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Karma
Karma is a champion in Wild Rift.[1]
Abilities[]
- The cast time scales down with ability haste.
- Spell shield will block the initial impact but will not block Soulflare's field damage.
- Inner Flame's detonation radius is centered around the location of the missile as it collides, while the lingering field will always be created at the impacted enemy's center instead.
- This ability will cast from wherever the caster is at the end of the cast time.
- The cast time scales down with ability haste.
- Spell shield will block the tether's application and damage but not the aftereffects of one already applied.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
Patch history[]
- For the expanded patch notes, see here.
- Base damage reduced from 70 / 110 / 150 / 190 to 60 / 100 / 140 / 180.
- Mantra base damage reduced from 70 / 150 / 230 / 310 to 65 / 140 / 215 / 290.
- Slow reduced from 50% at all ranks to 42.5 / 45 / 47.5 / 50%.
- Cooldown reduced from 10 / 9.5 / 9 / 8.5 seconds to 10 / 9 / 8 / 7.
- Cooldown reduced from 10 / 9 / 8 / 7 seconds to 9 / 8 / 7 / 6.
- Base damage increased from 150 / 250 / 350 to 170 / 280 / 390.
- AP ratio increased from 60% AP to 80%.
- New effect: Cast time now scales with ability haste.
- New effect: Cast time now scales with ability haste.
- Base damage increased from 60 / 100 / 140 / 180 to 70 / 110 / 150 / 190.
- Mantra base damage increased from 60 / 140 / 220 / 300 to 70 / 150 / 230 / 310.
- Base shield increased from 60 / 90 / 120 / 150 to 70 / 100 / 130 / 160.
- Shield AP ratio increased from 50% AP to 65%.
- Mantra base shield increased from 120 / 180 / 240 / 300 to 140 / 200 / 260 / 320.
- Mantra shield AP ratio increased from 50% AP to 65%.
- Stats
- Base movement speed increased from 340 to 350.
- Cooldown increased from 13 seconds to 15.
- Bonus movement speed reduced from 45% to 30%.
- Mana cost increased from 50 to 60.
- Base shield reduced from 60 / 100 / 140 / 180 to 60 / 90 / 120 / 150.
- Mantra base shield reduced from 150 / 210 / 270 / 330 to 120 / 180 / 240 / 300.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Base damage reduced from 60 / 110 / 160 / 210 to 60 / 100 / 140 / 180.
- Slow reduced from 50% to 35%.
- Mantra base damage reduced from 70 / 160 / 250 / 340 to 70 / 150 / 230 / 310.
- Released March 24, 2022 (00:01 UTC).