grant progress towards Rhaast Rhaast while blue orbs do so for the Shadow Assassin Shadow Assassin. Orbs will remain on the ground until automatically collected by Kayn regardless of range once he leaves combat, filling a bar above his portrait.

Once the bar is filled, Kayn can return to the summoning platform to interact with his portrait to either be overwhelmed by Rhaast Rhaast or expel him to become the Shadow Assassin Shadow Assassin, or wait 4 minutes until the other form becomes available, reduced by 5 seconds for each collected orb of their type after that. After selecting a form, Kayn transforms over 6 seconds, during which he is Taric Cosmic Radiance.png invulnerable, Fizz Playful.png untargetable, and unable to act. Kayn cannot choose a form if he is unable to cast abilities.

The transformation type is decided based on the highest amount of damage dealt to the respective range type. If the two forms are within 8% of each other, the last champion range type hit will determine the transformation. If both types are hit at the same time the trasformation will default to Rhaast Rhaast. The transformation will permanently empower some of Kayn's abilities and grant him Homeguard for the first time.

Kayn The Darkin Scythe A.png

Shadow AssassinSquare.png Shadow Assassin: If Kayn has been out of combat with enemy champions for over 8 seconds, or he casts Umbral Trespass Umbral Trespass, he deals 8% − 30% (based on level) of post-mitigation damage dealt against enemy champions as Magic damage.png bonus magic damage, lasting for 3 seconds upon entering combat and also applying on the first instance of damage dealt. If this effect is ready, it will not go on cooldown by receiving damage.

Kayn The Darkin Scythe R.png

RhaastSquare.png Darkin: Rhaast Heal power icon.png heals for 30% − 40% (based on level) of the post-mitigation Attack damage.png physical damage that he deals to enemy champions with his abilities.

 
  Kayn OriginalCircle Shadow Assassin.png "I am the shadow of death."
 
  Kayn OriginalCircle Rhaast.png "Oh, the wrath I will unleash!"

Info
  • The bar gets filled up completely at 500 points.
    • Melee orbs grant 2 points per hit and 6 points per takedown.
    • Ranged orbs grant 3 points per hit and 7 points per takedown.
    • Each bar has a bucket system.
      • The bucket starts at 60 points.
      • Each time an orb is taken the system checks if there's an amount of points in the bucket equal to or higher than the amount received from the orb.
        If there is, Kayn is given an additional orb of the same type he received, while also subtracting that amount of points from the bucket.
      • The bucket fills by 0.8 points per second if out of champion combat for 70 seconds.
    • The amount of points received per orb is then multiplied by 3 − 10.39 (based on minutes).
  • The orbs will be collected even if Kayn Death.png dies.
  • Entering transformation will not Bullet strikethrough.png destroy in-flight Projectile.png projectiles.

Edit

Reaping Slash

Kayn Reaping Slash.png

Active: Kayn Dash.png dashes in the target direction, dealing physical damage to enemies he passes through, before swinging his scythe, dealing the same damage to surrounding enemies.

Physical Damage:
75 / 95 / 115 / 135 / 155 (+ 65% bonus AD)
Total Damage:
150 / 190 / 230 / 270 / 310 (+ 130% bonus AD)

Both instances of Reaping Slash deal 40 bonus damage against Minion icon.png minions and Monster icon.png monsters.

Non-Champion Damage:
115 / 135 / 155 / 175 / 195 (+ 65% bonus AD)
Total Non-Champion Damage:
230 / 270 / 310 / 350 / 390 (+ 130% bonus AD)
Kayn Reaping Slash R.png

RhaastSquare.png Darkin: Reaping Slash's damage is modified to deal 65% AD (+ 5% (+ 4% per 100 bonus AD) of the target's maximum health) physical damage for both instances. This damage is capped against monsters but does not include the bonus damage.

Capped Monster Damage per Hit:
200 / 250 / 300 / 350 / 400
Total Capped Monster Damage:
400 / 500 / 600 / 700 / 800

Reaping Slash's dash speed scales with Kayn's Movement speed icon.png total movement speed.

Info
  • Sivir Spell Shield.png Spell shields will block only a single instance of damage - either the dash or the slash.
  • If the Dash.png dash is Silence icon.png interrupted, Kayn will not swing his scythe.
  • Reaping Slash's swing can be performed quicker if the dash stops prematurely upon colliding with terrain.
  • As the Shadow Assassin Shadow Assassin, an alternate icon for Reaping Slash Reaping Slash is used but has no modified effect.
  • Other abilities can be queued while casting Reaping Slash.
  • All item actives can be used during Reaping Slash.
    • Stopwatch Stopwatch and Zhonya's Hourglass Zhonya's Hourglass will not stop the dash or the damage from occurring.
    • Using an item active that has a dash (e.g. Hextech Rocketbelt Hextech Rocketbelt, Galeforce Galeforce) will override Reaping Slash's dash if used before it ends, preventing the slash from happening. If used after Reaping Slash's dash ends, Kayn can reposition where the slash happens.

Edit

Blade's Reach

Kayn Blade's Reach.png

Active: Kayn performs an upwards sweep with his scythe in the target direction, dealing physical damage to all enemies within a line and Slow icon.png slowing them by 90% decaying over 1.5 seconds.

Physical Damage:
90 / 135 / 180 / 225 / 270 (+ 130% bonus AD)
Kayn Blade's Reach A.png

Shadow AssassinSquare.png Shadow Assassin: Blade's Reach's range is increased by 200. Additionally, Kayn conjures an Fizz Playful.png untargetable living shadow at the casting position to perform Blade's Reach's sweep over 0.55 seconds in his stead, reducing the ability's cast time to 0.

Kayn Blade's Reach R.png

RhaastSquare.png Darkin: Blade's Reach also Airborne icon.png knocks up enemies hit for 1 second.

Info
  • The shadow created by the Shadow Assassin is considered a champion for Turret Plating's Turret Plating's gold Gold gold sharing.
  • The hitbox of this ability is determined based on Kayn's position on cast, knockbacks or displacements mid cast do not affect where the ability hits.
  • Blade's Reach's indicator is visible to enemies while cast inside terrain and towards enemy champions.
Type Cast time
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon.png Resurrection
  • Edit

    Shadow Step

    Kayn Shadow Step.png

    Active: Kayn gains Movement speed icon.png 40% bonus movement speed, Ghost.png ghosting and the ability to ignore terrain collision for a duration. If Kayn has been in combat with enemy champions within the last 3 seconds, Shadow Step will instead last 1.5 seconds.

    Duration:
    7 / 7.5 / 8 / 8.5 / 9

    Kayn Heal power icon.png heals himself upon moving through terrain for the first time from casting Shadow Step and he gains Stealth Ward icon.png unobstructed vision while inside.

    Heal:
    100 / 115 / 130 / 145 / 160 (+ 40% bonus AD)

    Receiving damage from or dealing damage to an enemy Champion icon.png champion while Shadow Step is active reduces its remaining duration to 1.5 seconds. This effect also cannot remain active out of terrain for longer than 1.5 seconds and will cancel immediately if Kayn performs a basic attack or becomes Stun icon.png immobilized or Silence icon.png polymorphed.

    Kayn Shadow Step A.png

    Shadow AssassinSquare.png Shadow Assassin: Shadow Step's Cooldown reduction icon.png cooldown is reduced to 8 seconds at all ranks. Additionally, Kayn gains 100% Slow immune icon.png slow resist and, upon entering terrain, the bonus movement speed is increased to 80% for the remaining duration.

    Info
    • As Rhaast Rhaast, an alternate icon for Shadow Step Shadow Step is used but has no modified effect.
    • The bonus movement speed Multiple stacking icon.png stacks multiplicatively with other sources of movement speed boosts.
    • Self Stun icon.png immobilizations such as Stopwatch Stopwatch / Zhonya's Hourglass Zhonya's Hourglass also count for interrupting Shadow Step.
    • Recall Recall is disabled while Kayn is inside terrain.
    • Enemies cannot see Kayn while he is inside of terrain unless they have terrain-piercing vision, such as Heightened Senses Heightened Senses, Hawkshot Hawkshot or Stealth Ward icon.png unobstructed vision.
      • However, enemies and allies (including Kayn) will be notified when nearby terrain is infested if Kayn is within 1000 units of an enemy champion - with an indicator being placed on the terrain with a direct line between Kayn and the enemy champion. Slightly less than standard sight radius, but more than the Twitch Ambush 2.png camouflage detection radius.
    • Kayn can move up to 550 units beyond the outer-edge of the battlefield.
    • Shadow Step can interact with player-generated terrain.
    • If Kayn is inside terrain when the effect ends, he will be placed correspondingly to the nearest valid space.
    • Sleep icon.png Sleep will not interrupt Shadow Step.(note)

    Edit

    Umbral Trespass

    Passive: Kayn marks enemy champions he damaged in the last 3.15 seconds.

    Kayn Umbral Trespass.png

    Active: Kayn Shaco Hallucinate.png vanishes and Dash.png dashes to a marked enemy Champion icon.png champion. Upon arrival, he Channeling icon.png channels for up to 2.5 seconds, Yuumi You and Me!.png attaching to the target and True Sight icon.png revealing them. Umbral Trespass can be recast after 0.75 seconds during the channel, and does so automatically if the channel ends without reactivation or is Silence icon.png interrupted.

    Kayn Umbral Trespass 2.png

    Recast: After a 0.75-second delay, Kayn deals physical damage to the target and Dash.png dashes out from their body in the target direction while still being Fizz Playful.png untargetable.

    Physical Damage:
    150 / 250 / 350 (+ 175% bonus AD)

    Shadow AssassinSquare.png Shadow Assassin: Umbral Trespass gains up to 200 bonus cast range and emerge range. Additionally, emerging will reset The Darkin Scythe's The Darkin Scythe's Cooldown reduction icon.png cooldown.

    Kayn Umbral Trespass 2 R.png

    RhaastSquare.png Darkin: Umbral Trespass is modified to deal 10% (+ 13% per 100 bonus AD) of the target's Health icon.png maximum health physical damage, and Heal power icon.png heals him for 7% (+ 9.1% per 100 bonus AD) of target's maximum health.

    Info
    • The initial cast counts as an ability activation for the purposes of on-cast effects such as Sheen item.png Spellblade.
      • Detonating the ability manually does not.
      • The ability activation happens when Kayn is attached to his target and the channel starts.
        • Kassadin Kassadin cannot gain a stack for Force Pulse Force Pulse because Kayn is untargetable during the activation.
    • The ability will recast if Kayn is ordered a movement command.
    • The amount of time it takes for Kayn to Yuumi You and Me!.png attach to his target is between 0.5 seconds (cast from max range, not as Shadow Assassin Shadow Assassin) and 0.25 seconds (cast from point blank range).
      • This duration is fixed, meaning Kayn will attach regardless of how far away the target gets while he is Dash.png dashing toward them.
    • If the target Death.png dies, enters Revival icon.png resurrection, or is sent to the Realm of Death Realm of Death while Kayn is Yuumi You and Me!.png attached, he will instantly detach and reappear on top of the target's location. This does not occur if Kayn is in the process of emerging from the target.
      • If those same conditions occur before the attachment, Kayn will reappear at the target's location after completing the dash.
        • In both of these cases, Umbral Trespass will occasionally not go on cooldown.(note)
      • Kayn will automatically emerge when attached to a Shaco Command- Hallucinate.png clone that expires.
    • If Kayn dies while Yuumi You and Me!.png attached and the recast is available, Umbral Trespass' damage is dealt immediately. If the recast is not available, Umbral Trespass' damage is not dealt at all.
      • Entering Revival icon.png resurrection while Yuumi You and Me!.png attached does not deal Umbral Trespass' damage regardless of if the recast is available or not.
        • Kayn will detach immediately in both cases.
    • During Umbral Trespass, Kayn will not take the self-inflicted damage from Death's Dance's Death's Dance's Ignore Pain.
    • As Rhaast Rhaast, Umbral Trespass will not Heal power icon.png heal if the target dies during the 0.75-second delay before emerging.
    • Umbral Trespass' interactions with Stun icon.png crowd control:
      • Being Stun icon.png stunned or Silence icon.png silenced or falling Sleep icon.png asleep while Yuumi You and Me!.png attached will cause the ability to recast automatically (even during the 0.75-second delay before Kayn is able to recast after attaching).
      • Umbral Trespass Gangplank Remove Scurvy.png cleanses Kayn from Drowsy icon.png drowsiness.
      • Kayn is immune to Flee icon.png fear during Umbral Trespass.
      • Root icon.png Roots will not prevent Kayn from initiating the recast.
      • Airborne icon.png Displacements cannot interrupt the initial dash and neither can they apply while Kayn is attached. If the airborne source applies a Malzahar Malefic Visions.png debuff, Kayn attaches to his target immediately, ending the dash prematurely in the process. The debuff is also removed instantly.
    • Until the recast or after the duration, the ability will have had no effect on the target for the purposes of Electrocute Electrocute or the 'in-combat' status.
    • Sivir Spell Shield.png Spell shields will prevent Kayn from infesting the target, but will do nothing to mitigate the recast when used once he has already infested them.
      • If Kayn targets an enemy that is currently being protected by a spell shield, the ability will simply go on cooldown without making him infest his target.
    • Umbral Trespass cannot be cast on targetable Yorick Omen of Death.png zombie states such as Sion Sion during Glory in Death Glory in Death.
    • The damage is not blocked if the target becomes Fizz Playful.png untargetable.
    • Kayn will copy his target's total size for Umbral Trespass' duration, even if their size is smaller than his.
    • The screen will direct to the target's position upon attaching.
    • As Rhaast Rhaast, an alternate icon is used for the initial activation of Umbral Trespass Umbral Trespass.
    • The following table refers for interactions while Kayn is Channeling icon.png channeling and dashing out of the victim:
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall
    Interrupted by Hexflash Hexflash
    Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects
  • Patch history

    For the expanded patch notes, see here.
    V11.17
    • The Darkin Scythe The Darkin Scythe
      • Shadow Assassin bonus damage reduced to 8% − 30% (based on level) from 12% − 44% (based on level).
    V11.15
    • The Darkin Scythe The Darkin Scythe
      • Bug Fix: Global transformation SFX now plays for both allies and enemies.
      • Bug Fix: Transformation SFX is now stereo for the local player.
    • Blade's Reach Blade's Reach
      • Bug Fix: On-hit SFX is now form-specific.
    • Shadow Step Shadow Step
      • Bug Fix: Fixed a bug where the SFX made a popping noise when it looped.
    • Original Kayn Original Kayn
      • Bug Fix: Recall SFX is now form-specific.
    • Odyssey Kayn Odyssey Kayn
      • Bug Fix: Dance music is now form specific.
    V11.13
    • Blade's Reach Blade's Reach
      • New Effect: VFX is now revealed when cast within terrain towards enemy champions.
    • Umbral Trespass Umbral Trespass
      • Bug Fix: Now correctly cancels early if stunned during the channel.
    V11.9
    V11.5
    • General
      • Undocumented: Kayn's non-classic skins' base-form portraits will no longer appear on the scoreboard for all players.
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
    V10.25 - December 15th Hotfix
    • Stats
      • Base armor increased to 38 from 35.
    • Reaping Slash Reaping Slash
      • Base damage increased to 75 / 95 / 115 / 135 / 155 from 65 / 85 / 105 / 125 / 145.
    V10.25
    • Stats
      • Base armor reduced to 35 from 38.
    • Reaping Slash Reaping Slash
      • Cooldown increased to 7 / 6.5 / 6 / 5.5 / 5 seconds from 6 / 5.5 / 5 / 4.5 / 4.
      • Base damage reduced to 65 / 85 / 105 / 125 / 145 from 75 / 95 / 115 / 135 / 155.
    V10.20
    • Odyssey Kayn Odyssey Kayn
      • Bug Fix: Fixed a bug where he would expand and shrink when an enemy player highlighted him.
    V10.12 - June 15th Hotfix
    • Blade's Reach Blade's Reach
      • Bug Fix: No longer able to cast globally to all enemies on the map.
    V10.10
    • The Darkin Scythe The Darkin Scythe
      • Rhaast Rhaast: Heal reduced to 30% − 40% (based on level) from 34.5% − 43% (based on level).
    V10.9
    • Reaping Slash Reaping Slash
      • Cooldown reduced to 6 / 5.5 / 5 / 4.5 / 4 seconds from 7 / 6.5 / 6 / 5.5 / 5.
      • New Effect: Bonus damage now applies to minions.
      • Undocumented: Rhaast Rhaast capped damage no longer also considers the bonus damage.
    • Blade's Reach Blade's Reach
      • Slow increased to 90% from 70%.
    V10.6 - March 19th Hotfix
    • Blade's Reach Blade's Reach
      • Bug Fix: Can no longer self-cast to damage units globally.
    V10.6
    • General
      • Recommended items updated.
    • The Darkin Scythe The Darkin Scythe
      • Orb gain rate changed to 3 − 10.39 (based on minutes) from 3 − 10 (based on minutes).
    • Blade's Reach Blade's Reach
      • Undocumented: If self-casted, Blade's Reach now hits all units globally, instead of only up to 4500 units away.
    V10.5
    • The Darkin Scythe The Darkin Scythe
      • Orb gain rate changed to 3 − 10 (based on minutes) from 3 / 6 / 10 (based on minutes).
    • Blade's Reach Blade's Reach
      • Slow strength increased to 70% from 60%.
    V10.3
    • The Darkin Scythe The Darkin Scythe
      • Bug Fix: Fixed a bug where he could select neither form if he died damaging both a ranged and a melee champion when the orb count for both forms were within 8% of each other.
    V9.21
    • Reaping Slash Reaping Slash
      • Base damage increased to 75 / 95 / 115 / 135 / 155 from 60 / 80 / 100 / 120 / 140.
      • Rhaast Rhaast AD ratio increased to 55% AD from 50% AD.
      • Bonus damage against monsters reduced to 40 from 55.
    • Blade's Reach Blade's Reach
      • Bug Fix: Having the living shadow from Shadow Assassin's Shadow Assassin's Blade's Reach stand on the Eye of the Herald Eye of the Herald no longer has that non-champion entity pick it up.
    V9.15
    • Umbral Trespass Umbral Trespass
      • Bug Fix: Now properly goes on cooldown if the target dies while he has infested them.
    V9.9
    • Umbral Trespass Umbral Trespass
      • Bug Fix: When reactivated quickly, his model no longer appears before Umbral Trespass completes.
    V9.8
    • Shadow Step Shadow Step
      • New Effect: Shadow Assassin Shadow Assassin form sets the cooldown to 8 seconds at all ranks.
    V9.2
    • The Darkin Scythe The Darkin Scythe
      • Removed: Damage and takedowns against melee champion dropping red orbs and against ranged champions blue orbs.
      • New Effect: Damage and takedowns against enemy champions grants orbs.
      • New Effect: Once the bar is filled, if your percentage of damage done against melee champions is higher than your percentage of damage done against ranged champions you gain Rhaast Rhaast, otherwise you gain Shadow Assassin Shadow Assassin.
      • New Effect: The transformation progress bar now color tints towards the transformation type that's furthest along, becoming deeper blue when Shadow Assassin Shadow Assassin is far ahead, and deep red for Rhaast Rhaast.
      • New Effect: Can now ping the transform bar to inform allies how far or close Kayn is to transform.
      • New Effect: Can now ping that a form is available.
      • New Effect: Can now ping that a form is unavailable and the time remaining before it is ready to be activated.
      • New Effect: Once a form is unlocked, you can collect orbs from the opposite champion type to reduce the second form's timer by 5 seconds each.
      • Total transformation points required increased to 500 from 400.
      • New Effect: If when collecting their final transformation points, the two forms are within 8% of each other, the type of champion range you finally hit will determine the transformation.
      • Bug Fix: No longer immediately harvests orbs when damaging ranged champions who hadn't yet damaged him. He'll now properly wait until exiting combat.
    • Reaping Slash Reaping Slash
      • Bug Fix: Fixed a Shadow Step Shadow Step into basic attack into Reaping Slash bug where, if Shadow Step's Shadow Step's buff expired during Reaping Slash's cast time (due to the basic attack putting Kayn in combat), Q dealt no damage.
    • Shadow Step Shadow Step
      • New Effect: Can now start Recalling Recalling during Shadow Step if not inside terrain.
      • Bug Fix: Fixed a bug where Shadow Step ending due to casting a basic attack would occasionally cut his Reaping Slash Reaping Slash attack short and dealing no damage.
    • Umbral Trespass Umbral Trespass
      • New Effect: Can now emerge from target with a distance below 300 units.
      • New Effect: Shadow Assassin's Shadow Assassin's Umbral Trespass gains 200 bonus range when emerging from his target.
    • Soulhunter Kayn Soulhunter Kayn
    V9.1
    • The Darkin Scythe The Darkin Scythe
      • New Effect: Can now ping the time until other form is available if Kayn's already unlocked a form.
    V8.17
    • Shadow Step Shadow Step
      • Empowered duration increased to 7 / 7.5 / 8 / 8.5 / 9 seconds from 5 / 6 / 7 / 8 / 9.
    • Shadow Step Shadow Step (Shadow Assassin)
      • Bonus movement speed increased to 80% from 70%.
    V8.7
    V8.6
    V7.24b
    • Stats
      • Attack damage growth increased to 3.3 from 2.8.
    • The Darkin Scythe The Darkin Scythe
      • Rhaast Rhaast: Heal increased to 34.5% − 43% (based on level) from 26% − 43% (based on level).
    V7.22
    • Stats
      • Base attack damage increased to 68 from 60.
      • Base armor increased to 38 from 29.
    • Reaping Slash Reaping Slash
      • Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
    • Blade's Reach Blade's Reach
      • Base damage increased to 90 / 135 / 180 / 225 / 270 from 80 / 125 / 170 / 215 / 260.
    V7.16
    V7.15
    V7.14 July 18th Hotfix
    • General
      • Bug Fix: Fixed a bug causing Kayn's UI to break, sometimes preventing him from transforming altogether.
    • Umbral Trespass Umbral Trespass
      • Bug Fix: Kled Kled no longer ends up in a weird spot if Kayn uses Umbral Trespass on him to avoid the targeted dash at the end of Chaaaaaaaarge!!! Chaaaaaaaarge!!!.
    V7.14 Added
    • The Darkin Scythe The Darkin Scythe
      • Innate: Kayn wields an ancient, sentient weapon, that battles with him for control. Dealing damage against champions causes them to drops orbs that are automatically collected upon leaving combat, filling a bar above Kayn's portrait.
      • Once the bar is full he can choose to either be overwhelmed by Rhaast Rhaast or expel him to become the Shadow Assassin Shadow Assassin, based on whether he has damaged more Melee role.png melee or Ranged role.png ranged champions, respectively. Once primed, the other option becomes available after 4 minutes.
      • The transformation can only be performed by interacting with their portrait while on the summoning platform, permanently changing their abilities.
      • Shadow Assassin Shadow Assassin: Kayn's basic attacks and abilities deal 12% − 44% (based on level) of post-mitigation damage as bonus magic damage, lasting for 3 seconds upon entering in combat with an enemy champion, refreshing after 8 seconds out of combat with them or by using Umbral Trespass.
      • Rhaast Rhaast: Rhaast heals for 26% − 43% (based on level) of the post-mitigation damage that he deals with spells against enemy champions.
    • Reaping Slash Reaping Slash
      • Active: Kayn dashes forward, dealing 55 / 75 / 95 / 115 / 135 (+ 65% bonus AD) physical damage to all enemies he passes through before flourishing his scythe, dealing the same damage again to surrounding enemies.
      • Shadow Assassin Shadow Assassin: Reaping Slash is unchanged.
      • Rhaast Rhaast: Both instances of Reaping Slash's damage are modified to 50% AD (+ 5% (+ 4% per 100 bonus AD) of target's maximum health) physical damage, capped at 200 / 250 / 300 / 350 / 400 against monsters.
      • Regardless of the form, both instances of Reaping Slash deals 55 bonus damage against monsters.
      • Mana Cost: 50
      • Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds
    • Blade's Reach Blade's Reach
      • Active: After a short delay in which he can't perform any other actions, Kayn performs an upwards sweep with his scythe, dealing 80 / 125 / 170 / 215 / 260 (+ 120% bonus AD) physical damage to all enemies in a line and Slow icon.png slowing them by 60%, decaying over 1.5 seconds.
      • Shadow Assassin Shadow Assassin: Blade's Reach's range is increased by 200, deals 10% bonus AD bonus damage and the Slow icon.png slow decays over 2 seconds. Additionally, Kayn conjures a living shadow at the casting position to perform Blade's Reach in his stead, allowing Kayn to perform other actions.
      • Rhaast Rhaast: Blade's Reach Airborne icon.png knocks up enemies for 1 second.
      • Mana Cost: 60 / 65 / 70 / 75 / 80
      • Cooldown: 13 / 12 / 11 / 10 / 9 seconds
    • Shadow Step Shadow Step
      • Active: Kayn gains 40% bonus movement speed, is Ghost.png ghosted and can ignore terrain collision for 1.5 seconds. Immobilizing effects will interrupt Shadow Step. Kayn heals himself for 100 / 115 / 130 / 145 / 160 (+ 40% bonus AD) health upon moving through terrain for the first time and, if he's not in combat with enemy champions, Shadow Step's duration is increased to 5 seconds. Entering combat with a champion after the effect is enhanced reduces the remaining duration to 1.5 seconds.
      • Shadow Assassin Shadow Assassin: Casting Shadow Step removes Slow icon.png slows, additionally if Kayn enters terrain at least once, Shadow Step will be improved for the remainder of its duration to grant 70% bonus movement speed and make Kayn immune to Slow icon.png slows.
      • Rhaast Rhaast: Shadow Step is unchanged.
      • Mana Cost: 90
      • Cooldown: 21 / 19 / 17 / 15 / 13 seconds
    • Umbral Trespass Umbral Trespass
      • Passive: Kayn basic attacks and abilities against champions apply Umbral Trespass for a few seconds.
      • Active: Kayn infests a marked enemy champion for up to 2.5 seconds, True Sight icon.png revealing them and becoming untargetable for the duration. Reactivating Umbral Trespass ends it earlier.
      • Upon reactivation or at the end of the duration, Kayn wrenches himself free from their body in the cursor's direction, dealing 150 / 250 / 350 (+ 110% bonus AD) physical damage to the target.
      • Shadow Assassin Shadow Assassin: Umbral Trespass gains 200 bonus range and emerging from the target resets The Darkin Scythe The Darkin Scythe cooldown.
      • Rhaast Rhaast: Umbral Trespass damage is modified to deal 10% (+ 13% per 100 bonus AD) of target's maximum health physical damage, and heals him for「 70% of the pre-mitigation damage 」「 7% (+ 9% per 100 bonus AD) of target's maximum health 」.
      • Mana Cost: 100
      • Cooldown: 120 / 100 / 80 seconds

    See also

    References

    Advertisement