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For the Executive Producer of Legends of Runeterra, see Jeff 'Kassadin' Jew.
Kassadin OriginalCentered.jpg
Kassadin
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Abilities

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Void Stone
Void Stone.png

Innate: Kassadin is permanently Ghost.png ghosted and takes 15% Damage reduction icon.png reduces Magic damage.png magic damage.

Info
Notes
  • No additional details.

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Null Sphere
TARGET RANGE: 650
SPEED: 1400
CAST TIME: 0.25
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 11 / 10.5 / 10 / 9.5 / 9
Null Sphere.png

Active: Kassadin fires an orb of void energy at the target enemy, dealing magic damage and Silence icon.png disrupting their ongoing Channeling icon.png channels.

Magic Damage:
65 / 95 / 125 / 155 / 185 (+ 70% AP)

The excess energy forms around Kassadin, granting him a Hybrid resistances icon.png shield that exclusively absorbs magic damage for 1.5 seconds.

Magic Shield:
40 / 70 / 100 / 130 / 160 (+ 30% AP)

Info
Notes
  • The Silence icon.png disrupt is 'wrapped' into a status effect that says the target is Silence icon.png Silenced for 0.25 seconds, but it does not actually silence. It however makes sure that the disrupt is prevented by Cc-immune icon.png immunity to silences.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Shield AP ratio halved.

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Nether Blade
CAST TIME: none
COST: 1 Mana
COOLDOWN: 7
Nether Blade.png

Passive: Kassadin's basic attacks deal 20 (+ 10% AP) bonus magic damage.

Active: Kassadin empowers his blade, causing his next basic attack within the next 5 seconds to become Excessive Force 2.png unstoppable, gain Range icon.png 50 bonus range, deal increased bonus magic damage, and restore Mana icon.png mana, with the restoration amount quintupled against Champion icon.png champions.

Increased Bonus Magic Damage:
70 / 95 / 120 / 145 / 170 (+ 80% AP)
Mana Restored:
4 / 4.5 / 5 / 5.5 / 6% of missing mana
Mana Restored Against Champions:
20 / 22.5 / 25 / 27.5 / 30% of missing mana

Nether Blade Bladework.png resets Kassadin's basic attack timer.

Info
Notes
  • The enhanced attack will apply other on-hit effects and can Critical strike icon.png critically strike as normal.
  • Nether Blade will not grant mana if the attack is Counter Strike.png dodged or if it Blind icon.png misses, but will do so if the attack is Spirit's Refuge.png blocked. In all cases the damage is parried.
  • The passive damage will affect structures but the active one will not (the enhanced attack is not consumed).
  • Spell Shield.png Spell shield will block the active damage but not the passive one.

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Force Pulse
EFFECT RADIUS: 600
ANGLE: 80°
CAST TIME: 0.25
COST: 60 / 65 / 70 / 75 / 80 Mana + 6 Charges
COOLDOWN: 5
Force Pulse.png

Passive: Kassadin gains a Void Energy stack each time he or a nearby Champion icon.png champion uses an ability, stacking up to 6 times. At 6 stacks, Kassadin gains the ability to cast Force Pulse.

Active: Kassadin emits a pulse of void energy in the target direction, dealing magic damage to all enemies in a cone and Slow icon.png slowing them for 1 second.

Magic Damage:
80 / 105 / 130 / 155 / 180 (+ 80% AP)
Slow:
50 / 60 / 70 / 80 / 90%

Info
Notes
  • Playful.png Untargetable champions do not grant stacks upon ability activations.
  • Toggle abilities and transformation abilities do not count as ability activations and will not grant any Void Energy stacks for Force Pulse.
  • Force Pulse will cast from wherever Kassadin is at the end of the cast time.

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Riftwalk
TARGET RANGE: 500
EFFECT RADIUS: 150
CAST TIME: 0.25
COST: 40 / 80 / 160 / 320 / 640 (based on Stacks) Mana
COOLDOWN: 5 / 3.5 / 2
Riftwalk.png

Active: Kassadin Flash.png blinks to the target location and deals magic damage to all nearby enemies.

Magic Damage:
80 / 100 / 120 (+ 40% AP) (+ 2% maximum mana)

Each subsequent Riftwalk cast within 15 seconds doubles its Mana icon.png mana cost and increases its damage, stacking up to 4 times.

Bonus Damage Per Stack:
40 / 50 / 60 (+ 10% AP) (+ 1% maximum mana)
Maximum Magic Damage:
240 / 300 / 360 (+ 80% AP) (+ 6% maximum mana)

Info
Notes
  • Flash Flash can be used during the cast time, which causes Kassadin to perform Riftwalk from the new location.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Cooldown is set to 3 / 2 / 1 seconds. *
  • Maximum Riftwalk stacks reduced to 2.

References

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