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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Kassadin OriginalCentered
Kassadin
Kassadin (Universe)Kassadin (Universe)
Kassadin (League of Legends)Kassadin (League of Legends)
Kassadin (Esports)Kassadin (Esports)
Kassadin (Teamfight Tactics)Kassadin (Teamfight Tactics)
Kassadin (Wild Rift)Kassadin (Wild Rift)
Kassadin (Development)Kassadin (Development)
Kassadin (Trivia)Kassadin (Trivia)

Kassadin is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Void Stone

Kassadin Void Stone WR

Innate: Periodically after casting an ability, Kassadin gains a Hybrid resistances icon shield lasting 1.5 seconds for 50 − 190 (based on level) Multiple champions hit with Between Worlds (R)(+ 30% AP).

Info
  • No additional details.

Null Sphere

Kassadin Null Sphere WR

Active: Kassadin fires an orb of void energy in the target direction that deals Damage mitigated with Shifting Sands (E)magic damage and Silence icon WR silences the first enemy hit.

Magic Damage:
80 / 145 / 210 / 275 Multiple champions hit with Between Worlds (R)(+ 80% AP)

Info
  • No additional details.

Nether Blade

Kassadin Nether Blade WR

Active: Kassadin inheritempowers his next basic attack within 4 seconds to have an Blitzcrank Power Fist old uncancellable windup, gain Range icon 250 bonus range, deal Damage mitigated with Shifting Sands (E)bonus magic damage, and restore Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range(5% / Champion icon15%) Mana icon missing mana.
If this kills the target, the cooldown is Cooldown reduction icon reduced by 50%.

Bonus Magic Damage:
50 / 80 / 110 / 140 Multiple champions hit with Between Worlds (R)(+ 50% AP)

Nether Blade Bladework resets Kassadin's basic attack timer.

Info
  • PENDING FOR TEST: Nether Blade will not grant mana if the attack is Jax Counter Strike old dodged or if it Blind icon misses, but will do so if the attack is Spirit's Refuge blocked. In all cases the damage is parried.

Force Pulse

Passive: Each time Kassadin or a nearby champion casts an ability, he generates a stack of Force Pulse, stacking up to 6 times, upon which the next cast becomes empowered to consume them all.

Kassadin Force Pulse WR

Active: Kassadin emits a pulse of void energy in a cone in the target direction that deals Damage mitigated with Shifting Sands (E)magic damage to enemies hit and Slow icon slows them by 30% for 1 second.

Magic Damage:
60 / 100 / 140 / 180 Multiple champions hit with Between Worlds (R)(+ 60% AP)
Kassadin Force Pulse 2 WR

Empowered Bonus: The damage is increased to 140% and the slow to 90%.

Empowered Magic Damage:
84 / 140 / 196 / 252 Multiple champions hit with Between Worlds (R)(+ 84% AP)

Info
  • Playful Untargetable champions do not grant stacks upon ability activations.
  • PENDING FOR TEST: Toggle abilities and transformation abilities do not count as ability activations and will not reduce Force Pulse's cooldown.
  • This ability will cast from wherever the caster is at the end of the cast time.

Riftwalk

Kassadin Riftwalk WR

Active: Kassadin Flash blinks to the target location, dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies upon arrival. He then generates a stack of Riftwalk lasting 12 seconds, refreshing on subsequent casts and stacking up to 3 times.

Magic Damage:
80 / 100 / 120 Multiple champions hit with Between Worlds (R)(+ 30% AP) Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range(+ 1.5% maximum mana)
Kassadin Riftwalk 2 WR

Riftwalk: For each stack, Riftwalk deals 50% Damage mitigated with Shifting Sands (E)bonus magic damage at an additional 200% Attack speed icon Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana cost.

Bonus Damage Per Stack:
40 / 50 / 60 Multiple champions hit with Between Worlds (R)(+ 15% AP) Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range(+ 0.75% maximum mana)
Maximum Bonus Damage:
120 / 150 / 180 Multiple champions hit with Between Worlds (R)(+ 45% AP) Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range(+ 2.25% maximum mana)
Maximum Magic Damage:
200 / 250 / 300 Multiple champions hit with Between Worlds (R)(+ 225% AP) Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range(+ 3.75% maximum mana)

Info
  • Flash Flash can be used during the cast time, allowing Kassadin to blink further away.

Patch history[]

For the expanded patch notes, see here.
V4.2
  • Stats
    • Base movement speed increased from 340 to 350.
V3.5b
  • Null Sphere Null Sphere
    • Base damage increased from 70 / 135 / 200 / 265 to 80 / 145 / 210 / 275.
    • Cooldown reduced from 11 / 10 / 9 / 8 seconds to 10 / 9 / 8 / 7.
V3.5
  • Stats
    • Base health increased from 570 to 600.
  • Force Pulse Force Pulse
    • Damage amplification reduced from 60% to 40%.
V3.4a
  • Nether Blade Nether Blade
    • Cooldown increased from 8 seconds to 10.
  • Riftwalk Riftwalk
    • Mana ratio reduced from Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range2% maximum mana to inherit1.5%.
V3.3c
  • Null Sphere Null Sphere
    • Cooldown increased from 10 / 9 / 8 / 7 seconds 11 / 10 / 9 / 8.
    • Base damage reduced from 80 / 145 / 210 / 275 to 70 / 135 / 200 / 265.
V3.3b
  • Stats
    • Health reduced from 610 to 570.
    • Health growth reduced from 115 to 105.
V3.3a
  • Released July 29, 2022 (00:01 UTC).

See also[]

References[]

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