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Kassadin OriginalCentered
Kassadin
Kassadin (Universe)Kassadin (Universe)
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Kassadin (Esports)Kassadin (Esports)
Kassadin (Teamfight Tactics)Kassadin (Teamfight Tactics)
Kassadin (Wild Rift)Kassadin (Wild Rift)
Kassadin (Development)Kassadin (Development)
Kassadin (Trivia)Kassadin (Trivia)

Kassadin is a champion in League of Legends.[1]

Abilities[]

Edit

Void Stone

Void Stone

Innate: Kassadin is permanently Ghost ghosted and takes 10% reduced Magic damage magic damage.

Info
  • No additional details.

Edit

Null Sphere

Null Sphere

Active: Kassadin fires an orb of void energy at the target enemy that deals magic damage and Silence icon disrupts their ongoing Channeling icon channels.

Magic Damage:
65 / 95 / 125 / 155 / 185 (+ 70% AP)

He also gains a Hybrid resistances icon shield that absorbs magic damage for 1.5 seconds.

Magic Shield Strength:
80 / 110 / 140 / 170 / 200 (+ 30% AP)

Info
  • The Silence icon disrupt is 'wrapped' into a status effect that says the target is Silence icon Silenced for 0.25 seconds, but it does not actually silence. It however makes sure that the disrupt is prevented by Cc-immune icon immunity to silences.
  • The shield is granted at the start of the cast time.

Map-Specific Differences
Arena icon Arena differences edit
  • Base damage changed to 100 / 127.5 / 155 / 182.5 / 210.

Edit

Nether Blade

Passive: Kassadin's basic attacks deal 20 (+ 10% AP) bonus magic damage On-hit icon on-hit.

Nether Blade

Active: Kassadin empowers his next basic attack within 5 seconds to have an Relentless Force 2 uncancellable windup, gain Range icon 50 bonus range, deal increased bonus magic damage, and restore Mana icon mana, with the restoration amount quintupled against Champion icon champions.

Increased Bonus Magic Damage:
50 / 75 / 100 / 125 / 150 (+ 80% AP)
Mana Restored:
4 / 4.5 / 5 / 5.5 / 6% of missing mana
Mana Restored Against Champions:
20 / 22.5 / 25 / 27.5 / 30% of missing mana

Nether Blade Bladework resets Kassadin's basic attack timer.

Info
  • The passive damage applies Wit's End item proc damage and the active damage applies Disintegrate spell damage.
  • The enhanced attack will apply other on-hit effects and can Critical strike icon critically strike as normal.
  • Nether Blade will not grant mana if the attack is Jax Counter Strike old dodged or if it Blind icon misses, but will do so if the attack is Spirit's Refuge blocked. In all cases the damage is parried.
  • Spell Shield Spell shield will block the active damage but not the passive one.
  • The passive bonus damage applies to structures.
  • The empowered attack will trigger but not be consumed nor apply its effects against structures.

Map-Specific Differences
Arena icon Arena differences edit
  • Base damage changed to 75 / 111.25 / 147.5 / 183.75 / 220.

Edit

Force Pulse

Passive: Each time Kassadin or a nearby Champion icon champion casts an ability, Force Pulse's Cooldown icon current cooldown is reduced by 0.75 seconds.

Force Pulse

Active: Kassadin emits a pulse of void energy in a cone in the target direction that deals magic damage to enemies hit and Slow icon slows them for 1 second.

Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 80% AP)
Slow:
50 / 60 / 70 / 80 / 90%

Info
  • Untargetable icon Untargetable champions do not grant stacks upon ability activations.
  • Toggle abilities and transformation abilities do not count as ability activations and will not reduce Force Pulse's cooldown.
  • This ability will cast from wherever the caster is at the end of the cast time.

Edit

Riftwalk

Riftwalk

Active: Kassadin Flash blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 15 seconds, refreshing on subsequent casts and stacking up to 4 times.

Magic Damage:
70 / 90 / 110 (+ 50% AP) (+ 2% maximum mana)

Riftwalk: For each stack, Riftwalk deals bonus magic damage at an increased Mana icon mana cost.

Bonus Damage Per Stack:
35 / 45 / 55 (+ 10% AP) (+ 1% maximum mana)
Maximum Bonus Damage:
140 / 180 / 220 (+ 40% AP) (+ 4% maximum mana)
Maximum Magic Damage:
210 / 270 / 330 (+ 90% AP) (+ 6% maximum mana)

Riftwalk will cast at max range if cast beyond that.

Info
  • Flash Flash can be used during the cast time, allowing Kassadin to blink further away.

Map-Specific Differences
ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit
  • Cooldown is set to 3 / 2 / 1 seconds. *
  • Maximum Riftwalk stacks changed to 2.
Arena icon Arena differences edit
  • Base damage changed to 100 / 120 / 140.
  • Bonus damage per stack changed to 45 / 55 / 65.

Champion skins[]

This article section only contains champion skins. For all associated collection items, see Kassadin (Collection).
Kassadin OriginalSkin
Original
RP 790
06.08.2009
Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.
Separator
ActorAdam Harrington
ArtistDavid Villegas, West Studio
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.2
V13.22
  • Force Pulse Force Pulse
    • AP ratio reduced to 80% AP from 85% AP.
  • Riftwalk Riftwalk
    • AP ratio reduced to 50% AP from 60% AP.
V13.15
  • Riftwalk Riftwalk
    • Undocumented: AP ratio increased to 60% AP from 40% AP.
V13.4
  • Force Pulse Force Pulse
    • Bug Fix: SFX for when the ability is ready to cast now properly plays.
V13.3
  • Null Sphere Null Sphere
    • Removed: No longer refunds its cooldown if it loses its target during the cast time.
  • Force Pulse Force Pulse
    • Cooldown reduction reduced to 0.75 seconds from 1.
    • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 105 / 130 / 155 / 180.
  • Riftwalk Riftwalk
    • Base damage reduced to 70 / 90 / 110 from 80 / 100 / 120.
    • Base damage per stack reduced to 35 / 45 / 55 from 40 / 50 / 60.
      • Maximum base damage reduced to 210 / 270 / 330 from 240 / 300 / 360.
V13.1b
  • Force Pulse Force Pulse
    • Cooldown increased to 21 / 20 / 19 / 18 / 17 seconds from 21 / 19 / 17 / 15 / 13.
V13.1
  • Force Pulse Force Pulse
    • Bug Fix: HUD now properly plays the animation for the cooldown being reduced on Force Pulse and not Nether Blade Nether Blade.
    • Bug Fix: Now properly plays the SFX indicating that its ready to cast.
V12.23
  • Null Sphere Null Sphere
    • New Effect: Shield is now granted on cast instead of as soon as the missile is fired.
    • Base shield increased to 80 / 110 / 140 / 170 / 200 from 60 / 90 / 120 / 150 / 180.
    • Shield AP ratio reduced to 30% AP from 40% AP.
  • Force Pulse Force Pulse
    • Removed: No longer requires 6 ability casts to cast.
    • New Effect: Ability casts within 1800 units now reduce its cooldown by 1 second.
    • Cooldown increased to 21 / 19 / 17 / 15 / 13 seconds from 5 at all ranks.
V12.17
  • Null Sphere Null Sphere
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 11 / 10.5 / 10 / 9.5 / 9.
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
V12.11
  • Nether Blade Nether Blade
    • Bug Fix: On-hit VFX is now displayed correctly.
V12.10
  • Stats
    • Base health increased to 646 from 576.
    • Health growth increased to 119 from 105.
    • Armor growth increased to 4 from 2.8.
    • Magic resistance growth increased to 1.3 from 0.5.
V12.8
  • Null Sphere Null Sphere
    • Base shield increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160.
    • Shield AP ratio increased to 40% AP from 30% AP.
  • Force Pulse Force Pulse
    • AP ratio increased to 85% AP from 80% AP.
V12.6
  • General
    • Updated classic splash art.
V11.24 - December 15th Hotfix
  • Void Stone Void Stone
    • Magic damage reduction reduced to 10% from 15%.
  • Nether Blade Nether Blade
    • Bonus base damage reduced to 50 / 75 / 100 / 125 / 150 from 70 / 95 / 120 / 145 / 170.
V11.17
  • Force Pulse Force Pulse
    • Bug Fix: Fixed a bug where he would sometimes be unable to cast it.
V11.14
  • Void Stone Void Stone
    • Bug Fix: Now properly ignores unit collision even after dying.
V11.11
V11.7
V11.6
V11.1
  • Stats
    • Base attack damage increased to 59 from 58.852.
V10.23 - November 12th Hotfix
  • Stats
    • Health growth increased to 105 from 90.
  • Riftwalk Riftwalk
    • Initial mana cost reduced to 40 from 50.
      • Mana cost reduced to 40 / 80 / 160 / 320 / 640 (based on Stacks) from 50 / 100 / 200 / 400 / 800.
V10.23
  • Stats
    • Mana growth increased to 87 from 67.
V10.21
  • Riftwalk Riftwalk
    • Undocumented: 'Exit Rift' VFX at the target location now plays at the start of the cast time, instead of at the end of the cast time (shortly before Kassadin Kassadin arrives).(bug)
V10.20
  • Null Sphere Null Sphere
    • Base shield strength reduced to 40 / 70 / 100 / 130 / 160 from 60 / 85 / 110 / 135 / 160.
V10.6
  • General
    • Recommended items updated.
V10.1
  • Stats
    • Base movement speed reduced to 335 from 340.
  • Riftwalk Riftwalk
    • New Effect: Mana debuff duration now displays on the icon's border.
V9.24
  • Null Sphere Null Sphere
    • Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 at all ranks.
  • Nether Blade Nether Blade
    • Mana restored reduced to 4 / 4.5 / 5 / 5.5 / 6% missing mana from 4 / 5 / 6 / 7 / 8%.
      • Mana restored against champions reduced to 20 / 22.5 / 25 / 27.5 / 30% missing mana from 20 / 25 / 30 / 35 / 40%.
V9.16
  • Nether Blade Nether Blade
    • Increased bonus magic damage increased to 70 / 95 / 120 / 145 / 170 from 40 / 65 / 90 / 115 / 140.
V9.2
  • Stats
    • Base armor reduced to 19 from 23.376.
    • Armor growth reduced to 2.8 from 3.2.
V9.1
  • Nether Blade Nether Blade
    • New Effect: Ability icon border now shows the remaining time for the empowered attack.
  • Riftwalk Riftwalk
    • New Effect: Can now ping the time until stacks expire if Kassadin is unable to cast Riftwalk due to having too many stacks.
V8.24b
  • Stats
    • Base health regeneration reduced to 6 from 8.
V8.17
  • Riftwalk Riftwalk
    • Cooldown reduced to 5 / 3.5 / 2 seconds from 6 / 4 / 2.
V8.15
V8.13
  • Nether Blade Nether Blade
    • New Effect: Now has a mana cost of 1.
    • Active AP ratio increased to 80% AP from 70% AP.
  • Force Pulse Force Pulse
    • AP ratio increased to 80% AP from 70% AP.
  • Riftwalk Riftwalk
    • AP ratio increased to 40% AP from 30% AP.
V8.9
  • Null Sphere Null Sphere
    • Base shield strength increased to 60 / 85 / 110 / 135 / 160 from 40 / 70 / 100 / 130 / 160.
V8.8
V8.3
  • Stats
    • Base health regeneration increased to 8 from 7.79.
V8.2
  • Null Sphere Null Sphere
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats
    • Base health increased to 576 from 564.04.
    • Health growth increased to 90 from 78.
V7.10
  • Force Pulse Force Pulse
    • New Effect: Now determines what it hits at the end of its cast time, rather than the start.
    • Range increased to 600 from 585.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.8
V7.7
  • Nether Blade Nether Blade
    • Bug Fix: Attack is no longer cancelled if the target moved out of range.
  • Force Pulse Force Pulse
    • Cooldown reduced to 5 seconds from 6.
  • Riftwalk Riftwalk
    • AP ratio increased to 30% AP from 20% AP.
V6.15
  • Null Sphere Null Sphere
    • Base damage changed to 65 / 95 / 125 / 155 / 185 from 70 / 95 / 120 / 145 / 170.
  • Nether Blade Nether Blade
    • Bug Fix: Fixed a bug where Nether Blade's passive magic damage wasn't applying to turrets after activation.
  • Force Pulse Force Pulse
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 80 at all ranks.
V6.1
V5.22
  • Stats
    • Base mana increased to 397.6 from 347.6.
    • Mana growth reduced to 67 from 70.
V5.21
  • Nether Blade Nether Blade
    • Cooldown reduced to 7 seconds from 9 seconds.
    • AP ratio increased to 70% AP from 60% AP.
V5.16
  • Riftwalk Riftwalk
    • New Effect: AP ratio increased to 20% AP from 0%.
    • New Effect: Damage per stack AP ratio increased to 10% AP from 0%.
V5.7
  • Riftwalk Riftwalk
    • Stack duration reduced to 15 seconds from 20.
V5.5
  • Visual Update
    • New models and textures for all skins
    • New animations
    • Visual effects slightly updated
    • New ability icons
  • Riftwalk Riftwalk
    • Cooldown reduced to 6 / 4 / 2 seconds from 7 / 5 / 3.
    • Range increased to 500 from 450.
    • Base mana cost reduced to 50 from 60.
V5.4
  • Riftwalk Riftwalk
    • Range reduced to 450 from 700.
    • Base mana cost reduced to 60 from 75.
V5.3
  • Null Sphere Null Sphere
    • Base damage reduced to 70 / 95 / 120 / 145 / 170 from 80 / 105 / 130 / 155 / 180.
V4.14
  • Riftwalk Riftwalk
    • Stack duration increased to 20 seconds from 12.
V4.12
  • Nether Blade Nether Blade
    • Cooldown increased to 9 seconds from 6.
  • Force Pulse Force Pulse
    • Slow duration reduced to 1 second from 3.
    • Slow increased to 50 / 60 / 70 / 80 / 90% from 30 / 35 / 40 / 45 / 50.
V4.9
  • General
    • Base movement speed reduced to 340 from 350.
  • Nether Blade Nether Blade
    • Active base damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 75 / 110 / 145 / 180.
    • Active AP scaling reduced to 60% AP from 70% AP.
V4.7
  • Null Sphere Null Sphere
    • Base shield strength reduced to 40 / 70 / 100 / 130 / 160 from 40 / 80 / 120 / 160 / 200.
    • Shield AP scaling reduced to 30% AP from 80% AP.
  • Riftwalk Riftwalk (Dominion)
    • Cooldown reduced to 9 / 7 / 5 seconds from 9 / 8 / 7.
V4.6
  • Stats
    • Movement speed increased to 350 from 340.
    • Mana per level increased to 70 from 45.
  • Null Sphere Null Sphere
  • Nether Blade Nether Blade
    • Active base damage increased to 40 / 75 / 110 / 145 / 180 from 40 / 65 / 90 / 115 / 140.
    • Active AP scaling increased to 70% AP from 60% AP.
V4.5
  • Stats
    • Base armor increased to 18 from 14.
V4.4
  • General
    • New particle effects
  • Stats
    • Attack range increased to 150 from 125.
  • Void Stone Void Stone
    • Removed: No longer converts the reduced damage into attack speed.
    • New Effect: Kassadin perpetually ignores unit collision.
  • Null Sphere Null Sphere
    • No longer silences, but will still interrupt channels and charges.
    • Base damage changed to 80 / 105 / 130 / 155 / 180 from 80 / 110 / 140 / 170 / 200.
    • New Effect: Kassadin gains a 40 / 70 / 100 / 130 / 160 (+ 30% AP) magic shield for 1.5 seconds.
  • Nether Blade Nether Blade
    • Removed: Basic attacks restoring mana per hit, on-hit bonus magic damage for 5 seconds upon activation.
    • New Passive: Kassadin's basic attacks deal 20 (+ 10% AP) bonus magic damage on-hit.
    • New Effect: Kassadin next basic attack deals 40 / 65 / 90 / 115 / 140 (+60% AP) bonus magic damage and restores 4 / 5 / 6 / 7 / 8 % of his missing mana, increasing to 20 / 25 / 30 / 35 / 40 % of his missing mana if the attack is against a champion. Stacks with passive damage.
    • Mana cost reduced to 0 from 25.
    • Cooldown reduced to 6 seconds from 12.
  • Force Pulse Force Pulse
    • Base damage reduced to 80 / 105 / 130 / 155 / 180 from 80 / 120 / 160 / 200 / 240.
  • Riftwalk Riftwalk
    • Magic damage scaling changed to 2% maximum mana from 80% AP.
    • Maximum stacks reduced to 4 from 10.
    • Stack duration increased to 12 seconds from 8
    • Base bonus damage reduced to 40 / 50 / 60 per stack from from 50 / 55 / 60.
    • Bonus damage scaling changed to (+1% maximum mana) per stack from (+10% AP).
    • Base mana cost reduced to 75 from 100.
    • Mana cost increase changed to doubling with every stack from increasing by 100.
    • Cooldown reduced to 7 / 5 / 3 seconds from 7 / 6 / 5.
    • Removed: Refunding 50% total mana cost when hitting an enemy champion.
V4.3
  • Null Sphere Null Sphere
    • Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 115 / 150 / 185 / 220.
    • Silence duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5 / 1.75 / 2 / 2.25 / 2.5.
  • Force Pulse Force Pulse
    • Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.
V3.13
  • Stats
    • Base magic resistance reduced to 30 from 31.25.
    • Magic resistance per level reduced to 0 from 1.25.
  • Null Sphere Null Sphere
    • Base damage reduced to 80 / 115 / 150 / 185 / 220 from 80 / 130 / 180 / 230 / 280.
    • Silence duration changed to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 1 / 1.4 / 1.8 / 2.2 / 2.6.
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
  • Riftwalk Riftwalk
    • Base damage increased to 80 / 100 / 120 from 60 / 70 / 80.
    • Base additional damage reduced to 50 / 55 / 60 per cast from 60 / 70 / 80.
    • Additional damage AP scaling increased to 10% AP from 0.
    • New Effect: Refunds 50% of mana cost when hitting enemy champions.
V3.11 (Dominion)
  • Null Sphere Null Sphere
    • Silence duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1 / 1.4 / 1.8 / 2.2 / 2.6.
V3.9 (Dominion)
  • Riftwalk Riftwalk
    • Cooldown increased to 9 / 8 / 7 seconds from 7 / 6 / 5.
    • Range reduced to 600 from 700.
V3.03
  • Nether Blade Nether Blade
    • Bug Fix: Basic attacks, while active, triggering Muramana Muramana's Shock damage more than once
    • Removed: Active on-hit damage affecting structures other than turrets
V1.0.0.154
  • Force Pulse Force Pulse
    • Bug Fix: Fixed an issue where Force Pulse would sometimes fire backward after using Riftwalk.
V1.0.0.152
  • Stats
    • Movement speed increased to 340 from 315.
V1.0.0.151
  • Nether Blade Nether Blade
    • AP ratio increased to 30% AP from 15% AP.
    • Removed: Active on-hit damage no longer deals damage to inhibitors or the nexus.
V1.0.0.150
V1.0.0.144
V1.0.0.143
  • Riftwalk Riftwalk
    • Base damage reduced to 60 / 70 / 80 from 60 / 90 / 120.
    • AP ratio increased to 80% AP from 50% AP.
V1.0.0.131
  • Riftwalk Riftwalk
    • Cooldown increased to 7 / 6 / 5 seconds from 6 / 5 / 4.
V1.0.0.130
V1.0.0.129
  • Null Sphere Null Sphere
    • Cast range reduced to 650 from 700.
  • Force Pulse Force Pulse
    • Base damage increased to 80 / 130 / 180 / 230 / 280 from 60 / 115 / 170 / 225 / 280.
V1.0.0.125
  • Void Stone Void Stone
    • Magic damage reduction increased to 15% from 10%.
  • Null Sphere Null Sphere
    • Projectile speed increased to 1400 from 1150.
  • Nether Blade Nether Blade
    • Active base on-hit damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60.
V1.0.0.120
  • Nether Blade Nether Blade
    • Mana restore per attack increased to 8 / 11 / 14 / 17 / 20 from 4 / 8 / 12 / 16 / 20.
    • Removed Active: Kassadin gains 7 / 15 / 25 / 38 / 50 armor penetration for 5 seconds.
    • New Active: For 5 seconds, Kassadin's basic attacks deal 20 / 30 / 40 / 50 / 60 (+ 15% AP) bonus magic damage.
V1.0.0.119
V1.0.0.118
  • Force Pulse Force Pulse
    • New Effect: Added a gray version of the charging icon.
V1.0.0.115
  • Force Pulse Force Pulse
    • Bug Fix: Visual occasionally not aligning with targeted direction.
V1.0.0.113
  • Void Stone Void Stone
    • Magic damage reduction reduced to 10% from 15%.
  • Force Pulse Force Pulse
    • Base damage reduced to 60 / 115 / 170 / 225 / 280 from 60 / 120 / 180 / 240 / 300.
    • AP ratio reduced to 70% AP from 80% AP.
    • Cooldown increased to 6 seconds from 5.
  • Riftwalk Riftwalk
    • AP ratio increased to 50% AP from 40% AP.
V1.0.0.103
V1.0.0.101
  • Nether Blade Nether Blade
    • Mana cost reduced to 25 at all ranks from 30 / 40 / 50 / 60 / 70.
  • Riftwalk Riftwalk
    • Removed: No longer displays cast particles in fog of war.
    • New Effect: Buff displaying extra-cost duration and per-cast damage.
V1.0.0.100
  • Riftwalk Riftwalk
    • Removed: Cano no longer be cast while rooted.
  • Nether Blade Nether Blade
    • Bug Fix: Rank-up tooltip now correctly displays increased cost.
V1.0.0.99
  • Stats
    • Attack range increased to 125 from 120.
    • Magic resistance per level increased to 1.25 from 0.
V1.0.0.96
  • Void Stone Void Stone
    • Attack speed bonus now stacks and renews instead of being replaced on spell impact.
    • Duration reduced to 4 seconds from 5.
  • Null Sphere Null Sphere
    • Projectile speed increased to 1150 from 900.
  • Nether Blade Nether Blade
    • Removed: Kassadin draining 2 / 2.75 / 3.5 / 4.25 / 5% of target's maximum mana and restoring twice the amount when hitting them.
    • New Passive: Kassadin's basic attacks passively restore 4 / 8 / 12 / 16 / 20 mana (tripled versus enemy champions).
    • New Active: Kassadin gains 7 / 15 / 25 / 38 / 50 armor penetration for 5 seconds.
      • Mana cost: 30 / 40 / 50 / 60 / 70
      • Cooldown: 15
V1.0.0.70
  • Void Stone Void Stone
    • Bonus attack speed changed to additive from multiplicative
V1.0.0.61
V0.9.22.16
V0.9.22.15
V0.9.22.9
  • Riftwalk Riftwalk
    • Mana cost increased to 110 from 75.
    • Cooldown increased to 6 / 5 / 4 seconds from 6 / 4.5 / 3.
    • Extra-cost duration increased to 8 seconds from 7.
V0.9.22.7 added
  • Void Stone Void Stone (Innate)
    • Kassadin takes 15% reduced damage from abilities and transforms this damage into bonus attack speed.
  • Null Sphere Null Sphere (Q)
    • Kassadin fires a void bolt dealing Magic Damage and silencing his target.
  • Nether Blade Nether Blade (W)
    • Kassadin's physical attacks steal a percent of his target's mana, and he gains twice the mana drained from these attacks.
  • Force Pulse Force Pulse (E)
    • Kassadin draws energy each spell he casts. Upon reaching 4 charges Kassadin can use Force Pulse to deal Magic Damage and slow enemies in front of him for 3 seconds.
  • Riftwalk Riftwalk (Ultimate)
    • Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks In a short period of time cause them to cost additional mana and deal additional damage.

Trivia[]


See also[]

References[]

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