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(This version of the page shows the champion's stats and abilities at the time of release.)
 
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{{Champion header|Karma}}
{{C-top}}{{infobox champion
 
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{{Champion tabview}}
|name = Karma
 
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{{Champions}}
|image = File:KarmaSquare.png
 
|title = The Enlightened One
 
|herotype = {{Attributes|Ranged|Support}}
 
|date = February 1st, 2011<ref>[[v1.0.0.110]]</ref>
 
|health = 70
 
|attack = 10
 
|spells = 80
 
|difficulty = 80
 
|hp = 410 (+86)
 
|mana = 240 (+60)
 
|damage = 50 (+3.3)
 
|range = 425
 
|armor = 15 (+3.5)
 
|magicresist = 30 (+0)
 
|attackspeed = 0.625 (+2.3%)
 
|healthregen = 4.7 (+0.55)
 
|manaregen = 6.8 (+0.65)
 
|speed = 310
 
}}{{ChampCost
 
|IP=3150
 
|RP=975
 
}}'''Karma, the Enlightened One''' is a [[champion]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/champions/43/karma_the_enlightened_one Karma's profile page] at [[LeagueofLegends.com]]</ref>
 
   
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[[cs:Karma]]
== Abilities ==
 
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[[de:Karma]]
{{Abilities
 
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[[es:Karma]]
|ver = v1.0.0.110
 
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[[fr:Karma]]
|innatename = Inner Flame
 
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[[pl:Karma]]
|innateinfo = '''(Innate):''' Karma gains up to {{pp|6|30|50|70|90|110|130|1|3|6|9|12|15}} increased ability power corresponding to her percentage of missing health.
 
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[[pt-br:Karma]]
 
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[[ru:Карма]]
|firstname = Heavenly Wave
 
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[[vi:Karma]]
|firstinfo = '''(Active):''' Karma sends forth a wave of hidden blades from her fans, dealing magic damage to units in a cone in front of her.
 
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[[zh:卡尔玛]]
'''Mantra Bonus:''' In addition to dealing damage to enemies, Heavenly Wave will also heal Karma and her allies in the cone. An additional 5% <span style="color:#97FC97;">(+1% per 50 ability power)</span> of health the targets are missing is added to the heal.
 
*'''Cooldown:''' 6 seconds
 
*'''Range:''' 700 (estimate)
 
*'''Cone Width:''' 90º
 
|firstlevel = {{level up|Cost|mana|70|75|80|85|90|95}}
 
{{level up|Magic Damage|(+0.6 per ability power)|70|110|150|190|230|270}}
 
{{level up|Base Heal||30|45|60|75|90|105}}
 
 
|secondname = Spirit Bond
 
|secondinfo = '''(Active):''' Karma creates a beam between an ally or enemy for up to 5 seconds. Allied anchors move faster and enemy anchors are slowed. The beam deals magic damage to enemies and applies the same movement speed adjustment anchors receive to any champion it passes through for 3 seconds. The beam breaks if the bonded target is stealthed.
 
'''Mantra Bonus:''' Karma strengthens the bond to double the effect of the movement speed modifier.
 
*'''Range:''' 800
 
*'''Leash range:''' 1000
 
|secondlevel = {{level up|Cost|mana|65|75|85|95|105|115}}
 
{{level up|Cooldown|seconds|20|18|16|14|12|10}}
 
{{level up|Movement Speed Modifier|%|10|12|14|16|18|20}}
 
{{level up|Magic Damage|(+0.7 per ability power)|80|125|170|215|260|305}}
 
 
|thirdname = Soul Shield
 
|thirdinfo = '''(Active):''' Karma summons a protective shield on an ally or herself that absorbs damage for 5 seconds.
 
'''Mantra Bonus:''' In addition to casting the shield, a surge of energy bursts out from the shield dealing magic damage to enemy units around her target.
 
*'''Cooldown:''' 10 seconds
 
*'''Range:''' 650 (estimate)
 
*'''Radius of Damage AoE:''' 600 (estimate)
 
|thirdlevel = {{level up|Cost|mana|70|80|90|100|110|120}}
 
{{level up|Shield Strength & Magic Damage|(+0.8 per ability power)|70|110|150|190|230|270}}
 
 
|ultiname = Mantra
 
|ultiinfo = '''(Active):''' Karma empowers her next ability to do an additional effect. Karma gains a charge every 30 seconds and stores up to 2 charges. The refresh rate is reduced by cooldown reduction and does not progress when having max charges.
 
*'''No cost'''
 
*'''Cooldown:''' 0.25 seconds
 
|ultilevel = Mantra is available from level 1 and does not require skill points.
 
}}
 
 
==Notes==
 
*{{ai|Mantra|Karma}} can be used and stored for approximately 8 seconds after casting. During this time, Mantra's cooldown will be refreshing.
 
*{{Ability_icon|Mantra}} should be used if and when you are within range of an ally or an enemy. You only get 2 charges of it in between each cooldown, so time it correctly.
 
*When the game starts, {{ci|Karma}} has one charge of {{ai|Mantra|Karma}} with the other one recharging, as if just used.
 
 
==References==
 
{{Reflist}}
 
{{C-bot}}
 
[[Category:2011 release]]
 
 
[[Category:Season One release]]
 
[[Category:Season One release]]
  +
[[Category:Haste champion]]
 
[[Category:Root champion]]
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[[Category:Self Heal champion]]
  +
[[Category:Shield champion]]
  +
[[Category:Slow champion]]
  +
[[Category:Burst champion]]
  +
[[Category:Human]]

Latest revision as of 20:02, 23 April 2020

Karma OriginalCentered.jpg
Karma OriginalSquare.png
Karma
the Enlightened One
Role(s):
Mage icon.png Burst | Controller icon.png Enchanter
Secondary attributes:
Mana resource.png Mana | Ranged role.png Ranged | Rune shard Adaptive Force.png Magic
Price:
BE icon.png 3150 | RP icon.png 790
Release Date:
2011-02-01 [1]
Last Changed:
V10.21

Abilities

Edit
Gathering Fire
Gathering Fire.png

Innate: Karma reduces Mantra's Mantra's Cooldown reduction icon.png cooldown by 2 / 3.5 / 5 (based on level) seconds for each enemy Champion icon.png champion she damages with an ability, or by 1 second whenever she uses her basic attacks on-hit against them.

Info
Notes

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • On-damage cooldown reduction reduced to 0.5 / 0.75 / 1 (still halved on basic attacks).*

Edit
Inner Flame
TARGET RANGE: 950
EFFECT RADIUS: 280
CAST TIME: 0.25
COST: 65 Mana
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
Inner Flame.png

Active: Karma fires a burst of spiritual energy in the target direction that detonates on the first enemy hit, dealing magic damage to all enemies within the explosion and Slow icon.png slowing them by 35% for 1.5 seconds.

Magic Damage:
90 / 135 / 180 / 225 / 270 (+ 40% AP)
Edit
Soulflare
EFFECT RADIUS: 300
Soulflare.png

Mantra Mantra - Active: Inner Flame detonates upon hitting an enemy or reaching maximum range, dealing bonus magic damage in an increased area.

Bonus Magic Damage:
25 / 75 / 125 / 175 25 / 75 / 125 / 175 (+ 30% AP)
Total Burst Damage:
90 / 135 / 180 / 225 / 270 (+ 25 / 75 / 125 / 175 25 / 75 / 125 / 175) (+ 70% AP)

A field lingers around the detonation for 1.5 seconds, Slow icon.png slowing enemies within by 50%, after which it explodes, dealing magic damage to all enemies inside.

Detonation Damage:
35 / 140 / 245 / 350 35 / 140 / 245 / 350 (+ 60% AP)
Total Bonus Damage:
60 / 215 / 370 / 525 60 / 215 / 370 / 525 (+ 90% AP)
Total Magic Damage:
90 / 135 / 180 / 225 / 270 (+ 60 / 215 / 370 / 525 60 / 215 / 370 / 525) (+ 130% AP)

Soulflare scales with Mantra's Mantra's rank.

Notes
  • Spell Shield.png Spell shield will block the initial impact from Inner Flame.
  • Inner Flame will cast from wherever Karma is at the end of the cast time.

Notes
  • Spell Shield.png Spell shield will block the initial impact from either ability but will not block Soulflare's field damage.
  • The lingering field will place under the impacted enemy, rather than the impact point.
  • Soulflare will cast from wherever Karma is at the end of the cast time.

Edit
Focused Resolve
TARGET RANGE: 675
TETHER RADIUS: 1000
CAST TIME: 0.25
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 12
Focused Resolve.png

Active: Karma exerts her will over the target enemy champion or monster, dealing them magic damage and forming a Focused Resolve.png tether between Karma and the target for 2 seconds, during which the target is True Sight icon.png revealed.

Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 45% AP)

If the tether is not broken by the end of its duration, the target is dealt the same magic damage and is True Sight icon.png revealed and Root icon.png rooted for a duration.

Total Magic Damage:
80 / 130 / 180 / 230 / 280 (+ 90% AP)
Root and Reveal Duration:
1.4 / 1.55 / 1.7 / 1.85 / 2
Edit
Renewal
Renewal.png

Mantra Mantra - Active: Focused Resolve's Root icon.png root duration is increased, and Heal power.png heals Karma for Health icon.png 20% (+ 1% per 100 AP) of her missing health on-cast and once more when the tether is not broken by the end of its duration, or if the target dies while tethered.

Total Root Duration:
1.4 / 1.55 / 1.7 / 1.85 / 2 (+ 0.5 / 0.75 / 1 / 1.25 0.5 / 0.75 / 1 / 1.25)

Renewal scales with Mantra's Mantra's rank.

Notes
  • Spell Shield.png Spell shield will block the tether's application and damage but not the aftereffects of one already applied.

Notes
  • Spell Shield.png Spell shield will block the tether's application and damage but not the aftereffects of one already applied.

Edit
Inspire
TARGET RANGE: 800
CAST TIME: none
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Inspire.png

Active: Karma Hybrid resistances icon.png shields the target allied Champion icon.png champion or herself for 2.5 seconds, granting the target Movement speed icon.png bonus movement speed for 1.5 seconds.

Shield:
80 / 110 / 140 / 170 / 200 (+ 50% AP)
Bonus Movement Speed:
40 / 45 / 50 / 55 / 60%
Edit
Defiance
EFFECT RADIUS: 600
CAST TIME: none
Defiance.png

Mantra Mantra - Active: Inspire's target receives bonus shield, and the effects are extended to allied champions near it, except they only gain 30% of the shield amount.

Bonus Shield:
25 / 80 / 135 / 190 25 / 80 / 135 / 190 (+ 50% AP)
Total Target Shield:
80 / 110 / 140 / 170 / 200 (+ 25 / 80 / 135 / 190 25 / 80 / 135 / 190) (+ 100% AP)
Allies' Shields:
24 / 33 / 42 / 51 / 60 (+ 7.5 / 24 / 40.5 / 57 7.5 / 24 / 40.5 / 57) (+ 30% AP)

Defiance scales with Mantra's Mantra's rank.

Notes
  • No additional notes.

Notes
  • No additional notes.

Edit
Mantra
CAST TIME: none
COOLDOWN: 40 / 38 / 36 / 34
Mantra.png

Active: Karma empowers her next basic ability within 8 seconds for an additional effect.

Karma begins the game with one rank in Mantra.

Mantra can be used while affected by Stun icon.png crowd control.

Info
Notes
  • Mantra counts as an ability activation for the purposes of on-cast effects such as Spellblade, charging Spellbinder Spellbinder, and stacking Force Pulse Force Pulse.
  • Mantra's bonus effects are added on top of Karma's basic abilities.

References

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