watch 02:39
The Loop (Games)
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Kayle
Abilities
- Notes
Zealous
- The stacking attack speed is tracked via a buff called
Zeal, while the maximum stacks bonus grants the buff
Exalted.
- All sources of ability power will increase the amount of attack speed gained by
Zeal stacks until ascending to Transcendent.
- Each stack grants attack speed based on the amount of ability power Kayle has at the time the stack is acquired. For example, if a stack is acquired while Kayle has
100 ability power, it will grant
7% attack speed. If an additional
100 ability power is gained immediately afterwards (for a total of 200), the next stack will grant
8%. If all ability power is then immediately lost, the next stack will only grant
6%.
- Each stack grants attack speed based on the amount of ability power Kayle has at the time the stack is acquired. For example, if a stack is acquired while Kayle has
- If Kayle is in her attack animation after the stacks expire, she gains another 0.5 seconds to refresh/stack
Zeal.
Arisen
- Basic attacks within
175 will still use Kayle's melee basic attack animations and do not utilize
projectiles.
- They are still classified as
ranged attacks.
- Due to this fact, projectile blocking effects cannot intercept basic attacks while Kayle's target is within her "melee" range.
- They are still classified as
Aflame
- Basic attacks against structures do not trigger fire waves.
- While at 4 stacks of
Zeal, the next
on-attack reaching the fifth stack will be empowered by Aflame, releasing the first fire wave.
Transcendent
Zeal and
Exalted buffs swapped to a new buff that grants the benefit of both and it is not visible on Kayle's HUD.
- The attack speed no longer needs to be stacked up and will be always on maximum value.
- This buff also updates its attack speed value whenever a stat update happens and ability power is changed. However, some sources of ability power are no longer tracked, unlike with
Zeal. The following sources becomes invalid:
Fire waves details
Hitboxes shows by a graph side by side.
- The hitbox projectiles spawn 75 units behind Kayle, travel through her, and are destroyed once they've traveled 850 units. Their technical details are:
Projectile blocking effects can block each projectile individually.
- It is possible to block the visuals, but still get hit by an unblocked "invisible" hitbox projectile.
- Hitting an enemy with multiple projectiles of the same wave will not increase the damage dealt.
- Fire waves roll
critical strike chance on each target hit individually.
Interactions & Other
- Both the stacking and launching a fire wave is an
on-attack effect that is triggered whenever Kayle completes her attack windup.
- The fire wave shares cast instance with the triggering basic attack.
- The amount of stacks gained will be 1 if the basic attack deals damage first or 2 if the wave does so.
- Keep in mind that it's still two damage instances. If one triggers , the other's damage will be blocked.
- Because Kayle is both a
melee and
ranged champion, she can purchase both ranged and melee exclusive items at anytime, but their effects will function depending on her current range type; the same principle also applies to runes.
- Waves are fired in the direction that Kayle is facing. Changing that during the early animation via will also change the direction of the wave.
- Each ascension has an unique animation and a voice line. (See: Kayle's quotes)
- The ascensions' animation will override the current one, but it does not cancel Kayle's current action, nor her previous orders.
- Notes
Projectile Details
- The portal is created at the start of the cast time and it does not follow Kayle's movement, using or getting displaced won't change its position nor direction.
- The explosion consist of 5 hitboxes, forming a cross-like shape centered 100 units ahead from the impact in the target direction. Their technical data can be seen below and visualized on the image to the right.
The left side shows projectile's width and the total area traveled if it does not hit a target, while the right side shows the explosions when it hits a target.
ExplosionCenter
: 100 radiusExplosionLeft
: 150 distance, 125 widthExplosionRight
: 150 distance, 125 widthExplosionBackward
: 100 distance, 90 widthExplosionForward
: 400 distance, 90 width
Interactions & Other
- The visual effects of the explosion shows the blade and guard of a sword.
- Since patch V9.17, the cast time matches the cast delay. The ability before had a 0.5 second cast delay and the cast time matched Kayle's basic attack timer.
- The resistance reduction is a debuff called
Sundered.
- The shred's VFX only lasts for 3 seconds.
- Notes
Details
- Celestial Blessing's cast time does not interrupt movement and the effects are applied at the start.
Interactions & Other
- If cast with auto-targeting, Celestial Blessing may target allies who are
untargetable, or allied clones that cannot be targeted by allies (such as ).
- Notes
Details
- The ability consist of 3 different damage source types:
- The basic attack part is
basic.
- The passive's on-hit magic damage is
proc.
- The active's magic damage based on the missing health of the target(s) applies
spell.
- The damage against secondary targets caught in the explosion is also tagged as area of effect.
- The basic attack part is
- The basic attack portion of the ability is a normal basic attack, just in area of effect after the upgrade, and is affected by
critical strike modifiers.
- reduces the incoming damage from the explosion.
- Keep in mind that
on-attack effects only applied once per basic attack, not per target hit.
- Parry interactions:
Blind: The main target will never receive damage but secondary targets struck in the explosion will receive the bonus magic damage based on their missing health.
Dodge: Dodging will always negate all damage.
Block: Blocking will always negate all damage.
- Even if the main target is inside zone, targets struck in the explosion outside of the area won't block the damage.
Interactions & Other
- While the effect is active a circle is visible to Kayle, indicating her
range, however, this circle only takes into account effect on her range, not other sources such as .
- Single-use on-hits (Such as Spellblade) will be applied to the main target.
- If the main target died prior to the projectile reaching them, or if it was a jungle plant, the effects will be applied to the closest target from the explosion's center.
- Exception: Phantom Hit can only be applied to the main target.
- The double proc only occurs if the missing health based magic damage deals more than 0 damage.
- Only the main target can receive double proc, other targets caught by the explosion do not.
- If the main target died prior to the projectile reaching them, or if it was a jungle plant, the effects will be applied to the closest target from the explosion's center.
- Basic attacks empowered by Starfire Spellblade have increased "melee range" (
200), not utilizing projectiles below.
- Starfire Spellblade can behave both as a
ranged and
melee attack based on how far the target is prior to Kayle ascending to Arisen, after which the attack will be always using ranged standards.
- Notes
Details
- Divine Judgment's cast time does not interrupt movement.
- The cast time will finish even after Kayle's death.
- The target may still die via
Nexus Obelisk, but the effect will still occur at their corpse's position after the same delay.
- Prior to becoming Transcended, casting Divine Judgment refreshes the duration of stacks.
- Kayle's basic attack range is set to
400 during Divine Judgment's cast time to bring her within the effective range of the ability if attack commands are issued on an enemy.
- The area around the target does not appear if the target is not
visible to the enemies' point of view.
- While the target is
invulnerable, a number indicator will appear beneath them whenever they would receive damage to show the amount that was entirely mitigated. This is calculated pre-mitigation, or before resistances and reductions are taken into account.
Interactions & Other
- Energized behaves strangely with the set basic attack range, causing it to jump in value within a short period.
- Before Transcended: When the cast starts, the range changes from
400 to
337, then after the cast end, it changes from
612 to
675 (actual attack range while Energized).
- After Transcended: The values are the same after the cast starts, but changes after the cast end, going from
662 to
725 range (attack range while Energized and Transcended).
- Gaining Energized during the cast time will cause the range to jump between values, averaged around
540.
- Before Transcended: When the cast starts, the range changes from
- The
invulnerability is granted via a buff called
Intervention.
Gameplay Notes
- Kayle's basic attacks have 5000 projectile speed.
- As mentioned in some of the ability descriptions, Kayle's basic attacks within 175 units will always use her melee animation, even after becoming ranged.
- Basic attack empowered by Starfire Spellblade have a 200 "melee" range.
- Upon becoming , Kayle's portrait icon for certain skins will change:
- Keep in mind that from enemies' point of view, only the Original skin is shown.
Trivia
- The projectile speed of Kayle's basic attacks are the highest in the game among all ranged basic attacks that utilizes projectiles (the average is between 2000 and 3000).
- The first buff from Kayle's innate passive (
Zeal) shares its name with the item
Patch history
- See here for the complete patch history.
- Bug Fix: No longer consumes charges of twice.
- Stats
- Base magic resistance reduced to 30 from 34.
- Aflame AP ratio reduced to 20% AP from 25% AP.
- Bug Fix: Fixed a bug where her attack range would unintentionally increase after leveling up .
- Passive AP ratio reduced to 20% AP from 25% AP.
- Attack speed AP ratio per stack reduced to 1% per 100 AP from 2% per 100 AP.
- Maximum attack speed AP ratio reduced to 5% per 100 AP from 10% per 100 AP.
- Attack speed AP ratio per stack reduced to 1% per 100 AP from 2% per 100 AP.
- New Effect: Now grants 2% per 100 AP bonus attack speed per stack.
-
- Bug Fix: No longer triggers a series of flashes across the screen when activated.
- Removed: No longer refunds 50% of its mana cost per enemy champion hit.
- Mana cost increased to 90 / 100 / 110 / 120 / 130 from 70 / 80 / 90 / 100 / 110.
- Mana cost reduced to 0 from 50 / 55 / 60 / 65 / 70.
- Projectile speed increased to 5000 from 2000.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 8 at all ranks.
- and
- Bug Fix: VFX no longer renders over impassable terrain.
- Base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 115 / 160 / 205 / 250.
- Mana cost increased to 70 / 80 / 90 / 100 / 110 from 60 / 70 / 80 / 90 / 100.
- Bug Fix: Fixed a bug where would not reduce its cooldown.
- Aflame base damage increased to 15 − 35 (based on
Starfire Spellblade's Rank) from 10 − 30 (based on
Starfire Spellblade's Rank)
- Aflame base damage increased to 15 − 35 (based on
- Passive base damage increased to 15 / 20 / 25 / 30 / 35 from 10 / 15 / 20 / 25 / 30.
- General
- eye glow removed.
- New Effects:
- Innate: Upon reaching levels 1, 6, 11, and 16, along with spending another skill point, Kayle ascends into a new form, gaining additional bonuses.
- Zealous (1): Kayle's basic attacks grant 6% bonus attack speed for 5 seconds, stacking up to 5 times for a maximum of 30% bonus attack speed. At maximum stacks, Kayle becomes Exalted, gaining 8% bonus movement speed. Can stack against turrets.
- Arisen (6): Kayle becomes a
ranged champion with
525 attack range.
- Aflame (11): While Exalted, Kayle's basic attacks against non-structures additionally launch a wave of fire in the target's direction, dealing 10 − 30 (based on
Starfire Spellblade's Rank) (+ 10% bonus AD) (+ 25% AP)
magic damage to enemies hit. The waves can
critically strike for (100% + . ) bonus magic damage
- Transcendent (16): Zealous is permanently set to maximum stacks and Kayle gains
50 bonus attack range, for a total of 575 attack range.
- Old Effects:
- Innate: Upon reaching levels 1, 6, 11, and 16, along with spending another skill point, Kayle ascends into a new form, gaining additional bonuses.
- Zealous (1): Kayle's basic attacks against non-structures grant 6% bonus attack speed for 5 seconds, stacking up to 5 times for a maximum of 30% bonus attack speed. At maximum stacks, Kayle becomes Exalted, gaining 15% bonus movement speed when moving toward enemies.
- Aflame (6): While Exalted, Kayle's basic attacks against non-structures additionally launch a wave of fire in the target's direction, dealing 10 − 30 (based on
Starfire Spellblade's Rank) (+ 10% AD) (+ 20% AP)
magic damage to enemies hit. The waves can
critically strike for (100% + . ) bonus magic damage
- Arisen (11): Kayle becomes a
ranged champion with
550 attack range. Additionally, Zealous's bonus attack speed is increased to 10% bonus attack speed per stack, for a maximum of 50% bonus attack speed.
- Transcendent (16): Zealous is permanently set to maximum stacks. Additionally, Aflame's fiery waves now deal true damage instead.
- New Effects:
- New Effect: Now refunds 50% of mana cost for each champion hit with it.
- Cast delay reduced to 0.25 seconds from 0.5.
- Cast time changed to 0.25 seconds, rather than scaling with basic attack timer.
- Missile speed reduced to 1600 from 2000.
- Target range reduced to 900 units from 950.
- Resistances shred reduced to 15% from 20%.
- Resistances shred duration increased to 4 seconds from 3.
- Bug Fix: Fixed a bug where it wouldn't pierce as far if it hit its target at point-blank range.
- Bonus magic damage reduced to 8 / 9 / 10 / 11 / 12% of target's missing health from 8 / 10 / 12 / 14 / 16%.
- AP ratio increased to 2% per 100 AP from 1% per 100 AP.
- Passive on-hit damage AD ratio reduced to 10% bonus AD from 10% total AD.
- Passive on-hit damage AP ratio increased to 25% AP from 20% AP.
- Mana cost reduced to 100 / 50 / 0 from 100 at all ranks.
- AoE radius increased to 500 units from 475.
- Undocumented: Can now be casted while there's a decoy nearby.
- Bug Fix: Fixed a bug where she would sometimes freeze when casting her Divine Judgement and then teleport to a new location.
- Undocumented: Can no longer be cast on decoys.
- Stats
- Base attack damage reduced to 50 from 52.
- Base armor reduced to 26 from 28.
- Base attack speed reduced to 0.667 from 0.695.
- New Effect: Ascensions are now based on level and skill points.
- Stats
- Base health regeneration reduced to 5 from 6.
- Armor growth reduced to 3 from 3.5.
- Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
- Base movement speed reduced to 24 / 28 / 32 / 36 / 40% from 26 / 32 / 38 / 44 / 50%.
- Mana cost changed to 60 / 70 / 80 / 90 / 100 from 70 / 75 / 80 / 85 / 90.
- Bonus magic damage reduced to 8 / 10 / 12 / 14 / 16% of target's missing health from 10 / 12.5 / 15 / 17.5 / 20%.
- New Effect: Bonus magic damage now scales with 1% per 100 AP.
- General
- Now defaults to attack damage as her default adaptive stat, from ability power.
- Updated recommended items.
- Stats
- Attack damage growth reduced to 2.5 from 3.
- Attack speed growth reduced to 1.5% from 2%.
- Movement speed AP ratio reduced to 8% per 100 AP from 10% per 100 AP.
- New Effect: Bonus movement speed now begins on cast rather than after 0.25 seconds.
- Removed: No longer has a 1 second uncancellable window.
- New Effect: Cast time is now identical to her basic attack windup, from 0.25 seconds.
- Bug Fix: The basic attack portion of Starfire Spellblade's attack can now properly critically strike.
-
- Updated VFX to be more wee-woo.
-
- Updated VFX to be more blue.
-
- Updated VFX to be less yellow.
-
- Updated VFX to be more spooky.
-
- New death animation.
- Removed robotic VO processing.
- V9.5 - Full Relaunch
- General
- Title changed to the Righteous from the Judicator.
- Complete visual upgrade across all skins.
- New artwork for , , , , , , and .
- Tweaked artwork for and .
- reworked into .
- New voice over.
- New lore.
- Stats
- Base attack range increased to 175 from 125.
- Base attack speed increased to 0.695 from 0.638.
- Base attack damage increased to 52 from 51.
- Base armor increased to 28 from 26.88.
- Base magic resistance increased to 34 from 30.
- Base health increased to 600 from 586.
- Base mana reduced to 330 from 375.
- Base health regeneration reduced to 6 from 8.5.
- Attack speed growth reduced to 2% from 2.2%.
- Attack damage growth increased to 3 from 2.2.
- Health growth reduced to 85 from 105.
- Mana growth increased to 50 from 25.
- Health regeneration growth reduced to 0.5 from 0.75.
- Innate - Zealous: Kayle's basic attacks grant 6% bonus attack speed for 5 seconds, stacking up to 5 times for a maximum of 30% bonus attack speed. At maximum stacks, Kayle becomes Exalted, gaining 15% bonus movement speed when moving toward enemies.
- Upon spending 6, 11, and 16 skill points, Kayle ascends into a new form, gaining additional bonuses.
- Aflame - Level 6: While Exalted, Kayle's basic attacks additionally launch a wave of fire in the target's direction, dealing 10 − 30 (based on
Starfire Spellblade's Rank) (+ 10% AD) (+ 20% AP) magic damage to enemies hit.
- Arisen - Level 11: Kayle becomes a
ranged champion with 550 attack range. Additionally, Zealous's bonus attack speed is increased to 10% bonus attack speed, for a maximum of 50% bonus attack speed.
- Transcendent - Level 16: Kayle permanently has full Zealous stacks and is permanently Exalted. Additionally, Aflame's fiery waves now deal true damage.
(Innate)
- Active: Kayle plants a portal at her initial location that faces the target direction. After a 0.5-second delay, a celestial sword launches forward from the portal.
- The sword explodes into a cross upon collision with an enemy, dealing 70 / 115 / 160 / 205 / 250 (+ 60% bonus AD) (+ 50% AP) magic damage and
slowing targets struck by 26 / 32 / 38 / 44 / 50%, while reducing their armor and magic resistance by 20% for 3 seconds.
- Mana Cost: 60 / 65 / 70 / 75 / 80.
- Cooldown: 12 / 11 / 10 / 9 / 8 seconds.
(Q)
- Active: Kayle and target allied champion are
healed for 60 / 90 / 120 / 150 / 180 (+ 30% AP) health and gain 26 / 32 / 38 / 44 / 50% (+ 10% per 100 AP) bonus movement speed for 2 seconds.
- If cast without a valid target, or self-cast, Celestial Blessing will automatically target the most wounded ally in range.
- Target Range: 900.
- Mana Cost: 70 / 75 / 80 / 85 / 90.
- Cooldown: 15 seconds.
(W)
- Active: Kayle and target allied champion are
- Passive: Kayle's basic attacks deal 10 / 15 / 20 / 25 / 30 (+ 10% AD) (+ 20% AP) bonus magic damage. Additionally, base damage is increased.
- Active: Kayle's next basic attack within 6 seconds deals 10 / 12.5 / 15 / 17.5 / 20% of target's missing health bonus magic damage. While , it also damages enemies surrounding the target.
- Prior to becoming
ranged champion with 550 attack range on the empowered attack.
, Starfire Spellblade also causes Kayle to become a - Mana Cost: 50 / 55 / 60 / 65 / 70.
- Cooldown: 8 seconds.
(E)
- Active: Kayle conjures swords around the target allied champion or herself over 1.5 seconds, after which she brings them crashing to the ground, dealing magic damage to all enemies in the area.
- Divine Judgment also grants the target
invulnerability for 2 / 2.5 / 3 seconds.
- Target Range: 900.
- Mana Cost: 100.
- Cooldown: 160 / 120 / 80 seconds.
(R)
See also
Cancelled Champions |
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References
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