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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Karma
Karma (Universe)Karma (Universe)
Karma (League of Legends)Karma (League of Legends)
Karma (Esports)Karma (Esports)
Karma (Teamfight Tactics)Karma (Teamfight Tactics)
Karma (Legends of Runeterra)Karma (Legends of Runeterra)
Karma (Wild Rift)Karma (Wild Rift)
Karma (Development)Karma (Development)




Skins[]

Original Karma: Base Skin
1 Wildcards 1 / 15-Oct-2019
Level 1

"Through reflection, we can focus the mind, and find a path around any obstacle."

Level 2

"We'll bring peace to Ionia, whatever the cost."

Karma's Insight of Ages

"When your hope wavers, know that you are never alone. The past is always by our side. It has known myriad tomorrows and all the hope that they bring." - 5Karma


Edit

Ruined Karma: Common Skin

To save Ionia, Karma must first save herself.

Features:
  • 2 new artworks
  • New voice filter
This skin is available for purchase.
700 Coins 700 / 14-Jul-2021
Level 1

"Balance in all things. With joy, sorrow. With hope, despair. With life... death."

Level 2

"Light cannot exist without darkness."


Edit

Tranquility Dragon Karma: Common Skin

The dragon's true power lies within.

Features:
  • 3 new artworks
This skin is limited: From the Dragonmancer Event Pass 2023.
29-Mar-2023
Level 1

"Peace is temporary. What peace is for one, is unrest for another... and some only find tranquility through bringing chaos to others." - Tranquility Dragon Karma

Level 2

"Though peace may be fleeting, I will not stop fighting for it with every step and every breath. Even if it means sacrificing my own calm--I will bring tranquility to every living thing." - Tranquility Dragon Karma

Karma's Insight of Ages

"When your hope wavers, know that you are never alone. The past is always by our side. It has known myriad tomorrows and all the hope that they bring." - Karma


Edit

Notes[]

Trivia[]

Quotes[]

5Ruined Karma features a voice filter on top of the lines of 5Original Karma.

Summoned[]

Allied 3Irelia present

Enemy 8Tryndamere present

Enemy 3Zed present

Sees a Unit Summoned[]

Allied 4Shen

Allied 4Yasuo

Allied 3Zed

Allied 3 Emerald Awakener

Enemy 4 Ren Shadowblade

Enemy 5 Yusari

Allied 2 Feral Mystic

Allied 10 She Who Wanders

Allied 3 Wyrding Stones

Level Up[]

Sees a Spell or Skill Resolve[]

Allied 5 Catalyst of Aeons

Allied 4 Deny

Allied 1 Health Potion

Allied 2 Insight of Ages

Allied 1 Recall

Allied 4 Ritual of Renewal

Attack Declared[]

Block Declared[]

Death[]

Removed from Combat or Play[]

Brought back to Combat or Play[]

Victory[]

Defeat[]

Change Log[]

Karma
V4.4
  • Health reduced to 3 from 4.
V3.13
  • Health increased to 4 from 3.
V2.12
  • Undocumented:
    • Text becomes: "Round End: Create in hand a random spell from your regions."
      • Old Text: "Round End: Create in hand a spell from your regions."
V2.11
  • Mana cost reduced to 5 from 6.
V1.3
  • Text becomes: "Round End: Create in hand a spell from your regions."
    • Old Text: "Round End: Create a random spell in hand."
V1.2
  • Mana cost increased to 6 from 5.
V1.0
  • Undocumented:
    • Flavor becomes: "Through reflection, we can focus the mind, and find a path around any obstacle."
      • Old Flavor: "We'll bring peace to Ionia, whatever the cost."
V0.9.3
  • Text becomes: "Round End: Create a random Spell card spell in hand." (Keyword added.)
    • Old Text: "End of Round: Create a random Spell card spell in hand."
Announce Preview Patch
  • Added.
Karma (Level 2)
V4.4
  • Health reduced to 4 from 5.
V3.13
  • Health increased to 5 from 4.
V3.6
  • Text becomes: "Round End: Create in hand a random spell from your regions. When you play a spell, copy it with the same targets."
    • Old Text: " When you play a spell, cast it again on the same targets."
V2.11
  • Mana cost reduced to 5 from 6.
V1.2
  • Mana cost increased to 6 from 5.
Announce Preview Patch
  • Added.
Karma's Insight of Ages
V2.10
  • Text becomes: "Create in hand another random spell from your regions. Enlightened: Create 2 instead. Create a 5Karma in your deck."
    • Old Text: "Create in hand another spell from your regions. Enlightened: Create 2 instead. Create a 5Karma in your deck."
V1.16
  • Text becomes: "Create in hand another spell from your regions. Enlightened: Create 2 instead. Create a 5Karma in your deck."
    • Old Text: "Create in hand another spell from your regions. Enlightened: Create 2 instead. Shuffle a 5Karma into your deck."
V1.3
  • Text becomes: "Create in hand another spell from your regions. Enlightened: Create 2 instead. Shuffle a 5Karma into your deck."
    • Old Text: "Create another random spell in hand. Enlightened: Create 2 instead. Shuffle a 5Karma into your deck."
V0.9.3
  • Text becomes: "Create another random spell in hand. Enlightened: Create 2 instead. Shuffle a 5Karma into your deck."
    • Old Text: "Create a random spell in hand. Enlightened: Create 2 instead. Shuffle a 5Karma into your deck."
Announce Preview Patch
  • Added.