Image
Kayle
Kayle appear as the pet for
trait.
Synergy[]
Trivia[]
- Kayle appears as instead of due to the skin being best suited for the origin in her kit.
Synergy[]
Trivia[]
- Kayle appears as instead of due to the skin being best suited for the origin in her kit.
Synergy[]
Trivia[]
- Kayle appears as instead of due to the skin being best suited for the origin in her kit.
Synergy[]
Trivia[]
- Kayle appears as instead of due to the skin being best suited for the origin in her kit.
- Her ability is based on her League of Legends ability .
Synergy[]
Trivia[]
- Kayle appears as instead of due to the skin being best suited for the origin in her kit.
- Her ability is based on her League of Legends ability .
Synergy[]
Trivia[]
- Kayle appears as instead of due to the skin being best suited for the origin in her kit.
- Her ability is based on her League of Legends ability and was renamed to Ascend.
Synergy[]
Trivia[]
- Kayle appears as instead of due to the skin being best suited for the origin in her kit.
- She, along with Legendary skins in Set 3. , , and , are the only champions that use
- Her ability is based on her League of Legends ability , specifically when she becomes .
Synergy[]
Strategy[]
- Kayle can generate mana while she is under the effects of her shield. If she can build up enough mana before the duration of her shield runs out, she can make champions immune to damage until she is either defeated, stunned or mana-locked.
Quotes[]
- On Purchase
- On Rank Up
- End of Round
Trivia[]
- Her ability is based on her League of Legends ability but more functionally resembles her pre-rework ability .
- Kayle is the only Knight with a base attack range greater than melee range without turning another champion into a Knight via .
Patch History[]
- Bug Fix: Now uses the correct portrait on mobile tutorial.
- V11.22 - Disabled
- Disabled due to Set 6.
- Basic attacks per invulnerability reduced to 12 from 15.
- Ability damage increased to 90 / 150 / 4000 from 80 / 125 / 4000.
- Base attack damage increased to 85 from 80.
- Base attack damage increased to 80 from 75.
- Ability first ascension AD ratio reduced to 50 / 60 / 1000% AD from 80 / 90 / 1000% AD.
- Base health increased to 800 from 650.
- Base attack speed increased to 1.15 from 1.1.
- V11.15 - Returning
- Removed: Is no longer a .
- Ability first ascension AD ratio reduced to 80 / 90 / 1000% AD from 90 / 100 / 1000% AD.
- Base health increased to 650 from 500.
- Base attack damage increased to 75 from 60.
- Base attack speed increased to 1.1 from 1.
- Basic attacks per invulnerability increased to 15 from 10.
- Ability damage reduced to 80 / 125 / 4000 from 200 / 300 / 10000.
- Basic attacks per invulnerability increased to 10 from 7.
- Base health reduced to 500 from 700.
- V11.9 - Returning
-
- Tier 5 .
- Passive - Divine Ascent: Ascends every 5 / 5 / 1 seconds. Each bonus stacks with the one before, until she is fully ascended.
- 1st: Basic attacks deal 90 / 100 / 1000% AD bonus true damage.
- 2nd: Basic attacks explode around the target dealing her AD and bonus true damage to nearby enemies.
- 3rd: Every 7th basic attack grants her damage immunity for 1 second.
- 4th: Hits cause swords to rain down, dealing 200 / 300 / 10000 (× AP) magic damage.
- Ability wave damage increased to 110 / 150 / 350 from 100 / 140 / 350.
- V11.6 - March 24th Hotfix
- Ability wave damage reduced to 100 / 140 / 350 from 100 / 150 / 400.
- Ability damage reduced to 100 / 150 / 400 from 100 / 180 / 500.
- V11.2 - Returning
- V10.12 - Disabled
- Disabled due to Set 3 mid-set update.
- Maximum mana increased to 70 from 60.
- Ability damage reduced to 125 / 200 / 600 from 125 / 200 / 750.
- V10.6 - Returning
- Now uses instead of .
- New Traits: Valkyrie Blademaster.
- New Ability: Active - Divine Ascent: Ascends until the end of combat, causing her attacks to launch waves that deal 125 / 200 / 750 bonus magic damage to enemies.
- Tier reduced to 4 from 5.
- Base health reduced to 700 from 750.
- Maximum mana reduced to 60 from 125.
- Starting mana reduced to 0 from 50.
- Base attack damage reduced to 60 from 70.
- Base attack speed reduced to 0.8 from 1.0.
- Base armor reduced to 25 from 40.
- V9.22 - Disabled
- Disabled due to Set 2.
- Ability invulnerability duration reduced to 2 / 2.5 / 3 seconds from 2 / 3 / 4.
- Base attack speed reduced to 1.0 from 1.1.
- Maximum mana increased to 125 from 100.
- Base health reduced to 750 from 800.
- Base armor increased to 40 from 35.
- Starting mana increased to 50 from 0.
- Added cast VFX and adjusted auto-attack missile VFX.
- V9.13 - Added