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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Karma OriginalCentered
Karma
Karma (Universe)Karma (Universe)
Karma (League of Legends)Karma (League of Legends)
Karma (Esports)Karma (Esports)
Karma (Teamfight Tactics)Karma (Teamfight Tactics)
Karma (Legends of Runeterra)Karma (Legends of Runeterra)
Karma (Wild Rift)Karma (Wild Rift)
Karma (Development)Karma (Development)
Karma (Trivia)Karma (Trivia)

Karma is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Mantra

Karma Mantra WR

Innate: Ability casts generate a stack. At 3 stacks, the next basic ability will consume them all to become enhanced with an additional effect.

Info
  • No additional details.

Inner Flame

Karma Inner Flame WR

Active: Karma shoots a bolt in the target direction that explodes upon the first enemy hit, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies hit and Slow icon slowing them by 35% for 1.5 seconds.

Magic Damage:
60 / 100 / 140 / 180 Multiple champions hit with Between Worlds (R)(+ 40% AP)
Karma Inner Flame 2 WR

Mantra Mantra Bonus: Inner Flame deals increased damage and fires a larger bolt that also explodes at maximum range. The explosion creates a field for 1.5 seconds that Slow icon slows enemies within by 42.5%, which then ruptures to deal Damage mitigated with Shifting Sands (E)magic damage.

Increased Magic Damage:
65 / 140 / 215 / 290 Multiple champions hit with Between Worlds (R)(+ 50% AP)
Detonation Magic Damage:
40 / 80 / 120 / 160 Multiple champions hit with Between Worlds (R)(+ 50% AP)
Total Damage:
105 / 220 / 335 / 450 Multiple champions hit with Between Worlds (R)(+ 100% AP)

Info
  • The cast time scales down with Cooldown reduction icon ability haste.
  • Spell Shield Spell shield will block the initial impact but will not block Soulflare's field damage.
  • Inner Flame's detonation radius is centered around the location of the missile as it collides, while the lingering field will always be created at the impacted enemy's center instead.
  • This ability will cast from wherever the caster is at the end of the cast time.

Focused Resolve

Karma Focused Resolve WR

Active: Karma deals Damage mitigated with Shifting Sands (E)magic damage to the two nearest enemy Champion icon champions or Monster icon monsters and forms a Focused Resolve tether to them for 1.75 seconds, during which they are True Sight icon revealed. If the tether is not broken by the end of its duration, the target is dealt Damage mitigated with Shifting Sands (E)magic damage, True Sight icon revealed, and Root icon WR rooted for a duration.

Magic Damage:
40 / 65 / 90 / 115 / 140 Multiple champions hit with Between Worlds (R)(+ 45% AP)
Tethered Magic Damage:
40 / 70 / 100 / 130 Multiple champions hit with Between Worlds (R)(+ 45% AP)
Root Duration:
1 / 1.25 / 1.5 / 1.75

Mantra Mantra Bonus: Focused Resolve's Root icon WR root duration is increased. Another tether will be formed between the two targets.

Increased Root Duration:
1.5 / 1.75 / 2 / 2.25

Info
  • The cast time scales down with Cooldown reduction icon ability haste.
  • Spell Shield Spell shield will block the tether's application and damage but not the aftereffects of one already applied.
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).

Inspire

Karma Inspire WR

Active: Karma will Hybrid resistances icon shield herself or the target allied champion for 3 seconds, and grant Movement speed icon Champions killed 5s before or after using Chronobreak (R)30% bonus movement speed for 1.5 seconds.

Shield Strength:
70 / 100 / 130 / 160 Multiple champions hit with Between Worlds (R)(+ 65% AP)
Karma Inspire 2 WR

Mantra Mantra Bonus: The shield strength is increased. The primary target creates a ring around them for the same duration. The nearest allied champion in the ring will gain the same effects.

Increased Shield:
140 / 200 / 260 / 320 Multiple champions hit with Between Worlds (R)(+ 65% AP)

Info
  • No additional notes.

Transcendent Embrace

Karma Transcendent Embrace WR

Active: Karma generates maximum Mantra Mantra stacks. She also forms a ring at the target location that detonates after 1 second, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies hit and Slow icon slowing them for 1 second. Enemies hit within the edge will be Airborne icon WR 2 knocked inward.

Magic Damage:
170 / 280 / 390 Multiple champions hit with Between Worlds (R)(+ 80% AP)
▶️   "Sae Eleisa Tera Vi."

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.0b
  • Inner Flame Inner Flame
    • Base damage reduced from 70 / 110 / 150 / 190 to 60 / 100 / 140 / 180.
    • Mantra base damage reduced from 70 / 150 / 230 / 310 to 65 / 140 / 215 / 290.
    • Slow reduced from 50% at all ranks to 42.5 / 45 / 47.5 / 50%.
  • Inspire Inspire
    • Cooldown reduced from 10 / 9.5 / 9 / 8.5 seconds to 10 / 9 / 8 / 7.
V4.4b
  • Inner Flame Inner Flame
    • Cooldown reduced from 10 / 9 / 8 / 7 seconds to 9 / 8 / 7 / 6.
  • Transcendent Embrace Transcendent Embrace
    • Base damage increased from 150 / 250 / 350 to 170 / 280 / 390.
    • AP ratio increased from Multiple champions hit with Between Worlds (R)60% AP to inherit80%.
V4.4
  • Inner Flame Inner Flame
    • New effect: Cast time now scales with ability haste.
  • Focused Resolve Focused Resolve
    • New effect: Cast time now scales with ability haste.
V4.3b
  • Inner Flame Inner Flame
    • Base damage increased from 60 / 100 / 140 / 180 to 70 / 110 / 150 / 190.
    • Mantra base damage increased from 60 / 140 / 220 / 300 to 70 / 150 / 230 / 310.
  • Inspire Inspire
    • Base shield increased from 60 / 90 / 120 / 150 to 70 / 100 / 130 / 160.
    • Shield AP ratio increased from Multiple champions hit with Between Worlds (R)50% AP to inherit65%.
    • Mantra base shield increased from 120 / 180 / 240 / 300 to 140 / 200 / 260 / 320.
    • Mantra shield AP ratio increased from Multiple champions hit with Between Worlds (R)50% AP to inherit65%.
V4.2
  • Stats
    • Base movement speed increased from 340 to 350.
V3.4a
  • Focused Resolve Focused Resolve
    • Cooldown increased from 13 seconds to 15.
  • Inspire Inspire
    • Bonus movement speed reduced from 45% to 30%.
V3.3
  • Inner Flame Inner Flame
    • Mana cost increased from 50 to 60.
  • Inspire Inspire
    • Base shield reduced from 60 / 100 / 140 / 180 to 60 / 90 / 120 / 150.
    • Mantra base shield reduced from 150 / 210 / 270 / 330 to 120 / 180 / 240 / 300.
  • Transcendent Embrace Transcendent Embrace
    • Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
V3.2
V3.1a
  • Inner Flame Inner Flame
    • Mantra base damage reduced from 70 / 160 / 250 / 340 to 70 / 150 / 230 / 310.
V3.1
  • Released March 24, 2022 (00:01 UTC).

See also[]

References[]

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