watch 03:03
The Loop (Games)
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Karthus
Abilities
- Notes
- Upon
Death, Karthus loses all
status effects (inherently including
crowd control effects) that do not inherently persist through death.
- An example for a debuff that does persist through death is .
- Death Defied's
untargetability does not
destroy in-flight
projectiles.
- Death Defied will always trigger after
resurrection effects.
- Death Defied will still trigger if Karthus is killed by the
Nexus Obelisk.
- Death Defied will still trigger if Karthus is killed by the
- Karthus cannot be
executed by the during Death Defied.
- At the start of Death Defied, Karthus is set to
1 health.
- Karthus can still regenerate his health over the duration, but he will always die at the end of it.
- After Death Defied ends, the corpse of Karthus will retain unit collision despite being dead on the ground.
- Karthus' mana bar drains over the duration of Death Defied as an indicator of his time remaining in this state.
- Notes
- The delay between the cast and the detonation is inconsistent, but always matches up with the VFX.*
- This is almost certainly a bug. ticks beyond the first and have similar issues.
- Applies
spell damage if it hits a single target and
area damage if it hits multiple targets.
- Lay Waste also plays a different sound effect when it only hits one target.
- Notes
- No additional details.
- Notes
- Toggle abilities do not count as ability activations for the purposes of on-cast effects such as Spellblade and stacking .
- Defile also restores
mana if Karthus destroys an enemy structure.
- Defile will automatically toggle on during .
- Defile re-evaluates its damage with each tick, thus gaining/losing
AP or putting skill points into the ability will affect it immediately without the need to toggle it off and back on again.
- Defile persists through
stasis effects.
- However, it will toggle off automatically if Karthus enters
resurrection.
- However, it will toggle off automatically if Karthus enters
- Notes
- Requiem's channel is telegraphed to all enemy champions by a beam of light that descends on all targets, including if they are
untargetable or even
dead.
- There is no visible beam if the enemy champion respawns during Requiem's channel, yet damage is applied normally.
- Requiem will affect
clones.
- Karthus cannot cast Requiem once 4 seconds. remaining duration is less than
- The damage will apply spell effects to targets in an order based on proximity to Karthus. Single target spell effects (such as ) are thus triggered on the closest enemy champion.
- The following table refers for interactions while Karthus is
channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disabled | ![]() ![]() ![]() | |
Interrupted by | ![]() | |
Interrupted by | ![]() |
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