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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Kayle
Kayle (Universe)Kayle (Universe)
Kayle (League of Legends)Kayle (League of Legends)
Kayle (Esports)Kayle (Esports)
Kayle (Teamfight Tactics)Kayle (Teamfight Tactics)
Kayle (Legends of Runeterra)Kayle (Legends of Runeterra)
Kayle (Wild Rift)Kayle (Wild Rift)
Kayle (Development)Kayle (Development)

Champion Update[]

Monkey King Patch Larger Than Usual[]

By Moneypenny[1]

Summoners!

We're making quite a few changes in the upcoming patch to League of Legends, and we wanted to let you know ahead of time that the patch is going to be larger than normal. You see, in this update we revisited some old favorites and gave them a more extensive overhaul than usual. As a result, the incoming patch will be around 300 MB in size. The wait may be a bit longer than you're used to, but rest assured it will be worth it.

Here are some of the more major changes coming in the new patch:

  • A complete set of new animations for Janna, the Storm's Fury
  • New animations for Tryndamere, the Barbarian King, along with a champion remake
  • New animations for Kayle, the Judicator, along with a champion remake
  • A suite of balance changes
  • And, of course, Wukong, the Monkey King!

Consider this your fair warning that the next patch will be filled with awesome! Don't be alarmed by the size of the update when you launch your client after maintenance.

Here are some screenshots of the updates in store for you with this latest patch.

Full Relaunch[]

Family Transcends All Bindings[]

By Ryan 'Reav3' Mireles[2]

Finally, let's talk about another iconic League of Legends duo: Kayle and Morgana. Time has been a pretty kind judge to Morgana, though not so kind to her sister Kayle. For both of the winged sisters, we'll be evolving their art with a new theme that binds their narratives together and gives them a stronger place in the League universe.

As for their gameplay, Morgana's has held up well over the years, so if we do change anything, it'll likely be adjustments to her passive or W in order to better match her new theme. Kayle, on the other hand, will be receiving bigger changes to her kit. We want to preserve Kayle's identity as a champion who starts as a melee/ranged hybrid champion, and as the game goes on, ascends to become a ranged powerhouse, raining down holy judgement on any she deems unworthy. Not only do we want to preserve this, but we want to embrace it so it's reflected in more than just her stats, radiating through her entire theme as well. The sisters are still a ways off, so look for more info on their development in the next Roadmap, scheduled for early next year.

Champions in Season 2019[]

Let's start off with League's Twin Angels, Kayle Kayle and Morgana Morgana.

I talked a little about Kayle a few months ago. As I mentioned before this will be a full VGU, where we build her art, audio, gameplay from the ground up, to truly deliver on the Holy Angel fantasy that Kayle embodies.

While all her abilities will be altered or changed in some way we do want Kayle to still have the same overall feel as live Kayle.

For one we will be keeping her an Auto Attack focused Champion, and building her kit around a core Auto Attack pattern. We also want to enhance the feeling of starting as a melee range champion and then ascending over the course of the game into a ranged hyper carry. We also want to preserve Kayle's supportive side, so expect to see some form of a healing and invulnerability on the kit, even if they work differently then current Kayle.

Expect to see Kayle in full light soon, but every light casts a shadow which brings me to my next topic.

In the last Roadmap I mentioned that we weren't sure if we were going to do any gameplay changes at all to Morgana. That being said we still wanted to take this opportunity to explore if there were any small changes we could make to Morgana's kit to make it feel fresh. The Goal of the changes will be to make it easier and more rewarding for Morgana to make plays with her ultimate in the late game, as currently it can feel like using her ult in the late game can be very risky and oftentimes just leads to her own death.

Morgana is a Champion loved by many players and we wanted to giver her new visuals, VO, animations, to really make the Fallen Angel theme shine when she finally steps out of the shadows later this year.

Ryan 'Reav3' Mireles[3]



Champion Update: Kayle and Morgana[]

Two sisters were born from the Aspect of Justice. Kayle, the Righteous, wields celestial might and purges lands of the guilty. Morgana, the Fallen, refused to forsake her people. She bound her wings and receded into shadow, pained by her sister's choice. Two sisters born from Justice chose opposing paths. They bide their time waiting for the destined day when they cannot evade their other half.[4]

Divine Ascent

Kayle ascends through four forms before reaching her divine state.

Zealous (level 1): Kayle's attacks grant stacking attack speed. At max stacks, Kayle becomes Exalted and gains movement speed towards enemies.

Aflame (level 6): When Kayle is Exalted, her attacks launch flaming waves dealing bonus magic damage.

Arisen (level 11): Kayle evolves into a fully ranged champion.

Transcendent (level 16): Kayle takes on her final form becoming permanently Exalted. Her flaming waves deal true damage.

Radiant Blast
Kayle conjures a portal which shoots a flaming blade at an enemy, shredding armor and magic resist and slowing her target. This attack explodes to damage enemies next to the target as well.

Celestial Blessing
Kayle heals herself and a target ally, giving both a significant burst of movement speed.

Starfire Spellblade

Passive: Kayle's basic attacks deal bonus damage which scales with both her ability power and attack damage.

Active: Kayle's next basic attack is ranged and deals a portion of the target's missing health as bonus magic damage. After ascending to Aflame, this attack damages enemies next to the target as well.

Divine Judgment
Kayle bestows invulnerability on herself or a target ally for a few seconds. While invulnerable, purifying swords fall in a circle around her target, damaging enemies in the area.

Playing As Kayle
Kayle_Gameplay

As Kayle, you'll smite the unjust with celestial powers, which scale higher each time you transform. Before you can wreak havoc on the guilty, play around your opponents and farm cautiously until you have your ultimate ability. In this early stage use Starfire Spellblade to keep enemies at bay and Radiant Blast to punish their over confidence. Soon your Divine Ascent transforms your ordinary abilities into obliterating vehicles of destruction.

Rally your team together and find groups of opponents who cannot escape Divine Judgment. Use Celestial Blessing if you or an ally struggle, or to close the distance on fleeing enemies. In your final form, your survivability and teamfight advantage swell into an overwhelming crusade, ending all enemies in your path.

“Only the guilty need fear me.”
Tips and Tricks
Kayle Update Screenshots
  • Rather than use Divine Judgment on yourself, consider protecting a tanky ally with a great engage. Let enemies blow their ultimates while your ally is invulnerable, then purge them in a storm of swords and fire.
  • The stages of your Divine Ascent give you huge power spikes throughout the game. Anticipate when you out-damage your opponent, and decimate them when you do.
  • While you have great solo potential, you're at your strongest in teamfights. Damage to enemies near your target from Starfire Spellblade and Radiant Blast in combination with protective abilities safeguard your team and inflict devastating damage on enemies.

Media[]

Kayle_&_Morgana,_the_Righteous_&_the_Fallen_-_Login_Screen
Related Music
Aether Wing Kayle's Theme

Still_Here_-_Season_2024_Cinematic_-_League_of_Legends_(ft._Forts,_Tiffany_Aris,_and_2WEI)
Related Videos

Trivia[]

Kayle, the Judicator Kayle, the Judicator
Kayle, the Righteous Kayle, the Righteous
  • Zehra Fazal voices Kayle and Aether Wing Kayle Aether Wing Kayle.
  • Ayumi Tsunematsu voices Kayle in Japanese.[5]
  • Her theme was written by Riot EdTheConqueror.[6]
  • Kayle and Morgana Morgana were made the children of the Aspect of Justice instead of the Aspect(s) of Justice because Riot wanted to explore what the children of an Aspect may look like.[7]
  • Riot moved away from the narrative of Kayle and Morgana stemming from a race of angels due to angels having certain cultural connotations that would be harder to expand upon as Riot moves the narrative setting forward.[8]
  • The gameplay hook set for Kayle was her evolving into a carry throughout the game, mirroring her previous play pattern.[9]
  • Scrapped spell tested on Kayle include:[10]
    • An iteration of passive that would grant her true flight when ascending and would allow her to fly outside the map.
    • A version of her E where she could dash and gain a lot of attack speed.
    • A version of her ultimate where she would fly into the sky and become untargetable and hurl a meteor at enemies.
  • The gameplay elements Riot wanted to preserve on Kayle were melee and range difference, her role as a late game hyper carry and the utility of her support elements.[11]
  • The reason why Kayle was updated with lighter armor was that Riot wanted to her to be read as a fragile target.[12]
  • Aether Wing Kayle Aether Wing Kayle originally possessed a robotic voice filter as the idea was that the suit was slowly taking over Kayle. The filter was later removed in V9.6 since it doesn't really come off well in her model and splash.[13]


References[]