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Kassadin
Synergy[]
Trivia[]
- His ability is based on his League of Legends ability .
- In pre-release material, Kassadin originally had the scrapped trait Anti-Mage before being changed to Protector on release.[1]
Synergy[]
Trivia[]
- Kassadin appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability . However, the disarming effect is unique to Teamfight Tactics.
Strategy[]
- Can be used as a counter against Demons, because of his lack of mana usage.
Synergy[]
Trivia[]
- His ability is based on the very first version of his League of Legends ability back when he was introduced in V0.9.22.7, where his attacks would steal mana from his opponent.
- Kassadin's ability scales with ability power, increasing the strength of the shield by 1% each point of AP, but does not benefit from the Sorcerer increased mana generation, since he does not have mana.
- A one-star Kassadin without any items, has the lowest DPS in the game, at 22. Since his special ability doesn't deal any damage, he has the lowest DPS in the game including special abilities, too.
Patch History[]
- V12.4 - Returning
- Is now also a .
- Is no longer a .
- Base health increased to 750 from 650.
- New Effect: Ability now grants a 150 / 250 / 350 (× AP) shield for 5 seconds.
- Ability damage reduction reduced to 25% from 30%.
- Ability damage reduction duration increased to 5 seconds from 4.
- V11.24 - December 14th Hotfix
- Ability damage reduction reduced to 30% from 35%.
- Bug Fix: Damage reduction no longer stacks with itself.
- Enemy spell cost increase changed to 50% at all Star levels from 35 / 50 / 65%.
- V11.22 - Returning
- V10.12 - Disabled
- Disabled due to Set 3 mid-set update.
- Maximum mana reduced to 80 from 100.
- V10.6 - Returning
- Now uses instead of .
- New Traits: Celestial Mana-Reaver.
- New Ability: Active - Force Pulse: Releases a wave of energy in front of him, dealing 250 / 400 / 800 magic damage and disarming all targets hit for 2.5 / 3 / 3.5 seconds.
- Tier increased to 3 from 1.
- Base health increased to 800 from 550.
- Maximum mana increased to 100 from 3.
- Starting mana increased to 40 from 3.
- Base attack damage increased to 50 from 40.
- Base attack speed increased to 0.65 from 0.55.
- Base armor reduced to 30 from 35.
- V9.22 - Disabled
- Disabled due to Set 2.
- Base attack damage reduced to 40 from 50.
- Base attack speed reduced to 0.55 from 0.6.
- Base armor increased to 35 from 25.
- Ability mana reduction and shield increased to 25 / 50 / 75 from 20 / 40 / 60.
- Base attack damage reduced to 50 from 55.
- Base attack damage increased to 55 from 45.
- Base attack speed reduced to 0.6 from 0.65.
- V9.13 - Added