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Current version

V11.18
  • Stats
    • Base armor increased to 28 from 26.
  • Inspire Inspire
    • Base shield increased to 90 / 135 / 180 / 225 / 270 from 80 / 125 / 170 / 215 / 260.
V11.16
  • Gathering Fire Gathering Fire
    • Removed: Basic attacks against enemy champions no longer reduce Mantra's Mantra's cooldown by 1 second.
    • Mantra Mantra cooldown reduction from spells increased to 5 seconds at all levels from 2 / 3.5 / 5 (based on level).
  • Inner Flame Inner Flame
    • Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
    • Mana cost reduced to 45 from 55.
    • Base damage reduced to 70 / 120 / 170 / 220 / 270 from 90 / 135 / 180 / 225 / 270.
  • Soulflare Soulflare
    • Inner Flame Inner Flame bonus base damage increased to 40 / 100 / 160 / 220 from 25 / 75 / 125 / 175.
  • Inspire Inspire
    • Base shield increased to 80 / 125 / 170 / 215 / 260 from 80 / 120 / 160 / 200 / 240.
    • Bonus movement speed reduced to 40% at all ranks from 40 / 45 / 50 / 55 / 60%.
  • Defiance Defiance
    • New Effect: Secondary targets now only receive 30% of Inspire's Inspire's bonus movement speed instead of 100%.
V11.14
  • Stats
    • Base attack damage reduced to 51 from 54.
V11.12
V11.11
  • General
    • Updated visual effects.
  • Inner Flame Inner Flame
    • VFX updated to improve color range and reduce noise.
  • Inspire Inspire
    • VFX updated to improve color range and reduce noise.
V11.7
V11.5
  • Inner Flame Inner Flame
    • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 9 / 8.5 / 8 / 7.5 / 7.
V11.3
  • Stats
    • Base mana regeneration increased to 13 from 11.5.
  • Inner Flame Inner Flame
    • Mana cost reduced to 55 from 65.
V11.1
  • Stats
    • Base attack damage increased to 54 from 53.544.
  • Inspire Inspire
    • Base shield increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200.
V10.23
  • Renewal Renewal
    • Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Renewal.
V10.21
  • Gathering Fire Gathering Fire
    • Mantra Mantra cooldown reduction from spells increased to 2 / 3.5 / 5 (based on level) seconds from 2 / 3 / 4 (based on level).
    • Mantra Mantra cooldown reduction from basic attacks reduced to 1 second at all levels from 1 / 1.5 / 2 (based on level).
  • Mantra Mantra
    • Cooldown reduced to 40 / 38 / 36 / 34 seconds from 45 / 42 / 39 / 36.
V10.16
  • Inner Flame Inner Flame
    • Mana cost changed to 65 at all ranks from 50 / 55 / 60 / 65 / 70.
    • Cooldown increased to 9 / 8.5 / 8 / 7.5 / 7 seconds from 7 / 6.5 / 6 / 5.5 / 5.
V10.2
  • Inner Flame Inner Flame
    • Base damage increased to 90 / 135 / 180 / 225 / 270 from 80 / 125 / 170 / 215 / 260.
  • Focused Resolve Focused Resolve
    • Base damage increased to 40 / 65 / 90 / 115 / 140 from 30 / 55 / 80 / 105 / 130.
V9.24b
  • Soulflare Soulflare
    • Bug Fix: Corrected the tooltip to its actual value (60% AP).
V9.24
  • Inspire Inspire
    • Base shield increased to 80 / 110 / 140 / 170 / 200 from 70 / 95 / 120 / 145 / 170.
V9.19
V9.16
V9.15
  • Defiance Defiance
    • Bonus shield strength reduced to 25 / 80 / 135 / 190 from 30 / 90 / 150 / 210.
    • Bonus shield AP ratio reduced to 50% AP from 60% AP.
V9.14
  • Focused Resolve Focused Resolve
    • New Effect: Now grants true sight for the duration of the Root icon.png root.
  • Renewal Renewal
    • New Effect: Now grants true sight for the duration of the Root icon.png root.
V9.13
  • Inspire Inspire
    • Bonus movement speed duration reduced to 1.5 seconds from 2.5.
V9.12
  • Inner Flame Inner Flame
    • Slow strength increased to 35% from 25%.
  • Inspire Inspire
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
    • Bonus movement speed duration increased to 2.5 seconds from 1.5.
V9.6
V8.24
  • General
    • New fast run animation added.
V8.21
  • Focused Resolve Focused Resolve
    • Root duration increased to 1.4 / 1.55 / 1.7 / 1.85 / 2 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
V8.14
  • Stats
    • Base mana regeneration increased to 11.5 from 8.5.
    • Mana regeneration growth reduced to 0.5 from 0.8.
    • Base armor increased to 26 from 20.384.
  • Inner Flame Inner Flame
    • Splash radius increased to 280 from 250.
  • Soulflare Soulflare
    • Base detonation damage reduced to 35 / 140 / 245 / 350 from 50 / 150 / 250 / 350.
V8.12
  • Inspire Inspire
    • Shield duration reduced to 2.5 seconds from 4.
  • Defiance Defiance
    • Shield duration reduced to 2.5 seconds from 4.
V8.8
  • Conqueror Karma Conqueror Karma
    • Bug Fix: Unique particles have been restored for all of her spells
V8.3
  • Stats
    • Base health regeneration reduced to 5.5 from 5.624.
V8.2
  • Focused Resolve Focused Resolve
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.23
V7.22
  • Stats
    • Base health increased to 534 from 522.44.
    • Health growth increased to 95 from 83.
V7.20
  • Gathering Fire Gathering Fire
    • Ability cooldown reduction increased to 2 / 3 / 4 (based on level) seconds from 2 / 2.5 / 3 (based on level).
    • Basic attack cooldown reduction increased to 1 / 1.5 / 2 (based on level) seconds from 1 / 1.25 / 1.5 (based on level).
V7.18
  • General
    • Bug Fix: Now correctly has recommended item pages for both mid and support.
V7.15
V7.12
  • Inspire Inspire
    • Base shield strength reduced to 70 / 95 / 120 / 145 / 170 from 70 / 100 / 130 / 160 / 190.
  • Defiance Defiance
    • Percentage of original shield to nearby allied champions reduced to 30% from 50%.
V7.9
V7.7
V7.1
  • Focused Resolve Focused Resolve / Renewal Renewal
    • Number of damage ticks reduced to 2 from 3.
    • Base damage per tick increased to 30 / 55 / 80 / 105 / 130 from 20 / 36.7 / 53.3 / 70 / 86.7
    • Damage per tick AP scaling increased to 45% AP + 30% AP.
      • Total damage unchanged.
  • Renewal Renewal
    • Bug Fix: Base tether visuals are no longer a funky color.
  • Defiance Defiance
    • Base shield strength reduced to 30 / 90 / 150 / 210 from 30 / 100 / 170 / 240.
V6.24
  • Soulflare Soulflare
    • Bug Fix: Fixed a spectator mode bug preventing Order of the Lotus Karma's Soulflare explosion circle indicator from displaying.
V6.15
  • Inspire Inspire
    • Shield reduced to 70 / 100 / 130 / 160 / 190 from 80 / 110 / 140 / 170 / 200
    • Removed: Can no longer target minions.
  • Defiance Defiance
    • Bonus movement speed reduced to 40 / 45 / 50 / 55 / 60% from 60% at all ranks.
V6.7
V6.6
  • Defiance Defiance
    • Base shield strength increased to 30 / 100 / 170 / 240 from 30 / 90 / 150 / 210.
    • AP ratio increased to 60% AP from 30% AP.
V6.2
  • Focused Resolve Focused Resolve
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 / 75 / 80 / 85 / 90.
V5.22
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
V5.17
  • Focused Resolve Focused Resolve
    • Cooldown reduced to 12 seconds at all ranks from 16 / 15 / 14 / 13 / 12.
V5.10
  • Gathering Fire Gathering Fire
    • Mantra cooldown refund on spell hit increased to 2 / 2.5 / 3 (based on level) seconds from 2 at all levels.
    • Mantra cooldown refund on basic attack increased to 1 / 1.25 / 1.5 (based on level) seconds from 1 at all levels.
  • Focused Resolve Focused Resolve
    • New Effect: Can target monsters.
    • AP ratio increased to 90% AP from 60% AP.
  • Renewal Renewal
    • New Effect: Increases Focused Resolve Focused Resolve's root duration by 0.5 seconds.
    • Removed: 75 / 150 / 225 / 300 + 60% AP bonus damage
  • Inspire Inspire
    • Base shield strength reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
  • Defiance Defiance
    • New Effect: Primary target gains 30 / 90 / 150 / 210 + 30% AP shield health.
    • Allied area-of-effect shield changed to 50% of primary target's from 30 / 70 / 110 / 150.
    • Removed: 60 / 140 / 220 / 300 + 60% AP damage over time.
V5.5
  • Defiance Defiance
    • Bug Fix: Fixed a bug where allied champions were granted the inspire portion of the shield, instead of half of the defiance damage.
V4.17
  • Soulflare Soulflare
    • Bug Fix: Area of effect visual fizzling when Karma dies.
  • Mantra Mantra
    • New Effect: Can now be cast while disabled.
V4.5
  • Stats
    • Base armor increased to 14 from 10.
V3.8
  • Inner Flame Inner Flame
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
    • Explosion radius increased to 250 from 230.
  • Focused Resolve Focused Resolve
    • Bug Fix: Not granting vision of rooted target.
  • Renewal Renewal
    • Heal changed to 20% + 1% per 100 AP missing health on-cast followed by the same amount over tether duration from 25% missing health over time.
  • Defiance Defiance
    • Bug Fix: Allied area-of-effect shield not accounting for AP ratio.
V3.7
  • Soulflare Soulflare
    • New Effect: Slow area spawns directly under primary target.
V3.6
  • Inner Flame Inner Flame
    • Base damage increased to 80 / 125 / 170 / 215 / 260 from 60 / 110 / 160 / 210 / 260.
  • Focused Resolve Focused Resolve
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14.
  • Inspire Inspire
    • Cooldown reduced to 10 seconds from 12.
    • Bonus movement speed increased to 40 / 45 / 50 / 55 / 60% from 20 / 30 / 40 / 50 / 60%.
  • Mantra Mantra
    • Cooldown reduced to 45 / 42 / 39 / 36 seconds from 45 at all ranks.
V3.5 (Balance update)
  • Gathering Fire Gathering Fire
    • Mantra Mantra on-spell cooldown reduction increased to 2 seconds at all levels from 1 / 1.5 / 2.
    • Mantra Mantra on-hit cooldown reduction increased to 1 second at all levels from 0.5 / 0.75 / 1
  • Inner Flame Inner Flame
    • Detonation area-of-effect focus changed to point of impact from the center of impacted target.
  • Focused Resolve Focused Resolve
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
    • Gathering Fire Gathering Fire application changed to per-tick from on-cast.
    • Ticks reduced to 3 from 6.
  • Inspire Inspire
    • Bonus movement speed duration increased to 1.5 seconds from 1.25.
    • Bug Fix: Tooltip displaying incorrect shield value (80 / 115 / 150 / 185 / 220 instead of the intended 80 / 120 / 160 / 200 / 240).
  • Defiance Defiance
    • Bonus movement speed increased to 60% at all ranks from 20 / 30 / 40 / 50 / 60%.(Inspire Inspire's rank)
    • Allied area-of-effect shield/haste range increased to 700 from 600.
V3.5 rework
  • Full Relaunch
  • General
    • Complete visual upgrade across all skins.
    • New artwork for Original Karma Original Karma.
    • New voice over.
    • New lore.
  • Gathering Fire Gathering Fire (Innate)
    • Reduces Mantra's cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma's basic-attacks).
  • Inner Flame Inner Flame (Q)
    • Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area.
    • Mantra Bonus: deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area.
  • Focused Resolve Focused Resolve (W)
    • Links Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted.
    • Mantra Bonus: Focused Resolve deals bonus magic damage over time and heals Karma for a percent of her missing health while linked to her target.
  • Inspire Inspire (E)
    • Target ally gains a shield, granting movement speed for a brief duration and absorbing damage.
    • Mantra Bonus: the shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.
  • Mantra Mantra (Ultimate)
    • Karma empowers her next ability within 8 seconds for an additional effect.

Release version

V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310.
V1.0.0.138
  • Mantra Mantra
    • Bug Fix: Cooldown not updating with level or with cooldown reduction until after reaching maximum charges.

V1.0.0.125

  • Mantra Mantra
    • Bug Fix: Charge sometimes being consumed when using a summoner spell.
V1.0.0.123
  • Mantra Mantra
    • New Effect: Buff icon displays current number of charges and the next charge's cooldown.
May 10, 2011 Hotfix
  • General
    • Bug Fix: Fixed a bug where Karma's basic abilities not being affected by cooldown reduction.
    • Bug Fix: Fixed a bug where summoner spells were placing Karma's spells on cooldown.
V1.0.0.118
  • Mantra Mantra
    • New Effect: Cooldown timer.
    • Bug Fix: Fixed a bug where by casting abilities in rapid succession you could charge multiple spells with a single cast.
V1.0.0.115
  • Heavenly Wave Heavenly Wave
    • Bug Fix: Visual occasionally not aligning with cast direction.
  • Mantra Mantra
    • New Effect: Empowered Soul Shield Soul Shield displays an area-of-effect indicator when cursor hovers over an ally.
V1.0.0.114
  • Spirit Bond Spirit Bond
    • Tether range slightly increased.
  • Mantra Mantra
    • Charge reload time changed to a 30 / 25 / 20 (based on level) seconds from 25 at all levels.
    • Bug Fix: Fixed a bug where Empowered Heavenly Wave Heavenly Wave was not granting assists for healing allies.
V1.0.0.112
  • Heavenly Wave Heavenly Wave
    • Base heal increased to 35 / 55 / 75 / 95 / 115 / 135 from 30 / 45 / 60 / 75 / 90 / 105.
  • Spirit Bond Spirit Bond
    • Cooldown reduced to 15 / 14 / 13 / 12 / 11 / 10 seconds from 20 / 18 / 16 / 14 / 12 / 10.
  • Soul Shield Soul Shield
    • Base shield strength and damage increased to 80 / 120 / 160 / 200 / 240 / 280 from 70 / 110 / 150 / 190 / 230 / 270.
  • Mantra Mantra
    • Cooldown reduced to 25 seconds from 30.
V1.0.0.111
  • Spirit Bond Spirit Bond
    • Bug Fix: Now properly scores assists when affecting an ally.
    • Bug Fix: Fixed a bug where it would break friendly spell shields and not apply the haste bonus.
    • Bug Fix: Fixed a display bug where its beam would appear at Karma's feet for enemy players.
V1.0.0.110
  • Inner Flame Inner Flame (Innate)
    • Karma gains increased ability power corresponding to her % of missing health.
  • Heavenly Wave Heavenly Wave (Q)
    • Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
    • Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing health.
  • Spirit Bond Spirit Bond (W)
    • Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.
    • Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
  • Soul Shield Soul Shield (E)
    • Karma summons a protective shield that absorbs incoming damage.
    • Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
  • Mantra Mantra (Ultimate)
    • Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

See also

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